Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

id: 607031

category: Show and Tell

posts: 5375

-_-GetGood -_-GetGood loading

leonardios_Terraria wrote:

I do hope that this Battle Creator is top-tier. From what i've seen, it looks amazing already.
that or the engine is just a prank but i hope its real
Nivalosha Nivalosha loading

cs3095369 wrote:

is it gonna be less blocks?

That's one of my primary goals. The current objective is not to go over 10k blocks. However, this may or may not happen depending on attacks. As mentioned above, the majority of the features already exist.

Chance_1212 wrote:

2 things happy that the game is over halfway done (unless I read the wrong) and 2 I just meant give yourself stats like you were a human in undertale
now I'm going to watch youtube and come back to ask a random question the same 5 people will respond

It's around 85% finished.

leonardios_Terraria wrote:

I do hope that this Battle Creator is top-tier. From what i've seen, it looks amazing already.

That's nice to hear.

-_-GetGood wrote:

that or the engine is just a prank but i hope its real

No, you're right, it is a massive prank.
Chance_1212 Chance_1212 loading
whats one weird habit when you play games for me I accidentally do the hardest way to do something simple
An example I was playing terraria I just beat the game and there were missing two NPCs so I took my rare NPC tracker and looked for the golfer he is in the underground desert and I could not see him even though my thing said he was there and instead of walking to the left I dug out most of the underground only to find him right where I didn't look or during a battle in undertale, I try to save my heals which gets me killed more often than not.
Sorry this was a long “reply”
-_-GetGood -_-GetGood loading

Chance_1212 wrote:

whats one weird habit when you play games for me I accidentally do the hardest way to do something simple
An example I was playing terraria I just beat the game and there were missing two NPCs so I took my rare NPC tracker and looked for the golfer he is in the underground desert and I could not see him even though my thing said he was there and instead of walking to the left I dug out most of the underground only to find him right where I didn't look or during a battle in undertale, I try to save my heals which gets me killed more often than not.
Sorry this was a long “reply”
L
-_-GetGood -_-GetGood loading

Nivalosha wrote:

cs3095369 wrote:

is it gonna be less blocks?

That's one of my primary goals. The current objective is not to go over 10k blocks. However, this may or may not happen depending on attacks. As mentioned above, the majority of the features already exist.

Chance_1212 wrote:

2 things happy that the game is over halfway done (unless I read the wrong) and 2 I just meant give yourself stats like you were a human in undertale
now I'm going to watch youtube and come back to ask a random question the same 5 people will respond

It's around 85% finished.

leonardios_Terraria wrote:

I do hope that this Battle Creator is top-tier. From what i've seen, it looks amazing already.

That's nice to hear.

-_-GetGood wrote:

that or the engine is just a prank but i hope its real

No, you're right, it is a massive prank.
wait- what….
IAmFunk IAmFunk loading
when I receive [lie v]
switch costume to [sad v]
play sound [never gonna give you up but they gave you up v] 3 times

define play sound never gonna give you up but they gave you up 3 times
repeat (3)
play sound [never gonna give you up but they gave you up v] until done
end
stop [all v]
IAmFunk IAmFunk loading

Nivalosha wrote:

-_-GetGood wrote:

-_-GetGood wrote:

that or the engine is just a prank but i hope its real

No, you're right, it is a massive prank.
wait- what….
o-o

Nivalosha wrote:

cs3095369 wrote:

is it gonna be less blocks?

That's one of my primary goals. The current objective is not to go over 10k blocks. However, this may or may not happen depending on attacks. As mentioned above, the majority of the features already exist.

Chance_1212 wrote:

2 things happy that the game is over halfway done (unless I read the wrong) and 2 I just meant give yourself stats like you were a human in undertale
now I'm going to watch youtube and come back to ask a random question the same 5 people will respond

It's around 85% finished.

leonardios_Terraria wrote:

I do hope that this Battle Creator is top-tier. From what i've seen, it looks amazing already.

That's nice to hear.

-_-GetGood wrote:

that or the engine is just a prank but i hope its real

No, you're right, it is a massive prank.


Sad
-_-GetGood -_-GetGood loading

da_sailor_64939 wrote:

Nivalosha wrote:

cs3095369 wrote:

is it gonna be less blocks?

That's one of my primary goals. The current objective is not to go over 10k blocks. However, this may or may not happen depending on attacks. As mentioned above, the majority of the features already exist.

Chance_1212 wrote:

2 things happy that the game is over halfway done (unless I read the wrong) and 2 I just meant give yourself stats like you were a human in undertale
now I'm going to watch youtube and come back to ask a random question the same 5 people will respond

It's around 85% finished.

leonardios_Terraria wrote:

I do hope that this Battle Creator is top-tier. From what i've seen, it looks amazing already.

That's nice to hear.

-_-GetGood wrote:

that or the engine is just a prank but i hope its real

No, you're right, it is a massive prank.


Sad
we got duped.
IAmFunk IAmFunk loading
I was waiting so long and it sounded like it was gonna be real…
-_-GetGood -_-GetGood loading

IAmFunk wrote:

I was waiting so long and it sounded like it was gonna be real…
it did

-_-GetGood wrote:

da_sailor_64939 wrote:

Nivalosha wrote:

cs3095369 wrote:

is it gonna be less blocks?

That's one of my primary goals. The current objective is not to go over 10k blocks. However, this may or may not happen depending on attacks. As mentioned above, the majority of the features already exist.

Chance_1212 wrote:

2 things happy that the game is over halfway done (unless I read the wrong) and 2 I just meant give yourself stats like you were a human in undertale
now I'm going to watch youtube and come back to ask a random question the same 5 people will respond

It's around 85% finished.

leonardios_Terraria wrote:

I do hope that this Battle Creator is top-tier. From what i've seen, it looks amazing already.

That's nice to hear.

-_-GetGood wrote:

that or the engine is just a prank but i hope its real

No, you're right, it is a massive prank.


Sad
we got duped.

Bruh, Nivalosha was joking about that engine is a prank.
Chance_1212 Chance_1212 loading

FireStar8903 wrote:

-_-GetGood wrote:

da_sailor_64939 wrote:

Nivalosha wrote:

cs3095369 wrote:

is it gonna be less blocks?

That's one of my primary goals. The current objective is not to go over 10k blocks. However, this may or may not happen depending on attacks. As mentioned above, the majority of the features already exist.

Chance_1212 wrote:

2 things happy that the game is over halfway done (unless I read the wrong) and 2 I just meant give yourself stats like you were a human in undertale
now I'm going to watch youtube and come back to ask a random question the same 5 people will respond

It's around 85% finished.

leonardios_Terraria wrote:

I do hope that this Battle Creator is top-tier. From what i've seen, it looks amazing already.

That's nice to hear.

-_-GetGood wrote:

that or the engine is just a prank but i hope its real

No, you're right, it is a massive prank.


Sad
we got duped.

Bruh, Nivalosha was joking about that engine is a prank.
we know we are just doing a joke (I hope)
-_-GetGood -_-GetGood loading

Chance_1212 wrote:

FireStar8903 wrote:

-_-GetGood wrote:

da_sailor_64939 wrote:

Nivalosha wrote:

cs3095369 wrote:

is it gonna be less blocks?

That's one of my primary goals. The current objective is not to go over 10k blocks. However, this may or may not happen depending on attacks. As mentioned above, the majority of the features already exist.

Chance_1212 wrote:

2 things happy that the game is over halfway done (unless I read the wrong) and 2 I just meant give yourself stats like you were a human in undertale
now I'm going to watch youtube and come back to ask a random question the same 5 people will respond

It's around 85% finished.

leonardios_Terraria wrote:

I do hope that this Battle Creator is top-tier. From what i've seen, it looks amazing already.

That's nice to hear.

-_-GetGood wrote:

that or the engine is just a prank but i hope its real

No, you're right, it is a massive prank.


Sad
we got duped.

Bruh, Nivalosha was joking about that engine is a prank.
we know we are just doing a joke (I hope)
yeh obv joke

IAmFunk wrote:

I was waiting so long and it sounded like it was gonna be real…
It is real people are just being annoying right now
-_-GetGood -_-GetGood loading

redstonetoad wrote:

IAmFunk wrote:

I was waiting so long and it sounded like it was gonna be real…
It is real people are just being annoying right now
no we are just joking

-_-GetGood wrote:

redstonetoad wrote:

IAmFunk wrote:

I was waiting so long and it sounded like it was gonna be real…
It is real people are just being annoying right now
no we are just joking

While I understand you guys are joking (and I completely enjoy reading it and have no problems with it), it can really confuse some people… Or they are trolling / joking — I am not sure at this point haha.

So in case anyone is confused: The engine is real and is not a joke.

Hopefully this clears up any confusion.
markmalk900 markmalk900 loading
what about custom attacks? and could you add an option for having several colors? (i.e. Define Textcolor: (color) Text movement-Still/Shake(TextMovement) But its only an idea.
Nivalosha Nivalosha loading

markmalk900 wrote:

what about custom attacks? and could you add an option for having several colors? (i.e. Define Textcolor: (color) Text movement-Still/Shake(TextMovement) But its only an idea.

Can you be more specific on what you mean by custom attacks?

Change-log 6 pushback.

Change-log 6 will have to be pushed back for a few more days, mainly because I haven't designed a proper editor page and need to deal with software updates. Change-log 6 will feature new update(s) Human Editor and possibly Act Editor. Change-log 7 will somewhat focus on the overworld engine and a new editor. Both change-log 6 and 7 shouldn't take too long.

Undertale Battle Engine's release date has been set, and it will be revealed during or after Change-log 8's announcement. I am open to any suggestions for attacks.

Thank you for waiting
-_-GetGood -_-GetGood loading

Nivalosha wrote:

markmalk900 wrote:

what about custom attacks? and could you add an option for having several colors? (i.e. Define Textcolor: (color) Text movement-Still/Shake(TextMovement) But its only an idea.

Can you be more specific on what you mean by custom attacks?

Change-log 6 pushback.

Change-log 6 will have to be pushed back for a few more days, mainly because I haven't designed a proper editor page and need to deal with software updates. Change-log 6 will feature new update(s) Human Editor and possibly Act Editor. Change-log 7 will somewhat focus on the overworld engine and a new editor. Both change-log 6 and 7 shouldn't take too long.

Undertale Battle Engine's release date has been set, and it will be revealed during or after Change-log 8's announcement. I am open to any suggestions for attacks.

Thank you for waiting
yohoooo

Nivalosha wrote:

markmalk900 wrote:

what about custom attacks? and could you add an option for having several colors? (i.e. Define Textcolor: (color) Text movement-Still/Shake(TextMovement) But its only an idea.

Can you be more specific on what you mean by custom attacks?

Change-log 6 pushback.

Change-log 6 will have to be pushed back for a few more days, mainly because I haven't designed a proper editor page and need to deal with software updates. Change-log 6 will feature new update(s) Human Editor and possibly Act Editor. Change-log 7 will somewhat focus on the overworld engine and a new editor. Both change-log 6 and 7 shouldn't take too long.

Undertale Battle Engine's release date has been set, and it will be revealed during or after Change-log 8's announcement. I am open to any suggestions for attacks.

Thank you for waiting


I would rather wait for a high-quality engine than a buggy, poorly, rushed one.

Quality > Quantity
-_-GetGood -_-GetGood loading

NightmareGaze wrote:

Nivalosha wrote:

markmalk900 wrote:

what about custom attacks? and could you add an option for having several colors? (i.e. Define Textcolor: (color) Text movement-Still/Shake(TextMovement) But its only an idea.

Can you be more specific on what you mean by custom attacks?

Change-log 6 pushback.

Change-log 6 will have to be pushed back for a few more days, mainly because I haven't designed a proper editor page and need to deal with software updates. Change-log 6 will feature new update(s) Human Editor and possibly Act Editor. Change-log 7 will somewhat focus on the overworld engine and a new editor. Both change-log 6 and 7 shouldn't take too long.

Undertale Battle Engine's release date has been set, and it will be revealed during or after Change-log 8's announcement. I am open to any suggestions for attacks.

Thank you for waiting


I would rather wait for a high-quality engine than a buggy, poorly, rushed one.

Quality > Quantity
quality over quantity doesnt fit what you said.
what does fit is:
wait over “THE TWO MOST POWERFUL WARRIORS ARE PATIENCE AND TIME” or something along those lines
Quality > Quantity does fit the segment very well — even if we look at it from time and/or business perspective.

Higher quality = fewer bugs. Fewer bugs = fewer fixes. Fewer fixes = less time you have to reupdate your game (since you will be using this engine).

If it was quantity > quality, then we will have a buggier engine that lacks features and that will be constantly updating, creating a bunch of hassle for everyone.

NightmareGaze wrote:

-_-GetGood wrote:

redstonetoad wrote:

IAmFunk wrote:

I was waiting so long and it sounded like it was gonna be real…
It is real people are just being annoying right now
no we are just joking

While I understand you guys are joking (and I completely enjoy reading it and have no problems with it), it can really confuse some people… Or they are trolling / joking — I am not sure at this point haha.

So in case anyone is confused: The engine is real and is not a joke.

Hopefully this clears up any confusion.
Yes I can confirm that the engine is real I have seen screenshots
Idea: Add a custom unmoving sprite and an empty slot for a song. That way, people can make more custom battles.


leonardios_Terraria wrote:

Idea: Add a custom unmoving sprite and an empty slot for a song. That way, people can make more custom battles.


I agree this is in a current battle engine that is often used

Nivalosha wrote:

markmalk900 wrote:

what about custom attacks? and could you add an option for having several colors? (i.e. Define Textcolor: (color) Text movement-Still/Shake(TextMovement) But its only an idea.

Can you be more specific on what you mean by custom attacks?

Change-log 6 pushback.

Change-log 6 will have to be pushed back for a few more days, mainly because I haven't designed a proper editor page and need to deal with software updates. Change-log 6 will feature new update(s) Human Editor and possibly Act Editor. Change-log 7 will somewhat focus on the overworld engine and a new editor. Both change-log 6 and 7 shouldn't take too long.

Undertale Battle Engine's release date has been set, and it will be revealed during or after Change-log 8's announcement. I am open to any suggestions for attacks.

Thank you for waiting
Hey can an early battle using this engine if not its fine development takes time I'm patiently waiting release
-_-GetGood -_-GetGood loading

NightmareGaze wrote:

Quality > Quantity does fit the segment very well — even if we look at it from time and/or business perspective.

Higher quality = fewer bugs. Fewer bugs = fewer fixes. Fewer fixes = less time you have to reupdate your game (since you will be using this engine).

If it was quantity > quality, then we will have a buggier engine that lacks features and that will be constantly updating, creating a bunch of hassle for everyone.
quantity > quality:
quantity: a certain amount of numbers
quality: an attribute (usually something like graphics.)
but uh ok,

-_-GetGood wrote:

NightmareGaze wrote:

Quality > Quantity does fit the segment very well — even if we look at it from time and/or business perspective.

Higher quality = fewer bugs. Fewer bugs = fewer fixes. Fewer fixes = less time you have to reupdate your game (since you will be using this engine).

If it was quantity > quality, then we will have a buggier engine that lacks features and that will be constantly updating, creating a bunch of hassle for everyone.
quantity > quality:
quantity: a certain amount of numbers
quality: an attribute (usually something like graphics.)
but uh ok,


It doesn't have to be literal…

NightmareGaze wrote:

-_-GetGood wrote:

NightmareGaze wrote:

Quality > Quantity does fit the segment very well — even if we look at it from time and/or business perspective.

Higher quality = fewer bugs. Fewer bugs = fewer fixes. Fewer fixes = less time you have to reupdate your game (since you will be using this engine).

If it was quantity > quality, then we will have a buggier engine that lacks features and that will be constantly updating, creating a bunch of hassle for everyone.
quantity > quality:
quantity: a certain amount of numbers
quality: an attribute (usually something like graphics.)
but uh ok,


It doesn't have to be literal…


all i know, that this engine is gonna be good
And another thing… When this engine is out, it's gonna trump all other systems. Probably make most fanmade battles more high-quality.

leonardios_Terraria wrote:

And another thing… When this engine is out, it's gonna trump all other systems. Probably make most fanmade battles more high-quality.

Yes, it probably will be~~ Every other engine is either abandoned or broken or lacking too many features.

NightmareGaze wrote:

leonardios_Terraria wrote:

And another thing… When this engine is out, it's gonna trump all other systems. Probably make most fanmade battles more high-quality.

Yes, it probably will be~~ Every other engine is either abandoned or broken or lacking too many features.


I mean, UTSBC is no longer in development, and the creator of the YBST engine left scratch, so there's not a lot of options.
-_-GetGood -_-GetGood loading

NightmareGaze wrote:

-_-GetGood wrote:

NightmareGaze wrote:

Quality > Quantity does fit the segment very well — even if we look at it from time and/or business perspective.

Higher quality = fewer bugs. Fewer bugs = fewer fixes. Fewer fixes = less time you have to reupdate your game (since you will be using this engine).

If it was quantity > quality, then we will have a buggier engine that lacks features and that will be constantly updating, creating a bunch of hassle for everyone.
quantity > quality:
quantity: a certain amount of numbers
quality: an attribute (usually something like graphics.)
but uh ok,


It doesn't have to be literal…
oh ok sorry
I have no words, this is gonna be epic. Can't wait for the official release! Keep up the good work. - Your friend Blue
-_-GetGood -_-GetGood loading

BluePheonix25 wrote:

I have no words, this is gonna be epic. Can't wait for the official release! Keep up the good work. - Your friend Blue
hi. -_-GetGood
WHEN IS THIS RELEASED???
-_-GetGood -_-GetGood loading

leonardios_Terraria wrote:

WHEN IS THIS RELEASED???
in a while. not long, be patient, some have been waiting for months. . (like me, and 7 others for example.) while you have been waiting like a week.

-_-GetGood wrote:

leonardios_Terraria wrote:

WHEN IS THIS RELEASED???
in a while. not long, be patient, some have been waiting for months. . (like me, and 7 others for example.) while you have been waiting like a week.
Yes I only learned about this like 2 weeks ago
-_-GetGood -_-GetGood loading

redstonetoad wrote:

-_-GetGood wrote:

leonardios_Terraria wrote:

WHEN IS THIS RELEASED???
in a while. not long, be patient, some have been waiting for months. . (like me, and 7 others for example.) while you have been waiting like a week.
Yes I only learned about this like 2 weeks ago
yeah i learned about this during like, May.

-_-GetGood wrote:

BluePheonix25 wrote:

I have no words, this is gonna be epic. Can't wait for the official release! Keep up the good work. - Your friend Blue
hi. -_-GetGood
Heyo.

-_-GetGood wrote:

redstonetoad wrote:

-_-GetGood wrote:

leonardios_Terraria wrote:

WHEN IS THIS RELEASED???
in a while. not long, be patient, some have been waiting for months. . (like me, and 7 others for example.) while you have been waiting like a week.
Yes I only learned about this like 2 weeks ago
yeah i learned about this during like, May.
Thats quite a while ago!
-_-GetGood -_-GetGood loading

redstonetoad wrote:

-_-GetGood wrote:

redstonetoad wrote:

-_-GetGood wrote:

leonardios_Terraria wrote:

WHEN IS THIS RELEASED???
in a while. not long, be patient, some have been waiting for months. . (like me, and 7 others for example.) while you have been waiting like a week.
Yes I only learned about this like 2 weeks ago
yeah i learned about this during like, May.
Thats quite a while ago!
not for a game forum.
Nivalosha Nivalosha loading
Change log 6





Added:

-Dodge ability
*Works for every 9 attacks
*Miss text's position can be changed in “see inside”



-Resists attack, monster still dodges but does not displays dodge sequence



Changed:


-Improved High-Quality system
This rendering system makes sprite render in better quality. It uses clone method instead of the pen method, not every monster is under High-quality system, but the majority of them are. Previously only four monsters were under this system; Undyne, Undyne the Undying, Toriel, and Muffet. Now I’ve added more monsters into the High-Quality system.
*The system can be toggled on or off within the advanced settings, it will be toggled off by default. If you want constant High-Quality rendering results, then use turbowarp. Inside turbowarp copy, your project ID, go to advance (top-left), and make sure to enable the HD pen within the settings. But first, toggle off the engine’s High-Quality system.

*Rendering off


*Rendering on


-Box can now render outside the borders, which can be used for creating tunnel attacks.


-Soul's colors can now be changed in mid-battles.



-Changed text-layout system, now there is much better spacing between the letters / text


- Changed rendering system, monster will no longer refresh itself until needed, this new rendering method reduces lag.

-Created a custom block that simplifies High-Quality section’s usage, now it’s way less confusing than before, this simplified method also reduces the block count.

-Changed updating cycle for the rendering system, monster will no longer get overlapped by the box, before, box’s sudden position change caused several layer issues.




Fixed:


-Fixed soul color's update. Green's shield and Purple's web will be created whenever soul colors are updated.

-*Fixed a bug in the first page of the editor where text would go out of its Gui’s frame.

-*Fixed Yellow soul's endless bullet spam bug.

-Fixed visual bug within the attack, the final running bar got overlapped by the main attack grid.


Studio update:


-Added direct link to every past change-log

Studio link for notifications: https://scratch.mit.edu/studios/31945432/


Change-log 7 will feature more new content than fixing and changing things.
Development is coming to an end, yes this is taking a while to make but this long development is coming to an end

Thank you all for waiting,
How does orange soul mode work, Ive never played an AU game
Chance_1212 Chance_1212 loading

redstonetoad wrote:

How does orange soul mode work, Ive never played an AU game
when you move it keeps moving in that direction

Chance_1212 wrote:

redstonetoad wrote:

How does orange soul mode work, Ive never played an AU game
when you move it keeps moving in that direction

Nah, that one's boring. I like the idea that if you press Z then you dash.

-_-GetGood wrote:

leonardios_Terraria wrote:

WHEN IS THIS RELEASED???
in a while. not long, be patient, some have been waiting for months. . (like me, and 7 others for example.) while you have been waiting like a week.
Actually, i just didn't know i could post comments on forums. I knew this was in existence since… what, this April?