Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
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Nov 1, 2022 01:59:09
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
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view on legacy ocular
Nightmare_Sans-HM
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Alpha 1I just lost brain cells from reading this-
Alpha 1's goal was to re-work the entire GUI system of the engine. I changed my mind about the images, they might cause more confusion along with the manual, so I'll add them in during manual release.
Main menu
-Removed the old design
-Separated Human and Monster editor
*Human and Monster icon
-Added monster icon to left
*Save and load system below monster icon
-Added human icon to right
*Save and load system below monster icon
The Save and load system allows you to save all stats for monster or human editor. This way you can load or just experiment with which stats you like the most. Both systems can store up to 15 previous saves.
-Added advance option settings at bottom middle
*Change between dust effect; ghost, semi-default, default
*Change text effect; none, stuttered, fade-in
*Change button effect; none, zoom effect, up effect
*Toggle advance rendering; on, off
*Toggle soul flash; disable, enable (whether soul flashes upon changing color or not)
*Toggle overworld plugin; disable, enable (by default, this will be enabled, and can only work if the over-world plugin is installed)
*Toggle messages; disable, enable (this option turns ignore's GUI's message editor's options, you can then use text block in “see inside” to create your very own dialogue chains, or simply disable dialogue from the monster.)
*Enemy attacks first; true, false (whether monster will be the first one to attack)
Human editor
-Stats editor
*Human's Name
*Human's HP
*Human's ATK
*Human's DF
*Human's Soul color (start)
*Human's Armor
*Human's Weapon (every Undertale weapon exists)
*Human's LV
-Item editor
*Change item's properties
*Add new items (up to 12)
*Change item's effect (up to five)
*Access to library of Undertale's pre-coded items (with exact same effects)
Enemy (Monster) editor
-Stats editor
*Monster's Name
*Monster's HP
*Monster's ATK
*Monster's DF
*Monster's status; None, Dodging, Blocking
*Amount of times (Value)
*Resists status (animation upon dodging, blocking or getting hit)
-Act editor
*Up to four acts
*If one of the four acts enables the money option, the currency will be shown at the bottom.
*Change up to 4 money option messages (if empty)
*Add item, or change stats upon using money act
*Change monster's dialogue or text box upon using an act, up to 4 times. // still debating whether I should remove this or not
*Option to add HP
*Option to add Item
*Option to increase or decrease monster's stats
*Option to change soul color
-Selector editor
-Monster changer: Change up to 34 enemies (monster)
-Background changer: Up to 11, added a new background (rain)
-Music changer: Number can change
-Extra messages
*Game over status: default, refuse
*Game over screen message: (message)
*Attempt to spare message
*Attempt to flee message
*Win message
*Reward option: EXP, Gold
Overworld options, attacks, and text systems will be discussed during Alpha 2's release. Images will be shown during Manual release.
Thank you for waiting. Now… its…
Alpha 2 will be released on November 6th
Nov 1, 2022 02:02:57
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
view on scratch
view on legacy ocular
UT_Toriel
loading
Alpha 1oh lovely to hear
Alpha 1's goal was to re-work the entire GUI system of the engine. I changed my mind about the images, they might cause more confusion along with the manual, so I'll add them in during manual release.
Main menu
-Removed the old design
-Separated Human and Monster editor
*Human and Monster icon
-Added monster icon to left
*Save and load system below monster icon
-Added human icon to right
*Save and load system below monster icon
The Save and load system allows you to save all stats for monster or human editor. This way you can load or just experiment with which stats you like the most. Both systems can store up to 15 previous saves.
-Added advance option settings at bottom middle
*Change between dust effect; ghost, semi-default, default
*Change text effect; none, stuttered, fade-in
*Change button effect; none, zoom effect, up effect
*Toggle advance rendering; on, off
*Toggle soul flash; disable, enable (whether soul flashes upon changing color or not)
*Toggle overworld plugin; disable, enable (by default, this will be enabled, and can only work if the over-world plugin is installed)
*Toggle messages; disable, enable (this option turns ignore's GUI's message editor's options, you can then use text block in “see inside” to create your very own dialogue chains, or simply disable dialogue from the monster.)
*Enemy attacks first; true, false (whether monster will be the first one to attack)
Human editor
-Stats editor
*Human's Name
*Human's HP
*Human's ATK
*Human's DF
*Human's Soul color (start)
*Human's Armor
*Human's Weapon (every Undertale weapon exists)
*Human's LV
-Item editor
*Change item's properties
*Add new items (up to 12)
*Change item's effect (up to five)
*Access to library of Undertale's pre-coded items (with exact same effects)
Enemy (Monster) editor
-Stats editor
*Monster's Name
*Monster's HP
*Monster's ATK
*Monster's DF
*Monster's status; None, Dodging, Blocking
*Amount of times (Value)
*Resists status (animation upon dodging, blocking or getting hit)
-Act editor
*Up to four acts
*If one of the four acts enables the money option, the currency will be shown at the bottom.
*Change up to 4 money option messages (if empty)
*Add item, or change stats upon using money act
*Change monster's dialogue or text box upon using an act, up to 4 times. // still debating whether I should remove this or not
*Option to add HP
*Option to add Item
*Option to increase or decrease monster's stats
*Option to change soul color
-Selector editor
-Monster changer: Change up to 34 enemies (monster)
-Background changer: Up to 11, added a new background (rain)
-Music changer: Number can change
-Extra messages
*Game over status: default, refuse
*Game over screen message: (message)
*Attempt to spare message
*Attempt to flee message
*Win message
*Reward option: EXP, Gold
Overworld options, attacks, and text systems will be discussed during Alpha 2's release. Images will be shown during Manual release.
Thank you for waiting. Now… its…
Alpha 2 will be released on November 6th
Nov 1, 2022 02:13:00
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
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view on legacy ocular
NightmareGaze
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I just lost brain cells from reading this-
That's interesting because people can't have a negative number of neurons.
Nov 1, 2022 02:39:18
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
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view on legacy ocular
Chance_1212
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why do you feel the need to say what doesn't need to be said?I just lost brain cells from reading this-
That's interesting because people can't have a negative number of neurons.
Nov 1, 2022 02:40:21
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
view on scratch
view on legacy ocular
Chance_1212
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Alpha 1that sounds great can't wait for the next update
Alpha 1's goal was to re-work the entire GUI system of the engine. I changed my mind about the images, they might cause more confusion along with the manual, so I'll add them in during manual release.
Main menu
-Removed the old design
-Separated Human and Monster editor
*Human and Monster icon
-Added monster icon to left
*Save and load system below monster icon
-Added human icon to right
*Save and load system below monster icon
The Save and load system allows you to save all stats for monster or human editor. This way you can load or just experiment with which stats you like the most. Both systems can store up to 15 previous saves.
-Added advance option settings at bottom middle
*Change between dust effect; ghost, semi-default, default
*Change text effect; none, stuttered, fade-in
*Change button effect; none, zoom effect, up effect
*Toggle advance rendering; on, off
*Toggle soul flash; disable, enable (whether soul flashes upon changing color or not)
*Toggle overworld plugin; disable, enable (by default, this will be enabled, and can only work if the over-world plugin is installed)
*Toggle messages; disable, enable (this option turns ignore's GUI's message editor's options, you can then use text block in “see inside” to create your very own dialogue chains, or simply disable dialogue from the monster.)
*Enemy attacks first; true, false (whether monster will be the first one to attack)
Human editor
-Stats editor
*Human's Name
*Human's HP
*Human's ATK
*Human's DF
*Human's Soul color (start)
*Human's Armor
*Human's Weapon (every Undertale weapon exists)
*Human's LV
-Item editor
*Change item's properties
*Add new items (up to 12)
*Change item's effect (up to five)
*Access to library of Undertale's pre-coded items (with exact same effects)
Enemy (Monster) editor
-Stats editor
*Monster's Name
*Monster's HP
*Monster's ATK
*Monster's DF
*Monster's status; None, Dodging, Blocking
*Amount of times (Value)
*Resists status (animation upon dodging, blocking or getting hit)
-Act editor
*Up to four acts
*If one of the four acts enables the money option, the currency will be shown at the bottom.
*Change up to 4 money option messages (if empty)
*Add item, or change stats upon using money act
*Change monster's dialogue or text box upon using an act, up to 4 times. // still debating whether I should remove this or not
*Option to add HP
*Option to add Item
*Option to increase or decrease monster's stats
*Option to change soul color
-Selector editor
-Monster changer: Change up to 34 enemies (monster)
-Background changer: Up to 11, added a new background (rain)
-Music changer: Number can change
-Extra messages
*Game over status: default, refuse
*Game over screen message: (message)
*Attempt to spare message
*Attempt to flee message
*Win message
*Reward option: EXP, Gold
Overworld options, attacks, and text systems will be discussed during Alpha 2's release. Images will be shown during Manual release.
Thank you for waiting. Now… its…
Alpha 2 will be released on November 6th
Nov 1, 2022 02:54:02
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
view on scratch
view on legacy ocular
NightmareGaze
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why do you feel the need to say what doesn't need to be said?I just lost brain cells from reading this-
That's interesting because people can't have a negative number of neurons.
The irony is that you are contradicting yourself.
Nov 1, 2022 04:40:37
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
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view on legacy ocular
notTheRealMarshall
loading
Alpha 1This is exciting, I feel like yall are gonna remix the poop outta this, I will predict there we be an “fanon sans be like” remix
Alpha 1's goal was to re-work the entire GUI system of the engine. I changed my mind about the images, they might cause more confusion along with the manual, so I'll add them in during manual release.
Main menu
-Removed the old design
-Separated Human and Monster editor
*Human and Monster icon
-Added monster icon to left
*Save and load system below monster icon
-Added human icon to right
*Save and load system below monster icon
The Save and load system allows you to save all stats for monster or human editor. This way you can load or just experiment with which stats you like the most. Both systems can store up to 15 previous saves.
-Added advance option settings at bottom middle
*Change between dust effect; ghost, semi-default, default
*Change text effect; none, stuttered, fade-in
*Change button effect; none, zoom effect, up effect
*Toggle advance rendering; on, off
*Toggle soul flash; disable, enable (whether soul flashes upon changing color or not)
*Toggle overworld plugin; disable, enable (by default, this will be enabled, and can only work if the over-world plugin is installed)
*Toggle messages; disable, enable (this option turns ignore's GUI's message editor's options, you can then use text block in “see inside” to create your very own dialogue chains, or simply disable dialogue from the monster.)
*Enemy attacks first; true, false (whether monster will be the first one to attack)
Human editor
-Stats editor
*Human's Name
*Human's HP
*Human's ATK
*Human's DF
*Human's Soul color (start)
*Human's Armor
*Human's Weapon (every Undertale weapon exists)
*Human's LV
-Item editor
*Change item's properties
*Add new items (up to 12)
*Change item's effect (up to five)
*Access to library of Undertale's pre-coded items (with exact same effects)
Enemy (Monster) editor
-Stats editor
*Monster's Name
*Monster's HP
*Monster's ATK
*Monster's DF
*Monster's status; None, Dodging, Blocking
*Amount of times (Value)
*Resists status (animation upon dodging, blocking or getting hit)
-Act editor
*Up to four acts
*If one of the four acts enables the money option, the currency will be shown at the bottom.
*Change up to 4 money option messages (if empty)
*Add item, or change stats upon using money act
*Change monster's dialogue or text box upon using an act, up to 4 times. // still debating whether I should remove this or not
*Option to add HP
*Option to add Item
*Option to increase or decrease monster's stats
*Option to change soul color
-Selector editor
-Monster changer: Change up to 34 enemies (monster)
-Background changer: Up to 11, added a new background (rain)
-Music changer: Number can change
-Extra messages
*Game over status: default, refuse
*Game over screen message: (message)
*Attempt to spare message
*Attempt to flee message
*Win message
*Reward option: EXP, Gold
Overworld options, attacks, and text systems will be discussed during Alpha 2's release. Images will be shown during Manual release.
Thank you for waiting. Now… its…
Alpha 2 will be released on November 6th
Nov 1, 2022 04:43:24
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
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notTheRealMarshall
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How come you say stuff like that instead of a proper answer? I mean you are smart but why?why do you feel the need to say what doesn't need to be said?I just lost brain cells from reading this-
That's interesting because people can't have a negative number of neurons.
The irony is that you are contradicting yourself.
Nov 1, 2022 05:43:13
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
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view on legacy ocular
NightmareGaze
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How come you say stuff like that instead of a proper answer? I mean you are smart but why?why do you feel the need to say what doesn't need to be said?I just lost brain cells from reading this-
That's interesting because people can't have a negative number of neurons.
The irony is that you are contradicting yourself.
What answer are you looking for exactly?
Nov 1, 2022 10:26:37
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
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OVERSWAPPAPYRUS
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bro just stop its really uncool and annoying when you just put down peoples jokes and just be a buzzkillHow come you say stuff like that instead of a proper answer? I mean you are smart but why?why do you feel the need to say what doesn't need to be said?I just lost brain cells from reading this-
That's interesting because people can't have a negative number of neurons.
The irony is that you are contradicting yourself.
What answer are you looking for exactly?
Nov 1, 2022 10:29:20
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
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NightmareGaze
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[
bro just stop its really uncool and annoying when you just put down peoples jokes and just be a buzzkill
Ahh, my apologies, I didn't realize that "I just lost brain cells from reading this-" is cool and not annoying. You are right, that's just a joke.
/s
Nov 1, 2022 12:35:06
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
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OVERSWAPPAPYRUS
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no im not saying that its cool, im just saying he meant it as a joke, not to be taken seriously[
bro just stop its really uncool and annoying when you just put down peoples jokes and just be a buzzkill
Ahh, my apologies, I didn't realize that "I just lost brain cells from reading this-" is cool and not annoying. You are right, that's just a joke.
/s
Nov 1, 2022 12:42:06
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
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view on legacy ocular
NightmareGaze
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no im not saying that its cool, im just saying he meant it as a joke, not to be taken seriously[
bro just stop its really uncool and annoying when you just put down peoples jokes and just be a buzzkill
Ahh, my apologies, I didn't realize that "I just lost brain cells from reading this-" is cool and not annoying. You are right, that's just a joke.
/s
So it's ok for them to make a joke, but it's not ok for me to make a joke? Seems like you took my joke way too seriously.
Nov 1, 2022 13:06:34
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
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Undertalebuffer
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Alpha 1SO EXITED FOR 5 DAYS TO GO BY!!!
Alpha 1's goal was to re-work the entire GUI system of the engine. I changed my mind about the images, they might cause more confusion along with the manual, so I'll add them in during manual release.
Main menu
-Removed the old design
-Separated Human and Monster editor
*Human and Monster icon
-Added monster icon to left
*Save and load system below monster icon
-Added human icon to right
*Save and load system below monster icon
The Save and load system allows you to save all stats for monster or human editor. This way you can load or just experiment with which stats you like the most. Both systems can store up to 15 previous saves.
-Added advance option settings at bottom middle
*Change between dust effect; ghost, semi-default, default
*Change text effect; none, stuttered, fade-in
*Change button effect; none, zoom effect, up effect
*Toggle advance rendering; on, off
*Toggle soul flash; disable, enable (whether soul flashes upon changing color or not)
*Toggle overworld plugin; disable, enable (by default, this will be enabled, and can only work if the over-world plugin is installed)
*Toggle messages; disable, enable (this option turns ignore's GUI's message editor's options, you can then use text block in “see inside” to create your very own dialogue chains, or simply disable dialogue from the monster.)
*Enemy attacks first; true, false (whether monster will be the first one to attack)
Human editor
-Stats editor
*Human's Name
*Human's HP
*Human's ATK
*Human's DF
*Human's Soul color (start)
*Human's Armor
*Human's Weapon (every Undertale weapon exists)
*Human's LV
-Item editor
*Change item's properties
*Add new items (up to 12)
*Change item's effect (up to five)
*Access to library of Undertale's pre-coded items (with exact same effects)
Enemy (Monster) editor
-Stats editor
*Monster's Name
*Monster's HP
*Monster's ATK
*Monster's DF
*Monster's status; None, Dodging, Blocking
*Amount of times (Value)
*Resists status (animation upon dodging, blocking or getting hit)
-Act editor
*Up to four acts
*If one of the four acts enables the money option, the currency will be shown at the bottom.
*Change up to 4 money option messages (if empty)
*Add item, or change stats upon using money act
*Change monster's dialogue or text box upon using an act, up to 4 times. // still debating whether I should remove this or not
*Option to add HP
*Option to add Item
*Option to increase or decrease monster's stats
*Option to change soul color
-Selector editor
-Monster changer: Change up to 34 enemies (monster)
-Background changer: Up to 11, added a new background (rain)
-Music changer: Number can change
-Extra messages
*Game over status: default, refuse
*Game over screen message: (message)
*Attempt to spare message
*Attempt to flee message
*Win message
*Reward option: EXP, Gold
Overworld options, attacks, and text systems will be discussed during Alpha 2's release. Images will be shown during Manual release.
Thank you for waiting. Now… its…
Alpha 2 will be released on November 6th
Nov 1, 2022 13:07:20
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
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OVERSWAPPAPYRUS
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you dont make jokes, you just put them downno im not saying that its cool, im just saying he meant it as a joke, not to be taken seriously[
bro just stop its really uncool and annoying when you just put down peoples jokes and just be a buzzkill
Ahh, my apologies, I didn't realize that "I just lost brain cells from reading this-" is cool and not annoying. You are right, that's just a joke.
/s
So it's ok for them to make a joke, but it's not ok for me to make a joke? Seems like you took my joke way too seriously.
Nov 1, 2022 13:13:35
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
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NightmareGaze
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you dont make jokes, you just put them down
So according to you:
I just lost brain cells from reading this- = Joke / not putting anyone down.
So if I were to reply to you in that manner, would it be a joke (according to your logic, it should be a joke)?
Reminds me of that strong and independent meme.
Nov 1, 2022 13:54:20
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
view on scratch
view on legacy ocular
inksans_808
loading
no you did notAlpha 1I just lost brain cells from reading this-
Alpha 1's goal was to re-work the entire GUI system of the engine. I changed my mind about the images, they might cause more confusion along with the manual, so I'll add them in during manual release.
Main menu
-Removed the old design
-Separated Human and Monster editor
*Human and Monster icon
-Added monster icon to left
*Save and load system below monster icon
-Added human icon to right
*Save and load system below monster icon
The Save and load system allows you to save all stats for monster or human editor. This way you can load or just experiment with which stats you like the most. Both systems can store up to 15 previous saves.
-Added advance option settings at bottom middle
*Change between dust effect; ghost, semi-default, default
*Change text effect; none, stuttered, fade-in
*Change button effect; none, zoom effect, up effect
*Toggle advance rendering; on, off
*Toggle soul flash; disable, enable (whether soul flashes upon changing color or not)
*Toggle overworld plugin; disable, enable (by default, this will be enabled, and can only work if the over-world plugin is installed)
*Toggle messages; disable, enable (this option turns ignore's GUI's message editor's options, you can then use text block in “see inside” to create your very own dialogue chains, or simply disable dialogue from the monster.)
*Enemy attacks first; true, false (whether monster will be the first one to attack)
Human editor
-Stats editor
*Human's Name
*Human's HP
*Human's ATK
*Human's DF
*Human's Soul color (start)
*Human's Armor
*Human's Weapon (every Undertale weapon exists)
*Human's LV
-Item editor
*Change item's properties
*Add new items (up to 12)
*Change item's effect (up to five)
*Access to library of Undertale's pre-coded items (with exact same effects)
Enemy (Monster) editor
-Stats editor
*Monster's Name
*Monster's HP
*Monster's ATK
*Monster's DF
*Monster's status; None, Dodging, Blocking
*Amount of times (Value)
*Resists status (animation upon dodging, blocking or getting hit)
-Act editor
*Up to four acts
*If one of the four acts enables the money option, the currency will be shown at the bottom.
*Change up to 4 money option messages (if empty)
*Add item, or change stats upon using money act
*Change monster's dialogue or text box upon using an act, up to 4 times. // still debating whether I should remove this or not
*Option to add HP
*Option to add Item
*Option to increase or decrease monster's stats
*Option to change soul color
-Selector editor
-Monster changer: Change up to 34 enemies (monster)
-Background changer: Up to 11, added a new background (rain)
-Music changer: Number can change
-Extra messages
*Game over status: default, refuse
*Game over screen message: (message)
*Attempt to spare message
*Attempt to flee message
*Win message
*Reward option: EXP, Gold
Overworld options, attacks, and text systems will be discussed during Alpha 2's release. Images will be shown during Manual release.
Thank you for waiting. Now… its…
Alpha 2 will be released on November 6th
Nov 1, 2022 14:17:59
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
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view on legacy ocular
UT_Toriel
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can't you take a joke?no you did notAlpha 1I just lost brain cells from reading this-
Alpha 1's goal was to re-work the entire GUI system of the engine. I changed my mind about the images, they might cause more confusion along with the manual, so I'll add them in during manual release.
Main menu
-Removed the old design
-Separated Human and Monster editor
*Human and Monster icon
-Added monster icon to left
*Save and load system below monster icon
-Added human icon to right
*Save and load system below monster icon
The Save and load system allows you to save all stats for monster or human editor. This way you can load or just experiment with which stats you like the most. Both systems can store up to 15 previous saves.
-Added advance option settings at bottom middle
*Change between dust effect; ghost, semi-default, default
*Change text effect; none, stuttered, fade-in
*Change button effect; none, zoom effect, up effect
*Toggle advance rendering; on, off
*Toggle soul flash; disable, enable (whether soul flashes upon changing color or not)
*Toggle overworld plugin; disable, enable (by default, this will be enabled, and can only work if the over-world plugin is installed)
*Toggle messages; disable, enable (this option turns ignore's GUI's message editor's options, you can then use text block in “see inside” to create your very own dialogue chains, or simply disable dialogue from the monster.)
*Enemy attacks first; true, false (whether monster will be the first one to attack)
Human editor
-Stats editor
*Human's Name
*Human's HP
*Human's ATK
*Human's DF
*Human's Soul color (start)
*Human's Armor
*Human's Weapon (every Undertale weapon exists)
*Human's LV
-Item editor
*Change item's properties
*Add new items (up to 12)
*Change item's effect (up to five)
*Access to library of Undertale's pre-coded items (with exact same effects)
Enemy (Monster) editor
-Stats editor
*Monster's Name
*Monster's HP
*Monster's ATK
*Monster's DF
*Monster's status; None, Dodging, Blocking
*Amount of times (Value)
*Resists status (animation upon dodging, blocking or getting hit)
-Act editor
*Up to four acts
*If one of the four acts enables the money option, the currency will be shown at the bottom.
*Change up to 4 money option messages (if empty)
*Add item, or change stats upon using money act
*Change monster's dialogue or text box upon using an act, up to 4 times. // still debating whether I should remove this or not
*Option to add HP
*Option to add Item
*Option to increase or decrease monster's stats
*Option to change soul color
-Selector editor
-Monster changer: Change up to 34 enemies (monster)
-Background changer: Up to 11, added a new background (rain)
-Music changer: Number can change
-Extra messages
*Game over status: default, refuse
*Game over screen message: (message)
*Attempt to spare message
*Attempt to flee message
*Win message
*Reward option: EXP, Gold
Overworld options, attacks, and text systems will be discussed during Alpha 2's release. Images will be shown during Manual release.
Thank you for waiting. Now… its…
Alpha 2 will be released on November 6th
Nov 1, 2022 14:38:15
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
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leonardios_Terraria
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This chat really is getting worked up about the smallest things… we don't want this to be locked, we've already got TWO NOTIFICATIONS FROM SCRATCH MODERATORS.
Nov 1, 2022 14:53:58
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OVERSWAPPAPYRUS
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so then how do u explain this?I just lost brain cells from reading this-
That's interesting because people can't have a negative number of neurons.
Nov 1, 2022 15:05:49
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OVERSWAPPAPYRUS
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you know what? fine, i give up. have your way, i just dont want this forum locked for these reasons. you win, fine.you dont make jokes, you just put them down
So according to you:
I just lost brain cells from reading this- = Joke / not putting anyone down.
So if I were to reply to you in that manner, would it be a joke (according to your logic, it should be a joke)?
Reminds me of that strong and independent meme.
Nov 1, 2022 15:34:59
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NightmareGaze
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you know what? fine, i give up. have your way, i just dont want this forum locked for these reasons. you win, fine.you dont make jokes, you just put them down
So according to you:
I just lost brain cells from reading this- = Joke / not putting anyone down.
So if I were to reply to you in that manner, would it be a joke (according to your logic, it should be a joke)?
Reminds me of that strong and independent meme.
This wasn't even about who wins or was this even directed at you? I am not sure what you were trying to accomplish tbh.
Nov 1, 2022 15:38:07
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OVERSWAPPAPYRUS
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sry, im not responding to any of ur sad, insecure commentsyou know what? fine, i give up. have your way, i just dont want this forum locked for these reasons. you win, fine.you dont make jokes, you just put them down
So according to you:
I just lost brain cells from reading this- = Joke / not putting anyone down.
So if I were to reply to you in that manner, would it be a joke (according to your logic, it should be a joke)?
Reminds me of that strong and independent meme.
This wasn't even about who wins or was this even directed at you? I am not sure what you were trying to accomplish tbh.
Nov 1, 2022 15:41:28
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NightmareGaze
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sry, im not responding to any of ur sad, insecure comments
Proceeds to respond.
Nov 1, 2022 15:47:52
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OVERSWAPPAPYRUS
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just pointing out that people who make comments like that are just insecure, and put other people down to make other people feel the same waysry, im not responding to any of ur sad, insecure comments
Proceeds to respond.
Nov 1, 2022 15:51:59
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NightmareGaze
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just pointing out that people who make comments like that are just insecure, and put other people down to make other people feel the same waysry, im not responding to any of ur sad, insecure comments
Proceeds to respond.
Yeah, it's kinda insecure to say “I just lost brain cells from reading this-”, really puts the OP down and makes other people feel the same way.
Nov 1, 2022 16:06:39
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OVERSWAPPAPYRUS
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omg bro then why did u put the joke down, when no one was gonna pay attention to it? if you hadn't brought this to anyone's attnetion, this argument wouldn't have happened!just pointing out that people who make comments like that are just insecure, and put other people down to make other people feel the same waysry, im not responding to any of ur sad, insecure comments
Proceeds to respond.
Yeah, it's kinda insecure to say “I just lost brain cells from reading this-”, really puts the OP down and makes other people feel the same way.
Nov 1, 2022 16:12:18
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NightmareGaze
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omg bro then why did u put the joke down, when no one was gonna pay attention to it? if you hadn't brought this to anyone's attnetion, this argument wouldn't have happened!
But you are putting down my joke (sadface). Smh my head.
Nov 1, 2022 16:15:51
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OVERSWAPPAPYRUS
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you know what? just stop being a buzzkill and just stop this here, then we can end this.omg bro then why did u put the joke down, when no one was gonna pay attention to it? if you hadn't brought this to anyone's attnetion, this argument wouldn't have happened!
But you are putting down my joke (sadface). Smh my head.
Nov 1, 2022 16:17:30
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NightmareGaze
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you know what? just stop being a buzzkill and just stop this here, then we can end this.omg bro then why did u put the joke down, when no one was gonna pay attention to it? if you hadn't brought this to anyone's attnetion, this argument wouldn't have happened!
But you are putting down my joke (sadface). Smh my head.
Buzzkilled everyone's joke. Smh my head.
Nov 1, 2022 16:22:51
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Chance_1212
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stop arguing DO NOT KILL THIS FORUM
Nov 1, 2022 16:40:13
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supercarles
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how do i install
Nov 1, 2022 16:43:24
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leonardios_Terraria
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You don't. how do i install
It's not out yet.
Nov 1, 2022 16:43:46
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OVERSWAPPAPYRUS
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it hasnt come out yet and its not an app, its gonna be a scratch project how do i install
Nov 1, 2022 16:44:34
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supercarles
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Nov 1, 2022 16:47:38
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OVERSWAPPAPYRUS
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yea sry, weve been waiting a while tho too, so ur not alone.
Nov 1, 2022 16:47:47
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redstonetoad
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OK I'm sorryremember how that was weeks ago? long in the past and completely irrelevant plus the comment no longer exists? plus the fact we are now on 1537 and that is a different unrelated subject that was just a big joke to originally make people laugh that became an “serious issue” because people on forums usually cant take certain types of jokes?Remember post no. 1000?AkA rickroll centralyou realize i havent spammed anything of the sort, nor do i even really say anything on this forum anymore, i really only say anything every 1-5 pages now but your about to change that for the worse and your to blame.Your one to talk about spamming… EVERYONE CHILL OUT! THE ENGINE IS NOT RELEASING ON OCTOBER 31ST ITS JUST A SHOWCASE SO STOP SPAMMING ABOUT THE ENGINE COMING OUT TOMORROW.
Nov 1, 2022 17:22:20
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ratoninja
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NICE
Nov 2, 2022 02:15:55
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Chance_1212
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Stop bickering DO NOT GET THE FORUM CLOSED DOWN talk it out on someone's profile please and thank youOK I'm sorryremember how that was weeks ago? long in the past and completely irrelevant plus the comment no longer exists? plus the fact we are now on 1537 and that is a different unrelated subject that was just a big joke to originally make people laugh that became an “serious issue” because people on forums usually cant take certain types of jokes?Remember post no. 1000?AkA rickroll centralyou realize i havent spammed anything of the sort, nor do i even really say anything on this forum anymore, i really only say anything every 1-5 pages now but your about to change that for the worse and your to blame.Your one to talk about spamming… EVERYONE CHILL OUT! THE ENGINE IS NOT RELEASING ON OCTOBER 31ST ITS JUST A SHOWCASE SO STOP SPAMMING ABOUT THE ENGINE COMING OUT TOMORROW.
Have a nice Wednesday tomorrow
Edit this was written before I noticed the ok sorry but an a serious note if you don't see eye to eye do not speak hear
Nov 2, 2022 02:19:58
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-_-GetGood
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it already ended, dont go starting things back up. its ironic how you really said that. (do not reply to this.)Stop bickering DO NOT GET THE FORUM CLOSED DOWN talk it out on someone's profile please and thank youOK I'm sorryremember how that was weeks ago? long in the past and completely irrelevant plus the comment no longer exists? plus the fact we are now on 1537 and that is a different unrelated subject that was just a big joke to originally make people laugh that became an “serious issue” because people on forums usually cant take certain types of jokes?Remember post no. 1000?AkA rickroll centralyou realize i havent spammed anything of the sort, nor do i even really say anything on this forum anymore, i really only say anything every 1-5 pages now but your about to change that for the worse and your to blame.Your one to talk about spamming… EVERYONE CHILL OUT! THE ENGINE IS NOT RELEASING ON OCTOBER 31ST ITS JUST A SHOWCASE SO STOP SPAMMING ABOUT THE ENGINE COMING OUT TOMORROW.
Have a nice Wednesday tomorrow
Edit this was written before I noticed the ok sorry but an a serious note if you don't see eye to eye do not speak hear
Nov 2, 2022 02:24:17
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doggy_boi1
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when I receive [forum update v]
say [poggers]
Nov 2, 2022 03:01:15
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isisnottaken
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It is ironic how you started this and are now trying to end it to make people forget you started it (do not reply to this)it already ended, dont go starting things back up. its ironic how you really said that. (do not reply to this.)Stop bickering DO NOT GET THE FORUM CLOSED DOWN talk it out on someone's profile please and thank youOK I'm sorryremember how that was weeks ago? long in the past and completely irrelevant plus the comment no longer exists? plus the fact we are now on 1537 and that is a different unrelated subject that was just a big joke to originally make people laugh that became an “serious issue” because people on forums usually cant take certain types of jokes?Remember post no. 1000?AkA rickroll centralyou realize i havent spammed anything of the sort, nor do i even really say anything on this forum anymore, i really only say anything every 1-5 pages now but your about to change that for the worse and your to blame.Your one to talk about spamming… EVERYONE CHILL OUT! THE ENGINE IS NOT RELEASING ON OCTOBER 31ST ITS JUST A SHOWCASE SO STOP SPAMMING ABOUT THE ENGINE COMING OUT TOMORROW.
Have a nice Wednesday tomorrow
Edit this was written before I noticed the ok sorry but an a serious note if you don't see eye to eye do not speak hear
Nov 2, 2022 03:09:59
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notTheRealMarshall
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A proper answer, Instead of saying something like “The irony is that you are contradicting yourself.” Maybe just say “Because I feel the need to because I feel like you need a little more info” Or some other reason. I have nothing against you.How come you say stuff like that instead of a proper answer? I mean you are smart but why?why do you feel the need to say what doesn't need to be said?I just lost brain cells from reading this-
That's interesting because people can't have a negative number of neurons.
The irony is that you are contradicting yourself.
What answer are you looking for exactly?
Nov 2, 2022 03:22:11
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doggy_boi1
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most interesting reply chains of all time! Keep it coming, please, I wanna see what happens next!It is ironic how you started this and are now trying to end it to make people forget you started it (do not reply to this)it already ended, dont go starting things back up. its ironic how you really said that. (do not reply to this.)Stop bickering DO NOT GET THE FORUM CLOSED DOWN talk it out on someone's profile please and thank youOK I'm sorryremember how that was weeks ago? long in the past and completely irrelevant plus the comment no longer exists? plus the fact we are now on 1537 and that is a different unrelated subject that was just a big joke to originally make people laugh that became an “serious issue” because people on forums usually cant take certain types of jokes?Remember post no. 1000?AkA rickroll centralyou realize i havent spammed anything of the sort, nor do i even really say anything on this forum anymore, i really only say anything every 1-5 pages now but your about to change that for the worse and your to blame.Your one to talk about spamming… EVERYONE CHILL OUT! THE ENGINE IS NOT RELEASING ON OCTOBER 31ST ITS JUST A SHOWCASE SO STOP SPAMMING ABOUT THE ENGINE COMING OUT TOMORROW.
Have a nice Wednesday tomorrow
Edit this was written before I noticed the ok sorry but an a serious note if you don't see eye to eye do not speak hear
Nov 2, 2022 03:27:38
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NightmareGaze
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A proper answer, Instead of saying something like “The irony is that you are contradicting yourself.” Maybe just say “Because I feel the need to because I feel like you need a little more info” Or some other reason. I have nothing against you.
I do not understand what you have said.
Nov 2, 2022 12:58:51
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poignantcreator
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I see another argument forming. If this argument continues, who's stopping the Scratch moderators from shutting this whole operation down?
Nov 2, 2022 13:14:18
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OVERSWAPPAPYRUS
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its inevitable, its gonna happen. nobody’s gonna stop arguing and the forum is gonna get shut down I see another argument forming. If this argument continues, who's stopping the Scratch moderators from shutting this whole operation down?
Nov 2, 2022 13:17:29
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doggy_boi1
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is there an access to forums on the actual scratch page? bc I cant find it
Nov 2, 2022 14:01:34
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poignantcreator
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Goodbye forum.
Nov 2, 2022 14:12:40
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leonardios_Terraria
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Are you leaving? Goodbye forum.