Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

id: 607031

category: Show and Tell

posts: 5375

Nivalosha wrote:

Alpha 1


Alpha 1's goal was to re-work the entire GUI system of the engine. I changed my mind about the images, they might cause more confusion along with the manual, so I'll add them in during manual release.


Main menu

-Removed the old design

-Separated Human and Monster editor
*Human and Monster icon

-Added monster icon to left
*Save and load system below monster icon

-Added human icon to right
*Save and load system below monster icon

The Save and load system allows you to save all stats for monster or human editor. This way you can load or just experiment with which stats you like the most. Both systems can store up to 15 previous saves.


-Added advance option settings at bottom middle
*Change between dust effect; ghost, semi-default, default
*Change text effect; none, stuttered, fade-in
*Change button effect; none, zoom effect, up effect
*Toggle advance rendering; on, off
*Toggle soul flash; disable, enable (whether soul flashes upon changing color or not)
*Toggle overworld plugin; disable, enable (by default, this will be enabled, and can only work if the over-world plugin is installed)
*Toggle messages; disable, enable (this option turns ignore's GUI's message editor's options, you can then use text block in “see inside” to create your very own dialogue chains, or simply disable dialogue from the monster.)
*Enemy attacks first; true, false (whether monster will be the first one to attack)



Human editor

-Stats editor
*Human's Name
*Human's HP
*Human's ATK
*Human's DF
*Human's Soul color (start)
*Human's Armor
*Human's Weapon (every Undertale weapon exists)
*Human's LV


-Item editor
*Change item's properties
*Add new items (up to 12)
*Change item's effect (up to five)
*Access to library of Undertale's pre-coded items (with exact same effects)



Enemy (Monster) editor
-Stats editor
*Monster's Name
*Monster's HP
*Monster's ATK
*Monster's DF
*Monster's status; None, Dodging, Blocking
*Amount of times (Value)
*Resists status (animation upon dodging, blocking or getting hit)


-Act editor
*Up to four acts
*If one of the four acts enables the money option, the currency will be shown at the bottom.
*Change up to 4 money option messages (if empty)
*Add item, or change stats upon using money act
*Change monster's dialogue or text box upon using an act, up to 4 times. // still debating whether I should remove this or not
*Option to add HP
*Option to add Item
*Option to increase or decrease monster's stats
*Option to change soul color


-Selector editor
-Monster changer: Change up to 34 enemies (monster)
-Background changer: Up to 11, added a new background (rain)
-Music changer: Number can change


-Extra messages
*Game over status: default, refuse
*Game over screen message: (message)
*Attempt to spare message
*Attempt to flee message
*Win message
*Reward option: EXP, Gold



Overworld options, attacks, and text systems will be discussed during Alpha 2's release. Images will be shown during Manual release.

Thank you for waiting. Now… its…


Alpha 2 will be released on November 6th
I just lost brain cells from reading this-
UT_Toriel UT_Toriel loading

Nivalosha wrote:

Alpha 1


Alpha 1's goal was to re-work the entire GUI system of the engine. I changed my mind about the images, they might cause more confusion along with the manual, so I'll add them in during manual release.


Main menu

-Removed the old design

-Separated Human and Monster editor
*Human and Monster icon

-Added monster icon to left
*Save and load system below monster icon

-Added human icon to right
*Save and load system below monster icon

The Save and load system allows you to save all stats for monster or human editor. This way you can load or just experiment with which stats you like the most. Both systems can store up to 15 previous saves.


-Added advance option settings at bottom middle
*Change between dust effect; ghost, semi-default, default
*Change text effect; none, stuttered, fade-in
*Change button effect; none, zoom effect, up effect
*Toggle advance rendering; on, off
*Toggle soul flash; disable, enable (whether soul flashes upon changing color or not)
*Toggle overworld plugin; disable, enable (by default, this will be enabled, and can only work if the over-world plugin is installed)
*Toggle messages; disable, enable (this option turns ignore's GUI's message editor's options, you can then use text block in “see inside” to create your very own dialogue chains, or simply disable dialogue from the monster.)
*Enemy attacks first; true, false (whether monster will be the first one to attack)



Human editor

-Stats editor
*Human's Name
*Human's HP
*Human's ATK
*Human's DF
*Human's Soul color (start)
*Human's Armor
*Human's Weapon (every Undertale weapon exists)
*Human's LV


-Item editor
*Change item's properties
*Add new items (up to 12)
*Change item's effect (up to five)
*Access to library of Undertale's pre-coded items (with exact same effects)



Enemy (Monster) editor
-Stats editor
*Monster's Name
*Monster's HP
*Monster's ATK
*Monster's DF
*Monster's status; None, Dodging, Blocking
*Amount of times (Value)
*Resists status (animation upon dodging, blocking or getting hit)


-Act editor
*Up to four acts
*If one of the four acts enables the money option, the currency will be shown at the bottom.
*Change up to 4 money option messages (if empty)
*Add item, or change stats upon using money act
*Change monster's dialogue or text box upon using an act, up to 4 times. // still debating whether I should remove this or not
*Option to add HP
*Option to add Item
*Option to increase or decrease monster's stats
*Option to change soul color


-Selector editor
-Monster changer: Change up to 34 enemies (monster)
-Background changer: Up to 11, added a new background (rain)
-Music changer: Number can change


-Extra messages
*Game over status: default, refuse
*Game over screen message: (message)
*Attempt to spare message
*Attempt to flee message
*Win message
*Reward option: EXP, Gold



Overworld options, attacks, and text systems will be discussed during Alpha 2's release. Images will be shown during Manual release.

Thank you for waiting. Now… its…


Alpha 2 will be released on November 6th
oh lovely to hear

Nightmare_Sans-HM wrote:

I just lost brain cells from reading this-

That's interesting because people can't have a negative number of neurons.
Chance_1212 Chance_1212 loading

NightmareGaze wrote:

Nightmare_Sans-HM wrote:

I just lost brain cells from reading this-

That's interesting because people can't have a negative number of neurons.
why do you feel the need to say what doesn't need to be said?
Chance_1212 Chance_1212 loading

Nivalosha wrote:

Alpha 1


Alpha 1's goal was to re-work the entire GUI system of the engine. I changed my mind about the images, they might cause more confusion along with the manual, so I'll add them in during manual release.


Main menu

-Removed the old design

-Separated Human and Monster editor
*Human and Monster icon

-Added monster icon to left
*Save and load system below monster icon

-Added human icon to right
*Save and load system below monster icon

The Save and load system allows you to save all stats for monster or human editor. This way you can load or just experiment with which stats you like the most. Both systems can store up to 15 previous saves.


-Added advance option settings at bottom middle
*Change between dust effect; ghost, semi-default, default
*Change text effect; none, stuttered, fade-in
*Change button effect; none, zoom effect, up effect
*Toggle advance rendering; on, off
*Toggle soul flash; disable, enable (whether soul flashes upon changing color or not)
*Toggle overworld plugin; disable, enable (by default, this will be enabled, and can only work if the over-world plugin is installed)
*Toggle messages; disable, enable (this option turns ignore's GUI's message editor's options, you can then use text block in “see inside” to create your very own dialogue chains, or simply disable dialogue from the monster.)
*Enemy attacks first; true, false (whether monster will be the first one to attack)



Human editor

-Stats editor
*Human's Name
*Human's HP
*Human's ATK
*Human's DF
*Human's Soul color (start)
*Human's Armor
*Human's Weapon (every Undertale weapon exists)
*Human's LV


-Item editor
*Change item's properties
*Add new items (up to 12)
*Change item's effect (up to five)
*Access to library of Undertale's pre-coded items (with exact same effects)



Enemy (Monster) editor
-Stats editor
*Monster's Name
*Monster's HP
*Monster's ATK
*Monster's DF
*Monster's status; None, Dodging, Blocking
*Amount of times (Value)
*Resists status (animation upon dodging, blocking or getting hit)


-Act editor
*Up to four acts
*If one of the four acts enables the money option, the currency will be shown at the bottom.
*Change up to 4 money option messages (if empty)
*Add item, or change stats upon using money act
*Change monster's dialogue or text box upon using an act, up to 4 times. // still debating whether I should remove this or not
*Option to add HP
*Option to add Item
*Option to increase or decrease monster's stats
*Option to change soul color


-Selector editor
-Monster changer: Change up to 34 enemies (monster)
-Background changer: Up to 11, added a new background (rain)
-Music changer: Number can change


-Extra messages
*Game over status: default, refuse
*Game over screen message: (message)
*Attempt to spare message
*Attempt to flee message
*Win message
*Reward option: EXP, Gold



Overworld options, attacks, and text systems will be discussed during Alpha 2's release. Images will be shown during Manual release.

Thank you for waiting. Now… its…


Alpha 2 will be released on November 6th
that sounds great can't wait for the next update

Chance_1212 wrote:

NightmareGaze wrote:

Nightmare_Sans-HM wrote:

I just lost brain cells from reading this-

That's interesting because people can't have a negative number of neurons.
why do you feel the need to say what doesn't need to be said?

The irony is that you are contradicting yourself.

Nivalosha wrote:

Alpha 1


Alpha 1's goal was to re-work the entire GUI system of the engine. I changed my mind about the images, they might cause more confusion along with the manual, so I'll add them in during manual release.


Main menu

-Removed the old design

-Separated Human and Monster editor
*Human and Monster icon

-Added monster icon to left
*Save and load system below monster icon

-Added human icon to right
*Save and load system below monster icon

The Save and load system allows you to save all stats for monster or human editor. This way you can load or just experiment with which stats you like the most. Both systems can store up to 15 previous saves.


-Added advance option settings at bottom middle
*Change between dust effect; ghost, semi-default, default
*Change text effect; none, stuttered, fade-in
*Change button effect; none, zoom effect, up effect
*Toggle advance rendering; on, off
*Toggle soul flash; disable, enable (whether soul flashes upon changing color or not)
*Toggle overworld plugin; disable, enable (by default, this will be enabled, and can only work if the over-world plugin is installed)
*Toggle messages; disable, enable (this option turns ignore's GUI's message editor's options, you can then use text block in “see inside” to create your very own dialogue chains, or simply disable dialogue from the monster.)
*Enemy attacks first; true, false (whether monster will be the first one to attack)



Human editor

-Stats editor
*Human's Name
*Human's HP
*Human's ATK
*Human's DF
*Human's Soul color (start)
*Human's Armor
*Human's Weapon (every Undertale weapon exists)
*Human's LV


-Item editor
*Change item's properties
*Add new items (up to 12)
*Change item's effect (up to five)
*Access to library of Undertale's pre-coded items (with exact same effects)



Enemy (Monster) editor
-Stats editor
*Monster's Name
*Monster's HP
*Monster's ATK
*Monster's DF
*Monster's status; None, Dodging, Blocking
*Amount of times (Value)
*Resists status (animation upon dodging, blocking or getting hit)


-Act editor
*Up to four acts
*If one of the four acts enables the money option, the currency will be shown at the bottom.
*Change up to 4 money option messages (if empty)
*Add item, or change stats upon using money act
*Change monster's dialogue or text box upon using an act, up to 4 times. // still debating whether I should remove this or not
*Option to add HP
*Option to add Item
*Option to increase or decrease monster's stats
*Option to change soul color


-Selector editor
-Monster changer: Change up to 34 enemies (monster)
-Background changer: Up to 11, added a new background (rain)
-Music changer: Number can change


-Extra messages
*Game over status: default, refuse
*Game over screen message: (message)
*Attempt to spare message
*Attempt to flee message
*Win message
*Reward option: EXP, Gold



Overworld options, attacks, and text systems will be discussed during Alpha 2's release. Images will be shown during Manual release.

Thank you for waiting. Now… its…


Alpha 2 will be released on November 6th
This is exciting, I feel like yall are gonna remix the poop outta this, I will predict there we be an “fanon sans be like” remix

NightmareGaze wrote:

Chance_1212 wrote:

NightmareGaze wrote:

Nightmare_Sans-HM wrote:

I just lost brain cells from reading this-

That's interesting because people can't have a negative number of neurons.
why do you feel the need to say what doesn't need to be said?

The irony is that you are contradicting yourself.
How come you say stuff like that instead of a proper answer? I mean you are smart but why?

notTheRealMarshall wrote:

NightmareGaze wrote:

Chance_1212 wrote:

NightmareGaze wrote:

Nightmare_Sans-HM wrote:

I just lost brain cells from reading this-

That's interesting because people can't have a negative number of neurons.
why do you feel the need to say what doesn't need to be said?

The irony is that you are contradicting yourself.
How come you say stuff like that instead of a proper answer? I mean you are smart but why?

What answer are you looking for exactly?

NightmareGaze wrote:

notTheRealMarshall wrote:

NightmareGaze wrote:

Chance_1212 wrote:

NightmareGaze wrote:

Nightmare_Sans-HM wrote:

I just lost brain cells from reading this-

That's interesting because people can't have a negative number of neurons.
why do you feel the need to say what doesn't need to be said?

The irony is that you are contradicting yourself.
How come you say stuff like that instead of a proper answer? I mean you are smart but why?

What answer are you looking for exactly?
bro just stop its really uncool and annoying when you just put down peoples jokes and just be a buzzkill

OVERSWAPPAPYRUS wrote:

[
bro just stop its really uncool and annoying when you just put down peoples jokes and just be a buzzkill

Ahh, my apologies, I didn't realize that "I just lost brain cells from reading this-" is cool and not annoying. You are right, that's just a joke.

/s

NightmareGaze wrote:

OVERSWAPPAPYRUS wrote:

[
bro just stop its really uncool and annoying when you just put down peoples jokes and just be a buzzkill

Ahh, my apologies, I didn't realize that "I just lost brain cells from reading this-" is cool and not annoying. You are right, that's just a joke.

/s
no im not saying that its cool, im just saying he meant it as a joke, not to be taken seriously

OVERSWAPPAPYRUS wrote:

NightmareGaze wrote:

OVERSWAPPAPYRUS wrote:

[
bro just stop its really uncool and annoying when you just put down peoples jokes and just be a buzzkill

Ahh, my apologies, I didn't realize that "I just lost brain cells from reading this-" is cool and not annoying. You are right, that's just a joke.

/s
no im not saying that its cool, im just saying he meant it as a joke, not to be taken seriously

So it's ok for them to make a joke, but it's not ok for me to make a joke? Seems like you took my joke way too seriously.

Nivalosha wrote:

Alpha 1


Alpha 1's goal was to re-work the entire GUI system of the engine. I changed my mind about the images, they might cause more confusion along with the manual, so I'll add them in during manual release.


Main menu

-Removed the old design

-Separated Human and Monster editor
*Human and Monster icon

-Added monster icon to left
*Save and load system below monster icon

-Added human icon to right
*Save and load system below monster icon

The Save and load system allows you to save all stats for monster or human editor. This way you can load or just experiment with which stats you like the most. Both systems can store up to 15 previous saves.


-Added advance option settings at bottom middle
*Change between dust effect; ghost, semi-default, default
*Change text effect; none, stuttered, fade-in
*Change button effect; none, zoom effect, up effect
*Toggle advance rendering; on, off
*Toggle soul flash; disable, enable (whether soul flashes upon changing color or not)
*Toggle overworld plugin; disable, enable (by default, this will be enabled, and can only work if the over-world plugin is installed)
*Toggle messages; disable, enable (this option turns ignore's GUI's message editor's options, you can then use text block in “see inside” to create your very own dialogue chains, or simply disable dialogue from the monster.)
*Enemy attacks first; true, false (whether monster will be the first one to attack)



Human editor

-Stats editor
*Human's Name
*Human's HP
*Human's ATK
*Human's DF
*Human's Soul color (start)
*Human's Armor
*Human's Weapon (every Undertale weapon exists)
*Human's LV


-Item editor
*Change item's properties
*Add new items (up to 12)
*Change item's effect (up to five)
*Access to library of Undertale's pre-coded items (with exact same effects)



Enemy (Monster) editor
-Stats editor
*Monster's Name
*Monster's HP
*Monster's ATK
*Monster's DF
*Monster's status; None, Dodging, Blocking
*Amount of times (Value)
*Resists status (animation upon dodging, blocking or getting hit)


-Act editor
*Up to four acts
*If one of the four acts enables the money option, the currency will be shown at the bottom.
*Change up to 4 money option messages (if empty)
*Add item, or change stats upon using money act
*Change monster's dialogue or text box upon using an act, up to 4 times. // still debating whether I should remove this or not
*Option to add HP
*Option to add Item
*Option to increase or decrease monster's stats
*Option to change soul color


-Selector editor
-Monster changer: Change up to 34 enemies (monster)
-Background changer: Up to 11, added a new background (rain)
-Music changer: Number can change


-Extra messages
*Game over status: default, refuse
*Game over screen message: (message)
*Attempt to spare message
*Attempt to flee message
*Win message
*Reward option: EXP, Gold



Overworld options, attacks, and text systems will be discussed during Alpha 2's release. Images will be shown during Manual release.

Thank you for waiting. Now… its…


Alpha 2 will be released on November 6th
SO EXITED FOR 5 DAYS TO GO BY!!!

NightmareGaze wrote:

OVERSWAPPAPYRUS wrote:

NightmareGaze wrote:

OVERSWAPPAPYRUS wrote:

[
bro just stop its really uncool and annoying when you just put down peoples jokes and just be a buzzkill

Ahh, my apologies, I didn't realize that "I just lost brain cells from reading this-" is cool and not annoying. You are right, that's just a joke.

/s
no im not saying that its cool, im just saying he meant it as a joke, not to be taken seriously

So it's ok for them to make a joke, but it's not ok for me to make a joke? Seems like you took my joke way too seriously.
you dont make jokes, you just put them down

OVERSWAPPAPYRUS wrote:

you dont make jokes, you just put them down


So according to you:
I just lost brain cells from reading this- = Joke / not putting anyone down.


So if I were to reply to you in that manner, would it be a joke (according to your logic, it should be a joke)?


Reminds me of that strong and independent meme.
inksans_808 inksans_808 loading

Nightmare_Sans-HM wrote:

Nivalosha wrote:

Alpha 1


Alpha 1's goal was to re-work the entire GUI system of the engine. I changed my mind about the images, they might cause more confusion along with the manual, so I'll add them in during manual release.


Main menu

-Removed the old design

-Separated Human and Monster editor
*Human and Monster icon

-Added monster icon to left
*Save and load system below monster icon

-Added human icon to right
*Save and load system below monster icon

The Save and load system allows you to save all stats for monster or human editor. This way you can load or just experiment with which stats you like the most. Both systems can store up to 15 previous saves.


-Added advance option settings at bottom middle
*Change between dust effect; ghost, semi-default, default
*Change text effect; none, stuttered, fade-in
*Change button effect; none, zoom effect, up effect
*Toggle advance rendering; on, off
*Toggle soul flash; disable, enable (whether soul flashes upon changing color or not)
*Toggle overworld plugin; disable, enable (by default, this will be enabled, and can only work if the over-world plugin is installed)
*Toggle messages; disable, enable (this option turns ignore's GUI's message editor's options, you can then use text block in “see inside” to create your very own dialogue chains, or simply disable dialogue from the monster.)
*Enemy attacks first; true, false (whether monster will be the first one to attack)



Human editor

-Stats editor
*Human's Name
*Human's HP
*Human's ATK
*Human's DF
*Human's Soul color (start)
*Human's Armor
*Human's Weapon (every Undertale weapon exists)
*Human's LV


-Item editor
*Change item's properties
*Add new items (up to 12)
*Change item's effect (up to five)
*Access to library of Undertale's pre-coded items (with exact same effects)



Enemy (Monster) editor
-Stats editor
*Monster's Name
*Monster's HP
*Monster's ATK
*Monster's DF
*Monster's status; None, Dodging, Blocking
*Amount of times (Value)
*Resists status (animation upon dodging, blocking or getting hit)


-Act editor
*Up to four acts
*If one of the four acts enables the money option, the currency will be shown at the bottom.
*Change up to 4 money option messages (if empty)
*Add item, or change stats upon using money act
*Change monster's dialogue or text box upon using an act, up to 4 times. // still debating whether I should remove this or not
*Option to add HP
*Option to add Item
*Option to increase or decrease monster's stats
*Option to change soul color


-Selector editor
-Monster changer: Change up to 34 enemies (monster)
-Background changer: Up to 11, added a new background (rain)
-Music changer: Number can change


-Extra messages
*Game over status: default, refuse
*Game over screen message: (message)
*Attempt to spare message
*Attempt to flee message
*Win message
*Reward option: EXP, Gold



Overworld options, attacks, and text systems will be discussed during Alpha 2's release. Images will be shown during Manual release.

Thank you for waiting. Now… its…


Alpha 2 will be released on November 6th
I just lost brain cells from reading this-
no you did not
UT_Toriel UT_Toriel loading

inksans_808 wrote:

Nightmare_Sans-HM wrote:

Nivalosha wrote:

Alpha 1


Alpha 1's goal was to re-work the entire GUI system of the engine. I changed my mind about the images, they might cause more confusion along with the manual, so I'll add them in during manual release.


Main menu

-Removed the old design

-Separated Human and Monster editor
*Human and Monster icon

-Added monster icon to left
*Save and load system below monster icon

-Added human icon to right
*Save and load system below monster icon

The Save and load system allows you to save all stats for monster or human editor. This way you can load or just experiment with which stats you like the most. Both systems can store up to 15 previous saves.


-Added advance option settings at bottom middle
*Change between dust effect; ghost, semi-default, default
*Change text effect; none, stuttered, fade-in
*Change button effect; none, zoom effect, up effect
*Toggle advance rendering; on, off
*Toggle soul flash; disable, enable (whether soul flashes upon changing color or not)
*Toggle overworld plugin; disable, enable (by default, this will be enabled, and can only work if the over-world plugin is installed)
*Toggle messages; disable, enable (this option turns ignore's GUI's message editor's options, you can then use text block in “see inside” to create your very own dialogue chains, or simply disable dialogue from the monster.)
*Enemy attacks first; true, false (whether monster will be the first one to attack)



Human editor

-Stats editor
*Human's Name
*Human's HP
*Human's ATK
*Human's DF
*Human's Soul color (start)
*Human's Armor
*Human's Weapon (every Undertale weapon exists)
*Human's LV


-Item editor
*Change item's properties
*Add new items (up to 12)
*Change item's effect (up to five)
*Access to library of Undertale's pre-coded items (with exact same effects)



Enemy (Monster) editor
-Stats editor
*Monster's Name
*Monster's HP
*Monster's ATK
*Monster's DF
*Monster's status; None, Dodging, Blocking
*Amount of times (Value)
*Resists status (animation upon dodging, blocking or getting hit)


-Act editor
*Up to four acts
*If one of the four acts enables the money option, the currency will be shown at the bottom.
*Change up to 4 money option messages (if empty)
*Add item, or change stats upon using money act
*Change monster's dialogue or text box upon using an act, up to 4 times. // still debating whether I should remove this or not
*Option to add HP
*Option to add Item
*Option to increase or decrease monster's stats
*Option to change soul color


-Selector editor
-Monster changer: Change up to 34 enemies (monster)
-Background changer: Up to 11, added a new background (rain)
-Music changer: Number can change


-Extra messages
*Game over status: default, refuse
*Game over screen message: (message)
*Attempt to spare message
*Attempt to flee message
*Win message
*Reward option: EXP, Gold



Overworld options, attacks, and text systems will be discussed during Alpha 2's release. Images will be shown during Manual release.

Thank you for waiting. Now… its…


Alpha 2 will be released on November 6th
I just lost brain cells from reading this-
no you did not
can't you take a joke?
This chat really is getting worked up about the smallest things… we don't want this to be locked, we've already got TWO NOTIFICATIONS FROM SCRATCH MODERATORS.

NightmareGaze wrote:

Nightmare_Sans-HM wrote:

I just lost brain cells from reading this-

That's interesting because people can't have a negative number of neurons.
so then how do u explain this?

NightmareGaze wrote:

OVERSWAPPAPYRUS wrote:

you dont make jokes, you just put them down


So according to you:
I just lost brain cells from reading this- = Joke / not putting anyone down.


So if I were to reply to you in that manner, would it be a joke (according to your logic, it should be a joke)?


Reminds me of that strong and independent meme.
you know what? fine, i give up. have your way, i just dont want this forum locked for these reasons. you win, fine.

OVERSWAPPAPYRUS wrote:

NightmareGaze wrote:

OVERSWAPPAPYRUS wrote:

you dont make jokes, you just put them down


So according to you:
I just lost brain cells from reading this- = Joke / not putting anyone down.


So if I were to reply to you in that manner, would it be a joke (according to your logic, it should be a joke)?


Reminds me of that strong and independent meme.
you know what? fine, i give up. have your way, i just dont want this forum locked for these reasons. you win, fine.

This wasn't even about who wins or was this even directed at you? I am not sure what you were trying to accomplish tbh.

NightmareGaze wrote:

OVERSWAPPAPYRUS wrote:

NightmareGaze wrote:

OVERSWAPPAPYRUS wrote:

you dont make jokes, you just put them down


So according to you:
I just lost brain cells from reading this- = Joke / not putting anyone down.


So if I were to reply to you in that manner, would it be a joke (according to your logic, it should be a joke)?


Reminds me of that strong and independent meme.
you know what? fine, i give up. have your way, i just dont want this forum locked for these reasons. you win, fine.

This wasn't even about who wins or was this even directed at you? I am not sure what you were trying to accomplish tbh.
sry, im not responding to any of ur sad, insecure comments

OVERSWAPPAPYRUS wrote:

sry, im not responding to any of ur sad, insecure comments


Proceeds to respond.

NightmareGaze wrote:

OVERSWAPPAPYRUS wrote:

sry, im not responding to any of ur sad, insecure comments


Proceeds to respond.
just pointing out that people who make comments like that are just insecure, and put other people down to make other people feel the same way

OVERSWAPPAPYRUS wrote:

NightmareGaze wrote:

OVERSWAPPAPYRUS wrote:

sry, im not responding to any of ur sad, insecure comments


Proceeds to respond.
just pointing out that people who make comments like that are just insecure, and put other people down to make other people feel the same way

Yeah, it's kinda insecure to say “I just lost brain cells from reading this-”, really puts the OP down and makes other people feel the same way.

NightmareGaze wrote:

OVERSWAPPAPYRUS wrote:

NightmareGaze wrote:

OVERSWAPPAPYRUS wrote:

sry, im not responding to any of ur sad, insecure comments


Proceeds to respond.
just pointing out that people who make comments like that are just insecure, and put other people down to make other people feel the same way

Yeah, it's kinda insecure to say “I just lost brain cells from reading this-”, really puts the OP down and makes other people feel the same way.
omg bro then why did u put the joke down, when no one was gonna pay attention to it? if you hadn't brought this to anyone's attnetion, this argument wouldn't have happened!

OVERSWAPPAPYRUS wrote:

omg bro then why did u put the joke down, when no one was gonna pay attention to it? if you hadn't brought this to anyone's attnetion, this argument wouldn't have happened!


But you are putting down my joke (sadface). Smh my head.

NightmareGaze wrote:

OVERSWAPPAPYRUS wrote:

omg bro then why did u put the joke down, when no one was gonna pay attention to it? if you hadn't brought this to anyone's attnetion, this argument wouldn't have happened!


But you are putting down my joke (sadface). Smh my head.
you know what? just stop being a buzzkill and just stop this here, then we can end this.

OVERSWAPPAPYRUS wrote:

NightmareGaze wrote:

OVERSWAPPAPYRUS wrote:

omg bro then why did u put the joke down, when no one was gonna pay attention to it? if you hadn't brought this to anyone's attnetion, this argument wouldn't have happened!


But you are putting down my joke (sadface). Smh my head.
you know what? just stop being a buzzkill and just stop this here, then we can end this.


Buzzkilled everyone's joke. Smh my head.
Chance_1212 Chance_1212 loading
stop arguing DO NOT KILL THIS FORUM
supercarles supercarles loading
how do i install

supercarles wrote:

how do i install
You don't.

It's not out yet.

supercarles wrote:

how do i install
it hasnt come out yet and its not an app, its gonna be a scratch project

supercarles wrote:

yea sry, weve been waiting a while tho too, so ur not alone.

-_-GetGood wrote:

redstonetoad wrote:

-_-GetGood wrote:

redstonetoad wrote:

-_-GetGood wrote:

EVERYONE CHILL OUT! THE ENGINE IS NOT RELEASING ON OCTOBER 31ST ITS JUST A SHOWCASE SO STOP SPAMMING ABOUT THE ENGINE COMING OUT TOMORROW.
Your one to talk about spamming…
you realize i havent spammed anything of the sort, nor do i even really say anything on this forum anymore, i really only say anything every 1-5 pages now but your about to change that for the worse and your to blame.
Remember post no. 1000?AkA rickroll central
remember how that was weeks ago? long in the past and completely irrelevant plus the comment no longer exists? plus the fact we are now on 1537 and that is a different unrelated subject that was just a big joke to originally make people laugh that became an “serious issue” because people on forums usually cant take certain types of jokes?
OK I'm sorry
Chance_1212 Chance_1212 loading

redstonetoad wrote:

-_-GetGood wrote:

redstonetoad wrote:

-_-GetGood wrote:

redstonetoad wrote:

-_-GetGood wrote:

EVERYONE CHILL OUT! THE ENGINE IS NOT RELEASING ON OCTOBER 31ST ITS JUST A SHOWCASE SO STOP SPAMMING ABOUT THE ENGINE COMING OUT TOMORROW.
Your one to talk about spamming…
you realize i havent spammed anything of the sort, nor do i even really say anything on this forum anymore, i really only say anything every 1-5 pages now but your about to change that for the worse and your to blame.
Remember post no. 1000?AkA rickroll central
remember how that was weeks ago? long in the past and completely irrelevant plus the comment no longer exists? plus the fact we are now on 1537 and that is a different unrelated subject that was just a big joke to originally make people laugh that became an “serious issue” because people on forums usually cant take certain types of jokes?
OK I'm sorry
Stop bickering DO NOT GET THE FORUM CLOSED DOWN talk it out on someone's profile please and thank you
Have a nice Wednesday tomorrow
Edit this was written before I noticed the ok sorry but an a serious note if you don't see eye to eye do not speak hear
-_-GetGood -_-GetGood loading

Chance_1212 wrote:

redstonetoad wrote:

-_-GetGood wrote:

redstonetoad wrote:

-_-GetGood wrote:

redstonetoad wrote:

-_-GetGood wrote:

EVERYONE CHILL OUT! THE ENGINE IS NOT RELEASING ON OCTOBER 31ST ITS JUST A SHOWCASE SO STOP SPAMMING ABOUT THE ENGINE COMING OUT TOMORROW.
Your one to talk about spamming…
you realize i havent spammed anything of the sort, nor do i even really say anything on this forum anymore, i really only say anything every 1-5 pages now but your about to change that for the worse and your to blame.
Remember post no. 1000?AkA rickroll central
remember how that was weeks ago? long in the past and completely irrelevant plus the comment no longer exists? plus the fact we are now on 1537 and that is a different unrelated subject that was just a big joke to originally make people laugh that became an “serious issue” because people on forums usually cant take certain types of jokes?
OK I'm sorry
Stop bickering DO NOT GET THE FORUM CLOSED DOWN talk it out on someone's profile please and thank you
Have a nice Wednesday tomorrow
Edit this was written before I noticed the ok sorry but an a serious note if you don't see eye to eye do not speak hear
it already ended, dont go starting things back up. its ironic how you really said that. (do not reply to this.)
doggy_boi1 doggy_boi1 loading
when I receive [forum update v]
say [poggers]

-_-GetGood wrote:

Chance_1212 wrote:

redstonetoad wrote:

-_-GetGood wrote:

redstonetoad wrote:

-_-GetGood wrote:

redstonetoad wrote:

-_-GetGood wrote:

EVERYONE CHILL OUT! THE ENGINE IS NOT RELEASING ON OCTOBER 31ST ITS JUST A SHOWCASE SO STOP SPAMMING ABOUT THE ENGINE COMING OUT TOMORROW.
Your one to talk about spamming…
you realize i havent spammed anything of the sort, nor do i even really say anything on this forum anymore, i really only say anything every 1-5 pages now but your about to change that for the worse and your to blame.
Remember post no. 1000?AkA rickroll central
remember how that was weeks ago? long in the past and completely irrelevant plus the comment no longer exists? plus the fact we are now on 1537 and that is a different unrelated subject that was just a big joke to originally make people laugh that became an “serious issue” because people on forums usually cant take certain types of jokes?
OK I'm sorry
Stop bickering DO NOT GET THE FORUM CLOSED DOWN talk it out on someone's profile please and thank you
Have a nice Wednesday tomorrow
Edit this was written before I noticed the ok sorry but an a serious note if you don't see eye to eye do not speak hear
it already ended, dont go starting things back up. its ironic how you really said that. (do not reply to this.)
It is ironic how you started this and are now trying to end it to make people forget you started it (do not reply to this)

NightmareGaze wrote:

notTheRealMarshall wrote:

NightmareGaze wrote:

Chance_1212 wrote:

NightmareGaze wrote:

Nightmare_Sans-HM wrote:

I just lost brain cells from reading this-

That's interesting because people can't have a negative number of neurons.
why do you feel the need to say what doesn't need to be said?

The irony is that you are contradicting yourself.
How come you say stuff like that instead of a proper answer? I mean you are smart but why?

What answer are you looking for exactly?
A proper answer, Instead of saying something like “The irony is that you are contradicting yourself.” Maybe just say “Because I feel the need to because I feel like you need a little more info” Or some other reason. I have nothing against you.
doggy_boi1 doggy_boi1 loading

isisnottaken wrote:

-_-GetGood wrote:

Chance_1212 wrote:

redstonetoad wrote:

-_-GetGood wrote:

redstonetoad wrote:

-_-GetGood wrote:

redstonetoad wrote:

-_-GetGood wrote:

EVERYONE CHILL OUT! THE ENGINE IS NOT RELEASING ON OCTOBER 31ST ITS JUST A SHOWCASE SO STOP SPAMMING ABOUT THE ENGINE COMING OUT TOMORROW.
Your one to talk about spamming…
you realize i havent spammed anything of the sort, nor do i even really say anything on this forum anymore, i really only say anything every 1-5 pages now but your about to change that for the worse and your to blame.
Remember post no. 1000?AkA rickroll central
remember how that was weeks ago? long in the past and completely irrelevant plus the comment no longer exists? plus the fact we are now on 1537 and that is a different unrelated subject that was just a big joke to originally make people laugh that became an “serious issue” because people on forums usually cant take certain types of jokes?
OK I'm sorry
Stop bickering DO NOT GET THE FORUM CLOSED DOWN talk it out on someone's profile please and thank you
Have a nice Wednesday tomorrow
Edit this was written before I noticed the ok sorry but an a serious note if you don't see eye to eye do not speak hear
it already ended, dont go starting things back up. its ironic how you really said that. (do not reply to this.)
It is ironic how you started this and are now trying to end it to make people forget you started it (do not reply to this)
most interesting reply chains of all time! Keep it coming, please, I wanna see what happens next!

notTheRealMarshall wrote:

A proper answer, Instead of saying something like “The irony is that you are contradicting yourself.” Maybe just say “Because I feel the need to because I feel like you need a little more info” Or some other reason. I have nothing against you.

I do not understand what you have said.
I see another argument forming. If this argument continues, who's stopping the Scratch moderators from shutting this whole operation down?

poignantcreator wrote:

I see another argument forming. If this argument continues, who's stopping the Scratch moderators from shutting this whole operation down?
its inevitable, its gonna happen. nobody’s gonna stop arguing and the forum is gonna get shut down
doggy_boi1 doggy_boi1 loading

is there an access to forums on the actual scratch page? bc I cant find it

poignantcreator wrote:

Goodbye forum.
Are you leaving?