Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

id: 607031

category: Show and Tell

posts: 5375

Chance_1212 Chance_1212 loading

leonardios_Terraria wrote:

So, like this?
exactly
Me reading the convo above:
I retract this statement.

NightmareGaze wrote:

Me reading the convo above:
How do you do gifs??!! This genuinely annoys me
Nivalosha Nivalosha loading
Now Kris will never be lonely (Susie is also there)


*It's all one sprite

redstonetoad wrote:

How do you do gifs??!! This genuinely annoys me


How does it annoy you?

NightmareGaze wrote:

redstonetoad wrote:

How do you do gifs??!! This genuinely annoys me


How does it annoy you?
When I need to explain an attack its easier to show agif of the attack

redstonetoad wrote:

NightmareGaze wrote:

redstonetoad wrote:

How do you do gifs??!! This genuinely annoys me


How does it annoy you?
When I need to explain an attack its easier to show agif of the attack

Alright.

NightmareGaze wrote:

redstonetoad wrote:

NightmareGaze wrote:

redstonetoad wrote:

How do you do gifs??!! This genuinely annoys me


How does it annoy you?
When I need to explain an attack its easier to show agif of the attack

Alright.
well can you explain it tho
Qbertzz2 Qbertzz2 loading
Super excited!

OVERSWAPPAPYRUS wrote:

NightmareGaze wrote:

redstonetoad wrote:

NightmareGaze wrote:

redstonetoad wrote:

How do you do gifs??!! This genuinely annoys me


How does it annoy you?
When I need to explain an attack its easier to show agif of the attack

Alright.
well can you explain it tho


What?

NightmareGaze wrote:

OVERSWAPPAPYRUS wrote:

NightmareGaze wrote:

redstonetoad wrote:

NightmareGaze wrote:

redstonetoad wrote:

How do you do gifs??!! This genuinely annoys me


How does it annoy you?
When I need to explain an attack its easier to show agif of the attack

Alright.
well can you explain it tho


What?
how to put gifs into forums
doggy_boi1 doggy_boi1 loading
forever
serve chicken, chicken god
end

OVERSWAPPAPYRUS wrote:

NightmareGaze wrote:

OVERSWAPPAPYRUS wrote:

NightmareGaze wrote:

redstonetoad wrote:

NightmareGaze wrote:

redstonetoad wrote:

How do you do gifs??!! This genuinely annoys me


How does it annoy you?
When I need to explain an attack its easier to show agif of the attack

Alright.
well can you explain it tho


What?
how to put gifs into forums

Look it up.
Chance_1212 Chance_1212 loading

Nivalosha wrote:

Now Kris will never be lonely (Susie is also there)


*It's all one sprite
Imagine all the healing you could do in one turn
UT_Toriel UT_Toriel loading

Chance_1212 wrote:

Nivalosha wrote:

Now Kris will never be lonely (Susie is also there)


*It's all one sprite
Imagine all the healing you could do in one turn
lol

Nivalosha wrote:

Now Kris will never be lonely (Susie is also there)


*It's all one sprite

Can you make four different sprites all be in one party?

NightmareGaze wrote:

OVERSWAPPAPYRUS wrote:

NightmareGaze wrote:

OVERSWAPPAPYRUS wrote:

NightmareGaze wrote:

redstonetoad wrote:

NightmareGaze wrote:

redstonetoad wrote:

How do you do gifs??!! This genuinely annoys me


How does it annoy you?
When I need to explain an attack its easier to show agif of the attack

Alright.
well can you explain it tho


What?
how to put gifs into forums

Look it up.
Oh OK then
Nivalosha Nivalosha loading
Since I am going to be gone for 1.5 days, I'll be sharing Deltarune party engine, so have fun

Video of it: https://youtu.be/4Bh_Qb5aYcM

Project: https://scratch.mit.edu/projects/756066697/
doggy_boi1 doggy_boi1 loading

Nivalosha wrote:

Since I am going to be gone for 1.5 days, I'll be sharing Deltarune party engine, so have fun

Video of it: https://youtu.be/4Bh_Qb5aYcM

Project: https://scratch.mit.edu/projects/756066697/
aw man, guess that means a showcase delay
when I receive [Delay v]
repeat until <not <[showcase] = [delayed]>>
change [sadness v] by (100)
wait (86400) secs
end

fnc2 wrote:

…I don't know what to say about you guys, if you don't have anything nice to say don't say anything at all, right? People have different senses of humor and that is understandable! I know there is definitely at least a little possibility that someone will come at me for saying this. But guys, chill. I usually just lurk, but this is becoming an issue. I'm not saying I'm any better, sometimes when I talk things can get pretty heated. (Mainly because the only language I know is passive-aggressive) We all want the engine to come out, but you can't just scold people you don't know. Maybe where they come from a certain thing/joke is considered funny, while somewhere else it's considered rude, inappropriate, insensitive, etc. Everybody just take chill pill, and try to respect each others humor, feelings, and behavior. If someone is doing something wrong, like insulting someone or just being plain mean. Then they might have had a bad day or aren't feeling well. If they usually act like that then, just don't respond! I know these situations are none of my business, but I just want everyone to get along! If someone makes a joke that seems offensive then tell them ‘I don’t get the joke, could you explain why you find it funny?' Although it's a weird way to word it, say something along those lines, because again… let's at the very least try to get along. I know I just (somehow) rambled through text, and reading this was a pain but, I think it's worth it in the end. So what do you guys say? Let's start over and try to get along okay? -Your local lurker
if <[attitude] = [kind]> then
broadcast [kindness back v]
end
P.s Did I do the blocks right?
You are right, We may get wrong sometimes and not understand humour, That's how some people are, You were correct about everything there, And when the engine does come out, What do you plan on making?

Nivalosha wrote:

Since I am going to be gone for 1.5 days, I'll be sharing Deltarune party engine, so have fun

Video of it: https://youtu.be/4Bh_Qb5aYcM

Project: https://scratch.mit.edu/projects/756066697/
OK I didn't realise that it was today anywat XD
Nivalosha Nivalosha loading
Showcase of Alpha 2


Alpha 2 showcase will inform news about the over-world plugin and attacks.



Changes / Added

-Save and load system
*Save and load system will be merged into one list. That way it will be less confusing.

-A setting in advanced setting.
*Replaced the option: “Enemy attacks first?” With “Toggle keyboard keys?”
*“Enemy attacks first?” Will now exist in Monster's gui.
*“Toggle keyboard keys?” Will enable (disabled by default) keyboard pad on top left of the screen.

-Text system
*Text sprite will no longer function without being installed into the main engine. If you wish to use the one with the text, I'll be leaving a turbo link. This change will reduce the block count by 700.

-Interaction system
*Interaction system will now rely on one sprite. You'll have to make your very own event boxes

-Added sans font
*Sans font is now a thing.



Usage for Overworld is very different from the main battle engine. You'll have to set up some things on your own in “see inside”. Overworld plugin is more of a tool that you'll need to edit.


Attacks

I don't want to add too many attacks at the same time, so if you want me to add an attack to the engine, you'll have to explain it here.
I'll try to add new attacks every week (for a while).



Manual release
Before I announce or release the engine, I'll have to make a manual. Upon Manual release, the engine will be released in a few days.
When will the Manual be released? Currently, I haven't even started on the manual, and I have yet to test final features before I write them in.
I'll pre-announce it three days before I release it. It will be this month.


Thank you for waiting!

Manual progress



Nivalosha wrote:

Showcase of Alpha 2


Alpha 2 showcase will inform news about the over-world plugin and attacks.



Changes / Added

-Save and load system
*Save and load system will be merged into one list. That way it will be less confusing.

-A setting in advanced setting.
*Replaced the option: “Enemy attacks first?” With “Toggle keyboard keys?”
*“Enemy attacks first?” Will now exist in Monster's gui.
*“Toggle keyboard keys?” Will enable (disabled by default) keyboard pad on top left of the screen.

-Text system
*Text sprite will no longer function without being installed into the main engine. If you wish to use the one with the text, I'll be leaving a turbo link. This change will reduce the block count by 700.

-Interaction system
*Interaction system will now rely on one sprite. You'll have to make your very own event boxes

-Added sans font
*Sans font is now a thing.



Usage for Overworld is very different from the main battle engine. You'll have to set up some things on your own in “see inside”. Overworld plugin is more of a tool that you'll need to edit.


Attacks

I don't want to add too many attacks at the same time, so if you want me to add an attack to the engine, you'll have to explain it here.
I'll try to add new attacks every week (for a while).



Manual release
Before I announce or release the engine, I'll have to make a manual. Upon Manual release, the engine will be released in a few days.
When will the Manual be released? Currently, I haven't even started on the manual, and I have yet to test final features before I write them in.
I'll pre-announce it three days before I release it. It will be this month.


Thank you for waiting!

Manual progress



i agree
UT_Toriel UT_Toriel loading

Nivalosha wrote:

Showcase of Alpha 2


Alpha 2 showcase will inform news about the over-world plugin and attacks.



Changes / Added

-Save and load system
*Save and load system will be merged into one list. That way it will be less confusing.

-A setting in advanced setting.
*Replaced the option: “Enemy attacks first?” With “Toggle keyboard keys?”
*“Enemy attacks first?” Will now exist in Monster's gui.
*“Toggle keyboard keys?” Will enable (disabled by default) keyboard pad on top left of the screen.

-Text system
*Text sprite will no longer function without being installed into the main engine. If you wish to use the one with the text, I'll be leaving a turbo link. This change will reduce the block count by 700.

-Interaction system
*Interaction system will now rely on one sprite. You'll have to make your very own event boxes

-Added sans font
*Sans font is now a thing.



Usage for Overworld is very different from the main battle engine. You'll have to set up some things on your own in “see inside”. Overworld plugin is more of a tool that you'll need to edit.


Attacks

I don't want to add too many attacks at the same time, so if you want me to add an attack to the engine, you'll have to explain it here.
I'll try to add new attacks every week (for a while).



Manual release
Before I announce or release the engine, I'll have to make a manual. Upon Manual release, the engine will be released in a few days.
When will the Manual be released? Currently, I haven't even started on the manual, and I have yet to test final features before I write them in.
I'll pre-announce it three days before I release it. It will be this month.


Thank you for waiting!

Manual progress



Thats good news
doggy_boi1 doggy_boi1 loading

Nivalosha wrote:

Showcase of Alpha 2


Alpha 2 showcase will inform news about the over-world plugin and attacks.



Changes / Added

-Save and load system
*Save and load system will be merged into one list. That way it will be less confusing.

-A setting in advanced setting.
*Replaced the option: “Enemy attacks first?” With “Toggle keyboard keys?”
*“Enemy attacks first?” Will now exist in Monster's gui.
*“Toggle keyboard keys?” Will enable (disabled by default) keyboard pad on top left of the screen.

-Text system
*Text sprite will no longer function without being installed into the main engine. If you wish to use the one with the text, I'll be leaving a turbo link. This change will reduce the block count by 700.

-Interaction system
*Interaction system will now rely on one sprite. You'll have to make your very own event boxes

-Added sans font
*Sans font is now a thing.



Usage for Overworld is very different from the main battle engine. You'll have to set up some things on your own in “see inside”. Overworld plugin is more of a tool that you'll need to edit.


Attacks

I don't want to add too many attacks at the same time, so if you want me to add an attack to the engine, you'll have to explain it here.
I'll try to add new attacks every week (for a while).



Manual release
Before I announce or release the engine, I'll have to make a manual. Upon Manual release, the engine will be released in a few days.
When will the Manual be released? Currently, I haven't even started on the manual, and I have yet to test final features before I write them in.
I'll pre-announce it three days before I release it. It will be this month.


Thank you for waiting!

Manual progress



*happy noises*
ratoninja ratoninja loading

Nivalosha wrote:

Now Kris will never be lonely (Susie is also there)


*It's all one sprite

AWESOME!!!

Nivalosha wrote:

Since I am going to be gone for 1.5 days, I'll be sharing Deltarune party engine, so have fun

Video of it: https://youtu.be/4Bh_Qb5aYcM

Project: https://scratch.mit.edu/projects/756066697/
wait, can you have more than 3 people on your team?
StudioChara StudioChara loading

Undertalebuffer wrote:

Nivalosha wrote:

Since I am going to be gone for 1.5 days, I'll be sharing Deltarune party engine, so have fun

Video of it: https://youtu.be/4Bh_Qb5aYcM

Project: https://scratch.mit.edu/projects/756066697/
wait, can you have more than 3 people on your team?
did u not see the video?

StudioChara wrote:

Undertalebuffer wrote:

Nivalosha wrote:

Since I am going to be gone for 1.5 days, I'll be sharing Deltarune party engine, so have fun

Video of it: https://youtu.be/4Bh_Qb5aYcM

Project: https://scratch.mit.edu/projects/756066697/
wait, can you have more than 3 people on your team?
did u not see the video?
right, I mean like in a battle, not just in the overworld
StudioChara StudioChara loading

Undertalebuffer wrote:

StudioChara wrote:

Undertalebuffer wrote:

Nivalosha wrote:

Since I am going to be gone for 1.5 days, I'll be sharing Deltarune party engine, so have fun

Video of it: https://youtu.be/4Bh_Qb5aYcM

Project: https://scratch.mit.edu/projects/756066697/
wait, can you have more than 3 people on your team?
did u not see the video?
right, I mean like in a battle, not just in the overworld
idk its just deltarune path system

StudioChara wrote:

Undertalebuffer wrote:

StudioChara wrote:

Undertalebuffer wrote:

Nivalosha wrote:

Since I am going to be gone for 1.5 days, I'll be sharing Deltarune party engine, so have fun

Video of it: https://youtu.be/4Bh_Qb5aYcM

Project: https://scratch.mit.edu/projects/756066697/
wait, can you have more than 3 people on your team?
did u not see the video?
right, I mean like in a battle, not just in the overworld
idk its just deltarune path system
ya, something I want is if you ever saw “ a different snowgrave” I want to see Kris, Susie, Ralsei, Noelle, AND Berdly, all on a team fighting GIGA queen
Is it possible to add more than three custom followers (for the deltarune engine)

Undertalebuffer wrote:

StudioChara wrote:

Undertalebuffer wrote:

StudioChara wrote:

Undertalebuffer wrote:

Nivalosha wrote:

Since I am going to be gone for 1.5 days, I'll be sharing Deltarune party engine, so have fun

Video of it: https://youtu.be/4Bh_Qb5aYcM

Project: https://scratch.mit.edu/projects/756066697/
wait, can you have more than 3 people on your team?
did u not see the video?
right, I mean like in a battle, not just in the overworld
idk its just deltarune path system
ya, something I want is if you ever saw “ a different snowgrave” I want to see Kris, Susie, Ralsei, Noelle, AND Berdly, all on a team fighting GIGA queen
and also see Kris, Susie, and Ralsei all go fight the normal Queen, but afteryou save berdly, you go fight queen some more in phase 2, AND THEN have everyone go save Noelle, and afterwards you have to manage the probably low health 4 of your party members have, while trying to do whatever you can to make Noelle strong enough to learn snowgrave, WHILE having to fight GIGA Queen, with no robot

Undertalebuffer wrote:

Undertalebuffer wrote:

StudioChara wrote:

Undertalebuffer wrote:

StudioChara wrote:

Undertalebuffer wrote:

Nivalosha wrote:

Since I am going to be gone for 1.5 days, I'll be sharing Deltarune party engine, so have fun

Video of it: https://youtu.be/4Bh_Qb5aYcM

Project: https://scratch.mit.edu/projects/756066697/
wait, can you have more than 3 people on your team?
did u not see the video?
right, I mean like in a battle, not just in the overworld
idk its just deltarune path system
ya, something I want is if you ever saw “ a different snowgrave” I want to see Kris, Susie, Ralsei, Noelle, AND Berdly, all on a team fighting GIGA queen
and also see Kris, Susie, and Ralsei all go fight the normal Queen, but afteryou save berdly, you go fight queen some more in phase 2, AND THEN have everyone go save Noelle, and afterwards you have to manage the probably low health 4 of your party members have, while trying to do whatever you can to make Noelle strong enough to learn snowgrave, WHILE having to fight GIGA Queen, with no robot
yes the second message is just an extension of the first
Nivalosha Nivalosha loading

leonardios_Terraria wrote:

Is it possible to add more than three custom followers (for the deltarune engine)

You can have anyone you want, sans, papyrus, your custom sprite, etc. In order for that to happen, you'll have to import all these sprites under the exact name.

Example: You have 16 sprites of sans (all four directions, with all four frames)

(Name of the sprite) + (Side) + (Frame)

SansRight1
SansRight2
SansRight3
SansRight4

SansDown1
SansDown2
SansDown3
SansDown 3

And so on…

Find this block and type in Sans, click the block and there you go, you've added Sans to the group.



If you want to have more sans, just click the block a few more times, as long as you define the party members' frames (costumes) everything will work fine. To make a custom sprite be a leader, all you have to do is use the “cb.Add-to-group (Custom sprite's name)”


Here's a video about it https://scratch.mit.edu/discuss/youtube/4Bh_Qb5aYcM/




Nivalosha wrote:

leonardios_Terraria wrote:

Is it possible to add more than three custom followers (for the deltarune engine)

You can have anyone you want, sans, papyrus, your custom sprite, etc. In order for that to happen, you'll have to import all these sprites under the exact name.

Example: You have 16 sprites of sans (all four directions, with all four frames)

(Name of the sprite) + (Side) + (Frame)

SansRight1
SansRight2
SansRight3
SansRight4

SansDown1
SansDown2
SansDown3
SansDown 3

And so on…

Find this block and type in Sans, click the block and there you go, you have Sans in the group.



If you want to have more sans, just click the block a few more times, as long as you define the party members' frames (costumes) everything will work fine.





cool
-Chara-rp -Chara-rp loading

Undertalebuffer wrote:

Nivalosha wrote:

leonardios_Terraria wrote:

Is it possible to add more than three custom followers (for the deltarune engine)

You can have anyone you want, sans, papyrus, your custom sprite, etc. In order for that to happen, you'll have to import all these sprites under the exact name.

Example: You have 16 sprites of sans (all four directions, with all four frames)

(Name of the sprite) + (Side) + (Frame)

SansRight1
SansRight2
SansRight3
SansRight4

SansDown1
SansDown2
SansDown3
SansDown 3

And so on…

Find this block and type in Sans, click the block and there you go, you have Sans in the group.



If you want to have more sans, just click the block a few more times, as long as you define the party members' frames (costumes) everything will work fine.





cool
That's really cool
-Chara-rp -Chara-rp loading

ratoninja wrote:

Nivalosha wrote:

Now Kris will never be lonely (Susie is also there)


*It's all one sprite

AWESOME!!!
LMAO
ratoninja ratoninja loading

-Chara-rp wrote:

ratoninja wrote:

Nivalosha wrote:

Now Kris will never be lonely (Susie is also there)


*It's all one sprite

AWESOME!!!
LMAO
LMAO?

Nivalosha wrote:

Showcase of Alpha 2


Alpha 2 showcase will inform news about the over-world plugin and attacks.



Changes / Added

-Save and load system
*Save and load system will be merged into one list. That way it will be less confusing.

-A setting in advanced setting.
*Replaced the option: “Enemy attacks first?” With “Toggle keyboard keys?”
*“Enemy attacks first?” Will now exist in Monster's gui.
*“Toggle keyboard keys?” Will enable (disabled by default) keyboard pad on top left of the screen.

-Text system
*Text sprite will no longer function without being installed into the main engine. If you wish to use the one with the text, I'll be leaving a turbo link. This change will reduce the block count by 700.

-Interaction system
*Interaction system will now rely on one sprite. You'll have to make your very own event boxes

-Added sans font
*Sans font is now a thing.



Usage for Overworld is very different from the main battle engine. You'll have to set up some things on your own in “see inside”. Overworld plugin is more of a tool that you'll need to edit.


Attacks

I don't want to add too many attacks at the same time, so if you want me to add an attack to the engine, you'll have to explain it here.
I'll try to add new attacks every week (for a while).



Manual release
Before I announce or release the engine, I'll have to make a manual. Upon Manual release, the engine will be released in a few days.
When will the Manual be released? Currently, I haven't even started on the manual, and I have yet to test final features before I write them in.
I'll pre-announce it three days before I release it. It will be this month.


Thank you for waiting!

Manual progress



Not only is this exciting, We will get the release date for the manual, and once that releases, It's only a matter of time, Or we are being stupid again and think the engine is coming out in a few days-
when green flag clicked
forever
if <[release date for manual] = [here]> then
wait (few) days
broadcast [engine here]
end
end

idk if these scratchblocks I placed are true but we will see-
-Chara-rp -Chara-rp loading

ratoninja wrote:

-Chara-rp wrote:

ratoninja wrote:

Nivalosha wrote:

Now Kris will never be lonely (Susie is also there)


*It's all one sprite

AWESOME!!!
LMAO
LMAO?
All da ralseis

Nivalosha wrote:

leonardios_Terraria wrote:

Is it possible to add more than three custom followers (for the deltarune engine)

You can have anyone you want, sans, papyrus, your custom sprite, etc. In order for that to happen, you'll have to import all these sprites under the exact name.

Example: You have 16 sprites of sans (all four directions, with all four frames)

(Name of the sprite) + (Side) + (Frame)

SansRight1
SansRight2
SansRight3
SansRight4

SansDown1
SansDown2
SansDown3
SansDown 3

And so on…

Find this block and type in Sans, click the block and there you go, you've added Sans to the group.



If you want to have more sans, just click the block a few more times, as long as you define the party members' frames (costumes) everything will work fine. To make a custom sprite be a leader, all you have to do is use the “cb.Add-to-group (Custom sprite's name)”


Here's a video about it https://scratch.mit.edu/discuss/youtube/4Bh_Qb5aYcM/




Thanks! I'll be using this for my game, you really helped me out!
ratoninja ratoninja loading

-Chara-rp wrote:

ratoninja wrote:

-Chara-rp wrote:

ratoninja wrote:

Nivalosha wrote:

Now Kris will never be lonely (Susie is also there)


*It's all one sprite

AWESOME!!!
LMAO
LMAO?
All da ralseis
Ok
inksans_808 inksans_808 loading

Nivalosha wrote:

Showcase of Alpha 2


Alpha 2 showcase will inform news about the over-world plugin and attacks.



Changes / Added

-Save and load system
*Save and load system will be merged into one list. That way it will be less confusing.

-A setting in advanced setting.
*Replaced the option: “Enemy attacks first?” With “Toggle keyboard keys?”
*“Enemy attacks first?” Will now exist in Monster's gui.
*“Toggle keyboard keys?” Will enable (disabled by default) keyboard pad on top left of the screen.

-Text system
*Text sprite will no longer function without being installed into the main engine. If you wish to use the one with the text, I'll be leaving a turbo link. This change will reduce the block count by 700.

-Interaction system
*Interaction system will now rely on one sprite. You'll have to make your very own event boxes

-Added sans font
*Sans font is now a thing.



Usage for Overworld is very different from the main battle engine. You'll have to set up some things on your own in “see inside”. Overworld plugin is more of a tool that you'll need to edit.


Attacks

I don't want to add too many attacks at the same time, so if you want me to add an attack to the engine, you'll have to explain it here.
I'll try to add new attacks every week (for a while).



Manual release
Before I announce or release the engine, I'll have to make a manual. Upon Manual release, the engine will be released in a few days.
When will the Manual be released? Currently, I haven't even started on the manual, and I have yet to test final features before I write them in.
I'll pre-announce it three days before I release it. It will be this month.


Thank you for waiting!

Manual progress



make distrust 2 plz
Chance_1212 Chance_1212 loading
So what's your least favorite fight in either undertale or deltarune

Chance_1212 wrote:

So what's your least favorite fight in either undertale or deltarune
Undyne the Undying, easily
doggy_boi1 doggy_boi1 loading

Chance_1212 wrote:

So what's your least favorite fight in either undertale or deltarune
In Undertale… Man it has the be that Mettaton NEO fight, Huge missed opportunity.
But for Deltarune, as of Chapter 2, there isn't really a bad one