Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

id: 607031

category: Show and Tell

posts: 5375

Chance_1212 Chance_1212 loading

OVERSWAPSANESS wrote:

NightmareGaze wrote:

Top Text



Bottom Text
Bro is an fnf character
your not wrong
sgmcats sgmcats loading
please comic sans font (because it is the one sans speaks in) wingdings would be cool to (there tied to W.D.Gaster, or, as some people call him, Wing Din Gaster).

sgmcats wrote:

please comic sans font (because it is the one sans speaks in) wingdings would be cool to (there tied to W.D.Gaster, or, as some people call him, Wing Din Gaster).
what do you mean?

OVERSWAPSANESS wrote:

sgmcats wrote:

please comic sans font (because it is the one sans speaks in) wingdings would be cool to (there tied to W.D.Gaster, or, as some people call him, Wing Din Gaster).
what do you mean?
he means for the engine’s texts boxes to have that font

sgmcats wrote:

please comic sans font (because it is the one sans speaks in) wingdings would be cool to (there tied to W.D.Gaster, or, as some people call him, Wing Din Gaster).


Hmm, Gaster's font would be pretty interesting.

NightmareGaze wrote:

sgmcats wrote:

please comic sans font (because it is the one sans speaks in) wingdings would be cool to (there tied to W.D.Gaster, or, as some people call him, Wing Din Gaster).


Hmm, Gaster's font would be pretty interesting.
Yup I agree
One day, Just one day until the Release.
when green flag clicked
forever
if <[day] = [october31]> then
broadcast [ release]
end
end
supercarles supercarles loading
when green flag clicked
if <[release date] = [today]> then
say [OMG FINALLY] for (2) secs
end
Chance_1212 Chance_1212 loading
what fight will you create for your first fight?

Chance_1212 wrote:

what fight will you create for your first fight?
A fight against Last Battles 1, 2, and 3. (AWQ)
forever
(
I can not wait)
end
doggy_boi1 doggy_boi1 loading
just 1 more!!!
helmetkids helmetkids loading

Chance_1212 wrote:

what fight will you create for your first fight?
Froggit of doom battle
Details
Froggit of doom is OP
No more details

Chance_1212 wrote:

what fight will you create for your first fight?
Chara/Underswap sans
doggy_boi1 doggy_boi1 loading
when green flag clicked
forever





if <[Day] = [10/30/22]> then


broadcast [Celebrate v]

else
wait until <[Day] = [10/30/22]>
end
-_-GetGood -_-GetGood loading
EVERYONE CHILL OUT! THE ENGINE IS NOT RELEASING ON OCTOBER 31ST ITS JUST A SHOWCASE SO STOP SPAMMING ABOUT THE ENGINE COMING OUT TOMORROW.

Chance_1212 wrote:

what fight will you create for your first fight?

SNAS UNDERTAL

Chance_1212 wrote:

what fight will you create for your first fight?
My flowey fight for my au, TrepadationTale.

redstonetoad wrote:

Chance_1212 wrote:

what fight will you create for your first fight?
Chara/Underswap sans
Actually I'm working on an AU of my own PoyoTale! Kirby characters in undertale so probably bandana waddle dee

-_-GetGood wrote:

EVERYONE CHILL OUT! THE ENGINE IS NOT RELEASING ON OCTOBER 31ST ITS JUST A SHOWCASE SO STOP SPAMMING ABOUT THE ENGINE COMING OUT TOMORROW.
Your one to talk about spamming…

-_-Póngase bueno wrote:

EVERYONE CHILL OUT! THE ENGINE IS NOT RELEASING ON OCTOBER 31ST ITS JUST A SHOWCASE SO STOP SPAMMING ABOUT THE ENGINE COMING OUT TOMORROW.
if it's a showcase then why did the creators say so?

It's already the day but… what time is it?

PLANTAMAGICA wrote:

-_-Póngase bueno wrote:

EVERYONE CHILL OUT! THE ENGINE IS NOT RELEASING ON OCTOBER 31ST ITS JUST A SHOWCASE SO STOP SPAMMING ABOUT THE ENGINE COMING OUT TOMORROW.
if it's a showcase then why did the creators say so?


Showcase =/= Release.

The creator never said that they were releasing the engine, I am not sure where you are getting that information from.
Nivalosha Nivalosha loading
Alpha 1 will be showcased via gifs, and images. After Alpha 1 is showcased, Alpha 2 will be showcased in 5 - 6 days. Alpha 2 will announce the engine's release date, this month.

Alpha two will reveal the whole process of the engine. It's manuals, plugin (over world), and studio's changes

Alpha one will be released during the US timezone.

Nivalosha wrote:

Alpha 1 will be showcased via gifs, and images. After Alpha 1 is showcased, Alpha 2 will be showcased in 5 - 6 days. Alpha 2 will announce the engine's release date, this month.

Alpha two will reveal the whole process of the engine. It's manuals, plugin (over world), and studio's changes

Alpha one will be released during the US timezone.
Uhh wich one? The US has like, 5

NightmareGaze wrote:

PLANTAMAGICA wrote:

-_-Póngase bueno wrote:

EVERYONE CHILL OUT! THE ENGINE IS NOT RELEASING ON OCTOBER 31ST ITS JUST A SHOWCASE SO STOP SPAMMING ABOUT THE ENGINE COMING OUT TOMORROW.
if it's a showcase then why did the creators say so?


Showcase =/= Release.

The creator never said that they were releasing the engine, I am not sure where you are getting that information from.

now I remember that I knew it but I wanted to think that it was not

Chance_1212 wrote:

what fight will you create for your first fight?
Probably battling one of my “characters” (modified Scratch Cats)
doggy_boi1 doggy_boi1 loading
showcaseeeeeeeeeee

Nivalosha wrote:

Alpha 1 will be showcased via gifs, and images. After Alpha 1 is showcased, Alpha 2 will be showcased in 5 - 6 days. Alpha 2 will announce the engine's release date, this month.

Alpha two will reveal the whole process of the engine. It's manuals, plugin (over world), and studio's changes

Alpha one will be released during the US timezone.
I'm in the US timezone, so… any minute now! Excited!

poignantcreator wrote:

Nivalosha wrote:

Alpha 1 will be showcased via gifs, and images. After Alpha 1 is showcased, Alpha 2 will be showcased in 5 - 6 days. Alpha 2 will announce the engine's release date, this month.

Alpha two will reveal the whole process of the engine. It's manuals, plugin (over world), and studio's changes

Alpha one will be released during the US timezone.
I'm in the US timezone, so… any minute now! Excited!

As am I.
Excited to see what you have in store for us, Nivalosha!

Nivalosha wrote:

Alpha 1 will be showcased via gifs, and images. After Alpha 1 is showcased, Alpha 2 will be showcased in 5 - 6 days. Alpha 2 will announce the engine's release date, this month.

Alpha two will reveal the whole process of the engine. It's manuals, plugin (over world), and studio's changes

Alpha one will be released during the US timezone.
SO EXITED!!! I have one question, can multiple monsters exist?
Nivalosha Nivalosha loading

Undertalebuffer wrote:

Nivalosha wrote:

Alpha 1 will be showcased via gifs, and images. After Alpha 1 is showcased, Alpha 2 will be showcased in 5 - 6 days. Alpha 2 will announce the engine's release date, this month.

Alpha two will reveal the whole process of the engine. It's manuals, plugin (over world), and studio's changes

Alpha one will be released during the US timezone.
SO EXITED!!! I have one question, can multiple monsters exist?

No, as of now, there is no system that allows you to have multiple monsters for one main reason. Clone limit isn't one of them, I have already foreseen this.
The current system isn't designed to handle multi-monster, the system is currently designed to make one monster battle, or just a boss battle. Creating a multi-monster system will require a lot of re-coding, changes, and new systems. However, since I do want this to be a thing in the future (not after the release) I made the code less packed, so it's just easier to change up the code instead of fully re-coding it.
Multi-monster feature might be a thing for version 2.5. There is currently no set date for version 2 and version 2.5, and I would like to create more engines than just Undertale.

Thanksz





Nivalosha wrote:

Undertalebuffer wrote:

Nivalosha wrote:

Alpha 1 will be showcased via gifs, and images. After Alpha 1 is showcased, Alpha 2 will be showcased in 5 - 6 days. Alpha 2 will announce the engine's release date, this month.

Alpha two will reveal the whole process of the engine. It's manuals, plugin (over world), and studio's changes

Alpha one will be released during the US timezone.
SO EXITED!!! I have one question, can multiple monsters exist?

No, as of now, there is no system that allows you to have multiple monsters for one main reason. Clone limit isn't one of them, I have already foreseen this.
The current system isn't designed to handle multi-monster, the system is currently designed to make one monster battle, or just a boss battle. Creating a multi-monster system will require a lot of re-coding, changes, and new systems. However, since I do want this to be a thing in the future (not after the release) I made the code less packed, so it's just easier to change up the code instead of fully re-coding it.
Multi-monster feature might be a thing for version 2.5. There is currently no set date for version 2 and version 2.5, and I would like to create more engines than just Undertale.

Thanksz





*Understanding sadness*

Nivalosha wrote:

Undertalebuffer wrote:

Nivalosha wrote:

Alpha 1 will be showcased via gifs, and images. After Alpha 1 is showcased, Alpha 2 will be showcased in 5 - 6 days. Alpha 2 will announce the engine's release date, this month.

Alpha two will reveal the whole process of the engine. It's manuals, plugin (over world), and studio's changes

Alpha one will be released during the US timezone.
SO EXITED!!! I have one question, can multiple monsters exist?

No, as of now, there is no system that allows you to have multiple monsters for one main reason. Clone limit isn't one of them, I have already foreseen this.
The current system isn't designed to handle multi-monster, the system is currently designed to make one monster battle, or just a boss battle. Creating a multi-monster system will require a lot of re-coding, changes, and new systems. However, since I do want this to be a thing in the future (not after the release) I made the code less packed, so it's just easier to change up the code instead of fully re-coding it.
Multi-monster feature might be a thing for version 2.5. There is currently no set date for version 2 and version 2.5, and I would like to create more engines than just Undertale.

Thanksz





ok, well that just means that I need to think outside of the box again, also is there a limit to act menue's?

Nivalosha wrote:

Undertalebuffer wrote:

Nivalosha wrote:

Alpha 1 will be showcased via gifs, and images. After Alpha 1 is showcased, Alpha 2 will be showcased in 5 - 6 days. Alpha 2 will announce the engine's release date, this month.

Alpha two will reveal the whole process of the engine. It's manuals, plugin (over world), and studio's changes

Alpha one will be released during the US timezone.
SO EXITED!!! I have one question, can multiple monsters exist?

No, as of now, there is no system that allows you to have multiple monsters for one main reason. Clone limit isn't one of them, I have already foreseen this.
The current system isn't designed to handle multi-monster, the system is currently designed to make one monster battle, or just a boss battle. Creating a multi-monster system will require a lot of re-coding, changes, and new systems. However, since I do want this to be a thing in the future (not after the release) I made the code less packed, so it's just easier to change up the code instead of fully re-coding it.
Multi-monster feature might be a thing for version 2.5. There is currently no set date for version 2 and version 2.5, and I would like to create more engines than just Undertale.

Thanksz





Undertalebuffer wrote:

Nivalosha wrote:

Undertalebuffer wrote:

Nivalosha wrote:

Alpha 1 will be showcased via gifs, and images. After Alpha 1 is showcased, Alpha 2 will be showcased in 5 - 6 days. Alpha 2 will announce the engine's release date, this month.

Alpha two will reveal the whole process of the engine. It's manuals, plugin (over world), and studio's changes

Alpha one will be released during the US timezone.
SO EXITED!!! I have one question, can multiple monsters exist?

No, as of now, there is no system that allows you to have multiple monsters for one main reason. Clone limit isn't one of them, I have already foreseen this.
The current system isn't designed to handle multi-monster, the system is currently designed to make one monster battle, or just a boss battle. Creating a multi-monster system will require a lot of re-coding, changes, and new systems. However, since I do want this to be a thing in the future (not after the release) I made the code less packed, so it's just easier to change up the code instead of fully re-coding it.
Multi-monster feature might be a thing for version 2.5. There is currently no set date for version 2 and version 2.5, and I would like to create more engines than just Undertale.

Thanksz





ok, well that just means that I need to think outside of the box again, also is there a limit to act menue's?
as in number of acts

poignantcreator wrote:

Nivalosha wrote:

Alpha 1 will be showcased via gifs, and images. After Alpha 1 is showcased, Alpha 2 will be showcased in 5 - 6 days. Alpha 2 will announce the engine's release date, this month.

Alpha two will reveal the whole process of the engine. It's manuals, plugin (over world), and studio's changes

Alpha one will be released during the US timezone.
I'm in the US timezone, so… any minute now! Excited!
yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

-_-GetGood wrote:

EVERYONE CHILL OUT! THE ENGINE IS NOT RELEASING ON OCTOBER 31ST ITS JUST A SHOWCASE SO STOP SPAMMING ABOUT THE ENGINE COMING OUT TOMORROW.
Oh shoot I am stupid- I mean, still best day ever cuz I'll know how it will work when it does release

Nivalosha wrote:

Undertalebuffer wrote:

Nivalosha wrote:

Alpha 1 will be showcased via gifs, and images. After Alpha 1 is showcased, Alpha 2 will be showcased in 5 - 6 days. Alpha 2 will announce the engine's release date, this month.

Alpha two will reveal the whole process of the engine. It's manuals, plugin (over world), and studio's changes

Alpha one will be released during the US timezone.
SO EXITED!!! I have one question, can multiple monsters exist?

No, as of now, there is no system that allows you to have multiple monsters for one main reason. Clone limit isn't one of them, I have already foreseen this.
The current system isn't designed to handle multi-monster, the system is currently designed to make one monster battle, or just a boss battle. Creating a multi-monster system will require a lot of re-coding, changes, and new systems. However, since I do want this to be a thing in the future (not after the release) I made the code less packed, so it's just easier to change up the code instead of fully re-coding it.
Multi-monster feature might be a thing for version 2.5. There is currently no set date for version 2 and version 2.5, and I would like to create more engines than just Undertale.

Thanksz

It's fine, The last battles ARE supposed to be fought in separate fights…



-_-GetGood -_-GetGood loading

redstonetoad wrote:

-_-GetGood wrote:

EVERYONE CHILL OUT! THE ENGINE IS NOT RELEASING ON OCTOBER 31ST ITS JUST A SHOWCASE SO STOP SPAMMING ABOUT THE ENGINE COMING OUT TOMORROW.
Your one to talk about spamming…
you realize i havent spammed anything of the sort, nor do i even really say anything on this forum anymore, i really only say anything every 1-5 pages now but your about to change that for the worse and your to blame.
-_-GetGood -_-GetGood loading

NightmareGaze wrote:

PLANTAMAGICA wrote:

-_-Póngase bueno wrote:

EVERYONE CHILL OUT! THE ENGINE IS NOT RELEASING ON OCTOBER 31ST ITS JUST A SHOWCASE SO STOP SPAMMING ABOUT THE ENGINE COMING OUT TOMORROW.
if it's a showcase then why did the creators say so?


Showcase =/= Release.

The creator never said that they were releasing the engine, I am not sure where you are getting that information from.
than why did the creator say otherwise directly after that?

-_-GetGood wrote:

NightmareGaze wrote:

PLANTAMAGICA wrote:

-_-Póngase bueno wrote:

EVERYONE CHILL OUT! THE ENGINE IS NOT RELEASING ON OCTOBER 31ST ITS JUST A SHOWCASE SO STOP SPAMMING ABOUT THE ENGINE COMING OUT TOMORROW.
if it's a showcase then why did the creators say so?


Showcase =/= Release.

The creator never said that they were releasing the engine, I am not sure where you are getting that information from.
than why did the creator say otherwise directly after that?

What? I don't understand what you said.
Chance_1212 Chance_1212 loading
everyone calm down for a second, unless we want another forum shut down

-_-GetGood wrote:

redstonetoad wrote:

-_-GetGood wrote:

EVERYONE CHILL OUT! THE ENGINE IS NOT RELEASING ON OCTOBER 31ST ITS JUST A SHOWCASE SO STOP SPAMMING ABOUT THE ENGINE COMING OUT TOMORROW.
Your one to talk about spamming…
you realize i havent spammed anything of the sort, nor do i even really say anything on this forum anymore, i really only say anything every 1-5 pages now but your about to change that for the worse and your to blame.
Remember post no. 1000?AkA rickroll central
doggy_boi1 doggy_boi1 loading
when green flag clicked
forever
if <[Showcase] = [Released]> then
broadcast [Happy v]
end
end
I still have some questions. the attacks are going to be like undertale simple battle Creator where they are already designed or are you going to have to create them yourself?
i forgor why im here
-_-GetGood -_-GetGood loading

redstonetoad wrote:

-_-GetGood wrote:

redstonetoad wrote:

-_-GetGood wrote:

EVERYONE CHILL OUT! THE ENGINE IS NOT RELEASING ON OCTOBER 31ST ITS JUST A SHOWCASE SO STOP SPAMMING ABOUT THE ENGINE COMING OUT TOMORROW.
Your one to talk about spamming…
you realize i havent spammed anything of the sort, nor do i even really say anything on this forum anymore, i really only say anything every 1-5 pages now but your about to change that for the worse and your to blame.
Remember post no. 1000?AkA rickroll central
remember how that was weeks ago? long in the past and completely irrelevant plus the comment no longer exists? plus the fact we are now on 1537 and that is a different unrelated subject that was just a big joke to originally make people laugh that became an “serious issue” because people on forums usually cant take certain types of jokes?
Nivalosha Nivalosha loading
Alpha 1


Alpha 1's goal was to re-work the entire GUI system of the engine. I changed my mind about the images, they might cause more confusion along with the manual, so I'll add them in during manual release.


Main menu

-Removed the old design

-Separated Human and Monster editor
*Human and Monster icon

-Added monster icon to left
*Save and load system below monster icon

-Added human icon to right
*Save and load system below monster icon

The Save and load system allows you to save all stats for monster or human editor. This way you can load or just experiment with which stats you like the most. Both systems can store up to 15 previous saves.


-Added advance option settings at bottom middle
*Change between dust effect; ghost, semi-default, default
*Change text effect; none, stuttered, fade-in
*Change button effect; none, zoom effect, up effect
*Toggle advance rendering; on, off
*Toggle soul flash; disable, enable (whether soul flashes upon changing color or not)
*Toggle overworld plugin; disable, enable (by default, this will be enabled, and can only work if the over-world plugin is installed)
*Toggle messages; disable, enable (this option turns ignore's GUI's message editor's options, you can then use text block in “see inside” to create your very own dialogue chains, or simply disable dialogue from the monster.)
*Enemy attacks first; true, false (whether monster will be the first one to attack)



Human editor

-Stats editor
*Human's Name
*Human's HP
*Human's ATK
*Human's DF
*Human's Soul color (start)
*Human's Armor
*Human's Weapon (every Undertale weapon exists)
*Human's LV


-Item editor
*Change item's properties
*Add new items (up to 12)
*Change item's effect (up to five)
*Access to library of Undertale's pre-coded items (with exact same effects)



Enemy (Monster) editor
-Stats editor
*Monster's Name
*Monster's HP
*Monster's ATK
*Monster's DF
*Monster's status; None, Dodging, Blocking
*Amount of times (Value)
*Resists status (animation upon dodging, blocking or getting hit)


-Act editor
*Up to four acts
*If one of the four acts enables the money option, the currency will be shown at the bottom.
*Change up to 4 money option messages (if empty)
*Add item, or change stats upon using money act
*Change monster's dialogue or text box upon using an act, up to 4 times. // still debating whether I should remove this or not
*Option to add HP
*Option to add Item
*Option to increase or decrease monster's stats
*Option to change soul color


-Selector editor
-Monster changer: Change up to 34 enemies (monster)
-Background changer: Up to 11, added a new background (rain)
-Music changer: Number can change


-Extra messages
*Game over status: default, refuse
*Game over screen message: (message)
*Attempt to spare message
*Attempt to flee message
*Win message
*Reward option: EXP, Gold



Overworld options, attacks, and text systems will be discussed during Alpha 2's release. Images will be shown during Manual release.

Thank you for waiting. Now… its…


Alpha 2 will be released on November 6th