Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
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category: Show and Tell
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Aug 6, 2022 18:05:04
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
view on scratch
view on legacy ocular
Chance_1212
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Change log 5cool
Change log 5 is a major leap. This change-log is focused on polishing the engine. But that doesn't mean there aren't any new features. Despite this change log featuring lots of new changes, the block count is still under 7.2k
* Added
-Slow down option for soul , works fine with speed boosts
-Flicker animation upon encounterment, this option can be disabled in settings
-Special text option
-More control options for text; speed, skippable? and voice
-Better debugger in monster's editor, the previous script couldn't detect every single error within an input
*Some incorrect inputs could crash project due to un-supported text format, but now that's fixed
Also added a lot of debuggers to avoid game-breaking and slow performance.
* Changed / fixes
-Navigation system's code
-Removed over 20 variables
*Most of them are stored inside the big list
A lot of variables went through the polish state, in which most of them either got recoded or replaced. This took a very long time in order to improve performance.
-Removed over 10 broadcast messages
-Merged 3 sprites into one
-New pen rendering system
*Asgore's flames will now go behind the box
*Clones will now spawn normally
*New system fixed the flickering system
*Asgore's flames are now fixed
*Clones will now spawn properly (smoke)
-Monster GUI
*Change GUI layouts'
*Increased; HP, ATK, and DEF. Monster's HP limit has been increased by a lot.
*Removed Lock edits, I don't see any point in them
*Removed EXP options
*Removed drop-down menu plan
-Changed text system format
*Proper spacing between letters
*Old one
*New one
OverWorld update
Overworld system is a separate plugin (project) that you can install into your battle.
* Added
-Stats menu
*Every single stat's detail can be modified “see inside” with a special custom block.
*Works the same way as undertale's. C to open, Z to enter, and X to exit.
*Both Item and cell options will be released after the item editor is completed.
-Better hitbox system
-Proper animation system
*Upon interacting with collision blocks, the animation will pause.
*Upon interacting with collision blocks and holding two keys at once, will force frisk to play under a correct frame to avoid strange visualizations
-Interaction system
*A hidden hitbox can trigger a dialogue
*Pressing Z next to an NPC with a hidden hitbox can trigger a dialogue
*Enoucnter hitbox
*Interacted hitbox
* Changed
-Text's format system, added as well three effects, shake, red, and yellow
*Added option to change voice, speed, and skippable status
*Added option where the box will start? Top or Down.
Text system project (without overworld system): https://scratch.mit.edu/projects/678343509/
Change-log 5 has been pending for a long time, but thanks to this massive leap in performance and polishing, change-log 6 is scheduled to be released in a 4 - 8 day gap. Change-log 6 will be a major “art” update in terms of images, text, etc.
A new studio has been created where you will only receive engine-related changes.
Studio: https://scratch.mit.edu/studios/31945432/activity
Whenever a description gets edited it means an update has been made to the engine.
Check the comments to see what has changed.
Thank you for waiting,
Aug 6, 2022 18:07:06
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
view on scratch
view on legacy ocular
redstonetoad
loading
WhenChange log 5cool
Change log 5 is a major leap. This change-log is focused on polishing the engine. But that doesn't mean there aren't any new features. Despite this change log featuring lots of new changes, the block count is still under 7.2k
* Added
-Slow down option for soul , works fine with speed boosts
-Flicker animation upon encounterment, this option can be disabled in settings
-Special text option
-More control options for text; speed, skippable? and voice
-Better debugger in monster's editor, the previous script couldn't detect every single error within an input
*Some incorrect inputs could crash project due to un-supported text format, but now that's fixed
Also added a lot of debuggers to avoid game-breaking and slow performance.
* Changed / fixes
-Navigation system's code
-Removed over 20 variables
*Most of them are stored inside the big list
A lot of variables went through the polish state, in which most of them either got recoded or replaced. This took a very long time in order to improve performance.
-Removed over 10 broadcast messages
-Merged 3 sprites into one
-New pen rendering system
*Asgore's flames will now go behind the box
*Clones will now spawn normally
*New system fixed the flickering system
*Asgore's flames are now fixed
*Clones will now spawn properly (smoke)
-Monster GUI
*Change GUI layouts'
*Increased; HP, ATK, and DEF. Monster's HP limit has been increased by a lot.
*Removed Lock edits, I don't see any point in them
*Removed EXP options
*Removed drop-down menu plan
-Changed text system format
*Proper spacing between letters
*Old one
*New one
OverWorld update
Overworld system is a separate plugin (project) that you can install into your battle.
* Added
-Stats menu
*Every single stat's detail can be modified “see inside” with a special custom block.
*Works the same way as undertale's. C to open, Z to enter, and X to exit.
*Both Item and cell options will be released after the item editor is completed.
-Better hitbox system
-Proper animation system
*Upon interacting with collision blocks, the animation will pause.
*Upon interacting with collision blocks and holding two keys at once, will force frisk to play under a correct frame to avoid strange visualizations
-Interaction system
*A hidden hitbox can trigger a dialogue
*Pressing Z next to an NPC with a hidden hitbox can trigger a dialogue
*Enoucnter hitbox
*Interacted hitbox
* Changed
-Text's format system, added as well three effects, shake, red, and yellow
*Added option to change voice, speed, and skippable status
*Added option where the box will start? Top or Down.
Text system project (without overworld system): https://scratch.mit.edu/projects/678343509/
Change-log 5 has been pending for a long time, but thanks to this massive leap in performance and polishing, change-log 6 is scheduled to be released in a 4 - 8 day gap. Change-log 6 will be a major “art” update in terms of images, text, etc.
A new studio has been created where you will only receive engine-related changes.
Studio: https://scratch.mit.edu/studios/31945432/activity
Whenever a description gets edited it means an update has been made to the engine.
Check the comments to see what has changed.
Thank you for waiting,
Change log 5When this out I'll make a battle with it first and try to find bugs ill notify you if I find any
Change log 5 is a major leap. This change-log is focused on polishing the engine. But that doesn't mean there aren't any new features. Despite this change log featuring lots of new changes, the block count is still under 7.2k
* Added
-Slow down option for soul , works fine with speed boosts
-Flicker animation upon encounterment, this option can be disabled in settings
-Special text option
-More control options for text; speed, skippable? and voice
-Better debugger in monster's editor, the previous script couldn't detect every single error within an input
*Some incorrect inputs could crash project due to un-supported text format, but now that's fixed
Also added a lot of debuggers to avoid game-breaking and slow performance.
* Changed / fixes
-Navigation system's code
-Removed over 20 variables
*Most of them are stored inside the big list
A lot of variables went through the polish state, in which most of them either got recoded or replaced. This took a very long time in order to improve performance.
-Removed over 10 broadcast messages
-Merged 3 sprites into one
-New pen rendering system
*Asgore's flames will now go behind the box
*Clones will now spawn normally
*New system fixed the flickering system
*Asgore's flames are now fixed
*Clones will now spawn properly (smoke)
-Monster GUI
*Change GUI layouts'
*Increased; HP, ATK, and DEF. Monster's HP limit has been increased by a lot.
*Removed Lock edits, I don't see any point in them
*Removed EXP options
*Removed drop-down menu plan
-Changed text system format
*Proper spacing between letters
*Old one
*New one
OverWorld update
Overworld system is a separate plugin (project) that you can install into your battle.
* Added
-Stats menu
*Every single stat's detail can be modified “see inside” with a special custom block.
*Works the same way as undertale's. C to open, Z to enter, and X to exit.
*Both Item and cell options will be released after the item editor is completed.
-Better hitbox system
-Proper animation system
*Upon interacting with collision blocks, the animation will pause.
*Upon interacting with collision blocks and holding two keys at once, will force frisk to play under a correct frame to avoid strange visualizations
-Interaction system
*A hidden hitbox can trigger a dialogue
*Pressing Z next to an NPC with a hidden hitbox can trigger a dialogue
*Enoucnter hitbox
*Interacted hitbox
* Changed
-Text's format system, added as well three effects, shake, red, and yellow
*Added option to change voice, speed, and skippable status
*Added option where the box will start? Top or Down.
Text system project (without overworld system): https://scratch.mit.edu/projects/678343509/
Change-log 5 has been pending for a long time, but thanks to this massive leap in performance and polishing, change-log 6 is scheduled to be released in a 4 - 8 day gap. Change-log 6 will be a major “art” update in terms of images, text, etc.
A new studio has been created where you will only receive engine-related changes.
Studio: https://scratch.mit.edu/studios/31945432/activity
Whenever a description gets edited it means an update has been made to the engine.
Check the comments to see what has changed.
Thank you for waiting,
Aug 7, 2022 14:23:40
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
view on scratch
view on legacy ocular
NightmareGaze
loading
Wow! Nice update!
Aug 7, 2022 14:25:39
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
view on scratch
view on legacy ocular
-_-GetGood
loading
yes very Wow! Nice update!
Aug 8, 2022 18:28:45
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
view on scratch
view on legacy ocular
fnf-is-cool
loading
add spining the screen and a fake get dunked were the player dozit die and add one where the player dies
Aug 8, 2022 18:30:56
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
view on scratch
view on legacy ocular
fnf-is-cool
loading
define laugh
point towards [ joe ma ma]
(joe ma ma)
Aug 8, 2022 18:34:33
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
view on scratch
view on legacy ocular
fnf-is-cool
loading
run
Aug 8, 2022 18:36:18
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
view on scratch
view on legacy ocular
-_-GetGood
loading
why would anyone do that ._. add spining the screen and a fake get dunked were the player dozit die and add one where the player dies
Aug 8, 2022 18:37:18
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
view on scratch
view on legacy ocular
-_-GetGood
loading
define laughpoint towards [ joe ma ma]
(joe ma ma)[/quote]
that is not funny it is actually very offensive for your information,
you bozo. you deserve to be called that because
"point towards joe mama" "joe ma ma" that is not funny
you street hooligan.
Aug 8, 2022 18:37:46
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
view on scratch
view on legacy ocular
fnf-is-cool
loading
report get_good
Aug 8, 2022 18:38:53
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
view on scratch
view on legacy ocular
-_-GetGood
loading
STOP, YOUR NOT FUNNY YOURwhen green joe ma ma is clickedsay [hey come here joe ma ma] for (2) secsmake joe mama come thereeat joe mama
ACTUALLY ANNOYING AS HELL
SO FOR ONCE DO NOT SAY
SOMETHING STUPID IN THIS
FORUM OKAY??
Aug 8, 2022 18:42:21
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
view on scratch
view on legacy ocular
fnf-is-cool
loading
i cheng it look at itSTOP, YOUR NOT FUNNY YOURwhen green joe ma ma is clickedsay [hey come here joe ma ma] for (2) secsmake joe mama come thereeat joe mama
ACTUALLY ANNOYING AS HELL
SO FOR ONCE DO NOT SAY
SOMETHING STUPID IN THIS
FORUM OKAY??
Aug 8, 2022 18:43:25
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
view on scratch
view on legacy ocular
fnf-is-cool
loading
i chenged itSTOP, YOUR NOT FUNNY YOURwhen green joe ma ma is clickedsay [hey come here joe ma ma] for (2) secsmake joe mama come thereeat joe mama
ACTUALLY ANNOYING AS HELL
SO FOR ONCE DO NOT SAY
SOMETHING STUPID IN THIS
FORUM OKAY??
Aug 8, 2022 20:52:40
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
view on scratch
view on legacy ocular
FireStar8903
loading
add spining the screen and a fake get dunked were the player dozit die and add one where the player dies
Screen rotating is not featured in original Undertale system, and it would take too much time and blocks to remake the engine.
Aug 8, 2022 20:54:05
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
view on scratch
view on legacy ocular
-_-GetGood
loading
fnf-is-cool is annoying.add spining the screen and a fake get dunked were the player dozit die and add one where the player dies
Screen rotating is not featured in original Undertale system, and it would take too much time and blocks to remake the engine.
Aug 8, 2022 20:56:11
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
view on scratch
view on legacy ocular
Its_me176
loading
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Aug 8, 2022 21:22:05
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
view on scratch
view on legacy ocular
-_-GetGood
loading
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Aug 8, 2022 21:23:38
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
view on scratch
view on legacy ocular
da_sailor_64939
loading
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Aug 8, 2022 22:22:14
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
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view on legacy ocular
Chance_1212
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Aug 8, 2022 22:22:52
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
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-_-GetGood
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i am only doing it once.do we learn from past mistakes░░░░░░░░██████████████████ ░░░░░░░░██████████████████
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Aug 9, 2022 01:26:54
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
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Chance_1212
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so I need to ask y'all something if you had to give yourself stats what would your hp attack, and defense be?
for example
hp 20 Normal
attack 4 Normal
defense 20 5 higher than Normal
would be mine ( I have a high pain tolerance)
EDIT = See y'all on Saturday/Friday
for example
hp 20 Normal
attack 4 Normal
defense 20 5 higher than Normal
would be mine ( I have a high pain tolerance)
EDIT = See y'all on Saturday/Friday
Aug 9, 2022 01:32:43
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
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view on legacy ocular
-_-GetGood
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idk if you mean like graph paper game or undertale but.. so I need to ask y'all something if you had to give yourself stats what would your hp attack, and defense be?
for example
hp 20 Normal
attack 4 Normal
defense 20 5 higher than Normal
would be mine ( I have a high pain tolerance)
EDIT = See y'all on Saturday/Friday
hp 150 High
attack 25 Medium
defense 35 Medium
ABILITY: If a perfect 10 is rolled, the defense is lowered by 1, but the attack is raised by 1, after 3 turns, if another 10 is not rolled. this ABILITY loses affect until another 10 is rolled.
Aug 9, 2022 02:34:01
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
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Nivalosha
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First, let's avoid spamming.
Something like this. Weapon damaged + ATK = finale value. (Monster DF + Monster Health) - Final value = Monster's damage.
The special thing that you see next to the defense is just an add-on from the armor.
Are you talking about better attacks?
The whole battle is pretty much done. Everything is changeable, every action can be modified to give you a specific effect. Every message is changeable. I am currently making an engine that allows you to alter these things through a GUI instead of using “see inside.” Designing these GUIs takes a while. Since the change-log 5 has been about polishing. A lot of things are now properly organized within the engine.
I'd say the game itself is around 90% finished, while the system engine is around 60% finished. Things should go much faster now, and thank you for waiting
so I need to ask y'all something if you had to give yourself stats what would your hp attack, and defense be?
for example
hp 20 Normal
attack 4 Normal
defense 20 5 higher than Normal
would be mine ( I have a high pain tolerance)
EDIT = See y'all on Saturday/Friday
Something like this. Weapon damaged + ATK = finale value. (Monster DF + Monster Health) - Final value = Monster's damage.
The special thing that you see next to the defense is just an add-on from the armor.
Just a question, will you add templates for custom souls, monsters, and attacks?
Are you talking about better attacks?
How much percent is the project done? I'd like to know.
The whole battle is pretty much done. Everything is changeable, every action can be modified to give you a specific effect. Every message is changeable. I am currently making an engine that allows you to alter these things through a GUI instead of using “see inside.” Designing these GUIs takes a while. Since the change-log 5 has been about polishing. A lot of things are now properly organized within the engine.
I'd say the game itself is around 90% finished, while the system engine is around 60% finished. Things should go much faster now, and thank you for waiting
Aug 9, 2022 03:01:23
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
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cs3095369
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The battle creator looks sooo good!
Is it gonna be less blocks than the original?
Is it gonna be less blocks than the original?
Aug 9, 2022 03:23:26
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
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-_-GetGood
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what original The battle creator looks sooo good!
Is it gonna be less blocks than the original?
Aug 9, 2022 09:06:46
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
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NightmareGaze
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A little bit off-topic but, @nivalosha did you accidentally move this topic to a new forums section (if that's possible)?
Aug 9, 2022 09:20:20
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
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redstonetoad
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Oh god sans heads are taking over this forumi am only doing it once.do we learn from past mistakes░░░░░░░░██████████████████ ░░░░░░░░██████████████████
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Sorry wrong post I copied an old thing of an old engine forum
Aug 9, 2022 16:00:36
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
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-_-GetGood
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does the engine include OC characters/monsters made by you? and is there a engine in it to customize and make your own?
Aug 10, 2022 02:23:17
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
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UF_toriel
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or about how toby fox confirmed that sans is petter griffinwe could change your birth certificate to the point where you were never born.can we change the subject its been a week Either way, everyone has their opinions, and we should respect that.
But in no way is Sans the easiest boss.
Lol.
Aug 10, 2022 02:42:09
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
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UF_toriel
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does the engine include OC characters/monsters made by you? and is there a engine in it to customize and make your own?https://channel46news.com/2022/08/undertale-two-is-coming-this-year-2022/
Aug 10, 2022 03:12:03
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
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-_-GetGood
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wait, wha..or about how toby fox confirmed that sans is petter griffinwe could change your birth certificate to the point where you were never born.can we change the subject its been a week Either way, everyone has their opinions, and we should respect that.
But in no way is Sans the easiest boss.
Lol.
Aug 10, 2022 03:46:09
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
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-_-GetGood
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that was the shortest news report everdoes the engine include OC characters/monsters made by you? and is there a engine in it to customize and make your own?https://channel46news.com/2022/08/undertale-two-is-coming-this-year-2022/
Aug 10, 2022 14:12:12
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
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IceNovice4163
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I'm working on a battle engine that i think will be viable for undertale battles once i finish the karma and acts
https://turbowarp.org/711578705
https://turbowarp.org/711578705
Aug 10, 2022 14:35:06
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
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Nivalosha
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The battle creator looks sooo good!
Is it gonna be less blocks than the original?
If you're talking about poco's engine; Poco's is sitting at 12k blocks, while the current system is at 7.2k blocks, with pretty much every feature. I have yet to add attacks and complete the overworld system. I hope to reach no higher than 10k blocks.
A little bit off-topic but, @nivalosha did you accidentally move this topic to a new forums section (if that's possible)?
Fixed, moved back to show and tell.
does the engine include OC characters/monsters made by you? and is there a engine in it to customize and make your own?
I don't get you. Are you talking about making monster with animation and stuff? There are special blocks that you can use to do so.
I'm working on a battle engine that i think will be viable for undertale battles once i finish the karma and acts
https://turbowarp.org/711578705
Pretty neat, you're also making an Undertale battle engine?
Aug 10, 2022 21:33:42
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
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-_-GetGood
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does the engine include OC characters/monsters made by you? and is there a engine in it to customize and make your own?
I don't get you. Are you talking about making monster with animation and stuff? There are special blocks that you can use to do so.
k
Aug 10, 2022 21:43:30
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
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da_sailor_64939
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No, I was talking about empty souls, monsters, and attacks we can Code ourselves. Hopfully the updates works well ! First, let's avoid spamming.so I need to ask y'all something if you had to give yourself stats what would your hp attack, and defense be?
for example
hp 20 Normal
attack 4 Normal
defense 20 5 higher than Normal
would be mine ( I have a high pain tolerance)
EDIT = See y'all on Saturday/Friday
Something like this. Weapon damaged + ATK = finale value. (Monster DF + Monster Health) - Final value = Monster's damage.
The special thing that you see next to the defense is just an add-on from the armor.Just a question, will you add templates for custom souls, monsters, and attacks?
Are you talking about better attacks?How much percent is the project done? I'd like to know.
The whole battle is pretty much done. Everything is changeable, every action can be modified to give you a specific effect. Every message is changeable. I am currently making an engine that allows you to alter these things through a GUI instead of using “see inside.” Designing these GUIs takes a while. Since the change-log 5 has been about polishing. A lot of things are now properly organized within the engine.
I'd say the game itself is around 90% finished, while the system engine is around 60% finished. Things should go much faster now, and thank you for waiting
Aug 11, 2022 00:09:22
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
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cs3095369
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like previous updates?what original The battle creator looks sooo good!
Is it gonna be less blocks than the original?
or is this a different engine thingy?
Aug 11, 2022 00:44:22
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
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-_-GetGood
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Incase you didn't know
RAID is an AMAZING PVE RPG GAME!
You get to control everything with boundless fun!
Log in for 50K free silver and more on your first day!
And claim the New Player log in for 1 week for AWESOME rewards!
Aug 11, 2022 00:46:09
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
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IAmFunk
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I don't like that game for some reason o_o This comment is sponsored by
RAID SHADOW LEGENDS.
Incase you didn't know
RAID is an AMAZING PVE RPG GAME!
You get to control everything with boundless fun!
Log in for 50K free silver and more on your first day!
And claim the New Player log in for 1 week for AWESOME rewards!
Aug 11, 2022 00:47:40
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
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IAmFunk
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Nice! First, let's avoid spamming.so I need to ask y'all something if you had to give yourself stats what would your hp attack, and defense be?
for example
hp 20 Normal
attack 4 Normal
defense 20 5 higher than Normal
would be mine ( I have a high pain tolerance)
EDIT = See y'all on Saturday/Friday
Something like this. Weapon damaged + ATK = finale value. (Monster DF + Monster Health) - Final value = Monster's damage.
The special thing that you see next to the defense is just an add-on from the armor.Just a question, will you add templates for custom souls, monsters, and attacks?
Are you talking about better attacks?How much percent is the project done? I'd like to know.
The whole battle is pretty much done. Everything is changeable, every action can be modified to give you a specific effect. Every message is changeable. I am currently making an engine that allows you to alter these things through a GUI instead of using “see inside.” Designing these GUIs takes a while. Since the change-log 5 has been about polishing. A lot of things are now properly organized within the engine.
I'd say the game itself is around 90% finished, while the system engine is around 60% finished. Things should go much faster now, and thank you for waiting
Aug 12, 2022 01:46:50
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
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NightmareGaze
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like previous updates?what original The battle creator looks sooo good!
Is it gonna be less blocks than the original?
or is this a different engine thingy?
I think they are referring to the original battle engine (the popular one).
Aug 12, 2022 01:47:31
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
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-_-GetGood
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haha ikrI don't like that game for some reason o_o This comment is sponsored by
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Aug 12, 2022 04:05:12
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
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cs3095369
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yeah thatlike previous updates?what original The battle creator looks sooo good!
Is it gonna be less blocks than the original?
or is this a different engine thingy?
I think they are referring to the original battle engine (the popular one).
is it gonna be less blocks?
Aug 12, 2022 09:40:26
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
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UF_toriel
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yupwait, wha..or about how toby fox confirmed that sans is petter griffinwe could change your birth certificate to the point where you were never born.can we change the subject its been a week Either way, everyone has their opinions, and we should respect that.
But in no way is Sans the easiest boss.
Lol.
Aug 12, 2022 12:02:22
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
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-_-GetGood
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aayupwait, wha..or about how toby fox confirmed that sans is petter griffinwe could change your birth certificate to the point where you were never born.can we change the subject its been a week Either way, everyone has their opinions, and we should respect that.
But in no way is Sans the easiest boss.
Lol.
Aug 12, 2022 17:41:23
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
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Chance_1212
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2 things happy that the game is over halfway done (unless I read the wrong) and 2 I just meant give yourself stats like you were a human in undertale First, let's avoid spamming.so I need to ask y'all something if you had to give yourself stats what would your hp attack, and defense be?
for example
hp 20 Normal
attack 4 Normal
defense 20 5 higher than Normal
would be mine ( I have a high pain tolerance)
EDIT = See y'all on Saturday/Friday
Something like this. Weapon damaged + ATK = finale value. (Monster DF + Monster Health) - Final value = Monster's damage.
The special thing that you see next to the defense is just an add-on from the armor.
The whole battle is pretty much done. Everything is changeable, every action can be modified to give you a specific effect. Every message is changeable. I am currently making an engine that allows you to alter these things through a GUI instead of using “see inside.” Designing these GUIs takes a while. Since the change-log 5 has been about polishing. A lot of things are now properly organized within the engine.
I'd say the game itself is around 90% finished, while the system engine is around 60% finished. Things should go much faster now, and thank you for waiting
now I'm going to watch youtube and come back to ask a random question the same 5 people will respond
Aug 12, 2022 19:18:12
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
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-_-GetGood
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same four.2 things happy that the game is over halfway done (unless I read the wrong) and 2 I just meant give yourself stats like you were a human in undertale First, let's avoid spamming.so I need to ask y'all something if you had to give yourself stats what would your hp attack, and defense be?
for example
hp 20 Normal
attack 4 Normal
defense 20 5 higher than Normal
would be mine ( I have a high pain tolerance)
EDIT = See y'all on Saturday/Friday
Something like this. Weapon damaged + ATK = finale value. (Monster DF + Monster Health) - Final value = Monster's damage.
The special thing that you see next to the defense is just an add-on from the armor.
The whole battle is pretty much done. Everything is changeable, every action can be modified to give you a specific effect. Every message is changeable. I am currently making an engine that allows you to alter these things through a GUI instead of using “see inside.” Designing these GUIs takes a while. Since the change-log 5 has been about polishing. A lot of things are now properly organized within the engine.
I'd say the game itself is around 90% finished, while the system engine is around 60% finished. Things should go much faster now, and thank you for waiting
now I'm going to watch youtube and come back to ask a random question the same 5 people will respond
Aug 12, 2022 19:23:30
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
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leonardios_Terraria
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When the
Aug 12, 2022 19:23:45
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
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-_-GetGood
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impostor is When the
Aug 12, 2022 19:25:17
Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )
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leonardios_Terraria
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I do hope that this Battle Creator is top-tier. From what i've seen, it looks amazing already.