Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

id: 607031

category: Show and Tell

posts: 5375

Chance_1212 Chance_1212 loading

Nivalosha wrote:

Change log 5



Change log 5 is a major leap. This change-log is focused on polishing the engine. But that doesn't mean there aren't any new features. Despite this change log featuring lots of new changes, the block count is still under 7.2k




* Added

-Slow down option for soul , works fine with speed boosts


-Flicker animation upon encounterment, this option can be disabled in settings


-Special text option


-More control options for text; speed, skippable? and voice


-Better debugger in monster's editor, the previous script couldn't detect every single error within an input
*Some incorrect inputs could crash project due to un-supported text format, but now that's fixed

Also added a lot of debuggers to avoid game-breaking and slow performance.




* Changed / fixes


-Navigation system's code

-Removed over 20 variables
*Most of them are stored inside the big list
A lot of variables went through the polish state, in which most of them either got recoded or replaced. This took a very long time in order to improve performance.

-Removed over 10 broadcast messages

-Merged 3 sprites into one

-New pen rendering system
*Asgore's flames will now go behind the box
*Clones will now spawn normally
*New system fixed the flickering system

*Asgore's flames are now fixed


*Clones will now spawn properly (smoke)


-Monster GUI
*Change GUI layouts'
*Increased; HP, ATK, and DEF. Monster's HP limit has been increased by a lot.
*Removed Lock edits, I don't see any point in them
*Removed EXP options
*Removed drop-down menu plan




-Changed text system format
*Proper spacing between letters

*Old one


*New one



OverWorld update

Overworld system is a separate plugin (project) that you can install into your battle.

* Added

-Stats menu
*Every single stat's detail can be modified “see inside” with a special custom block.
*Works the same way as undertale's. C to open, Z to enter, and X to exit.
*Both Item and cell options will be released after the item editor is completed.


-Better hitbox system


-Proper animation system
*Upon interacting with collision blocks, the animation will pause.
*Upon interacting with collision blocks and holding two keys at once, will force frisk to play under a correct frame to avoid strange visualizations


-Interaction system
*A hidden hitbox can trigger a dialogue
*Pressing Z next to an NPC with a hidden hitbox can trigger a dialogue

*Enoucnter hitbox




*Interacted hitbox


* Changed
-Text's format system, added as well three effects, shake, red, and yellow
*Added option to change voice, speed, and skippable status
*Added option where the box will start? Top or Down.

Text system project (without overworld system): https://scratch.mit.edu/projects/678343509/


Change-log 5 has been pending for a long time, but thanks to this massive leap in performance and polishing, change-log 6 is scheduled to be released in a 4 - 8 day gap. Change-log 6 will be a major “art” update in terms of images, text, etc.


A new studio has been created where you will only receive engine-related changes.
Studio: https://scratch.mit.edu/studios/31945432/activity
Whenever a description gets edited it means an update has been made to the engine.
Check the comments to see what has changed.


Thank you for waiting,
cool

Chance_1212 wrote:

Nivalosha wrote:

Change log 5



Change log 5 is a major leap. This change-log is focused on polishing the engine. But that doesn't mean there aren't any new features. Despite this change log featuring lots of new changes, the block count is still under 7.2k




* Added

-Slow down option for soul , works fine with speed boosts


-Flicker animation upon encounterment, this option can be disabled in settings


-Special text option


-More control options for text; speed, skippable? and voice


-Better debugger in monster's editor, the previous script couldn't detect every single error within an input
*Some incorrect inputs could crash project due to un-supported text format, but now that's fixed

Also added a lot of debuggers to avoid game-breaking and slow performance.




* Changed / fixes


-Navigation system's code

-Removed over 20 variables
*Most of them are stored inside the big list
A lot of variables went through the polish state, in which most of them either got recoded or replaced. This took a very long time in order to improve performance.

-Removed over 10 broadcast messages

-Merged 3 sprites into one

-New pen rendering system
*Asgore's flames will now go behind the box
*Clones will now spawn normally
*New system fixed the flickering system

*Asgore's flames are now fixed


*Clones will now spawn properly (smoke)


-Monster GUI
*Change GUI layouts'
*Increased; HP, ATK, and DEF. Monster's HP limit has been increased by a lot.
*Removed Lock edits, I don't see any point in them
*Removed EXP options
*Removed drop-down menu plan




-Changed text system format
*Proper spacing between letters

*Old one


*New one



OverWorld update

Overworld system is a separate plugin (project) that you can install into your battle.

* Added

-Stats menu
*Every single stat's detail can be modified “see inside” with a special custom block.
*Works the same way as undertale's. C to open, Z to enter, and X to exit.
*Both Item and cell options will be released after the item editor is completed.


-Better hitbox system


-Proper animation system
*Upon interacting with collision blocks, the animation will pause.
*Upon interacting with collision blocks and holding two keys at once, will force frisk to play under a correct frame to avoid strange visualizations


-Interaction system
*A hidden hitbox can trigger a dialogue
*Pressing Z next to an NPC with a hidden hitbox can trigger a dialogue

*Enoucnter hitbox




*Interacted hitbox


* Changed
-Text's format system, added as well three effects, shake, red, and yellow
*Added option to change voice, speed, and skippable status
*Added option where the box will start? Top or Down.

Text system project (without overworld system): https://scratch.mit.edu/projects/678343509/


Change-log 5 has been pending for a long time, but thanks to this massive leap in performance and polishing, change-log 6 is scheduled to be released in a 4 - 8 day gap. Change-log 6 will be a major “art” update in terms of images, text, etc.


A new studio has been created where you will only receive engine-related changes.
Studio: https://scratch.mit.edu/studios/31945432/activity
Whenever a description gets edited it means an update has been made to the engine.
Check the comments to see what has changed.


Thank you for waiting,
cool
When

Nivalosha wrote:

Change log 5



Change log 5 is a major leap. This change-log is focused on polishing the engine. But that doesn't mean there aren't any new features. Despite this change log featuring lots of new changes, the block count is still under 7.2k




* Added

-Slow down option for soul , works fine with speed boosts


-Flicker animation upon encounterment, this option can be disabled in settings


-Special text option


-More control options for text; speed, skippable? and voice


-Better debugger in monster's editor, the previous script couldn't detect every single error within an input
*Some incorrect inputs could crash project due to un-supported text format, but now that's fixed

Also added a lot of debuggers to avoid game-breaking and slow performance.




* Changed / fixes


-Navigation system's code

-Removed over 20 variables
*Most of them are stored inside the big list
A lot of variables went through the polish state, in which most of them either got recoded or replaced. This took a very long time in order to improve performance.

-Removed over 10 broadcast messages

-Merged 3 sprites into one

-New pen rendering system
*Asgore's flames will now go behind the box
*Clones will now spawn normally
*New system fixed the flickering system

*Asgore's flames are now fixed


*Clones will now spawn properly (smoke)


-Monster GUI
*Change GUI layouts'
*Increased; HP, ATK, and DEF. Monster's HP limit has been increased by a lot.
*Removed Lock edits, I don't see any point in them
*Removed EXP options
*Removed drop-down menu plan




-Changed text system format
*Proper spacing between letters

*Old one


*New one



OverWorld update

Overworld system is a separate plugin (project) that you can install into your battle.

* Added

-Stats menu
*Every single stat's detail can be modified “see inside” with a special custom block.
*Works the same way as undertale's. C to open, Z to enter, and X to exit.
*Both Item and cell options will be released after the item editor is completed.


-Better hitbox system


-Proper animation system
*Upon interacting with collision blocks, the animation will pause.
*Upon interacting with collision blocks and holding two keys at once, will force frisk to play under a correct frame to avoid strange visualizations


-Interaction system
*A hidden hitbox can trigger a dialogue
*Pressing Z next to an NPC with a hidden hitbox can trigger a dialogue

*Enoucnter hitbox




*Interacted hitbox


* Changed
-Text's format system, added as well three effects, shake, red, and yellow
*Added option to change voice, speed, and skippable status
*Added option where the box will start? Top or Down.

Text system project (without overworld system): https://scratch.mit.edu/projects/678343509/


Change-log 5 has been pending for a long time, but thanks to this massive leap in performance and polishing, change-log 6 is scheduled to be released in a 4 - 8 day gap. Change-log 6 will be a major “art” update in terms of images, text, etc.


A new studio has been created where you will only receive engine-related changes.
Studio: https://scratch.mit.edu/studios/31945432/activity
Whenever a description gets edited it means an update has been made to the engine.
Check the comments to see what has changed.


Thank you for waiting,
When this out I'll make a battle with it first and try to find bugs ill notify you if I find any
Wow! Nice update!
-_-GetGood -_-GetGood loading

NightmareGaze wrote:

Wow! Nice update!
yes very
fnf-is-cool fnf-is-cool loading
add spining the screen and a fake get dunked were the player dozit die and add one where the player dies
fnf-is-cool fnf-is-cool loading


define laugh
point towards [ joe ma ma]
(joe ma ma)
-_-GetGood -_-GetGood loading

fnf-is-cool wrote:

add spining the screen and a fake get dunked were the player dozit die and add one where the player dies
why would anyone do that ._.
-_-GetGood -_-GetGood loading

fnf-is-cool wrote:

define laugh
point towards [ joe ma ma]
(joe ma ma)[/quote]

that is not funny it is actually very offensive for your information,
you bozo. you deserve to be called that because
"point towards joe mama" "joe ma ma" that is not funny
you street hooligan.
fnf-is-cool fnf-is-cool loading
report get_good
-_-GetGood -_-GetGood loading

fnf-is-cool wrote:

when green joe ma ma is clicked
say [hey come here joe ma ma] for (2) secs
make joe mama come there
eat joe mama
STOP, YOUR NOT FUNNY YOUR
ACTUALLY ANNOYING AS HELL
SO FOR ONCE DO NOT SAY
SOMETHING STUPID IN THIS
FORUM OKAY??
fnf-is-cool fnf-is-cool loading

-_-GetGood wrote:

fnf-is-cool wrote:

when green joe ma ma is clicked
say [hey come here joe ma ma] for (2) secs
make joe mama come there
eat joe mama
STOP, YOUR NOT FUNNY YOUR
ACTUALLY ANNOYING AS HELL
SO FOR ONCE DO NOT SAY
SOMETHING STUPID IN THIS
FORUM OKAY??
i cheng it look at it
fnf-is-cool fnf-is-cool loading

-_-GetGood wrote:

fnf-is-cool wrote:

when green joe ma ma is clicked
say [hey come here joe ma ma] for (2) secs
make joe mama come there
eat joe mama
STOP, YOUR NOT FUNNY YOUR
ACTUALLY ANNOYING AS HELL
SO FOR ONCE DO NOT SAY
SOMETHING STUPID IN THIS
FORUM OKAY??
i chenged it

fnf-is-cool wrote:

add spining the screen and a fake get dunked were the player dozit die and add one where the player dies

Screen rotating is not featured in original Undertale system, and it would take too much time and blocks to remake the engine.
-_-GetGood -_-GetGood loading

FireStar8903 wrote:

fnf-is-cool wrote:

add spining the screen and a fake get dunked were the player dozit die and add one where the player dies

Screen rotating is not featured in original Undertale system, and it would take too much time and blocks to remake the engine.
fnf-is-cool is annoying.
Its_me176 Its_me176 loading
░░░░░░░░██████████████████
░░░░████░░░░░░░░░░░░░░░░░░████
░░██░░░░░░░░░░░░░░░░░░░░░░░░░░██
░░██░░░░░░░░░░░░░░░░░░░░░░░░░░██
██░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░██
██░░░░░░░░░░░░░░░░░░░░██████░░░░██
██░░░░░░░░░░░░░░░░░░░░██████░░░░██
██░░░░██████░░░░██░░░░██████░░░░██
░░██░░░░░░░░░░██████░░░░░░░░░░██
████░░██░░░░░░░░░░░░░░░░░░██░░████
██░░░░██████████████████████░░░░██
██░░░░░░██░░██░░██░░██░░██░░░░░░██
░░████░░░░██████████████░░░░████
░░░░░░████░░░░░░░░░░░░░░████
░░░░░░░░░░██████████████
-_-GetGood -_-GetGood loading

Its_me176 wrote:

░░░░░░░░██████████████████
░░░░████░░░░░░░░░░░░░░░░░░████
░░██░░░░░░░░░░░░░░░░░░░░░░░░░░██
░░██░░░░░░░░░░░░░░░░░░░░░░░░░░██
██░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░██
██░░░░░░░░░░░░░░░░░░░░██████░░░░██
██░░░░░░░░░░░░░░░░░░░░██████░░░░██
██░░░░██████░░░░██░░░░██████░░░░██
░░██░░░░░░░░░░██████░░░░░░░░░░██
████░░██░░░░░░░░░░░░░░░░░░██░░████
██░░░░██████████████████████░░░░██
██░░░░░░██░░██░░██░░██░░██░░░░░░██
░░████░░░░██████████████░░░░████
░░░░░░████░░░░░░░░░░░░░░████
░░░░░░░░░░██████████████
░░░░░░░░██████████████████
░░░░████░░░░░░░░░░░░░░░░░░████
░░██░░░░░░░░░░░░░░░░░░░░░░░░░░██
░░██░░░░░░░░░░░░░░░░░░░░░░░░░░██
██░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░██
██░░░░░░░░░░░░░░░░░░░░██████░░░░██
██░░░░░░░░░░░░░░░░░░░░██████░░░░██
██░░░░██████░░░░██░░░░██████░░░░██
░░██░░░░░░░░░░██████░░░░░░░░░░██
████░░██░░░░░░░░░░░░░░░░░░██░░████
██░░░░██████████████████████░░░░██
██░░░░░░██░░██░░██░░██░░██░░░░░░██
░░████░░░░██████████████░░░░████
░░░░░░████░░░░░░░░░░░░░░████
░░░░░░░░░░██████████████

-_-GetGood wrote:

Its_me176 wrote:

░░░░░░░░██████████████████
░░░░████░░░░░░░░░░░░░░░░░░████
░░██░░░░░░░░░░░░░░░░░░░░░░░░░░██
░░██░░░░░░░░░░░░░░░░░░░░░░░░░░██
██░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░██
██░░░░░░░░░░░░░░░░░░░░██████░░░░██
██░░░░░░░░░░░░░░░░░░░░██████░░░░██
██░░░░██████░░░░██░░░░██████░░░░██
░░██░░░░░░░░░░██████░░░░░░░░░░██
████░░██░░░░░░░░░░░░░░░░░░██░░████
██░░░░██████████████████████░░░░██
██░░░░░░██░░██░░██░░██░░██░░░░░░██
░░████░░░░██████████████░░░░████
░░░░░░████░░░░░░░░░░░░░░████
░░░░░░░░░░██████████████
░░░░░░░░██████████████████
░░░░████░░░░░░░░░░░░░░░░░░████
░░██░░░░░░░░░░░░░░░░░░░░░░░░░░██
░░██░░░░░░░░░░░░░░░░░░░░░░░░░░██
██░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░██
██░░░░░░░░░░░░░░░░░░░░██████░░░░██
██░░░░░░░░░░░░░░░░░░░░██████░░░░██
██░░░░██████░░░░██░░░░██████░░░░██
░░██░░░░░░░░░░██████░░░░░░░░░░██
████░░██░░░░░░░░░░░░░░░░░░██░░████
██░░░░██████████████████████░░░░██
██░░░░░░██░░██░░██░░██░░██░░░░░░██
░░████░░░░██████████████░░░░████
░░░░░░████░░░░░░░░░░░░░░████
░░░░░░░░░░██████████████
Chance_1212 Chance_1212 loading

-_-GetGood wrote:

Its_me176 wrote:

░░░░░░░░██████████████████
░░░░████░░░░░░░░░░░░░░░░░░████
░░██░░░░░░░░░░░░░░░░░░░░░░░░░░██
░░██░░░░░░░░░░░░░░░░░░░░░░░░░░██
██░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░██
██░░░░░░░░░░░░░░░░░░░░██████░░░░██
██░░░░░░░░░░░░░░░░░░░░██████░░░░██
██░░░░██████░░░░██░░░░██████░░░░██
░░██░░░░░░░░░░██████░░░░░░░░░░██
████░░██░░░░░░░░░░░░░░░░░░██░░████
██░░░░██████████████████████░░░░██
██░░░░░░██░░██░░██░░██░░██░░░░░░██
░░████░░░░██████████████░░░░████
░░░░░░████░░░░░░░░░░░░░░████
░░░░░░░░░░██████████████
░░░░░░░░██████████████████
░░░░████░░░░░░░░░░░░░░░░░░████
░░██░░░░░░░░░░░░░░░░░░░░░░░░░░██
░░██░░░░░░░░░░░░░░░░░░░░░░░░░░██
██░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░██
██░░░░░░░░░░░░░░░░░░░░██████░░░░██
██░░░░░░░░░░░░░░░░░░░░██████░░░░██
██░░░░██████░░░░██░░░░██████░░░░██
░░██░░░░░░░░░░██████░░░░░░░░░░██
████░░██░░░░░░░░░░░░░░░░░░██░░████
██░░░░██████████████████████░░░░██
██░░░░░░██░░██░░██░░██░░██░░░░░░██
░░████░░░░██████████████░░░░████
░░░░░░████░░░░░░░░░░░░░░████
░░░░░░░░░░██████████████
do we learn from past mistakes
-_-GetGood -_-GetGood loading

Chance_1212 wrote:

-_-GetGood wrote:

Its_me176 wrote:

░░░░░░░░██████████████████
░░░░████░░░░░░░░░░░░░░░░░░████
░░██░░░░░░░░░░░░░░░░░░░░░░░░░░██
░░██░░░░░░░░░░░░░░░░░░░░░░░░░░██
██░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░██
██░░░░░░░░░░░░░░░░░░░░██████░░░░██
██░░░░░░░░░░░░░░░░░░░░██████░░░░██
██░░░░██████░░░░██░░░░██████░░░░██
░░██░░░░░░░░░░██████░░░░░░░░░░██
████░░██░░░░░░░░░░░░░░░░░░██░░████
██░░░░██████████████████████░░░░██
██░░░░░░██░░██░░██░░██░░██░░░░░░██
░░████░░░░██████████████░░░░████
░░░░░░████░░░░░░░░░░░░░░████
░░░░░░░░░░██████████████
░░░░░░░░██████████████████
░░░░████░░░░░░░░░░░░░░░░░░████
░░██░░░░░░░░░░░░░░░░░░░░░░░░░░██
░░██░░░░░░░░░░░░░░░░░░░░░░░░░░██
██░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░██
██░░░░░░░░░░░░░░░░░░░░██████░░░░██
██░░░░░░░░░░░░░░░░░░░░██████░░░░██
██░░░░██████░░░░██░░░░██████░░░░██
░░██░░░░░░░░░░██████░░░░░░░░░░██
████░░██░░░░░░░░░░░░░░░░░░██░░████
██░░░░██████████████████████░░░░██
██░░░░░░██░░██░░██░░██░░██░░░░░░██
░░████░░░░██████████████░░░░████
░░░░░░████░░░░░░░░░░░░░░████
░░░░░░░░░░██████████████
do we learn from past mistakes
i am only doing it once.
Chance_1212 Chance_1212 loading
so I need to ask y'all something if you had to give yourself stats what would your hp attack, and defense be?
for example
hp 20 Normal
attack 4 Normal
defense 20 5 higher than Normal
would be mine ( I have a high pain tolerance)
EDIT = See y'all on Saturday/Friday
-_-GetGood -_-GetGood loading

Chance_1212 wrote:

so I need to ask y'all something if you had to give yourself stats what would your hp attack, and defense be?
for example
hp 20 Normal
attack 4 Normal
defense 20 5 higher than Normal
would be mine ( I have a high pain tolerance)
EDIT = See y'all on Saturday/Friday
idk if you mean like graph paper game or undertale but..
hp 150 High
attack 25 Medium
defense 35 Medium
ABILITY: If a perfect 10 is rolled, the defense is lowered by 1, but the attack is raised by 1, after 3 turns, if another 10 is not rolled. this ABILITY loses affect until another 10 is rolled.
Nivalosha Nivalosha loading
First, let's avoid spamming.

Chance_1212 wrote:

so I need to ask y'all something if you had to give yourself stats what would your hp attack, and defense be?
for example
hp 20 Normal
attack 4 Normal
defense 20 5 higher than Normal
would be mine ( I have a high pain tolerance)
EDIT = See y'all on Saturday/Friday

Something like this. Weapon damaged + ATK = finale value. (Monster DF + Monster Health) - Final value = Monster's damage.
The special thing that you see next to the defense is just an add-on from the armor.

da_sailor_64939 wrote:

Just a question, will you add templates for custom souls, monsters, and attacks?

Are you talking about better attacks?

IAmFunk wrote:

How much percent is the project done? I'd like to know.

The whole battle is pretty much done. Everything is changeable, every action can be modified to give you a specific effect. Every message is changeable. I am currently making an engine that allows you to alter these things through a GUI instead of using “see inside.” Designing these GUIs takes a while. Since the change-log 5 has been about polishing. A lot of things are now properly organized within the engine.
I'd say the game itself is around 90% finished, while the system engine is around 60% finished. Things should go much faster now, and thank you for waiting
cs3095369 cs3095369 loading
The battle creator looks sooo good!
Is it gonna be less blocks than the original?
-_-GetGood -_-GetGood loading

cs3095369 wrote:

The battle creator looks sooo good!
Is it gonna be less blocks than the original?
what original
A little bit off-topic but, @nivalosha did you accidentally move this topic to a new forums section (if that's possible)?

-_-GetGood wrote:

Chance_1212 wrote:

-_-GetGood wrote:

Its_me176 wrote:

░░░░░░░░██████████████████
░░░░████░░░░░░░░░░░░░░░░░░████
░░██░░░░░░░░░░░░░░░░░░░░░░░░░░██
░░██░░░░░░░░░░░░░░░░░░░░░░░░░░██
██░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░██
██░░░░░░░░░░░░░░░░░░░░██████░░░░██
██░░░░░░░░░░░░░░░░░░░░██████░░░░██
██░░░░██████░░░░██░░░░██████░░░░██
░░██░░░░░░░░░░██████░░░░░░░░░░██
████░░██░░░░░░░░░░░░░░░░░░██░░████
██░░░░██████████████████████░░░░██
██░░░░░░██░░██░░██░░██░░██░░░░░░██
░░████░░░░██████████████░░░░████
░░░░░░████░░░░░░░░░░░░░░████
░░░░░░░░░░██████████████
░░░░░░░░██████████████████
░░░░████░░░░░░░░░░░░░░░░░░████
░░██░░░░░░░░░░░░░░░░░░░░░░░░░░██
░░██░░░░░░░░░░░░░░░░░░░░░░░░░░██
██░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░██
██░░░░░░░░░░░░░░░░░░░░██████░░░░██
██░░░░░░░░░░░░░░░░░░░░██████░░░░██
██░░░░██████░░░░██░░░░██████░░░░██
░░██░░░░░░░░░░██████░░░░░░░░░░██
████░░██░░░░░░░░░░░░░░░░░░██░░████
██░░░░██████████████████████░░░░██
██░░░░░░██░░██░░██░░██░░██░░░░░░██
░░████░░░░██████████████░░░░████
░░░░░░████░░░░░░░░░░░░░░████
░░░░░░░░░░██████████████
do we learn from past mistakes
i am only doing it once.
Oh god sans heads are taking over this forum
Sorry wrong post I copied an old thing of an old engine forum
-_-GetGood -_-GetGood loading
does the engine include OC characters/monsters made by you? and is there a engine in it to customize and make your own?
UF_toriel UF_toriel loading

NightmareGaze wrote:

-_-GetGood wrote:

Chance_1212 wrote:

NightmareGaze wrote:

Either way, everyone has their opinions, and we should respect that.



But in no way is Sans the easiest boss.
can we change the subject its been a week
we could change your birth certificate to the point where you were never born.


Lol.
or about how toby fox confirmed that sans is petter griffin
UF_toriel UF_toriel loading

-_-GetGood wrote:

does the engine include OC characters/monsters made by you? and is there a engine in it to customize and make your own?
https://channel46news.com/2022/08/undertale-two-is-coming-this-year-2022/
-_-GetGood -_-GetGood loading

UF_toriel wrote:

NightmareGaze wrote:

-_-GetGood wrote:

Chance_1212 wrote:

NightmareGaze wrote:

Either way, everyone has their opinions, and we should respect that.



But in no way is Sans the easiest boss.
can we change the subject its been a week
we could change your birth certificate to the point where you were never born.


Lol.
or about how toby fox confirmed that sans is petter griffin
wait, wha..
-_-GetGood -_-GetGood loading

UF_toriel wrote:

-_-GetGood wrote:

does the engine include OC characters/monsters made by you? and is there a engine in it to customize and make your own?
https://channel46news.com/2022/08/undertale-two-is-coming-this-year-2022/
that was the shortest news report ever
I'm working on a battle engine that i think will be viable for undertale battles once i finish the karma and acts
https://turbowarp.org/711578705
Nivalosha Nivalosha loading

cs3095369 wrote:

The battle creator looks sooo good!
Is it gonna be less blocks than the original?

If you're talking about poco's engine; Poco's is sitting at 12k blocks, while the current system is at 7.2k blocks, with pretty much every feature. I have yet to add attacks and complete the overworld system. I hope to reach no higher than 10k blocks.

NightmareGaze wrote:

A little bit off-topic but, @nivalosha did you accidentally move this topic to a new forums section (if that's possible)?

Fixed, moved back to show and tell.

-_-GetGood wrote:

does the engine include OC characters/monsters made by you? and is there a engine in it to customize and make your own?

I don't get you. Are you talking about making monster with animation and stuff? There are special blocks that you can use to do so.

IceNovice4163 wrote:

I'm working on a battle engine that i think will be viable for undertale battles once i finish the karma and acts
https://turbowarp.org/711578705

Pretty neat, you're also making an Undertale battle engine?


-_-GetGood -_-GetGood loading


-_-GetGood wrote:

does the engine include OC characters/monsters made by you? and is there a engine in it to customize and make your own?

I don't get you. Are you talking about making monster with animation and stuff? There are special blocks that you can use to do so.




k

Nivalosha wrote:

First, let's avoid spamming.

Chance_1212 wrote:

so I need to ask y'all something if you had to give yourself stats what would your hp attack, and defense be?
for example
hp 20 Normal
attack 4 Normal
defense 20 5 higher than Normal
would be mine ( I have a high pain tolerance)
EDIT = See y'all on Saturday/Friday

Something like this. Weapon damaged + ATK = finale value. (Monster DF + Monster Health) - Final value = Monster's damage.
The special thing that you see next to the defense is just an add-on from the armor.

da_sailor_64939 wrote:

Just a question, will you add templates for custom souls, monsters, and attacks?

Are you talking about better attacks?

IAmFunk wrote:

How much percent is the project done? I'd like to know.

The whole battle is pretty much done. Everything is changeable, every action can be modified to give you a specific effect. Every message is changeable. I am currently making an engine that allows you to alter these things through a GUI instead of using “see inside.” Designing these GUIs takes a while. Since the change-log 5 has been about polishing. A lot of things are now properly organized within the engine.
I'd say the game itself is around 90% finished, while the system engine is around 60% finished. Things should go much faster now, and thank you for waiting
No, I was talking about empty souls, monsters, and attacks we can Code ourselves. Hopfully the updates works well !
cs3095369 cs3095369 loading

-_-GetGood wrote:

cs3095369 wrote:

The battle creator looks sooo good!
Is it gonna be less blocks than the original?
what original
like previous updates?
or is this a different engine thingy?
-_-GetGood -_-GetGood loading
This comment is sponsored by
RAID SHADOW LEGENDS.
Incase you didn't know
RAID is an AMAZING PVE RPG GAME!
You get to control everything with boundless fun!
Log in for 50K free silver and more on your first day!
And claim the New Player log in for 1 week for AWESOME rewards!
IAmFunk IAmFunk loading

-_-GetGood wrote:

This comment is sponsored by
RAID SHADOW LEGENDS.
Incase you didn't know
RAID is an AMAZING PVE RPG GAME!
You get to control everything with boundless fun!
Log in for 50K free silver and more on your first day!
And claim the New Player log in for 1 week for AWESOME rewards!
I don't like that game for some reason o_o
IAmFunk IAmFunk loading

Nivalosha wrote:

First, let's avoid spamming.

Chance_1212 wrote:

so I need to ask y'all something if you had to give yourself stats what would your hp attack, and defense be?
for example
hp 20 Normal
attack 4 Normal
defense 20 5 higher than Normal
would be mine ( I have a high pain tolerance)
EDIT = See y'all on Saturday/Friday

Something like this. Weapon damaged + ATK = finale value. (Monster DF + Monster Health) - Final value = Monster's damage.
The special thing that you see next to the defense is just an add-on from the armor.

da_sailor_64939 wrote:

Just a question, will you add templates for custom souls, monsters, and attacks?

Are you talking about better attacks?

IAmFunk wrote:

How much percent is the project done? I'd like to know.

The whole battle is pretty much done. Everything is changeable, every action can be modified to give you a specific effect. Every message is changeable. I am currently making an engine that allows you to alter these things through a GUI instead of using “see inside.” Designing these GUIs takes a while. Since the change-log 5 has been about polishing. A lot of things are now properly organized within the engine.
I'd say the game itself is around 90% finished, while the system engine is around 60% finished. Things should go much faster now, and thank you for waiting
Nice!

cs3095369 wrote:

-_-GetGood wrote:

cs3095369 wrote:

The battle creator looks sooo good!
Is it gonna be less blocks than the original?
what original
like previous updates?
or is this a different engine thingy?


I think they are referring to the original battle engine (the popular one).
-_-GetGood -_-GetGood loading

IAmFunk wrote:

-_-GetGood wrote:

This comment is sponsored by
RAID SHADOW LEGENDS.
Incase you didn't know
RAID is an AMAZING PVE RPG GAME!
You get to control everything with boundless fun!
Log in for 50K free silver and more on your first day!
And claim the New Player log in for 1 week for AWESOME rewards!
I don't like that game for some reason o_o
haha ikr
cs3095369 cs3095369 loading

NightmareGaze wrote:

cs3095369 wrote:

-_-GetGood wrote:

cs3095369 wrote:

The battle creator looks sooo good!
Is it gonna be less blocks than the original?
what original
like previous updates?
or is this a different engine thingy?


I think they are referring to the original battle engine (the popular one).
yeah that
is it gonna be less blocks?
UF_toriel UF_toriel loading

-_-GetGood wrote:

UF_toriel wrote:

NightmareGaze wrote:

-_-GetGood wrote:

Chance_1212 wrote:

NightmareGaze wrote:

Either way, everyone has their opinions, and we should respect that.



But in no way is Sans the easiest boss.
can we change the subject its been a week
we could change your birth certificate to the point where you were never born.


Lol.
or about how toby fox confirmed that sans is petter griffin
wait, wha..
yup
-_-GetGood -_-GetGood loading

UF_toriel wrote:

-_-GetGood wrote:

UF_toriel wrote:

NightmareGaze wrote:

-_-GetGood wrote:

Chance_1212 wrote:

NightmareGaze wrote:

Either way, everyone has their opinions, and we should respect that.



But in no way is Sans the easiest boss.
can we change the subject its been a week
we could change your birth certificate to the point where you were never born.


Lol.
or about how toby fox confirmed that sans is petter griffin
wait, wha..
yup
aa
Chance_1212 Chance_1212 loading

Nivalosha wrote:

First, let's avoid spamming.

Chance_1212 wrote:

so I need to ask y'all something if you had to give yourself stats what would your hp attack, and defense be?
for example
hp 20 Normal
attack 4 Normal
defense 20 5 higher than Normal
would be mine ( I have a high pain tolerance)
EDIT = See y'all on Saturday/Friday

Something like this. Weapon damaged + ATK = finale value. (Monster DF + Monster Health) - Final value = Monster's damage.
The special thing that you see next to the defense is just an add-on from the armor.

The whole battle is pretty much done. Everything is changeable, every action can be modified to give you a specific effect. Every message is changeable. I am currently making an engine that allows you to alter these things through a GUI instead of using “see inside.” Designing these GUIs takes a while. Since the change-log 5 has been about polishing. A lot of things are now properly organized within the engine.
I'd say the game itself is around 90% finished, while the system engine is around 60% finished. Things should go much faster now, and thank you for waiting
2 things happy that the game is over halfway done (unless I read the wrong) and 2 I just meant give yourself stats like you were a human in undertale
now I'm going to watch youtube and come back to ask a random question the same 5 people will respond
-_-GetGood -_-GetGood loading

Chance_1212 wrote:

Nivalosha wrote:

First, let's avoid spamming.

Chance_1212 wrote:

so I need to ask y'all something if you had to give yourself stats what would your hp attack, and defense be?
for example
hp 20 Normal
attack 4 Normal
defense 20 5 higher than Normal
would be mine ( I have a high pain tolerance)
EDIT = See y'all on Saturday/Friday

Something like this. Weapon damaged + ATK = finale value. (Monster DF + Monster Health) - Final value = Monster's damage.
The special thing that you see next to the defense is just an add-on from the armor.

The whole battle is pretty much done. Everything is changeable, every action can be modified to give you a specific effect. Every message is changeable. I am currently making an engine that allows you to alter these things through a GUI instead of using “see inside.” Designing these GUIs takes a while. Since the change-log 5 has been about polishing. A lot of things are now properly organized within the engine.
I'd say the game itself is around 90% finished, while the system engine is around 60% finished. Things should go much faster now, and thank you for waiting
2 things happy that the game is over halfway done (unless I read the wrong) and 2 I just meant give yourself stats like you were a human in undertale
now I'm going to watch youtube and come back to ask a random question the same 5 people will respond
same four.
-_-GetGood -_-GetGood loading

leonardios_Terraria wrote:

When the
impostor is
I do hope that this Battle Creator is top-tier. From what i've seen, it looks amazing already.