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PresidentLoki00
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Ok, I'm gonna write a decently detailed description: do you want his entire face covered like in a mask and red
It's Sam Wilson Captain America with modifications, his body armor is basically the Iron Patriot armor, Dark Blue with the white star. Then, he has his signature wings except they match the suit. His visor is transparent and is a cherry red that allows his face to be scene. He also dawns a shied that's similar to the original Captain America shield from the comics.
Got it?
Theconman122
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i could go either way…anyone? Since I've made a lot of my own homemade BFDI DVDs, who wants me to make an III DVD?
han614698
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Still iffy but better.Ok! Understandable! How about I change it into a “Chat with a rivet” game? Seems better?Correct, not allowed. You shouldn't be talking about dating on Scratch, period.And does that mean it's not allowed? It's more of a “Get to know each other” kinda date. A satire dating simulator is still a dating simulator.
han614698
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This doesn't make sense in my opinion, all of the code already exists for it all to be added back again, it probably wouldn't take too long. Though, I'm not a developer.- To my understanding, the development team is stretched pretty thin and needs to prioritize things like keeping the website running over “fun” features that only appear for a day.https://scratch.mit.edu/discuss/post/7896405/
- No, usually the changes are manually set, if I remember/understand correctly.https://scratch.mit.edu/discuss/post/7896267/
wolfslayer9000
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How are you MLKYHi MLKYYou can advertise in other places, too.Hi! Hello?Why are you advertising in a topic related to new scratchers? Folloow me pls or just check a project
https://scratch.mit.edu/users/furyb_levrai/
firstly because new scratchers could see this project for inspiration
secondly
because the only place where we can advertise is the topics
Not just the topics/forums.
Hi!
ArgyleE1
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Ooh that sounds coolAlright. Remember, it's kind of like an Iron Man armor merged with Captain America's (Sam Wilson) suit. Except instead of a helmet, it's more like a visor from the Avatar movies in red. im actually starting captain america
heknowsscratch
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do you want his entire face covered like in a mask and red
Sammies123333
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I know a bug that you can use to bypass the size limit of songs but other than that could you link the project you are having this problem with? Everytime I try to save my Add Yourself singing projects they just don't save.
(I know it's probably because the music is too long or something).when green flag clicked
play sound [Uhh I dunno] until done
How to bypass size limit of songs:
1. Load in song
2. Click save but stay in editor.
3. It should say “project can not save”. When you see this go to the sound menu, copy like about half of the song, and delete it. Copying it isn't necessary but is for safety in case something happens.
4. Save project (DO NOT LEAVE SOUND MENU OR SWITCH SONGS)
5. Undo the deletion of half the song and save again. It should save that time.
Hope this helps!
Now when I try to make some other projects it doesn't even work
_-CoolTanokifan173-_
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Ok! Understandable! How about I change it into a “Chat with a rivet” game? Seems better?Correct, not allowed. You shouldn't be talking about dating on Scratch, period.And does that mean it's not allowed? It's more of a “Get to know each other” kinda date. A satire dating simulator is still a dating simulator.
TheComputerCrasher
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I wish NES Zappers were real Toni Kensa has revealed their limited-production modified kit, featuring a black-and-white atmosphere with a red Kensa touch. It will only be available today. Get your Licenses ready!
-snip-
Fluffed_MilkyX3
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Hi MLKYYou can advertise in other places, too.Hi! Hello?Why are you advertising in a topic related to new scratchers? Folloow me pls or just check a project
https://scratch.mit.edu/users/furyb_levrai/
firstly because new scratchers could see this project for inspiration
secondly
because the only place where we can advertise is the topics
Not just the topics/forums.
Hi!
PresidentLoki00
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Alright. Remember, it's kind of like an Iron Man armor merged with Captain America's (Sam Wilson) suit. Except instead of a helmet, it's more like a visor from the Avatar movies in red. im actually starting captain america
DangerPuppy10
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If it says: “Yes”, then the workaround is good.How do you determine the last part of each sentence (the part whether you should use the workaround or not)?If the suggestion is simple, and the workaround is simple. It depends on the usage of the block.Can you explain the chart please? It doesn't make sense to me. Before you say “OH THERE'S A WORKAROUND!1!!”
Look at my chart in my siggy.
MY SIGGY SHALL BE USED FOR GOOD! NOT EVIL!
If the suggestion is complex, yet the workaround is simple, then use the workaround.
If the suggestion is simple, and the workaround is complex, then use the suggestion
If the suggestion is complex, and the workaround is complex, then use the workaround.
That's how I read it.
If it says “No” then the suggestion is good.
Apr 1, 2024 17:53:22
Stupid question, but I'm not good at math...
view on scratch
view on legacy ocular
deck26
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Shouldn't be a problem as you say, as long as each costume has an equal chance of being selected - so if you have 20 costumes and choose a random number using pick random 1 to n and n is a multiple of 20 it is fair and doesn't matter where you start from.
Apr 1, 2024 17:53:07
Furries and the Furry Fandom 3 - Read Desc
view on scratch
view on legacy ocular
thetrueinfinty
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That thing would weigh a lot even if it hardly ate, I guess it's just hollow lolI don't REALLY think too much abt those details…. :'D (probably should :p)You're telling me that thing is only 193 Pounds?I f i n i s h e d m y p r o t o s o n a im back from camp yay
https://u.cubeupload.com/frustratedscratcher/463Asset105x.png
what's it's exercise routine?
Sine was loosely based off of an asian dragon when it comes to some aspects, and those guys fly without wings.
(Canonically, I guess I could say they have built in weight reducers…. Or just don't eat much.)
dertermenter
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well the layoffs were quite recent (only 7 months ago and it would take a while to get everything back together, and a lot of people laid off I believe where in the development team) and Scratch got a new CEO recently(source) so perhaps no big April Fools Changes this year was the best decision to take.Yeah, it's not like they have obligation to do it, and a good amount of websites don't do anything for AFD. Seems like they haven't been done. That's fine though, the default for the Scratch Team on April Fools Day is not to do anything as it is a privilege, it isn't necessary or very benefictial to the site that strives for Scratch's core goals (education, accesibility etc). Keep in mind that the Scratch Foundation has also gone through many changes in the past year with no stable leadership (according to former Scratch Team member @wheelsonfire)
I also want to point out that I don't think wheelsonfire was an ST member when he made that comments, and he isn't now, so this information may not directly reflect what's going on now.
banana439monkey
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(#6)hmm, i remember petter himself saying that the plane itself was pulling the stick back to maintain altitudeYes, the landing gear causes a lot of drag, mostly during takeoff and landing. However, the winglets by design minimize the drag generated by the wingtips' spiraling air currents known as wingtip vortices. This is distinct from the parasitic drag created by the landing gear. Induced drag is a fundamental aerodynamic effect that occurs due to the generation of lift. Winglets help mitigate this by managing the wingtip vortices. Parasitic drag from the landing gear is more straightforward - the physical protrusions create additional drag. That's why the landing gear is retracted during cruising to minimize drag.(#4)it seems that they exist to reduce aerodynamic drag which is kinda interesting since the landing gear of a plane increases the drag, but i could well be wrongYou know what, you're right. Here's a better question that is remotely related to the topic:(#2)i didn't think that was aviation ngl
I have at least one aviation question:
What is the optimal wing design for a spacecraft that can transition between atmospheric and orbital flight?
Banana
What is the purpose of the small triangular vanes (winglets) on the wingtips of some aircraft?
then again i guess the pilots of pinnacle 3701 could've been aided by this maybe? then again, they were being pushed to the back of the drag curve due to vertical speed trying to maintain the altitude but the stick pusher trying to decrease the angle of attack against the wing (in order to get it out of an aerodynamic stall)
Banana
Regarding the Pinnacle 3701 incident, the pilots faced difficulties in keeping the plane at the desired altitude and preventing an aerodynamic stall. The stick pusher aimed to reduce the angle of attack. Winglets may not have been effective in this instance because the focus was on managing the plane's energy and preventing a loss of lift caused by aerodynamic stall. The pilots were likely operating at the back of the drag curve, where small changes in angle of attack can have dramatic effects on lift and drag.
I did my research. (don't remember the source but do remember the details)
Banana
DangerPuppy10
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ahem ahemset x to (pick random (-240) to (240))
set y to (pick random (-180) to (180))
Yes, I understand there is a workaround. I also understand the workaround is slightly easy. But the block makes it easier. Look at my chart in my signature (do not use it against me) this block will have a lot of usage. This also makes it a tiny tiny bit easier for newer scratchers who do not think of the workaround straight away.
7salad3salad
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This doesn't make sense in my opinion, all of the code already exists for it all to be added back again, it probably wouldn't take too long. Though, I'm not a developer.- To my understanding, the development team is stretched pretty thin and needs to prioritize things like keeping the website running over “fun” features that only appear for a day.https://scratch.mit.edu/discuss/post/7896405/
wolfslayer9000
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Hi MLKYYou can advertise in other places, too.Hi! Hello?Why are you advertising in a topic related to new scratchers? Folloow me pls or just check a project
https://scratch.mit.edu/users/furyb_levrai/
firstly because new scratchers could see this project for inspiration
secondly
because the only place where we can advertise is the topics
Not just the topics/forums.
han614698
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- To my understanding, the development team is stretched pretty thin and needs to prioritize things like keeping the website running over “fun” features that only appear for a day.https://scratch.mit.edu/discuss/post/7896405/
Fluffed_MilkyX3
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You can advertise in other places, too.Hi! Hello?Why are you advertising in a topic related to new scratchers? Folloow me pls or just check a project
https://scratch.mit.edu/users/furyb_levrai/
firstly because new scratchers could see this project for inspiration
secondly
because the only place where we can advertise is the topics
Not just the topics/forums.
Magudragon
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I can agreeI don't know what the uncensored version is like, but the censored version is probably better because the bleeps are extremely long and that's kinda funny. The part when Lindsay lashes out on heather? All she did was say a bunch of adjectives, nothing INAPPROPRIATE, YET AMERICA DECIDES TO CNESORE ITR?!
Apr 1, 2024 17:40:00
Can a game have lore if it's age-appropriate?
view on scratch
view on legacy ocular
han614698
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That's not I thought - a two year old might not be able to handle someone saying damn in a comment, so that doesn't mean it's not okay. I think the rule is for 8 year olds.well it should be suitable for any ages (eg a 5 year old) as all content on Scratch should be appropriate for all ages.No, it must be suitable for 8 year olds. The range does not matter.And I believe “age-appropriate” is anything suitable for 8 to 16-year-olds i dont see why not(citation needed).
Apr 1, 2024 17:37:46
Can a game have lore if it's age-appropriate?
view on scratch
view on legacy ocular
dertermenter
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well it should be suitable for any ages (eg a 5 year old) as all content on Scratch should be appropriate for all ages.No, it must be suitable for 8 year olds. The range does not matter.And I believe “age-appropriate” is anything suitable for 8 to 16-year-olds i dont see why not(citation needed).
Apr 1, 2024 17:37:34
Geometry (Spooky) Dash Custom Level Codes
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CreativeStegosaur
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I found a secret way in Congregation at 10%. Right now I have only 4%. I will try to beat it.congregation by presta :skull: also free daily level that gives 0 diamonds! Guys check the weekly demon
-FlamingFire-12
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the reapeat 4 times, wait 0 second block dont work, it only works if you do a wait 0.1 second blockalright, i properly tested with the saving script, it was fixed:
new:add (amplified code) to [list v]
wait (0.1) secs
replace item (4 v) of [list v] with (amplified code)add (amplified code) to [list v]
repeat (4)
wait (0) secs
end
replace item (4 v) of [list v] with (amplified code)
This is the script. 4/30 (Typical scratch running rate in FPS) is greater than 0.1
ok
add () to [list v]
wait (0.1333) secs
replace item (4 v) of [list v] with (amplified code)
han614698
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(source) so perhaps no big April Fools Changes this year was the best decision to take.Yeah, it's not like they have obligation to do it, and a good amount of websites don't do anything for AFD. Seems like they haven't been done. That's fine though, the default for the Scratch Team on April Fools Day is not to do anything as it is a privilege, it isn't necessary or very benefictial to the site that strives for Scratch's core goals (education, accesibility etc). Keep in mind that the Scratch Foundation has also gone through many changes in the past year with no stable leadership (according to former Scratch Team member @wheelsonfire)
I also want to point out that I don't think wheelsonfire was an ST member when he made that comments, and he isn't now, so this information may not directly reflect what's going on now.
superdat1973
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I wish they did do them this year. . I don’t think ST will do them this year since yesterday, usually the day that cat blocks do appear, there weren’t any blocks changed on that day. It made the blocks cute, and it was fun seeing blocks like that mysterious red one or some other weird blocks getting turned into a cat.
fire_alchemist
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ok… this is it, its the essay, i hope you like it, before reading this one, it is OBLIGATORY to read the last one, which speaks about some concepts that will make a new concept in this essay, and without context, the essay becomes a load of sensless statements.
good luck, youll need it more than me.
Sonic and how the first videogame war affected him.
By: fire_alchemist / Andres N.
Allow me to say this, “sonic was born in, for, and to start war” and as the essay goes on, you will understand this phrase soon, and I tell you it isn’t what you’d think.
In June of 1991, in the late life of the nes and before the snes came out, when sega was starting with the genesis, sonic was born, created to be what mario wasn’t and more, with a gameplay focused on physics and graphics. It was a war between companies for the domination of the industry, great technological achievements were made due to this “conflict”, even today, many people are confused and are not sure of who won this war, that is why I will give my opinion in the matter, and my opinion is that sega was defeated in this “war”.
Most of us know the history already, and maybe someone here was there at the end of it, but the point isn’t that; the interesting part of this “conflict” is that many don’t know the result of this war, as I said, but I think it is because the result of the war was not evident until now. Think of it, now days mario has enjoyed a very stable and consistently good time since that one war in terms of game quality, with the most recent exponents being mario wonder in the 2D field, and bowsers fury in the 3D field, being both very great exponents of mario… and when we look at sonic, we get a quite different result.
Sega went through this confusing and inconsistent era, in which they experimented in a search for the system that would make a good 3D sonic formula to follow, that search started in sonic heroes which is a very mediocre game in terms of game design, then we had an 0 and a 6 and a loading screen, then we had a car simulator without a car in the desert, then we had a hack and slash, then we had a hack and slash but slower, then we had mario galaxy, then we had sonic forces (to which I don’t need to make a joke about because it IS the joke), and besides that we had sonic boom… good tv show, horrible sonic game, and lastly we had the sonic mania downloadable background recolor.
The current exponent of sonic games are sonic superstars in 2D area and sonic frontiers in 3D area, and let’s be honest, they are good but not beyond that. After this short analisis of what happened after the first videogame war, the only question remaining is… what happened? I will explain why I think sega lost the console war and what I think are the consequences.
Some would think sonic was born before the war, but as I have explained before in a prior work, sonic was only truly born when the 2 formulas were created, the “linear” and the “exploration” formulas, which were created in sonic 2 and sonic CD, games that were released while the war, demonstrating my point “sonic was born in war”. Now, I want you to understand a new concept: “the classic sonic orbit”, a concept that is refers to how the 2 formulas work and circle around the classic sonic core (CSC). The “classic sonic orbit” is a term that could be used for how the CSC works along with any of the 2 formulas.
The 2 formulas were made with the objective of evolving, they were made to be competitively growing, the CSC was made with the objective of being functional, of supporting the weight of this console war, it was made to be good regardless of working with other systems or working by itself, this means that the 2 formulas are dependant of the CSC because part of the exploration formula is of fighting against or making good use of the physics to explore depending on the situation, and one of the main points of the linear formula is that reflexes and reaction times are fundamental for the risk and reward base. That is exactly why the big and main mistake sega made was not to give time for this “classic sonic orbit” to evolve… and that was because they “didn’t have”.
“Sonic was born for war”, the question arises with this statement, if sonic was made for war, why did it have no time to develop the classic sonic orbit? You see, I described the 2 elements of the classic sonic orbit, the formulas, and the CSC, but each have different purposes, as I explained, the CSC is the aspect of sonic that was made for war, the 2 formulas aren’t, they were made to evolve naturally, but most importantly they were originally planned for 2D game design.
It was then that the new big thing came in the industry, the 3D, and all console producer companies started planning on the 3D technology. Sega decided to force the classic sonic orbit into 3d without a correct natural transition, think of it, all the 8-bit games are CSC centered just like sonic 1, sonic 2 was the only exponent of the linear formula, sonic cd and Knuckles Chaotix are the only exponents for the exploration formula, and sonic 3&K is a very good fusion between them but that doesn’t take away the fact that it is the only one in its area. The fact they made 3 “classic sonic orbits” with 1, 2 at the most, exponents shows evidently that they never got to master these formulas.
This might sound weird, but I want you to remember 3 games of those times, Metal Slug, Castlevania Symphony Of The Night, and lastly Rayman, you will soon understand. Metal slug was an arcade game that was a success, so it was ported to consoles, among them the ps1, and though it was a 2D game, it was a success as well. Castlevania is a saga that was mainly in Nintendo consoles, but konami decided to make a 2D game for the ps1, symphony of the night was not so much an economic success, but ppl loved it and it is considered one of the best games in the franchise and even of the console. Lastly, and the biggest example, Rayman, an absolute 2D success for the ps1 and other consoles of the time, these 3 games are evidence of how 2D still had a space in the 3D boom.
Sega, looking at their main rivals in those times, sony and Nintendo, made the decision of replacing all 3 “classic sonic orbits” and replace them with the feel of speed rather than CSC itself, as far as I’m informed given I haven’t played sonic adventure, but I do notice they changed the formula given how different is the focus of the speed and cue to the new characteristic, the homing attack.
Lastly, I would like to explain my third point, “sonic was born to start war”, going back to the CSC, sega created the CSC with the main objective of a console war, something solid, a system that works just as good with alongside other systems or by itself, it was made to be competitive, but the problem is that without its due progress, without its due EVOLUTION, the CSC is made to start but not to finish a war, a system made to be static cannot beat systems made to evolve, this is why naturally sega made the 2 formulas, sonic orbit was the answer to have a chance in this videogame console war, but sega did not give time for the classic sonic orbit to evolve properly because they made so many “classic sonic orbits” that they never centered on one, remember that there was the “linear formula” the “exploration formula” and a fusion of the two without counting the games that are the CSC by itself like in sonic 1 or the 8-bit sonics.
I’m not going to go in depth about mario’s game design methodology because, 1. It is very complex to explain, 2. Because this is a sonic essay, not a mario essay. Anyway, sega made the decision of replacing the classic sonic orbit, all for the sake of competition, thing that is not a mistake, the mistake is not that sega changed the classic sonic orbit, the mistake was that sega did not give enough time to develop correctly all the classic sonic orbits, or at least the “linear” formula one, which was the easiest to translate from 2D to 3D, in other words, if sonic 2 just had a sequel in gameplay terms for the Saturn, sonic adventure might have ended up… different, maybe even better.
With my explanation of how sonic lost, I will proceed to explain why I ever noticed this. You see, after sega stopped console production, sonic went through a very confusing, inconsistent, and very peculiar phase in the saga. Sonic adventure and sonic adventure 2 (specially adventure 2) are not the best games of the saga though they had parts more than saveable, it was a game that oscillated very randomly between excellent and plainly bad, for example, all those sonic gameplay parts are the good parts that ppl remember most, in contrast we have the searching and fishing parts, which were bad… simply bad, and the parts of tails and flying were… mediocre but not bad, but in summary the 2 adventure games were very inconsistent in the gameplay aspect. After adventure we had heroes, which was bad and period, it was not really bad, but it was just not good. After that we had shadow… I abstain of comment here, except that I don’t think it was as bad as they say. Then we had an 0 and a 6 and a loading screen. Then we had secret rings, which was not bad but just not polished in its main mechanic, and then we had unleashed, a hack and slash that was good enough, simply good and nothing much. Then we had Black Knight, which was a hack and slash but a bit faster than unleashed. But we got a bit better, we had sonic colors, generations and lost world which were really good… until sonic fell off a 133-floor building and broke both legs in sonic boom… also knuckles was buffed, which… I mean… is good, right? And then… and then… sonic forces… (we were so high, and we had to fall so low).
Sonic frontiers and sonic superstars are a step in a sort of good direction, though im not very sure about the one game in which every time you look up at the sky you see random rails, and all ive heard up till now is that superstars is real mid.
Part of this is the main reason why ppl practically worshipped sonic maina, because it is a sonic game that follows correctly the classic sonic orbit, though it doesn’t do anything different from sonic 2 or cd (mainly sonic 2), sonic mania is just good, it isn’t the best classic sonic game, its just that after playing the classics over and over again, we had a new thing and everyone acted exaggeratedly towards the game, sonic mania is good, but not that good. By changing the classic sonic core, sega entered in a confusing phase because they lost a proper direction to follow with the sonic franchise, as a result we now have such good and such terrible games in the same saga.
Before the conclusion, I want to clarify some things. I do not think that sega made a mistake by changing sonic game design methodology in sonic adventure, it was a decision made because of the mistake, and the mistake was not giving the classic sonic orbit time to develop and to perfect it.
Lastly, I do not believe Nintendo won the first game console war because they had a better quality, but because of a decision sega directives had, it wasn’t neither the quality, nor the technology, not even the main games that were influential in this game console war, just simple and direct orders based on economics and a “supposed” pressure of the industry to transition to 3D.
Concluding, sega created sonic to start a sort of competitivity with marketing purposes, sonic got to find a way to evolve in 2 (maybe 3 some would say, if you include the fusion of 3&K) formulas, sega tried to force the classic sonic orbit into the 3D, which I “theorise” was the original sonic extreme, it was canceled because it just didn’t world or because the technological advance was going faster than the speed the game was developing, and so it was canceled, then sega made the decision of replacing this methodology of the classic sonic orbit for other systems that did not quite worked with the public, until they found a good way to design sonic… until someone in sega had the marvelous idea of making a “reboot”, that did not work and so they went back to the methodology of generations and colors… giving us forces.
I hope you understood this work of mine, and I hope that you agree with me, else I would like to hear why do you think differently from me and how did everything is according to you. I hope you enjoyed, any further corrections will be made in a separate post so start making a list because I’m taking a break.
good luck, youll need it more than me.
Sonic and how the first videogame war affected him.
By: fire_alchemist / Andres N.
Allow me to say this, “sonic was born in, for, and to start war” and as the essay goes on, you will understand this phrase soon, and I tell you it isn’t what you’d think.
In June of 1991, in the late life of the nes and before the snes came out, when sega was starting with the genesis, sonic was born, created to be what mario wasn’t and more, with a gameplay focused on physics and graphics. It was a war between companies for the domination of the industry, great technological achievements were made due to this “conflict”, even today, many people are confused and are not sure of who won this war, that is why I will give my opinion in the matter, and my opinion is that sega was defeated in this “war”.
Most of us know the history already, and maybe someone here was there at the end of it, but the point isn’t that; the interesting part of this “conflict” is that many don’t know the result of this war, as I said, but I think it is because the result of the war was not evident until now. Think of it, now days mario has enjoyed a very stable and consistently good time since that one war in terms of game quality, with the most recent exponents being mario wonder in the 2D field, and bowsers fury in the 3D field, being both very great exponents of mario… and when we look at sonic, we get a quite different result.
Sega went through this confusing and inconsistent era, in which they experimented in a search for the system that would make a good 3D sonic formula to follow, that search started in sonic heroes which is a very mediocre game in terms of game design, then we had an 0 and a 6 and a loading screen, then we had a car simulator without a car in the desert, then we had a hack and slash, then we had a hack and slash but slower, then we had mario galaxy, then we had sonic forces (to which I don’t need to make a joke about because it IS the joke), and besides that we had sonic boom… good tv show, horrible sonic game, and lastly we had the sonic mania downloadable background recolor.
The current exponent of sonic games are sonic superstars in 2D area and sonic frontiers in 3D area, and let’s be honest, they are good but not beyond that. After this short analisis of what happened after the first videogame war, the only question remaining is… what happened? I will explain why I think sega lost the console war and what I think are the consequences.
Some would think sonic was born before the war, but as I have explained before in a prior work, sonic was only truly born when the 2 formulas were created, the “linear” and the “exploration” formulas, which were created in sonic 2 and sonic CD, games that were released while the war, demonstrating my point “sonic was born in war”. Now, I want you to understand a new concept: “the classic sonic orbit”, a concept that is refers to how the 2 formulas work and circle around the classic sonic core (CSC). The “classic sonic orbit” is a term that could be used for how the CSC works along with any of the 2 formulas.
The 2 formulas were made with the objective of evolving, they were made to be competitively growing, the CSC was made with the objective of being functional, of supporting the weight of this console war, it was made to be good regardless of working with other systems or working by itself, this means that the 2 formulas are dependant of the CSC because part of the exploration formula is of fighting against or making good use of the physics to explore depending on the situation, and one of the main points of the linear formula is that reflexes and reaction times are fundamental for the risk and reward base. That is exactly why the big and main mistake sega made was not to give time for this “classic sonic orbit” to evolve… and that was because they “didn’t have”.
“Sonic was born for war”, the question arises with this statement, if sonic was made for war, why did it have no time to develop the classic sonic orbit? You see, I described the 2 elements of the classic sonic orbit, the formulas, and the CSC, but each have different purposes, as I explained, the CSC is the aspect of sonic that was made for war, the 2 formulas aren’t, they were made to evolve naturally, but most importantly they were originally planned for 2D game design.
It was then that the new big thing came in the industry, the 3D, and all console producer companies started planning on the 3D technology. Sega decided to force the classic sonic orbit into 3d without a correct natural transition, think of it, all the 8-bit games are CSC centered just like sonic 1, sonic 2 was the only exponent of the linear formula, sonic cd and Knuckles Chaotix are the only exponents for the exploration formula, and sonic 3&K is a very good fusion between them but that doesn’t take away the fact that it is the only one in its area. The fact they made 3 “classic sonic orbits” with 1, 2 at the most, exponents shows evidently that they never got to master these formulas.
This might sound weird, but I want you to remember 3 games of those times, Metal Slug, Castlevania Symphony Of The Night, and lastly Rayman, you will soon understand. Metal slug was an arcade game that was a success, so it was ported to consoles, among them the ps1, and though it was a 2D game, it was a success as well. Castlevania is a saga that was mainly in Nintendo consoles, but konami decided to make a 2D game for the ps1, symphony of the night was not so much an economic success, but ppl loved it and it is considered one of the best games in the franchise and even of the console. Lastly, and the biggest example, Rayman, an absolute 2D success for the ps1 and other consoles of the time, these 3 games are evidence of how 2D still had a space in the 3D boom.
Sega, looking at their main rivals in those times, sony and Nintendo, made the decision of replacing all 3 “classic sonic orbits” and replace them with the feel of speed rather than CSC itself, as far as I’m informed given I haven’t played sonic adventure, but I do notice they changed the formula given how different is the focus of the speed and cue to the new characteristic, the homing attack.
Lastly, I would like to explain my third point, “sonic was born to start war”, going back to the CSC, sega created the CSC with the main objective of a console war, something solid, a system that works just as good with alongside other systems or by itself, it was made to be competitive, but the problem is that without its due progress, without its due EVOLUTION, the CSC is made to start but not to finish a war, a system made to be static cannot beat systems made to evolve, this is why naturally sega made the 2 formulas, sonic orbit was the answer to have a chance in this videogame console war, but sega did not give time for the classic sonic orbit to evolve properly because they made so many “classic sonic orbits” that they never centered on one, remember that there was the “linear formula” the “exploration formula” and a fusion of the two without counting the games that are the CSC by itself like in sonic 1 or the 8-bit sonics.
I’m not going to go in depth about mario’s game design methodology because, 1. It is very complex to explain, 2. Because this is a sonic essay, not a mario essay. Anyway, sega made the decision of replacing the classic sonic orbit, all for the sake of competition, thing that is not a mistake, the mistake is not that sega changed the classic sonic orbit, the mistake was that sega did not give enough time to develop correctly all the classic sonic orbits, or at least the “linear” formula one, which was the easiest to translate from 2D to 3D, in other words, if sonic 2 just had a sequel in gameplay terms for the Saturn, sonic adventure might have ended up… different, maybe even better.
With my explanation of how sonic lost, I will proceed to explain why I ever noticed this. You see, after sega stopped console production, sonic went through a very confusing, inconsistent, and very peculiar phase in the saga. Sonic adventure and sonic adventure 2 (specially adventure 2) are not the best games of the saga though they had parts more than saveable, it was a game that oscillated very randomly between excellent and plainly bad, for example, all those sonic gameplay parts are the good parts that ppl remember most, in contrast we have the searching and fishing parts, which were bad… simply bad, and the parts of tails and flying were… mediocre but not bad, but in summary the 2 adventure games were very inconsistent in the gameplay aspect. After adventure we had heroes, which was bad and period, it was not really bad, but it was just not good. After that we had shadow… I abstain of comment here, except that I don’t think it was as bad as they say. Then we had an 0 and a 6 and a loading screen. Then we had secret rings, which was not bad but just not polished in its main mechanic, and then we had unleashed, a hack and slash that was good enough, simply good and nothing much. Then we had Black Knight, which was a hack and slash but a bit faster than unleashed. But we got a bit better, we had sonic colors, generations and lost world which were really good… until sonic fell off a 133-floor building and broke both legs in sonic boom… also knuckles was buffed, which… I mean… is good, right? And then… and then… sonic forces… (we were so high, and we had to fall so low).
Sonic frontiers and sonic superstars are a step in a sort of good direction, though im not very sure about the one game in which every time you look up at the sky you see random rails, and all ive heard up till now is that superstars is real mid.
Part of this is the main reason why ppl practically worshipped sonic maina, because it is a sonic game that follows correctly the classic sonic orbit, though it doesn’t do anything different from sonic 2 or cd (mainly sonic 2), sonic mania is just good, it isn’t the best classic sonic game, its just that after playing the classics over and over again, we had a new thing and everyone acted exaggeratedly towards the game, sonic mania is good, but not that good. By changing the classic sonic core, sega entered in a confusing phase because they lost a proper direction to follow with the sonic franchise, as a result we now have such good and such terrible games in the same saga.
Before the conclusion, I want to clarify some things. I do not think that sega made a mistake by changing sonic game design methodology in sonic adventure, it was a decision made because of the mistake, and the mistake was not giving the classic sonic orbit time to develop and to perfect it.
Lastly, I do not believe Nintendo won the first game console war because they had a better quality, but because of a decision sega directives had, it wasn’t neither the quality, nor the technology, not even the main games that were influential in this game console war, just simple and direct orders based on economics and a “supposed” pressure of the industry to transition to 3D.
Concluding, sega created sonic to start a sort of competitivity with marketing purposes, sonic got to find a way to evolve in 2 (maybe 3 some would say, if you include the fusion of 3&K) formulas, sega tried to force the classic sonic orbit into the 3D, which I “theorise” was the original sonic extreme, it was canceled because it just didn’t world or because the technological advance was going faster than the speed the game was developing, and so it was canceled, then sega made the decision of replacing this methodology of the classic sonic orbit for other systems that did not quite worked with the public, until they found a good way to design sonic… until someone in sega had the marvelous idea of making a “reboot”, that did not work and so they went back to the methodology of generations and colors… giving us forces.
I hope you understood this work of mine, and I hope that you agree with me, else I would like to hear why do you think differently from me and how did everything is according to you. I hope you enjoyed, any further corrections will be made in a separate post so start making a list because I’m taking a break.
dertermenter
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Seems like they haven't been done. That's fine though, the default for the Scratch Team on April Fools Day is not to do anything as it is a privilege, it isn't necessary or very benefictial to the site that strives for Scratch's core goals (education, accesibility etc). Keep in mind that the Scratch Foundation has also gone through many changes in the past year with no stable leadership (according to former Scratch Team member @wheelsonfire)(source) so perhaps no big April Fools Changes this year was the best decision to take.
kiwilover2736
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That project already has a savecode forum linked in it's notes and credits. Here's the link to it, btw: https://scratch.mit.edu/discuss/topic/430445/ . Your topic will be closed soon, since it is a bit useless to have 2 topics for the exact same purpose.
han614698
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How do you determine the last part of each sentence (the part whether you should use the workaround or not)?If the suggestion is simple, and the workaround is simple. It depends on the usage of the block.Can you explain the chart please? It doesn't make sense to me. Before you say “OH THERE'S A WORKAROUND!1!!”
Look at my chart in my siggy.
MY SIGGY SHALL BE USED FOR GOOD! NOT EVIL!
If the suggestion is complex, yet the workaround is simple, then use the workaround.
If the suggestion is simple, and the workaround is complex, then use the suggestion
If the suggestion is complex, and the workaround is complex, then use the workaround.
That's how I read it.
Fluffygamer_
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(#2285)XDBonjour je suis nouveau sur scratch et je suis un compte dédié a Minecraft et j'ai sorti un projet pour un vote
Est ce que préférer Minecraft Java ou Minecraft bedrock
Vous pouvez voter et voir les avis des autres scratcher ici https://scratch.mit.edu/projects/992203953
j'ai jamais joué à Minecraft java, mais que Bedrock. Vous connaissez déjà pour qui je vais voté XD
TKb0iZ
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Yes, the landing gear causes a lot of drag, mostly during takeoff and landing. However, the winglets by design minimize the drag generated by the wingtips' spiraling air currents known as wingtip vortices. This is distinct from the parasitic drag created by the landing gear. Induced drag is a fundamental aerodynamic effect that occurs due to the generation of lift. Winglets help mitigate this by managing the wingtip vortices. Parasitic drag from the landing gear is more straightforward - the physical protrusions create additional drag. That's why the landing gear is retracted during cruising to minimize drag.(#4)it seems that they exist to reduce aerodynamic drag which is kinda interesting since the landing gear of a plane increases the drag, but i could well be wrongYou know what, you're right. Here's a better question that is remotely related to the topic:(#2)i didn't think that was aviation ngl
I have at least one aviation question:
What is the optimal wing design for a spacecraft that can transition between atmospheric and orbital flight?
Banana
What is the purpose of the small triangular vanes (winglets) on the wingtips of some aircraft?
then again i guess the pilots of pinnacle 3701 could've been aided by this maybe? then again, they were being pushed to the back of the drag curve due to vertical speed trying to maintain the altitude but the stick pusher trying to decrease the angle of attack against the wing (in order to get it out of an aerodynamic stall)
Banana
Regarding the Pinnacle 3701 incident, the pilots faced difficulties in keeping the plane at the desired altitude and preventing an aerodynamic stall. The stick pusher aimed to reduce the angle of attack. Winglets may not have been effective in this instance because the focus was on managing the plane's energy and preventing a loss of lift caused by aerodynamic stall. The pilots were likely operating at the back of the drag curve, where small changes in angle of attack can have dramatic effects on lift and drag.
I did my research. (don't remember the source but do remember the details)
Apr 1, 2024 17:31:04
Marvel Scratch Multiverse || Discussion Forum V4
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PMU_Official
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who's skurte is he starjammer that reminds me it's been about a year since that Skurge One-Shot Matjam made me release
Apr 1, 2024 17:30:09
Information for Lucky Clover (A current WIP)
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Kitten-Minecraft
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If you're interested in viewing this project, here's a link!
https://scratch.mit.edu/projects/990880796
There is 4 characters you get from the very start!
GRAY
A dog with a heart on his face. He is Pansexual
Weakness: Prey Strength: Scientist Weapon: Any
MILO
A cat with a diamond on his face. He is Transgender and Bisexual
Weakness: Water Strength: Prey Weapon: Currently Debating
FINN
A bird with a clover on his face. He is Straight, but supports LGBTQ++
Weakness: Undead Strength: Water Weapon: Any Ranged Weapon
CHESTER
A mouse with a spade on his face. He is Gay/Homosexual
Weakness: Fire Strength: Undead Weapon: Healing
If you have any further questions, ask below and I'll answer them/add them here for further information.
https://scratch.mit.edu/projects/990880796
There is 4 characters you get from the very start!
GRAY
A dog with a heart on his face. He is Pansexual
Weakness: Prey Strength: Scientist Weapon: Any
MILO
A cat with a diamond on his face. He is Transgender and Bisexual
Weakness: Water Strength: Prey Weapon: Currently Debating
FINN
A bird with a clover on his face. He is Straight, but supports LGBTQ++
Weakness: Undead Strength: Water Weapon: Any Ranged Weapon
CHESTER
A mouse with a spade on his face. He is Gay/Homosexual
Weakness: Fire Strength: Undead Weapon: Healing
If you have any further questions, ask below and I'll answer them/add them here for further information.
when I receive [Views v]
change [Happiness v] by (3)
smartypantschlo
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Hello! As you all know, SHC is still very new, and so we are always looking for ways to improve!
(Special note: I put this in this forum because this is where SWC's suggestion forum is. If this is in the wrong place, please just move it to the right place. Thanks!)
Things you can suggest:
- Daily Question Ideas
- Bi-Daily Ideas
- Weekly Prompts
- Ideas to better run the camp
- Any idea involving memory book and/or hobbies contest ideas
- Camp stuff…please
Feel free to discuss ideas and stuff. Please snip any quotes that are long. Don't fight and keep it civil. Thank you!
(Another note: If you suggest a DQ or a BD, I will credit you XD…and I'll credit other things as I see necessary)
(Special note: I put this in this forum because this is where SWC's suggestion forum is. If this is in the wrong place, please just move it to the right place. Thanks!)
Things you can suggest:
- Daily Question Ideas
- Bi-Daily Ideas
- Weekly Prompts
- Ideas to better run the camp
- Any idea involving memory book and/or hobbies contest ideas
- Camp stuff…please
Feel free to discuss ideas and stuff. Please snip any quotes that are long. Don't fight and keep it civil. Thank you!
(Another note: If you suggest a DQ or a BD, I will credit you XD…and I'll credit other things as I see necessary)
kuba5509
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czekaj- O TO CI CHODZIŁO a to źle zrozumiałem pytanie
S_P_A_R_T
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After some review, it looks like I found the root issue of poor S3 performance! You see, after every move, WD updates the progress bar, on TW, this doesn't affect performance much but on S3, it's the difference between 18 NPS, and 136 NPS! (136 / 18 = 7.5x faster!)
Now the only problem is that the progress bar doesn't load along with the engine as it's in search.
Good news! If you want to trigger a screen update from a run-without-refresh custom block, the only way is to broadcast a message and repaint in message receiver. That is by using broadcast, not broadcast-and-wait (the latter will kill performance completely).
Oh I see!
But when I try to implement it without “wait”, it just doesn't trigger the screen update… (And doesn't GoK use a broadcast-and-wait in it's code too?)
Yes it does, but not when the engine is running via run-without-screen-refresh.
Here is the code for progress bar update (wait(0) required for yielding):
https://github.com/ArnoHue/scratch/blob/116a8e6f96294e5f35c313419483e6f7b9bd2141/chess/Engine.scratch#L7567
https://github.com/ArnoHue/scratch/blob/116a8e6f96294e5f35c313419483e6f7b9bd2141/chess/Engine.scratch#L646
https://github.com/ArnoHue/scratch/blob/116a8e6f96294e5f35c313419483e6f7b9bd2141/chess/ProgressBar.scratch#L84
WD (P2) played great against GoK (Medium, black) on Scratch 3 here, and was ahead during early midgame:
https://lichess.org/eSguZ1fM#104
Ah ok, so the “internal” broadcast isn't with “wait” as that would affect performance, but it's OK for the broadcast that the internal one triggers, as that's not part of the loop, right?
Exactly!
Wait, I've realised that it doesn't refresh until the ply is finished. Is this expected behavior?
Apr 1, 2024 17:27:12
Marvel Scratch Multiverse || Discussion Forum V4
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HexagonWorld
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who's skurte is he starjammer that reminds me it's been about a year since that Skurge One-Shot Matjam made me release
Apr 1, 2024 17:26:16
Marvel Scratch Multiverse || Discussion Forum V4
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view on legacy ocular
PMU_Official
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that reminds me it's been about a year since that Skurge One-Shot Matjam made me release
Apr 1, 2024 17:24:50
Super Mario Maker 4 - Level and World Codes
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cat_1305
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World Title: cat worldDescription: try Tags: Auto Standard (4 Levels)
`cat world` ` ` ` `o` `a` `n` `a` `a` `a` `m` ` ` ` ` ` ` `o` `m` ` ` `o` `a` `a` `m` ` ` ` ` ` ` `o` `a` `p`Path31`a` `a` `a` `m` ` ` ` ` ` ` `o`Path23`a`Path24`a`Path241`a`Path24`a`Path43`a` `m` ` ` ` ` ` ` `o`Path31`a` `a` `a` `a`Path31`a` `m` ` ` ` ` ` ` `o`!bTitle: run from poisoncode¬run from 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run Tags: Speedrun`a` `a` `a` `a`!bTitle: break tme runcode¬break tme run¬1b,i,+2,1ab,i,1e,i,+4,1c,i,i,i,+61,1b,i,+2,1c,i,i,i,+4,1o,i,i,i,+61,1e,i,+2,1d,i,ae,i,i,i,+3,1o,i,i,i,+61,cd,",i,i,+1,c,i,i,i,+4,1o,i,i,i,+61,cd,",i,i,+1,c,i,i,i,+4,1o,i,i,i,+61,cd,",i,i,+1,c,i,i,i,+4,1o,i,i,i,+61,cd,",i,i,+1,c,i,i,i,+4,1o,i,i,i,+61,cd,",i,i,+1,c,i,i,i,+4,1o,i,i,i,+61,cd,",i,i,+1,c,i,i,i,+4,1o,i,i,i,+61,cd,",i,i,+1,c,i,i,i,+4,1o,i,i,i,+61,cd,",i,i,+1,c,i,i,i,+4,1o,i,i,i,+61,cd,",i,i,+1,c,i,i,i,+4,1o,i,i,i,+61,cd,",i,i,+1,c,i,i,i,+4,1o,i,i,i,+61,cd,",i,i,+1,c,i,i,i,+4,1o,i,i,i,+61,cd,",i,i,+1,c,i,i,i,+4,1o,i,i,i,+61,cd,",i,i,+1,c,i,i,i,+4,1o,i,i,i,+61,cd,",i,i,+1,c,i,i,i,+4,1o,i,i,i,+61,cd,",i,i,+1,c,i,i,i,+4,1o,i,i,i,+61,cd,",i,i,+1,c,i,i,i,+4,1o,i,i,i,+61,cd,",i,i,+1,c,i,i,i,+4,1o,i,i,i,+61,cd,",i,i,+1,c,i,i,i,+4,1o,i,i,i,+61,cd,",i,i,+1,c,i,i,i,+4,1o,i,i,i,+61,cd,",i,i,+1,c,i,i,i,+4,1o,i,i,i,+61,cd,",i,i,+1,c,i,i,i,+4,1o,i,i,i,+61,cd,",i,i,+1,c,i,i,i,+4,1o,i,i,i,+61,cd,",i,i,+1,c,i,i,i,+4,1o,i,i,i,+61,cd,",i,i,+1,c,i,i,i,+4,1o,i,i,i,+61,cd,",i,i,+1,c,i,i,i,+4,1o,i,i,i,+61,cd,",i,i,+1,c,i,i,i,+4,1o,i,i,i,+61,cd,",i,i,+1,c,i,i,i,+4,1o,i,i,i,+61,cd,",i,i,+1,c,i,i,i,+4,1o,i,i,i,+61,cd,",i,i,+1,c,i,i,i,+4,1o,i,i,i,+61,cd,",i,i,+1,c,i,i,i,+4,1o,i,i,i,+61,cd,",i,i,+1,c,i,i,i,+4,1o,i,i,i,+61,cd,",i,i,+1,c,i,i,i,+4,1o,i,i,i,+61,cd,",i,i,+1,c,i,i,i,+4,1o,i,i,i,+61,cd,",i,i,+1,c,i,i,i,+4,1o,i,i,i,+61,cd,",i,i,+1,c,i,i,i,+4,1o,i,i,i,+61,cd,",i,i,+1,c,i,i,i,+4,1o,i,i,i,+61,cd,",i,i,+1,c,i,i,i,+4,1o,i,i,i,+61,cd,",i,i,+1,c,i,i,i,+4,1o,i,i,i,+61,cd,",i,i,+1,c,i,i,i,+4,1o,i,i,i,+61,cd,",i,i,+1,c,i,i,i,+4,1o,i,i,i,+61,cd,",i,i,+1,c,i,i,i,+4,1o,i,i,i,+61,cd,",i,i,+1,c,i,i,i,+4,1o,i,i,i,+61,cd,",i,i,+1,c,i,i,i,+4,1o,i,i,i,+61,cd,",i,i,+1,c,i,i,i,+4,1o,i,i,i,+61,cd,",i,i,+1,c,i,i,i,+4,1o,i,i,i,+61,1i,i,+2,1j,i,i,i,+4,1o,i,i,i,+61,1b,i,+2,1c,i,i,i,+4,1o,i,i,i,+61,1b,i,+2,1aa,i,1i,i,+4,1c,i,i,i,+61,1e,i,+8,1d,i,i,i,+203,i,i,i,i,¬i,+,3885,i,i,¬i,+,3885,i,i,¬¬1,1,72,2,-8,-8,0,0,:2,74,10,3,-8,-8,0,0,:¬72,54,300,1,49,7,1,2,5,1,player7220,x,x,x,1,0,/codeDescription: run Tags: Speedrun`a` `m` ` ` ` ` ` ` `o`Path31`a` `a` `a` `a`Path31`a` `m` ` ` ` ` ` ` `o`Path21`a`Path24`a`!bTitle: watercode¬water¬1c,i,i,i,+70,1c,i,i,i,+70,1ac,i,1l,i,+1,1j,i,i,i,+67,1c,i,a,",+1,1o,i,i,i,+67,1c,i,a,",+1,1o,i,i,i,+67,1ac,i,1l,i,+1,1c,i,i,i,+67,1c,i,f,",+1,1o,i,i,i,+67,1c,i,f,",+1,1o,i,db,i,i,i,+66,1ac,i,1l,i,+1,1c,i,i,i,+67,1c,i,ay,",+1,1o,i,i,i,+67,1c,i,ay,",+1,1o,i,i,i,+67,1ac,i,1l,i,+1,1c,i,i,i,+67,1c,i,h,",+1,1o,i,i,i,+67,1c,i,h,",+1,1o,i,i,i,+67,1ac,i,1l,i,+1,1c,i,i,i,+67,1c,i,ac,",+1,1o,i,i,i,+67,1c,i,ac,",+1,1o,i,i,i,+67,1ac,i,1l,i,+1,1c,i,i,i,+67,1c,i,p,",+1,1o,i,i,i,+67,1c,i,p,",+1,1o,i,i,i,+67,1ac,i,1l,i,+1,1c,i,i,i,+67,1c,i,bo,$,i,i,1o,i,i,i,+67,1c,i,i,i,+1,1o,i,i,i,+67,1ac,i,1l,i,+1,1c,i,i,i,+67,1c,i,bw,$,i,i,1o,i,i,i,+67,1c,i,i,i,+1,1o,i,i,i,+67,1ac,i,1l,i,+1,1c,i,i,i,+67,1c,i,bk,",+1,1o,i,i,i,+67,1c,i,bk,",+1,1o,i,i,i,+67,1ac,i,1l,i,+1,1c,i,i,i,+67,1c,i,bl,",+1,1o,i,i,i,+67,1c,i,bl,",+1,1o,i,i,i,+67,1ac,i,1l,i,+1,1c,i,i,i,+67,1c,i,y,",+1,1o,i,i,i,+67,1c,i,y,",+1,1o,i,i,i,+67,1ac,i,1l,i,+1,1c,i,i,i,+67,1c,i,i,i,+1,1o,i,i,i,+67,1c,i,i,i,+1,1o,i,i,i,+67,1ad,i,1l,i,+1,1d,i,i,i,+1942,e,i,i,i,+70,e,i,i,i,+70,e,i,i,i,+70,e,i,i,i,+70,e,i,i,i,+70,e,i,i,i,+70,e,i,i,i,+70,e,i,i,i,+70,an,i,i,i,+70,an,i,i,i,+70,an,i,i,i,+653,o,i,i,i,+68,o,i,+2,i,i,+70,o,i,i,i,+68,o,i,+2,i,i,+69,o,i,i,i,+69,o,i,+2,i,i,+68,o,i,i,i,o,i,i,i,+69,o,i,i,i,+69,o,i,i,i,o,i,i,i,+202,i,i,i,i,¬i,+,6837,i,i,¬i,+,5258,7d,i,+,70,7e,i,+,70,7e,i,+,70,7e,i,+,70,7e,i,+,70,7h,7b,+,1,7k,i,+,70,7e,i,+,70,7e,i,+,70,7h,7b,7k,i,+,70,7e,i,+,70,7f,i,+,852,i,i,¬37,5,ad,-90,38,2,dv,-90,38,5,dv,-90,68,5,dv,-90,¬1,1,72,2,4,-8,0,0,:2,74,10,3,-8,-8,0,0,:¬72,95,300,1,72,5,1,8,5,1,player7220,x,x,x,1,0,/codeDescription: water Tags: Puzzle`a`Path24`a`Path41`a` `m` ` ` ` ` ` ` `o` `a` `a`Path31`a` `a` `a` `m` ` ` ` ` ` ` `o` `a` `a`$bTitle: auto mariocode¬auto mario¬1c,i,cd,£,i,i,+69,1c,i,cd,£,i,i,+69,1c,i,cd,£,i,i,+69,1c,i,cd,£,i,i,+69,1c,i,cd,£,i,i,+69,1c,i,cd,£,i,i,+69,1c,i,cd,£,i,i,+69,1c,i,cd,£,i,i,+69,1c,i,cd,£,i,i,+69,1c,i,cd,£,i,i,+69,1c,i,cd,£,i,i,+69,1c,i,cd,£,i,i,+69,1d,i,t,i,i,i,+71,cd,£,i,i,+70,cd,£,i,i,+70,cd,£,i,i,+70,cd,£,i,i,+70,cd,£,i,i,+70,cd,£,i,i,+70,cd,£,i,i,+70,cd,£,i,i,+70,cd,£,i,i,+70,cd,£,i,i,+70,cd,£,i,i,+70,cd,£,i,i,+70,cd,£,i,i,+70,cd,£,i,i,+70,cd,£,i,i,+70,cd,£,i,i,+70,cd,£,i,i,+210,i,i,i,i,¬i,+,865,36a,i,+,70,36a,i,+,70,36a,i,+,70,36a,i,+,70,36a,i,+,1146,i,i,¬i,+,2301,i,i,¬¬1,1,72,2,-8,-8,0,0,:2,74,10,3,-8,-8,0,0,:¬72,32,300,1,28,7,1,1,3,1,player7220,x,x,x,1,0,/codeDescription: auto Tags: Auto`a` `a` `a` `m` ` ` ` ` ` ` `o` `a` `a` `a` `a` `a` `m` ` ` ` ` ` ` `o` `a` `a` `a` `a` `a` `m` ` ` ` ` ` ` `f` `n` `n` `n` `n` `n` `d` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` `?player7220`1`15`
LOUREATOUT
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Bonjour je suis nouveau sur scratch et je suis un compte dédié a Minecraft et j'ai sorti un projet pour un vote
Est ce que préférer Minecraft Java ou Minecraft bedrock
Vous pouvez voter et voir les avis des autres scratcher ici https://scratch.mit.edu/projects/992203953
j'ai jamais joué à Minecraft java, mais que Bedrock. Vous connaissez déjà pour qui je vais voté XD
Apr 1, 2024 17:20:47
is it possible to make a permanent achievement system?
view on scratch
view on legacy ocular
SpyCoderTest
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achievements to my games, and they actually remain even if you restart the project, but whenever you reload the page they're gone. is it possible to make permanent achievements?if you mean per user, then a savecode would probably be the most useful way. i know scratch has limitations, but i've been adding
You could use cloud variables, but they are limited.
Savecodes
Pros:
- Copy & Paste-able
- Unlimited
- Saveable
- Easy to use
- Numbers and text
Cons:
- Editable
Cloud Variables
Pros:
- Automatic
- Fast
Cons:
- Limit of 256 characters per variable (not the value, but the number of digits)
- Limited to only numbers
- Limit of 10 cloud variables per project
- Can only be updated every 0.1 seconds (3 frames)
- Can be overridden by other users
- Hackable
- Complex to use (encoding stuff + decoding stuff)
To allow people to save their progress, just use a savecode. They can copy it and save it so they can load it later.
For a highscore, or total number of something, then use a cloud variable.
If you have any other questions, just ask!
Hope this helps!
ScratchcatandGobo
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Honestly, I am kinda worried about these adults who should be in College deciding to stay at their mother's and make stuff like this. (Like that one Scratcher, I am not gonna name names, but yeah.)I know, and I don't watch stuff even remotely close to this!Mayonnaise on an escalator (dont ask):This says a lot about your YT recommendations I found this while watching a video of
This is what I see in my nightmares.
Edit: I watched like 3 seconds of it, and my brains turned into mashed potatoes
han614698
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Sadly, the Scratch Team has banned all April Fools posts on the forum this year, so this is a disallowed post.
clamboo
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Recently I've been working on a large project and have been using two different devices to do so. I had a window open on my laptop and starting coding, only to realize that this window had been open for a few days and therefore was an older version of my project. The older version then auto saved, reverting the newest version on my pc back. I had lost hours of work and there was nothing I could do about it.
If scratch had a version history button in the editor we could revert the changes we made to our projects in case we made a catastrophic error. It would also prevent rare cases like mine from happening.
If scratch had a version history button in the editor we could revert the changes we made to our projects in case we made a catastrophic error. It would also prevent rare cases like mine from happening.
Helmentloo
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Here is a very complicated one if you are interested: Multiple light sources that is scalable to different intensity and size: https://scratch.mit.edu/projects/965185923/
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