Stupid question, but I'm not good at math...

id: 751707

category: Help with Scripts

posts: 3

So, uh, I run the rolling project for Generations rpg! ( https://scratch.mit.edu/projects/930206390/ ) Just a simple thing where people can ask me the outcome of what should happen in a roleplay, and I decide using a random number generator, of that makes sense? Sort of like in Dungeons And Dragons if you know haha

Something I thought would be fun while setting it up was to make the decorative d20 in the corner a functional random number generator. It worked something like this:
repeat ( pick random 1 to 20 )
next costume
end
There were 20 costumes, with costume 1 being showing a 20 and costume 20 showing a 1
This function was later removed because someone got confused.

I got this comment today, and maybe I'm stupid, but this doesn't feel too unfair to me? There are still 20 possible outcomes no matter where you start, and they are still 50/50 as far as I can tell. I guess it doesn't matter anyway, because I don't use that too often anymore

deck26 deck26 loading
Shouldn't be a problem as you say, as long as each costume has an equal chance of being selected - so if you have 20 costumes and choose a random number using pick random 1 to n and n is a multiple of 20 it is fair and doesn't matter where you start from.