Scratch Forum Search

Your query resulted in over 10 thousand posts. You may have difficulty loading posts after page 200.
toad_duzz toad_duzz loading

MineTurte wrote:

toad_duzz wrote:

MineTurte wrote:

toad_duzz wrote:

heres the game

We're looking at the “boss zombie” sprite. Its coded to spawn when it receives the broadcast “bossfight”

In the “normal zombie”, “electro zombie”, and “tank zombie” sprites, at the end of the spawning scripts it should be broadcasting “bossfight” approximately 130 seconds into the game after picking up the first gun but it never seems to be doing so and instead just continuing to spawn the zombies instead of spawning the boss. Not sure what's causing this, would be nice to have somebody look into this and find the solution.
Pretty sure the issue comes along somewhere with the use of the timer block used frequently in the spawning scripts, there's definitely a better way to code that.

Please don't mind my messy code. If you couldn't tell, I'm a rookie.
(thanks for the help!)
Okay I genuinely can't find out what's wrong and everything seems to be working fine but I'll just completely rewrite your code and hope it works better. One second


wait so does it look fine but it doesn't work or does it look fine and you verified that it works
also I changed something that was wrong I forgot to change earlier so you should probably refresh
Did you just fix it because it looks exactly how I was about to make it lol

and thanks for the help, I'll be relying on you for later bugs because you always seem to be active lol!
MineTurte MineTurte loading

-mage wrote:

MineTurte wrote:

-mage wrote:

bump I need help
How much lag? How many frames get dropped? (Also try not being in the editor when running and see if that slightly improves the FPS)
a noticable like 30 down to like 20 frame drop when using this every frame
Okay I'm testing it out and I really don't see any lag problems? Even with run without screen refresh.

Axoap wrote:

cwktao15764 wrote:

Axoap wrote:

(#7082)
guys i have a question, how do I make the end not block the other views when it covers up the level
what
if you mean to not have flag scroll lock just put two in the level with the scroll lock one with a lower map id
how do I do that
see inside -> editor sprite -> scroll sideways until you see the ‘define edit’ block -> scroll down until you see this block:
replace item (item # of (brush) in [MAP v] :: list) of [MAP v] with [thing]
then take it out of the code and you can place multiple end flags
you could also remove the brush=63 out of the if block
MineTurte MineTurte loading

-mage wrote:

MineTurte wrote:

-mage wrote:

bump I need help
How much lag? How many frames get dropped? (Also try not being in the editor when running and see if that slightly improves the FPS)
a noticable like 30 down to like 20 frame drop when using this every frame
Hmmm… I'll see what I can do. One sec
-mage -mage loading

MineTurte wrote:

-mage wrote:

bump I need help
How much lag? How many frames get dropped? (Also try not being in the editor when running and see if that slightly improves the FPS)
a noticable like 30 down to like 20 frame drop when using this every frame
MineTurte MineTurte loading

Malicondi wrote:

MrKingofScratch wrote:

Use a text engine such as https://scratch.mit.edu/projects/928930123/
That isn't what they're asking for. if i read correctly

To make a number counter with letters (1.6k 6.24m 91.4b etc) it's pretty simple and all you have to do is divide the letter by the number, then floor it and add a letter to it, and use another variable to show the number instead of the original variable/number.

Heres the code to do so:
define number counter with decimals (d)
if <not<(number) < (1000)>> then // checks if greater than or equal to 1000.
set [counter v] to (join (([floor v] of (((number) / (1000)) * ([10^ v] of (d) ::operators))) / ([10^ v] of (d) ::operators)) [k])
if <(number) > ([10^ v] of (6) ::operators)> then // this just makes it neater, same as 1 million.
set [counter v] to (join (([floor v] of (((number) / (1000000)) * ([10^ v] of (d) ::operators))) / ([10^ v] of (d) ::operators)) [m])
end
if <(number) > ([10^ v] of (9) ::operators)> then
set [counter v] to (join (([floor v] of (((number) / (1000000000)) * ([10^ v] of (d) ::operators))) / ([10^ v] of (d) ::operators)) [b])
and add more if blocks as needed. Hope this helps!
Well that's mainly just the nongraphical bit of it. Still to make a counter without just a plain variable you'd have to use what I made/what every clicker developer made for click counters. Also yes their question is quite confusing as it implies quite a few things, but I'm pretty sure they want a normal number counter. Idk though.
I am interested in becoming a curator in the The Propose Projects to Be Featured studio!!!!!

I'm active often, and follow the community guidelines

-FWB

MrKingofScratch wrote:

You may have seen other animations with a “loading” screen. You can make one of your own with this code

when green flag clicked
switch costume to [costume 2 v]
repeat until <(costume #) = [1]>
next costume
end
animation code here
Make sure that the switch costume block sets it to the SECOND COSTUME.


I'm not sure exactly how this works, but if i had to guess it's forcing scratch to load all of the costumes by displaying them so that they don't have to be loaded while the animation is playing.

Another technique that might work is splitting the animation into seperate sprites. IDK if this actually works, but I do it for tradition

I hope this helps!
i always wondered how they made the loading screens. thanks for telling me!
Rosidia Rosidia loading
Hi scratch team! My friend @Smiles_Official made a great studio that helps bring awareness to the Disabilities people have! I think it deserves to be featured!

Here is the link to the studio:
https://scratch.mit.edu/studios/34822387/

Please consider it! Hope you propose! Thank you!

Za-Chary wrote:

(#2)
Per the Terms of Use:

Terms of Use wrote:

5.2 Scratch provides support materials, including images, sounds, video, and sample code, to help users build projects. Support materials are licensed under the Creative Commons Attribution-ShareAlike 2.0 license.
This means that the sounds in the Scratch sound library — either originating on Scratch or from elsewhere — are “copyrighted” under the Creative Commons Attribution-ShareAlike 2.0 license (the same license that allows anyone to remix your stuff). So you are allowed to use them in projects posted on another website, as long as you abide by the terms of the Creative Commons license (e.g. credit Scratch).
Oh, okay! that was a nice and quick answer!
Tw war I could taste the metallic red sting of blood in my mouth. The red carnage and the blinding white flashes still shine in my eyes. The colors clash together, angry and fierce, the lines are jagged and rough, fighting each other the way that we humans have been fighting each other. But it's been a week since we drove out the invaders, the carnage of war is gone and we've all been trying to rebuild, but the sky is still black with smoke blocking out the sun and the ground is still gray with the ashes and rubble of our homes. So many of my friends and family are dead, their deaths have sent my heart deep into a black void, and I do not think that light will ever reach it. We are still struggling to rebuild and in a way I didn't want to at first, after all I had been through I just wanted to close my eyes and see that soft gray behind my eyelids, but I do not know how to do that anymore. We aren't fighting but the colors still fight behind my eyelids whenever I try to sleep. But my son has woken up, I had thought he would not survive his injuries, but he did and it shines a little yellow light. The darkness in me wants to consume it, the darkness and the chaos cannot accept that their is something soft can exist in a world like this. But I love that soft light and I sit with him in the crowded hospital whenever I can, and I hold onto that yellow light and pray that he will be okay and that he will forgive me.
“How is he doing?” I ask the doctor as she checks his vitals. The machines they have are not the best, this is because we are still recovering and so many of our things were destroyed, but our doctors have not given up hope as I nearly had and for this I feel like maybe I should hug her but thst yellow hasn't gotten rid of enough of the black just yet, I am not yet able to let hope or happiness or gratitude shine through that crushing suffocating black. The yellow hope lays there just a pinprick. I can not make it bigger yet. She tells me that he is doing well and can come home with me soon. But the yellow doesn't get bigger than a thumbprint on my heart until one week later when I carried him into our home, because despite what he had been through he was laughing and it spilled out of him bubbly and bright. The black is no longer suffocating me, and though I still see the flashing colors on occasion, they are not overwhelming me constantly. I cannot leave behind that carnage completely but time has passed our building rise into a clear blue sky the sun is shining and the grass is green once more
Daily 25: 548 words

she started as white: letting her precious petals unfurl to the evening air for the very first time, inhaling the deep, vibrant scent of new life. a thought (her first thought!) entered her mind, and with it, her first emotion: an overwhelming sense of wonder, traveling from her deepest root to her frailest leaf and her purest petal. “gee, it sure is lovely here!”
carefully, she turned her face to the sun shyly, let the light fill her up as she straightened with precious strength. the flowers around her welcomed her into the field, and the melodic birds that passed by sang her their own special songs. “welcome to our field!” they called. “ we hope you enjoy your stay.”
“I think I like this place,” she murmured to herself. “everyone seems so kind.”
but soon, the day turned to night, and the little flower soon found herself alone amongst the incoming dark, the pretty white of her petals fading to a shadowy black. S the little flower looked around for her friends, but found no help. all she saw was the night, until a glimmer of hope appeared in the inky black: a single star, twinkling stubbornly against the invasive darkness. “hello, little star!” the flower called up to it. “We are here, you and me, together in this night. We will face it, little star, and emerge from the darkness with a triumphant burst of hope.”
The little star twinkled in response, and so the tiny flower went to sleep, content in the knowledge that her little friend in the sky would watch out for her.
But, alas, the night soon burst into daytime, fabulous blue sky and cotton-candy clouds painting the heavens. It was a beautiful day, and all of the flowers in the field (except our little flower, of course) knew what that meant. And so they turned their petals inwards and slouched downwards, becoming invisible, fading into brown. The flower didn’t understand.
She cried, “Why do you flowers hide your beauty? Why do you cover yourselves from the warm, lovely air?”
but the flowers didn’t respond, listening intently for the crunch of sneakers in the distance. A passing bird whispered to the flower, “Shh, they’re coming! Hide, quickly!”
The flower still didn’t know why, so she stubbornly allowed her petals to face the air defiantly. “I will stand proud amid the oncoming storm,” she yelled confidently. “I can do it!”
Soon, the flowers heard what they were searching for. Up the hill and into the field, children of all shapes and sizes stampeded across the field, trampling grass and shrieking so loud the flower felt the vibrations in her soil. One child, a young girl, noticed the pure white of the flower’s petals and crouched down, speaking to it. “You’re pretty, little flower. I think you’ll be a great gift for my mama.” And so the young girl grabbed the flower by the stem, pulling it up and dusting off the dirt with a squeamish frown. The flower winced, and its petals immediately shriveled to a dark, sad brown.
and that, little flower, is why, when the sun comes up and the echo of human feet arrive in the distance, we huddle together, into the ground. Come now, little flower, stay safe with us.


toad_duzz toad_duzz loading

Malicondi wrote:

toad_duzz wrote:

alright, take your time!
Alright, I was able to make the boss spawn naturally and I figured out the problem (it took around 3x as long as it should, I'll explain why). So, since you have all 3 different zombies resetting the timer to increase their difficulty, they get out of sync, and then only one zombie will increment at a time. For example, the electro zombie will increase difficulty by one, then the normal then the big zombie, and all of that would take ~60 seconds, much longer than it should.

The solution to this is to have one zombie controlling the reset timer, and broadcasting to all the other zombies to increase difficulty, and that one zombie will also spawn the boss.

Hope this helps! fun game btw :)

Oh my god, I was thinking about fixing that but I got lazy. It's there because I copy and pasted the zombies and just changed the code from there for different types without seeing a reason to clean it like that. Didn't realize it actually would become out of sync. Cheers to you for striking this one right in the eye, my friend.
Axoap Axoap loading

cwktao15764 wrote:

Axoap wrote:

(#7082)
guys i have a question, how do I make the end not block the other views when it covers up the level
what
if you mean to not have flag scroll lock just put two in the level with the scroll lock one with a lower map id
how do I do that
-WildClan- -WildClan- loading
In the vibrant haven of green, where reality fractures and unseen worlds beckon, I draw my lines. It’s a landscape of my own creation, shifting and changing at my every whim. Almost without me noticing. But I am not the only one here. With bright cyan, I trace the path where the River likes to run, intertwining with companions, navigating the demands of existence. Chaos arrives, too, her lines of gold weaving and shifting with the tales told, each hue adapting to the whims of destiny.
In the embrace of Eclipse, tinged with orange, lines connect souls and dreams, curiosity fueling every stroke. He searches the night sky with a brilliance and purity unmatched by anyone else. Meanwhile, the Indigo lines of Silence offer solace within the unknown, a gentle glow amidst the shadows, unexpected, yet welcomed. Teal Rain brings clarity in its sarcastic wisdom, cutting through the fog of confusion with blunt honesty. They are like the truth, sometimes difficult to accept, but often needing to be heard. I have come to appreciate that
Within the forest, Chervil's lines remain harsh, a turtle's chorus of mental whispers often ignored yet somehow comforting. Mandala patterns reflect through the leaves, cast by her own thoughts, echoing throughout the invisible connections shared by all living things. Parsnip's lines of time lead to a woodpecker perched above, while Sundial remains a mystery drawn in infrared, his purpose veiled in enigma. Someday, I will learn what he is here for. Just not today.
Occasionally, there are colors I can’t see, but I can feel. Raven's heart and Wander's sky pass by, glimpsing the other side as I sketch a few more lines, adding to the colorful tapestry of existence. This is where ideas are born, where thoughts take shape and dreams intertwine, a rainbow made of our collective lineart.
Amidst the myriad hues and shades, I find my place, drawing lines that bridge worlds and connect souls, each stroke a testament to the beauty and complexity of life. In this realm of creativity and imagination, we all play a part, contributing our unique lines to the ever-expanding canvas of existence.
I call this place Half-Canon. It has no physical form- not yet. Its purpose is merely to be a bridge of dreams, so that, one day, I can be real.
The images in my brain finally coalesce into words, one more step forward:

I draw my lines in Haven’s green
Cracks in your reality
The other world that thinks unseen
That is where I long to be

I draw your lines in bright cyan
Along the way the River ran
Hanging together whenever we can
Keeping up with the demand

Chaos came with lines of gold
Adapting as the tale is told
Any color, calm or bold
The shifting lines that shall unfold

Eclipse is more an orange hue
I draw the lines of him and you
Curiosity, through and through
Everything we dream, we do

The lines of Silence, indigo
Within the fear of the unknown
Turned out to have a gentle glow
Unexpected, but now my home

Can’t forget the teal Rain
The sarcastic voice within my brain
Can be blunt, but feels no shame
Lines of clarity in times of pain

Chervil resides within the forest
Probably will just ignore this
Her lines are harsh, but they don’t bore us
A mental whisper, turtle’s chorus

Parsnip’s lines of time have led
To a woodpecker above his head
Sundial’s a mystery, we all said
For he is drawn in infrared

Sometimes others pass on by
Raven’s heart and Wander’s sky
They can glimpse the other side
So I sketch a few more lines

This is where ideas start
The place of thoughts, close to my heart
Each of us all taking part
A rainbow made of our lineart
DuWeido DuWeido loading
What if we made a server that is a mix of sts and se? Basically, we could take the bad parts from each one and replace it with good parts from the other. For example, a part of scratch empires I and other people probably don't like is war. We could maybe still have war, but it would have to be decided by both sides. This also means no killing, unless both people want to fight.
I think the reason that SE is lasts so long is because of nations. So what if we add nations to this server too? You couldn't war unless both sides wanted to, but u could combine with other nations.
So basically, this server would be a SE with no wars/killing, or STS with nations.
Maybe it could be called “Scratching the Empires” or something like that
Enigma_Ezra Enigma_Ezra loading
Username: @Enigma_Ezra
Profile link: https://scratch.mit.edu/users/Enigma_Ezra/
Amount of activity from 1 - 10: 6 (available on weekdays)
What do you do: Logos, intros, banners, thumbnails (I won't take all orders, only the ones I know I can be proud of)
Examples of work (a minimum of 3): My logo, intro, thumbnails (all found on my profile)
Are you following the topic: Yes
Other: I won't be able to be online next week because I will be offline during spring break. I see that many of our customers are new to the forums and you have to help them out many times and it might impact the time you take to complete orders. Would you like me to have like a managing role to help out the new customers for you? That way you can focus on your orders.
I dont have a ton of followers out of my IRL scratch friends could other people spread my content?
Sadie_1stQ2 Sadie_1stQ2 loading
https://scratch.mit.edu/contact-us/ - Explain that you were just supporting user with a hard time and how you're doing fine.
RAB2010 RAB2010 loading

jcpbuilder wrote:

Oops, I looked Irek up and I realized I misspelled his last name. Correct name: Irek Ismaren
At least, I think that is correct…

Anyway, so in the book he and his mother are living on Belsavis which Lucasfilm later turned into a prison planet for the Old Republic video game. In the videogame, the prison was holding a species called the Esh-Kha. So what if one of the plot points is that Irek wakes up an army of Esh-Kha to help him.
ok let me study Esh kha
Malicondi Malicondi loading

toad_duzz wrote:

alright, take your time!
Alright, I was able to make the boss spawn naturally and I figured out the problem (it took around 3x as long as it should, I'll explain why). So, since you have all 3 different zombies resetting the timer to increase their difficulty, they get out of sync, and then only one zombie will increment at a time. For example, the electro zombie will increase difficulty by one, then the normal then the big zombie, and all of that would take ~60 seconds, much longer than it should.

The solution to this is to have one zombie controlling the reset timer, and broadcasting to all the other zombies to increase difficulty, and that one zombie will also spawn the boss.

Hope this helps! fun game btw :)
Happy Holi! Holi is a Hindu festival celebrating the triumph of good over evil and the arrival of spring, typically celebrated with large, colorful gatherings and people throwing colored die on each other. Use color imagery to symbolize change, whether in time, setting, or anything in between! Since today is also National Hobbit Hole Day, try setting your daily in your hobbit hole for an extra wink from the daily team ;D 500 words for 300 points, with 100 points for proof!

03/25 ✲ March 25th ✲ 626 words

The wind blew cold in Helen’s ears.
The lamp flickered in the corner, a warm dull yellow. The streets were a sweeping gray-brown, the light rain shimmering blue and teal with every passing second.
Helen shivered, her eyes leaking like a tap faucet. She was done.
She let out an ugly breath and kicked at the dreary brown newspaper on the floor. It was the same color as the dirty floor. She watched it fly away.
She was done with the expectations, the weight of burdens on her shoulders. She was done with the crushing responsibilities that she was expected to take.
The world swam a hundred different shades of teal and blue as her eyes continued to rain. Her navy blue cloak was high over her head, covering her happy peach dress. It both contrasted and matched the middle-shade of the world around her.
She didn’t know where she was walking. Her dainty slippers made her feet ache, but she’d had nowhere to change - like she had anything more comfortable to change into. She fell into the rhythm of her soft footfalls, like the music that played out of her radio. It was that music that led herself into the glittering cave in front of her, her eyes on the ground, struggling not to leak more like a broken faucet.

Aimee pulled off her helmet sharply. The blinding white lights of her bedroom startled her, which made her both angry and upset. She threw the stup1d helmet on the bed. It ricocheted off the bed and onto the floor.
She hid her angry red scream underneath her tongue. Everything was unfair and complicated. There were secret criteria, it seemed, to please people. Criteria she never fit in.
The flashing lights glowed off the glasses on her table, glasses she was always told not to wear despite the blurring white dots surrounding her.
Her foot was sore from kicking that ball. She h@ted that ball with every fiber of her heart and soul. Her brothers could do it, maybe, but that didn’t mean her. She disappointed her parents and friends with every kick and throw. She didn’t want this ball to be the symbol of her life.
Aimee’s face was angry red as she rose up from her chair and began to run. She ran out of her room, with her laptop still glowing, the helmet still on the floor, and ran out of her living room. Out the door.
She didn’t know where she was going, or what she was doing, really. Everything was red and orange in her vision.
She took a sharp turn into some kind of cave. Her common sense had dissipated into the air, because if she weren’t feeling like this, she’d stay away from an unfamiliar place like this.
She stopped inside and slid down into a curled ball.

Helen saw the girl arrive only moments after she had. She blinked, her tears still turning the room shades of purple and blue. But now she could sense red and orange radiating from this girl. She was shaking. Her rhythmic shakes made her unleash a sob and collapse on the floor, into somewhat the same position.
The girl looked at her. Her face was angry, layered with sadness. She tilted it, watching Helen. She was wearing shorts and a shirt, something very unusual for Helen. Helen watched her, her face still streaming rain. The girl’s eyes softened. She reached her arm out to Helen.
Helen reached out and touched the unfamiliar girl’s hand.
They were two who had never met. Two from different worlds.
Their hands touched, and Helen’s tears began to whisper to a stop. The other girl’s shaking slowed.
They looked at each other again.
They’d be okay.
MineTurte MineTurte loading

toad_duzz wrote:

MineTurte wrote:

toad_duzz wrote:

heres the game

We're looking at the “boss zombie” sprite. Its coded to spawn when it receives the broadcast “bossfight”

In the “normal zombie”, “electro zombie”, and “tank zombie” sprites, at the end of the spawning scripts it should be broadcasting “bossfight” approximately 130 seconds into the game after picking up the first gun but it never seems to be doing so and instead just continuing to spawn the zombies instead of spawning the boss. Not sure what's causing this, would be nice to have somebody look into this and find the solution.
Pretty sure the issue comes along somewhere with the use of the timer block used frequently in the spawning scripts, there's definitely a better way to code that.

Please don't mind my messy code. If you couldn't tell, I'm a rookie.
(thanks for the help!)
Okay I genuinely can't find out what's wrong and everything seems to be working fine but I'll just completely rewrite your code and hope it works better. One second


wait so does it look fine but it doesn't work or does it look fine and you verified that it works
also I changed something that was wrong I forgot to change earlier so you should probably refresh
Did you just fix it because it looks exactly how I was about to make it lol
polygoners1 polygoners1 loading

theapplesguy2-1 wrote:

which currency is best:

1. $
2. €
3. £
4. ¥
5. ¢
whoever says “coin” is banned from my discussion. no refunds
oh, this is a tough one. i pick… 5 (¢)
toad_duzz toad_duzz loading

MineTurte wrote:

toad_duzz wrote:

heres the game

We're looking at the “boss zombie” sprite. Its coded to spawn when it receives the broadcast “bossfight”

In the “normal zombie”, “electro zombie”, and “tank zombie” sprites, at the end of the spawning scripts it should be broadcasting “bossfight” approximately 130 seconds into the game after picking up the first gun but it never seems to be doing so and instead just continuing to spawn the zombies instead of spawning the boss. Not sure what's causing this, would be nice to have somebody look into this and find the solution.
Pretty sure the issue comes along somewhere with the use of the timer block used frequently in the spawning scripts, there's definitely a better way to code that.

Please don't mind my messy code. If you couldn't tell, I'm a rookie.
(thanks for the help!)
Okay I genuinely can't find out what's wrong and everything seems to be working fine but I'll just completely rewrite your code and hope it works better. One second


wait so does it look fine but it doesn't work or does it look fine and you verified that it works
also I changed something that was wrong I forgot to change earlier so you should probably refresh
POSSIBLY NEW HARDEST LEVEL!!!

A preview to my new level Bloodbath, inspired by the Geometry Dash level by the same name.

1236302196Z2Z408Z44Z1Z2Z1Z44Z1Z2Z1Z44Z1Z2Z1Z44Z1Z2Z1Z44Z1Z2Z171Z1Z2Z42Z1Z1Z1Z2Z4Z74Z1Z1Z2Z2Z1Z4Z2Z15Z1Z4Z1Z45Z1Z19Z1Z45Z1Z15Z1Z45Z1Z15Z1Z45Z1Z19Z1Z45Z1Z4Z1Z1Z1Z4Z2Z2Z1Z7Z38Z78Z1Z1Z2Z2Z1Z1Z5Z60Z1Z1Z4Z2Z1Z1Z1Z4Z1Z70Z1Z4Z3Z1Z2Z7Z5Z2Z1Z1Z103Z2Z4Z74Z1Z1Z5Z2Z2Z32Z1Z2Z1Z32Z1Z2Z1Z32Z1Z2Z1Z32Z1Z2Z1Z32Z1Z2Z2Z1Z5Z61Z1Z1Z5Z61Z1Z1Z5Z61Z1Z1Z5Z61Z1Z1Z5Z61Z1Z1Z5Z61Z1Z1Z8Z4Z1Z1Z10Z4Z1Z1Z1Z2Z5Z9Z1Z1Z5Z9Z1Z2Z1Z1Z103Z2Z4Z74Z1Z1Z6Z2Z11Z1Z6Z2Z1Z1Z4Z4Z1Z2Z1Z1Z4Z4Z1Z2Z1Z1Z4Z4Z1Z2Z1Z1Z4Z4Z1Z2Z1Z1Z4Z4Z1Z2Z1Z1Z8Z2Z1Z1Z10Z2Z7Z9Z1Z1Z4Z72Z1Z9Z1Z2Z1Z1Z103Z2Z4Z74Z1Z1Z6Z2Z11Z1Z6Z61Z1Z1Z5Z61Z1Z1Z5Z61Z1Z1Z5Z61Z1Z1Z5Z61Z1Z1Z5Z61Z1Z1Z7Z7Z1Z2Z1Z1Z9Z7Z1Z2Z7Z9Z1Z1Z5Z9Z1Z2Z1Z1Z103Z7Z4Z74Z1Z1Z6Z2Z11Z1Z56Z2Z7Z9Z1Z72Z1Z1Z4Z9Z1Z2Z1Z1Z114Z2Z11Z1Z6Z15Z1Z1Z5Z15Z1Z1Z5Z15Z1Z1Z5Z15Z1Z1Z5Z15Z1Z1Z5Z15Z1Z1Z19Z2Z7Z9Z1Z1Z5Z9Z1Z2Z1Z1Z104Z42Z1Z2Z1Z1Z8Z2Z11Z1Z56Z2Z7Z9Z1Z1Z4Z72Z1Z9Z1Z2Z1Z1Z104Z42Z1Z9Z1Z1Z8Z2Z11Z1Z56Z2Z7Z9Z1Z1Z5Z9Z1Z2Z1Z1Z104Z15Z1Z1Z9Z2Z11Z1Z56Z2Z7Z9Z1Z72Z1Z1Z3Z9Z2Z2Z1Z1Z104Z15Z1Z1Z4Z74Z1Z1Z4Z7Z1Z1Z9Z7Z1Z1Z56Z2Z2Z80Z4Z2Z1Z9Z1Z1Z4Z4Z1Z2Z2Z1Z104Z15Z1Z1Z2Z74Z3Z1Z4Z7Z1Z1Z9Z7Z1Z1Z56Z2Z2Z80Z4Z2Z1Z9Z1Z1Z4Z72Z1Z63Z1Z2Z1Z1Z104Z74Z6Z1Z4Z7Z1Z1Z9Z7Z1Z1Z56Z2Z2Z80Z5Z1Z1Z72Z1Z9Z5Z2Z1Z1Z114Z7Z1Z1Z9Z7Z1Z1Z56Z2Z15Z1Z35379ZZ1Z599Z3Z1Z1Z3Z3Z1Z1Z1Z0Z1Z1Z5Z2Z1Z1Z1Z3Z1Z1Z3Z3Z1Z1Z54Z3Z1Z1Z1Z3Z3Z1Z121Z0Z1Z1Z11Z0Z1Z1Z5Z3Z1Z1Z5Z3Z1Z1Z5Z3Z1Z1Z5Z3Z1Z1Z5Z3Z1Z1Z5Z3Z1Z1Z8Z3Z1Z1Z10Z3Z1Z1Z3Z0Z3Z2Z1Z1Z5Z0Z1Z1Z132Z2Z1Z1Z4Z0Z1Z2Z1Z1Z4Z0Z1Z3Z1Z1Z4Z0Z2Z1Z4Z0Z2Z1Z4Z0Z1Z2Z1Z1Z8Z3Z1Z1Z10Z0Z1Z1Z3Z0Z3Z2Z1Z1Z5Z0Z1Z1Z170Z0Z1Z3Z1Z1Z9Z0Z3Z1Z1Z0Z4Z2Z1Z1Z5Z0Z1Z1Z182Z0Z7Z2Z1Z1Z5Z0Z1Z1Z189Z2Z1Z1Z5Z0Z1Z1Z105Z0Z1Z1Z83Z2Z1Z1Z5Z0Z1Z1Z189Z2Z1Z1Z5Z0Z1Z1Z188Z0Z1Z2Z1Z1Z4Z3Z1Z0Z1Z1Z115Z0Z1Z1Z9Z2Z1Z1Z62Z0Z1Z2Z1Z1Z4Z0Z1Z1Z116Z0Z1Z1Z9Z2Z1Z1Z62Z0Z1Z2Z1Z1Z121Z0Z1Z1Z9Z2Z1Z1Z65Z3Z5Z1Z115Z0Z1Z1Z9Z2Z1Z1Z62Z0Z9Z1Z35379ZZZZ0Z0

Record you playing the level and see how far you can get, I'll make a list of who can finish first. P.S, there are no checkpoints! Meaning if you die somewhere far in the level, you'll be respawned to the start!

Leaderboard
1st - Nobody
2nd - Nobody
3rd - Nobody

Good luck beating the preview, full version coming soon! GG
Cupcakalan Cupcakalan loading
EVERY single time I tried scratch a month ago it was fine, it was great, but now, It doesn't work! Webgl was added so now my little chromebook can't handle making or viewing scratch projects, they should fix it and try using something a chromebook can handle! Like at least unity to be honest I am getting DESPERATE to make my toast action game, my life is ruined. Now I wonder these 3 questions, Is Scratch something for something other than my chromebook? Why did they add Webgl? And most importantly, Why Webgl? I know it's Java script but guess what? Dun, dun. dun! Unity! Unity can run 2d AND 3d games! I believe Scratch should use Unity for 2 reasons, 1, so I can use it and so do the other 20 million people in this world, and so there could be an addon in the scratch addon libary that you could use to make 3d games with tutorials on raycasting so all the advance coders like Griff_Patch can all gather up and make the same game with the feature, and without the feature to see who could do the best on recreating the addon! I think this would be good for me, you, 20 million others, and people who have ipads, like my trouble is bad, but Ipads are even worse! Like with the 2.0 scratch my $500 exploded with lag!
It's not always the exact same, but you can't stick with the bad and the old

Your unhappy friend,
Cupcakalan
MineTurte MineTurte loading

toad_duzz wrote:

heres the game

We're looking at the “boss zombie” sprite. Its coded to spawn when it receives the broadcast “bossfight”

In the “normal zombie”, “electro zombie”, and “tank zombie” sprites, at the end of the spawning scripts it should be broadcasting “bossfight” approximately 130 seconds into the game after picking up the first gun but it never seems to be doing so and instead just continuing to spawn the zombies instead of spawning the boss. Not sure what's causing this, would be nice to have somebody look into this and find the solution.
Pretty sure the issue comes along somewhere with the use of the timer block used frequently in the spawning scripts, there's definitely a better way to code that.

Please don't mind my messy code. If you couldn't tell, I'm a rookie.
(thanks for the help!)
Okay I genuinely can't find out what's wrong and everything seems to be working fine but I'll just completely rewrite your code and hope it works better. One second
snakequeen5 snakequeen5 loading
I was remixing a support project that was about a hard time. The scratch team removed it and said to get outside help and that it was a strong emotion or something like that. I just wanted to post a support project! Is there any way I can fix this?
MiraO_20 MiraO_20 loading
I have volleyball practice later, but I just wanted to start figuring out some baseline things when we begin our RP.

Questions and Notes/Guidelines –>

1: Which POV are we writing in? (Do we each want to write in different POV's or consistent on both sides of the aisle, so to speak)
2: Do we want to do a character or paragraph (probably preferred actually, watching characters is a pain) limit so we each have equal amounts of writing and take turns or does that not matter much?
3: We should make sure to have a parenthesis in the beginning or end of each post so we can communicate ideas or plot twists & plans while we continue the story.
4: Obviously no chatspeak, bc (lol) who would want to deal with translations xD
5: Make sure to follow Scratch Guidelines and respect each other's opinions if we don't feel comfortable going a certain way with the story.
6: Once you post your backstories and I'm back from practice (I'm leaving at 6:00 PM PST btw), we'll talk about how to start it since, as you mentioned earlier, we need a reason for our character to be in the same place at the same time
7: PLEASE share any other ideas. I love collaboration and I am really interested in hearing what you have to say or how you'd like to start out the story. TEAMWORKKKK for the WINNNN!!! xD
cwktao15764 cwktao15764 loading

Axoap wrote:

(#7082)
guys i have a question, how do I make the end not block the other views when it covers up the level
what
if you mean to not have flag scroll lock just put two in the level with the scroll lock one with a lower map id

depresso-boiyo wrote:

BlauHourglass wrote:

People- tell me what bump banner dimensions are supposed to be- please!
Depends on the person, i suggest asking Candy herself. I made one for the Bug Squishers at 100x500 though, usually they'rr kinda small
Sigghhh, okay. I'm going to have to put the order on a hold until I get word back.
toad_duzz toad_duzz loading

MineTurte wrote:

toad_duzz wrote:

heres the game

We're looking at the “boss zombie” sprite. Its coded to spawn when it receives the broadcast “bossfight”

In the “normal zombie”, “electro zombie”, and “tank zombie” sprites, at the end of the spawning scripts it should be broadcasting “bossfight” approximately 130 seconds into the game after picking up the first gun but it never seems to be doing so and instead just continuing to spawn the zombies instead of spawning the boss. Not sure what's causing this, would be nice to have somebody look into this and find the solution.
Pretty sure the issue comes along somewhere with the use of the timer block used frequently in the spawning scripts, there's definitely a better way to code that.

Please don't mind my messy code. If you couldn't tell, I'm a rookie.
(thanks for the help!)
Oh god. You again (no offense lol). Luckily I have more time this time to look at it in detail. Hold on one second while I take a look at it!







alright, take your time!
MineTurte MineTurte loading

toad_duzz wrote:

heres the game

We're looking at the “boss zombie” sprite. Its coded to spawn when it receives the broadcast “bossfight”

In the “normal zombie”, “electro zombie”, and “tank zombie” sprites, at the end of the spawning scripts it should be broadcasting “bossfight” approximately 130 seconds into the game after picking up the first gun but it never seems to be doing so and instead just continuing to spawn the zombies instead of spawning the boss. Not sure what's causing this, would be nice to have somebody look into this and find the solution.
Pretty sure the issue comes along somewhere with the use of the timer block used frequently in the spawning scripts, there's definitely a better way to code that.

Please don't mind my messy code. If you couldn't tell, I'm a rookie.
(thanks for the help!)
Oh god. You again (no offense lol). Luckily I have more time this time to look at it in detail. Hold on one second while I take a look at it!
Malicondi Malicondi loading

MrKingofScratch wrote:

Use a text engine such as https://scratch.mit.edu/projects/928930123/
That isn't what they're asking for. if i read correctly

To make a number counter with letters (1.6k 6.24m 91.4b etc) it's pretty simple and all you have to do is divide the letter by the number, then floor it and add a letter to it, and use another variable to show the number instead of the original variable/number.

Heres the code to do so, d is the number of decimals you want:
define number counter with decimals (d)
if <not<(number) < (1000)>> then // checks if greater than or equal to 1000.
set [counter v] to (join (([floor v] of (((number) / (1000)) * ([10^ v] of (d) ::operators))) / ([10^ v] of (d) ::operators)) [k])
if <(number) > ([10^ v] of (6) ::operators)> then // this just makes it neater, same as 1 million.
set [counter v] to (join (([floor v] of (((number) / (1000000)) * ([10^ v] of (d) ::operators))) / ([10^ v] of (d) ::operators)) [m])
end
if <(number) > ([10^ v] of (9) ::operators)> then
set [counter v] to (join (([floor v] of (((number) / (1000000000)) * ([10^ v] of (d) ::operators))) / ([10^ v] of (d) ::operators)) [b])
and add more if blocks as needed. For example, if you wanted to show this number: 1.42k then you would use the block like this:
number counter with decimals (2) ::custom // returns 1.42k if the number is 142X, where x is a number 0-9.

Hope this helps!

Chill3456 wrote:

snowpeaguy9999999999 wrote:

someone send me a funny name soundalike


I would but cubeupload isn't working

bro same
Horsekatto Horsekatto loading
“Bill looked even more surprised when he heard Bird's statement on not liking boys, but he quickly recovered from his surprised look and said the following
Bill : ”Huh? You don't like boys? Then, who do you like? Girls? Non-Binary? Pansexuals? Tell me, dear~“
He said, being flirtatious and creepy towards Bird”

Apparently pansexual is a gender now. Also Bill stop being creepy. I head-cannon you as aroace so no flirting.
MineTurte MineTurte loading

UltraColing wrote:

I am making a clicker game, and I do not understand, how I can make it so that there are letters, in them. Someone please, show me the way. Here is the project if you want to see It: https://scratch.mit.edu/projects/846288256/
Or just make 9 costumes each with 1 individual number from 0 to 9 and set their costume names to their number and do this:

when green flag clicked
hide
forever
broadcast [ generate number]
end

when I receive [ generate number]
go to x: (0) y: (0) //This determines the starting location
broadcast [ delete clones]
set [ letter] to [0]
repeat (length of (clicks))
change [ letter] by (1)
create clone of [ myself]
change x by (20) //Change this number to whatever fits the text size (you'll have to do some experimentation to figure out the optimal size)

when I receive [ delete clones]
delete this clone

when I start as a clone
show
switch costume to (letter (letter) of (clicks))

Hope this helps!
ChueyTheCat ChueyTheCat loading
Daily 025: 570 words, Change

The wind whistled around the flowers, whose petals were just beginning to unfurl in the warm spring sun. Grass rippled and began to turn green again after the long winter of yellow dryness, and the birds and bugs swooped back down from the skies and scuttled back up from the ground and nestled in the meadow to hunt and to hide. Bigger things were stirring, too–the rivers and creeks, swollen with snowmelt, roared in their beds, and the trees budded and blossomed and threw out their splendor with full abandon.
And the best was yet to come.
The caterpillar quivered on the leaf, a tiny scrap of a worm that looked as though the slightest breeze would knock it to the ground, where the hungry ants would soon pounce on it and carry it away, a sacrifice to their queen. Already it had begun destroying the leaf, nibbling it with tiny mandibles that made big holes. The plant had nothing to fear; it was a hardy tree that had seen many caterpillars in its day, and the leaf was merely one out of thousands.
Below in the meadow, a deer paused to stretch her neck upwards towards the lower-hanging juicy leaves, ripping away a mouthful before lowering herself to earth again. At her side tottered a tiny, clumsy fawn, its eyes wide and brown and curious as it sniffed at the tree and then wobbled back to its mother’s side, crushing green grass underneath its hooves.
The brook was vibrant and blue, a laughing, sparkling, merry thing, rippling on its long journey to the sea. Minnows darted here and there, scattering suddenly when a half-grown frog plunged through, intent on reaching the surface, kicking new green legs out behind him.
The caterpillar had moved on to the next leaf, and the next, and the next, slowly munching its way across the tree, one humpy squirm at a time.
The deer moved on from the tree, her unsteady fawn hopping beside her, pausing every few minutes to shove its inquisitive nose into clusters of rich, emerald-colored grass, or eye a shiny black beetle, trundling across the soil.
The minnows returned to their darting, the frog already forgotten. Minnows do not have very long memories, but luckily for them, they had nothing to fear from the frog, who only wanted to see the surface.
And the frog paused–faltered–considered. Perhaps it would be better to stay where he was, safe under the water with the things he knew, at least until his legs grew a little longer.
The caterpillar had eaten the last leaf, squirmed the last squirm. It was time to spin a chrysalis, imprison its caterpillar body within a leaf-colored prison.
Yet it did not begin, right away. It was so hard to leave the sunshine, the green leaves, the breeze.
The fawn, still gangly and awkward, was yet big enough to strike out on its own and forage for itself before returning to its mother’s side, but it hadn’t dared to yet. Anything could happen if it left her side, after all.
There was a beat of hesitating, of anticipation, of fear.
The waters broke in a tide of crystal-sapphire droplets as the frog leaped upward. The chrysalis burst in a flurry of wet red-and-yellow wings. The fawn nosed a patch of green grass, a few yards away from its mother.
In time, all things arrive to their true home.

aGoldslimeYT wrote:

Is it possible to be used if i bleep out the cuss?
Yes. That's always a good idea

Platypus_WKeyboard wrote:

AbeHe wrote:

Platypus_WKeyboard wrote:

10 pages down! Does anyone want to seem em?
Sure
Lemme finish some stuff up with it first.

Oh Nightcrawler has been bumped up to a main character now (I think he's neat) I will be keeping the comic origin of his mother being Mystique and Destiny. I will not be mentioning Azazel since no one cares about Azazel.
Alright so I have 14 out of a planned 30 pages done, but I'm worried to share it.
jcpbuilder jcpbuilder loading
Oops, I looked Irek up and I realized I misspelled his last name. Correct name: Irek Ismaren
At least, I think that is correct…

Anyway, so in the book he and his mother are living on Belsavis which Lucasfilm later turned into a prison planet for the Old Republic video game. In the videogame, the prison was holding a species called the Esh-Kha. So what if one of the plot points is that Irek wakes up an army of Esh-Kha to help him.
Ngugator Ngugator loading
Hey everyone! We're excited to announce a new enemy joining the fight in (USG) – the Neighsayer (aka the horse)!

New Enemy!
Based on your requests for more enemy types, we've introduced this powerful foe. Here's what you need to know:
Neighsayer Charge: This stubborn steed will relentlessly charge across the screen until it reaches the edge, bumping anything in its path – including beetles!
Double the Trouble: The Neighsayer has 2 health points, so you'll need to hit it twice to send it packing.
Strategic Maneuvers: Use your pan or darts to strategically deflect the Neighsayer and disrupt its charge. A well-timed bop can send it careening into the beetles, causing some chaos!
We hope this new enemy adds a fun challenge to your gameplay! Let us know what you think in the comments below.

Enemy Ideas for the Future!


We're always brainstorming new enemy concepts – here are a few sneak peeks:

Inky the Octopus: This eight-legged foe might use ink to temporarily blind you!
What other enemy ideas do YOU have? Share your thoughts in the comments!
Stay tuned for more updates and keep on swatting those beetles!

#scratch #gamedev #cats #beetles #gamedesign #collaboration

Happy Gaming!

Untitled Shooter Game!
toad_duzz toad_duzz loading
heres the game

We're looking at the “boss zombie” sprite. Its coded to spawn when it receives the broadcast “bossfight”

In the “normal zombie”, “electro zombie”, and “tank zombie” sprites, at the end of the spawning scripts it should be broadcasting “bossfight” approximately 130 seconds into the game after picking up the first gun but it never seems to be doing so and instead just continuing to spawn the zombies instead of spawning the boss. Not sure what's causing this, would be nice to have somebody look into this and find the solution.
Pretty sure the issue comes along somewhere with the use of the timer block used frequently in the spawning scripts, there's definitely a better way to code that.

Please don't mind my messy code. If you couldn't tell, I'm a rookie.
(thanks for the help!)
jcpbuilder jcpbuilder loading

RAB2010 wrote:

jcpbuilder wrote:

RAB2010 wrote:

if Irek is not in a lot of stuff then yeah we should use him. also can you tell me how to pronounce the name?
I believe he’s in the Eu book called Children of the Jedi but I’ll have to check.


IDK how you pronounce the name. Probably something similar to Erik and the last name I-sir-man or something.
Okay even if he is in one book, we probably can still get away with using the name.
I’m not trying to create all-new characters for this. We can, but I don’t think it's necessary. We can take characters from canon or the EU and tweak them to fit our plans.
-lxve-bug- -lxve-bug- loading

-lxve-bug- wrote:

pup's thread (boy am i late :skull: )


AYYYY IM 100TH LMAO


daily for poetry !! 504 words about me rambling about moving and trying to combine colors with that somehow

When I first moved here, I told myself I’d hate it. I told myself it wasn’t my home. I said I wasn’t going to make a single friend. I told myself not to get comfortable, because this wasn’t where you belonged. On my first day at my new school, I wore black. The second day of school, the unthinkable happened: I made a friend.
On the third day, I wore a yellow sweatshirt.
As time wore on, I made more friends. I stopped talking to my old ones. Originally, I hated this. I cursed inside every night, how dare I fit in! How dare I get comfortable! How dare I make this my home! How dare I not hate it! I realized that this was better than where I came from. I realized the people were better.
I painted my new walls white.
It’s funny that I detested this place so much at first. I can’t believe it, looking back. It’s infinitely better than my old place of residence. Not to mention the people are nicer. My girlfriend, for example. Gosh… when I first met her I never thought we would actually end up together, but here we are!
I think the main reason I hated it so much was because it was new. With the tall, green grass and the red country club, the big brown house on my street. I think I’m stalling for words at this point, but I’ve never used color imagery before.
Blue and yellow are rather odd colors. Not separate, but together. I thought red and white was a much more pleasing combination. Unfortunately, one cannot control the colors their school board thought would look good together. And “let’s get rowdy?” What kind of slogan is that? At least this school has a slogan. My old school did not. This school is far better, though, despite its blue and yellow oddness. I’ve grown to embrace the blue and yellow, despite my distaste for the two when they’re together.
Now what I really would like is a school with red and black colors. Passion and strength. Not only is it my favorite color combination, but it’s one that commands respect. Anger and authority. Love and the unknown. Not only were the colors themselves made for each other, but so were their meanings. Maybe I should take this up with the school board.
Not that I would want new colors, though. I’m perfectly content with the blue and yellow, though I feel it would be better as blue and orange. Which is funny to me, as orange is the color of change. So really, the whole journey of rambling up to this point would be painted with a backdrop of orange. Orange skies, orange leaves, orange… oranges.
And that’s pretty funny, because we moved in fall. When the sky, leaves, and the ground were all orange. It’s strange how nature and the earth do that sometimes. Subtle things one wouldn’t pick up on right then and there, in the moment.
MineTurte MineTurte loading

Firespawnx wrote:

I have been trying for a while now, does anyone know how to detect which way a laptop (or device with no motion sensors) is moving with the camera instead of using a different device, or adding something like a microbit? I would love some help on this topic, and also, what does “video direction mean?”
I don't know much about the extra extensions of scratch but you could probably use some external device to try to sense motion. I know the video sensing extension does have a special block that can determine the amount of movement that your current camera is picking up (pretty sure it works with external cameras as well)

Hope this helps!
This would probably go in the help with scripts forum where people there are used to helping out with this kind of thing. Don't worry about making a new thread, there is a way to move topics between subforums.
#6
thanks so much! i was actually curious what you thought of it lol. don't worry, your thoughts definitely helped this suggestion. i'll make sure your feedback is added!

Za-Chary wrote:

(1) This user may be inactive, as they have not had any activity in over 1 year.

-snip-

(3) This user has turned on vacation mode. They may not be active until January 1, 2000.

-snip-

i agree that these messages should be shortened and changed, however i have just two additional words i'd like to add to make it more clear.

1.) this user may be inactive, as they have not had any substantial activity in over 6 months.
there are some conditions that have to be set for message a to be triggered, as shown here:

minikiwigeek2 wrote:

the user hasn't formally marked their account as inactive, but they have not had a substantial amount of activity (meaning more than 10 comments, more than 10 forum posts, more than 5 new projects/remixes, more than 10 love/favorites on projects, or more than 10 instances of editing their account bio) in over 6 months

3.) this user has turned on vacation mode. they may not be active until roughly january 1, 2000.
as vacation mode is an estimate, i don't want it to sound like it's 100% guaranteed that the user will return on that particular date.
Paddle2See Paddle2See loading
If you have a question about a Scratch Team action, please use the Contact Us button at the bottom of every page to ask the Scratch Team directly.