MineTurte MineTurte loading

toad_duzz wrote:

MineTurte wrote:

toad_duzz wrote:

heres the game

We're looking at the “boss zombie” sprite. Its coded to spawn when it receives the broadcast “bossfight”

In the “normal zombie”, “electro zombie”, and “tank zombie” sprites, at the end of the spawning scripts it should be broadcasting “bossfight” approximately 130 seconds into the game after picking up the first gun but it never seems to be doing so and instead just continuing to spawn the zombies instead of spawning the boss. Not sure what's causing this, would be nice to have somebody look into this and find the solution.
Pretty sure the issue comes along somewhere with the use of the timer block used frequently in the spawning scripts, there's definitely a better way to code that.

Please don't mind my messy code. If you couldn't tell, I'm a rookie.
(thanks for the help!)
Okay I genuinely can't find out what's wrong and everything seems to be working fine but I'll just completely rewrite your code and hope it works better. One second


wait so does it look fine but it doesn't work or does it look fine and you verified that it works
also I changed something that was wrong I forgot to change earlier so you should probably refresh
Did you just fix it because it looks exactly how I was about to make it lol