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ryamcs31 ryamcs31 loading

Stegie1234 wrote:

it's a rickroll. I can tell by looking at the link closely >
Sandy-Dunes Sandy-Dunes loading
Critique for Alia
222 words! it's a bit disjointed bc it was done elsewhere

overally i think the context was done really well i wasn't particularly confused by anything, but i think the only think i'd say is that there could be a tiny bit more of worldbuilding in the first portion of the story? because up until the point when the ley line was mentioned the fic reads a lot like real-fi - which isn't a bad thing, but i feel like that might be helpful for you to know

ooh this is a nice bit of context

hmm yeah i kinda like “the moon and sun and stars” a bit better
but this works!

how does adam look at himself

wait what's this
oops sorry looks like this is a real thing i wasn't familiar with this that's why, sorry!
maybe more description of the setting would help though

okay so the thing is i didn't realize ronan and gansey were that close - like i know you had the first intro snippet but up until this point i haven't really seen their relationship be developed that much
but! to be fair we're less than halfway(?) through the fic

is this like their nonverbal interactions put into words? that's cool!

this dream sequence works super well though!!

i'm pretty sure this is referring to adam judging from the context but it can be a bit unclear
Stegie1234 Stegie1234 loading

ryamcs31 wrote:

make a studio and send invites to everyone you see on scratch
No.
ryamcs31 ryamcs31 loading
make a studio and send invites to everyone you see on scratch
Scratch137 Scratch137 loading
If you say _ksllxmfcai_ in a comment, it will be replaced with the words “triangle eye.”

McDonalds_Dude123 wrote:

the servers for signing for pengmod in are running perfectly yet every time I manage to do a successful sign in it says “bad gateway” pls I am BEGGING YOU. have a peng. mod team member or a Scratch Auth. team member fix this
But it is that mod, not Scratch Auth.
That mod's servers are down.
the letter // potential writing comp entry!
796 words.

—–

I cried when I got home from the library.

It should’ve been a pretty good day, and overall, I suppose it was. The library is one of my favorite places, and spending a few hours there with my best friend is always a highlight of the weekend. Once we’d finished our homework, we sat outside in the cool spring breeze, listening to the sparrows’ bright songs as we talked.

Our conversations used to be simple and quiet, sharing only the simplest pieces of our stories. As the leaves turned golden and we had more time together, we started to open up a little. Ever since the first autumn storms settled in, I had a feeling that she was going through something hard, though when I asked if anything was wrong she never gave more than a reserved yes or no. Through careful words and extra hugs, I tried my best to support her, to make her smile whenever possible.

When winter’s freezing winds drove us inside, we bonded together more fully. I’ve never had a friend so similar to me. We both love music, birds, and dancing in the rain. We both spent more time reading or watching the butterflies than playing with other kids when we were younger, and we both are nervous and hesitant about connecting with other people.

I never thought friendship like this would be a possibility for me. My few attempts always ended in the other person turning on me, or moving away, until I tried to close myself off completely. No one, it seemed, could possibly be trustworthy. Then I met my best friend, saw the beautiful light and kindness she holds with everyone she interacts with despite her quiet nature, and realized I may have a chance connecting with someone after all.

I couldn’t be more grateful for this friendship, especially once we both begun to share our struggles with each other. I almost feel honored to be trusted by someone so amazing. I don’t understand how anyone could hurt her.

I cried when I got home from the library. After months of trying to piece her story together through little hints and clues, I know what’s going on. The day before was a bad one for her, and she trusts me enough now to explain what happened. Somehow, among all the joy and bright wonder of spring, as flowers bloomed and butterflies fluttered in the gardens, she’d had one of the darkest days in her life.

I’ve known for a long time that there is evil in the world, probably for longer than most kids my age. Dark thoughts muddled my mind when I was too young to understand any of it. Friendship has revealed more light and hope in the world then I ever knew before, yet somehow, the person who showed me that hope was going through a heavier darkness than I’ve ever been through.

I was afraid to leave her when it was time to go home. I wish we could’ve become birds like the ones we love to watch together, and flown away somewhere safe where she wouldn’t ever be yelled at again. I wish I could give her something more than reassuring words and an extra hug.

I cried when I got home from the library. I don’t understand how anyone could hurt her. So once I was steady enough to find a path forward, I found a piece of paper and began to write. Every kind word in the world isn’t enough to change the past or heal old scars, but if it’s enough to provide a moment’s comfort, it’s worth saying a hundred times over- and worth putting into writing, where it could be read and remembered a million times to come.

My handwriting was messy from years of sloppy notes that no other person needed to read, but I was careful to straighten out the letters, placing them just as carefully as the chosen words that I hoped could bring her a glimpse of light. I folded the finished letter and crafted an envelope around it, questioning whether there was something more I could add to the message, some perfect phrase to encapsulate everything I hoped to express.

I could’ve revised the words for hours or days on end, but I sealed the envelope shut. I could always write another. When I went on a walk the next morning, I brought the letter in my pocket, and left the familiar paths of my neighborhood to deliver it to hers. Instead of the mailbox, I left the letter on my friend’s windowsill with a smooth rock to hold it in place, where neither of her parents would find it first.

Two hours later, I received a text: Thank you for everything.
Crazy man in a box endangers many people.

aPapaTaco wrote:

Hiya! I'm making a card game and I use clones of a card Sprite to populate the player's hand. The problem is that after cards are dealt, the last card drawn is not considered a clone. How can I fix that?

The code repeats 5 times to
create clone of [myself v]

The first 4 copies are clones, but the 5th one remains the sprite itself, which is causing some issues. I also have code randomizing which cards are drawn (by randomizing costumes), and the pos of the cards, but I wasn't sure if that would be relevant to this question.

Alternatively, is there a way to replicate the sprite 5 times without using clones? That might even be a better fix, TBH. It seems like some code treats clones differently than sprites, and some code treats them the same, which is what is causing issues.
https://scratch.mit.edu/projects/992071436/ check this out
Stegie1234 Stegie1234 loading
I saw a project a few days ago, and the description said that you get an extra 100 points added to your score if you like and favourite. I reported it, because it’s against the guidelines to do that (source), but the project wasn’t removed and it still says you get points for liking and favouriting.
Is it actually allowed, has the report not been reviewed yet, or something else?
ryamcs31 ryamcs31 loading
are length times when you get muted random or is there a specific time for when you say something? I once got muted two times for saying the same thing, and the first time it was a 10 minute mute and #2 was 16 hours!1??
prologue daily (for a constellation daily a few years ago about a pup who became canis minor


The flames crackled happily on the logs, bringing a cheerful orange glow to Kushim’s camp. And the delicious smell of a squirrel cooking wafted through the air. Kushim’s dogs whined and licked his face, begging him to let them eat some food. He laughed and pushed them away as he cooked. “You’ve had your fill, now the rest is for me.” He gave a piece to Azza anyway. He hadn’t realized Azza was pregnant until it was too late to bring her back to the village, but now she would just have to keep up until they’d gotten enough food to take back to the village. Kushim knew he should find the antelope herds soon. One more day they trekked and he came to a hill that overlooked the valley where sure enough the golden antelope grazed. He was about to charge, when an antelope walked straight over to him, eyes focused directly on him. “Hello Kushim,” the antelope said, transforming into a hideous monster with an uncountable number of heads. “The mighty hunter I see.”
Kushim gripped his club and refused to be scared. “What are you!?” he demanded.
“I am time, I am fear, I am the bane of humanity.” it laughed, thousands of voices laughing all at once. “See what I have done to your village?” against his will he was lifted hundreds of feet in the air so that he could see his village burning.
“No!” he screamed. “No, what have you done!?”
“Oh don’t worry. I think a few survived.”
His dogs growled and the beast put Kushim down on the ground. “Go into the villages then, and tell them to bow to me, or the same will happen to them.”
“I will never do that.”
The beast shrugged. “Oh, but you will. Your pathetic species is no match for me.” With that it dropped something on the ground and slunk away. Kushim wanted to follow it, bludgeon it with his club until he died from exhaustion, but then he saw what the beast had dropped. The air was knocked out of him when he saw his mother’s head.
The dogs did their best to comfort their master when he made camp for that night, but the world felt broken. Until he heard those soft whines and yelps of a newborn pup. He walked over to the place where Azza lay tired but proud. Kushim picked the puppy up and wiped her clean with his sleeve. “It’s dangerous here,” he said. “And this is no place for a pup. I should send you back into the realm of night,” he said. But he held her close because maybe the small and fragile could survive if someone gave them hope. “That beast has terrorized too many. We’re going to k*ll it.”
So, I made a reimagination of my old game ScratchCraft
Ive had 2 accounts and both have had ScratchCraft series so to speak (albeit mostly on my other account). Anyways, I am gonna bring oit back, bigger and better, now I have ALOT more experience with Scratch and coding as a whole than i did then.

Im gonna release different projects for the different releases like I did before because I find archival things as a whole fascinating. As of the posting of this we are at Alpha 1.0.1: very early development. Feel free to ask questions below, but there is a roadmap under development to answer some questions which you can see here when it releases with the next update
Ecowley006 Ecowley006 loading

invalidaccess wrote:

Ecowley006 wrote:

I've been trying to make a button that gets bigger when I mouse over it.
The trouble is, the button seems to think I'm always mousing over it.
If it helps, I use turbowarp for the lag, dunno if it changes any code.
when green flag clicked
…(unrelated stuff for looks)
forever
if <touching [mouse pointer]> then
go to x: (0) y: (1)
set size to 117 %
else
go to x: (0) y: (0)
set size to 100 %
end
end
I don't think there's anything else, but if you have ideas, I can show more code.
https://scratch.mit.edu/projects/992075624/ check this out
Thank you, I'll try it
ChueyTheCat ChueyTheCat loading
Daily 029: 480 words, Prologue (wow so original)

Prologue
The halls were an austere white, lit by lights just as bright and harsh. Everything was impeccably clean, not a spot of dust to be seen anywhere. They were made of a smooth material that appeared to be all in one piece, with no apparent joins or seams.
Footsteps clicked on the polished floor, and the lights brightened smoothly, with no flickering or abruptness. A white cloak, matching the walls, swept the pristine floor as the footsteps continued down the hall, pausing at a seemingly random stretch of wall. A moment later, it slid open noiselessly, and the footsteps continued inside. The opening closed behind the neat clicks, leaving the hall merely a normal hallway again.
Inside the hidden room, it was a very different story from the outside. The walls were black, the lights were dim, and it was filled with computers and monitors. The footsteps walked over to a monitor and stopped as their owner sat down and opened a file. A girl with bright purple eyes and wild brown hair popped up as her information scrolled across the screen, which was the brightest thing in the room.
Amethyst Orbis, age 13
Below were standard things such as school records, official records, more official records…things he knew anyway, practically by heart. That wasn’t what he was here for. He scrolled to the bottom, where her talent eligibility was.
0% eligible
With a swipe of his fingers, a tap here and there, he had changed it to his liking.
100% eligible
Someone would be getting a letter, as soon as her status finished updating.
And someone else would watch the puzzle pieces fall into place, click-click-click.
He leaned back in his chair and smiled, placing the tablet aside. He might even write the letter himself. If nothing else, it would entertain him. He was pulling the strings, and nothing satisfied him as much as that. He imagined his fingers dancing through the air, plucking up lives and putting them where they belonged. Or, rather, where he wanted them, but in his eyes the two were essentially the same. In fact…
He swiveled in the chair to face the table in the middle of the room. It held nothing but an enormous model city built from ConnectorBlocs, a child’s toy that he had turned into an adult’s pleasure. The Academy loomed in the center of it, tall and imposing–perhaps more so, to scale with the rest of the model, than it was in real life. His fingers fluttered among the tiny houses and streets until he found what he was looking for. A small child figurine, one he’d painted to have a bright purple streak in its hair. He plucked it from the house and set it on the steps of the toy academy.
His lips curved into a smirk.
So many pieces, falling into place with every moment.
Stegie1234 Stegie1234 loading

ilovestories wrote:

co0lcr34t10ns wrote:

It doesn't have to be on the bad side too. They could have a golden one for us and want it to be a surprise.
I wish…
In my opinion, the reason there wasn't anything new next year was funding (though this is just a theory, I have nothing to back it up).
“there wasn’t anything new next year”. What?
Anyway, if you don’t have any evidence to back it up, then why post?

Stegie1234 wrote:

Does this help?
when green flag clicked
set [clone v] to [false] // make sure the clone variable is for this sprite only
when I receive [message v]
if <(clone) = [false]> then
create clone of [myself v]
end
when I start as a clone
set [clone v] to [true]
https://scratch.mit.edu/projects/992071436/editor
check this out
https://scratch.mit.edu/projects/992071436/ same
BitsPie_ BitsPie_ loading
For this game (please donth laugh i have a good idea on mind :<): https://scratch.mit.edu/projects/991801187/

For more details check the game instructions
need 2 voice actors:
one female other male


I DO:
1. follow scratch guidelines
2. beging peaceful to other players
3.ETC

I DO NOT:
make cakes
--asdfghjkl --asdfghjkl loading
I haven't participated in this before so idk if I'm doing this all wrong but oh well

“This riddle is trying to tell us a leader here, and we have to guess who it is. Maybe that leader will have information for us!” CD excitedly explained. Riley's thoughts raced with ideas. Quickly, she looked over the riddle again.
Their name’s the same, no matter if from forwards or backwards it’s seen. This caught her attention.
“Now, what leader has a name like a palindrome…” her brows furrowed. She scanned the clues for another hint.
You’ll know you’ve found the culprit when you’re greeted with a wave of green.
Her mind raced through all the names until it stopped.
Eevee. Surely she was the one!
Riley raised her hand, and the crowd grew silent again, listening intently. Hesitantly, she announced, “It's Eevee, isn't it?”
daily twenty nine . prologue . 362 words
story : this is a prologue for a short story i wrote a while back, i’m pretty sure it’s called behind the creek or something ^^’ i’ll link it here if i ever end up digging it up (think i posted it on my other profile if you’re interested in finding it haha). the prologue is set a few years after the main incident thing

“Bobby, wait up!” His father called, running after the young boy. Bobby sat on a rock, marveling at the sight in front of him. “Look at the sleepy bears, Daddy,” he said, pointing to them with his small fingers. “Bobby,” his father whispered, voice shaking. “Let’s go son.” He quietly lifted him off the rock, making his way as far from the bears as possible before they awoke. They pushed past a few big leafy plants and found themselves in a clearing with old, broken down cottages. Bobby jumped out of his father’s arms and ran towards them, screaming with delight. “Look Daddy! See the houses!” His father nodded in disbelief. “I see them alright,” he muttered, tracing his hand along the claw marks and paw prints. “I wonder who made these?” He asked himself, studying the structures. “Oh Daddy,” Bobby said, rolling his eyes. “The animals of course!” Debris and dead plants littered the center of the clearing, tufts of fur and even the occasional fleck of blood could be seen in the sand. Bobby’s father quickly covered it up, not wanting his child to notice the gore, no matter how small. As he was looking around some more, he heard Bobby screech. He whipped around and raced toward him. He eventually found him behind one of the cottages, waving around a robot hand and digging further into the ground, finding more parts. “What the—” “Robot,” Bobby announced, interrupting him. “Robot arm! I found a robot!” He cheered, dancing around in circles. His father ignored him, searching for more, desperately wanting information on what happened in this clearing. He got up and walked to where all the debris sat, poking it around with a stick. After finding nothing useful, he decided to see what was inside the cottages. With a gulp, he walked in slowly, stick in hand. A few dead leaves sat on a shelf, and bloody cobwebs could be seen all across the ground. After more searching, he discovered an assortment of herbs. He pulled them to his nose, giving them a sniff. “Used for healing perhaps,” he observed. “But by animals? How would they know to use them?”

boxerry wrote:

I'm not sure ghost effect would help but
Smooth Ghost Effect
repeat (10)
change [ ghost] effect by (10)
end
“repeat(times)” block might not be the most appropriate choice. you need to create a variable and name it whatever you want (ghost effect , effect etc.)
with variables it'll be easier to control ghost effect. however i need more information of what you want exactly
CodesNorth CodesNorth loading
Hi! Perhaps try using this code.

when green flag clicked
repeat (5)
create clone of [ myself]
end
hide

when I start as a clone
show
medians medians loading

Malicondi wrote:

medians wrote:

1. You just gave a 2 block workaround..
2. You would have to remember what the previous x or y is.
3. Rare situation, but the pen could be down.
1. It only adds one block so I classify it as a on block workaround.
2. In 3.0, it saves the last x or y position as the block you can drag out, or you can use a custom block to save the value or use this:
set x to (pick random (-240) to (240))
and same for y, still only one extra block, and is also ridiculously simple.
3. use method 2.
1. That would be a 2 block workaround though because it involves 2 blocks.
2. That's also in 2.0.. and what if you changed the x/y pos? Edit: Do you mean last or current?
3. You didn't have that method though in the post I quoted, so yea..
Iamcool432 Iamcool432 loading

Za-Chary wrote:

Iamcool432 wrote:

When you have large amounts of project like this I find it easier to report them via email
I should specify that if you use the Report button, it is generally better/faster/easier for the Scratch Team to handle the reports.

Iamcool432 wrote:

I don’t think I can say why they are inappropriate because I’ll get banned myself.
I see. Don't say why in that case.

Iamcool432 wrote:

The forum have the same rules as the scratch platform?
Yes.
I’ll wait for the scratch team for an update, thanks a lot for your help! Good luck!
Stegie1234 Stegie1234 loading
Does this help?
when green flag clicked
set [clone v] to [false] // make sure the clone variable is for this sprite only
when I receive [message v]
if <(clone) = [false]> then
create clone of [myself v]
end
when I start as a clone
set [clone v] to [true]
Votick Votick loading

gamer_pro_864 wrote:

4601167 wrote:

when pen becomes [down v] :: pen hat
when this sprite's [color v] changes :: looks hat
when [pop v] sound is played :: sound hat
stop [all but this script v]
<sprite's [color v] changes :: looks>
<sound [pop v] plays :: sound>
repeat for (10) seconds{} :: control

type out [hello] :: looks
(join [apple] [banana] [grapes] :: operators)
(join [apple] [banana] [grapes] [razberry] :: operators)
what if this was a thing
The "stop all but this script can just be constructed by a variable
how???
Votick Votick loading

Melindanjos wrote:

Pibby59 wrote:

FUN-FACT-A-MA-TRON 2000 { 
fun fact: [your body ignores the feeling of your organs moving and shifting around inside of your body] :: motion
} :: extension cap
replace it with your own fun fact
// seriously, this is a test comment :/ ignore me
CodesNorth CodesNorth loading
Hi. Similar to what a lot of people said, here is a little list of ways I promote my project without doing anything not allowed.

1) Add to studios
2) Make A Studio For The Game (And invite some of your followers to it)
3) Promote it in the proper places in the discussion forums
4) Add a link to your older projects that direct to new projects

I hope these help!

TheWItch_of_Jam wrote:

Brackish: Once there was two sea serpents. One lived in the ocean, and could only breathe salt water and air. The other lived in a lake and that one breathed only fresh water and air. However the lake was quite close to the ocean, and the serpents would see each other sometimes, and eventually started to talk. They wanted quite badly to live together in the lake or the ocean, and so together they prayed to a deity. It told them that they would need to do a series of quests for it, and then it might give them what they so badly wanted. The deity said that it would first need for the serpents to help the poor clam farmer that’s farm had been overtaken by octopi. The sea serpent was able to complete this, and went ahead and took one after another octopus and threw it on to the land. Once it had finished the water serpents returned to the deity. It said it needed them to throw a piece of quartz into the nearby geyser. This one was easier for the lake serpent because its fins could lead it better on land. When the serpent dropped it in, it almost got full on sprayed by the geyser, though thankfully only two drops got on the serpent.Those scars left behind would be a permenant reminder of the quests for the rest of their life. After they dropped the quartz in they returned again to the deity. For their last quest it said it would need them to walk to the top and back down to the hill behind the lake. This was quite the task, since even though it was more of a medium-sized hill and less of a mountain, they still only had fins, not legs. Despite this, they were able to do it, after spending hours climbing the mountain, encouraged and full of determination because of the others presence. Then, once more, they returned to the deity. The deity congratulated them and gifted them two pearls. The deity said the pearls were from the clam farmer, who had been very grateful. The deity had enchanted them so that the pearls would make it so they would both be able to breathe fresh and ocean water once they ate them, as well as making a lakeish area connecting to both the water and the sea so it was a mix of both. The serpents immediately picked up the pearls from the sand with their teeth to eat them, and they lived happily ever after, living together at last.


I like this; it’s a cute story and definitely told in the style of a nostalgic fairy tale. I do like the tasks, but I think you could really benefit from extending them a little more. It doesn’t have to be a long story, but I would love to see more descriptions of their adventures and their struggle. I especially want to see how they made it up the mountain and how they encouraged each other. Especially if this story is about overcoming difficulties then I think we need to see more of those difficulties and why this is so important to them. I want to know why those particular tasks were important to the deity, if they are a deity, why couldn’t they just do it? Why did sea serpents have to do it instead? If you decide to revise this, diving further (yes pun intended) into the deity and their tasks would be a great thing to do, in my opinion. I think you’ve got a good start with some sweet themes, but overall it’s all very vague right now. But I think with some work this could be a great story. Make your readers believe in these sea serpents and root for them the way you rooted for them while writing this. Less important are a few grammatical errors I noticed. When you are describing the two sea serpents, it would probably be more appropriate to use were instead of was. There’s also a scene where you said one after another octopus, which sounds odd and would be clearer and flow better if you said one octopus after another. You misspelled permanent. I’d also suggest finding a clearer word than lakeish. I know what you mean but you’ll probably be able to find a better word. It’s a great story, but now I want you to show me it instead of just telling me.



I mean you're the head designer. Why do you wanna be a co when you're already a head?
I don't think I'd need a co-director. I've got everything under control as of the moment.
Echo7792 Echo7792 loading
Mock Player Drafter

Draft or Pass? Boom or Bust?
The NFL Draft is possibly the best part of the year.
Get your teeth stuck in to the action with my new mock player drafter!
Pick players based on a multitude of factors, all in the aim of taking top players and avoiding the busts.
But watch out - while your scouts are good, they make mistakes. Can you see through the smokescreen to pick out the next superstars?
-Cosmic8- -Cosmic8- loading
Okay so… i figured out how to do it.
Go to any random website.
Then click the ‘Bookmark’ button or small star at the top right corner of the address bar. Once you have it bookmarked, right click and edit the link or just change the link for the bookmark to

javascript:x=document.createElement(“script”);x.src=“//is.gd/thumb2”; document.getElementsByTagName(“head”).appendChild(x);

Then, go to the scratch project for the thumb you want to change and click ‘Bookmarks’ then click the link.

After that, you can select an image from the dropdown menu and make the thumb a gif.



He looks good but there's an adjustment I'd make. Maybe change the color of his cloak so it doesn't blend into his skin and add a few more details to his suit.
arya50 arya50 loading
Hi Scratch Team,

https://scratch.mit.edu/studios/34905030/ : April Fools!
April fools is in 2 days!
Maybe give it a feature?


Thank you,
Arya50
Malicondi Malicondi loading

medians wrote:

1. You just gave a 2 block workaround..
2. You would have to remember what the previous x or y is.
3. Rare situation, but the pen could be down.
1. It only adds one block so I classify it as a on block workaround.
2. In 3.0, it saves the last x or y position as the block you can drag out, or you can use a custom block to save the value or use this:
set x to (pick random (-240) to (240))
and same for y, still only one extra block, and is also ridiculously simple.
3. use method 2.
arya50 arya50 loading

UnknownUsername1214 wrote:

arya50 wrote:

Hi Scratch Team,

https://scratch.mit.edu/studios/34826172/: April fools!!
April fools is coming soon!!
Maybe give it a feature?


Thank you,
@Arya50
Consider removing the “:” at the end of the link, otherwise it wont work

Okay Thanks!
medians medians loading

Malicondi wrote:

one block workaround.
go to [random position v]
set y to (... ::grey)


go to [random position v]
set x to (... ::grey)
1. You just gave a 2 block workaround..
2. You would have to remember what the previous x or y is.
3. Rare situation, but the pen could be down.
-stxllxr -stxllxr loading

subjectnamehere wrote:

you won't be punished if st can see that it's a mistake.
I was referring to having multiple or many false reports in a short period of time.
Nope, don't worry. This is a collaborative project. Not only will the animators be featured, the Voice Actors will as well as if it was a real movie.
Easter is an important holiday, and I made a project celebrating it: https://scratch.mit.edu/projects/992042595
PyraEthan12 PyraEthan12 loading
This topic is a duplicate of your other topic.

If you want to bump up the post, just add a reply and it should bump it up.
-stxllxr -stxllxr loading

CHEEZ_ITZ_12oz wrote:

Checking the wiki, it appears it was removed hidden because the dropdown was buggy. I can only guess its not back in because there's a simple workaround.
set [i v] to [0]
repeat (10)
change [i v] by (1)
end

The “for each () in ()” still functions perfectly well, it's just hidden from the editor.
It has a couple other special functions, such as if you change the variable inside of the for loop, the variable will set back to its last value. For example, of “i” was 5, and you change it by 7 in the next loop, it will go back to 6.
PyraEthan12 PyraEthan12 loading

mybearworld wrote:

hydrofungus wrote:

(#4)
Unless you caught yourself in an 1 hour mute or 2
Yeah, that's it. The inappropriate comments are sent to the Scratch Team, so if you get blocked from commenting for a certain time span, they have time to evaluate.
They get sent to Scratch Team??? Oh no.
Checking the wiki, it appears it was removed hidden because the dropdown was buggy. I can only guess its not back in because there's a simple workaround.
set [i v] to [0]
repeat (10)
change [i v] by (1)
end

The “for each () in ()” still functions perfectly well, it's just hidden from the editor.

MineTurte wrote:

Turtl_abyssness wrote:

Hello y'all's! I'm going to get straight to the point. My SB3 file is apparently “too big” for scratch, even though it's less than 50 MB (it's 41.19 Megabytes large). It might be a problem with my Chromebook which would make sense, but honestly I don't know why it doesn't work.

If anyone knows anything of why I might also not be able to put the file into scratch then please tell me
Hmm. This would probably fit better in advanced topics but my guess is that when ported into scratch and it actually decompiles it is much bigger than 41.19 MB. When you export a project I'm pretty sure it compiles the project into a smaller file so it doesn't clog up computer space and when you load it back in it is too big. I also have a chromebook so that's why I somewhat know this problem.

Hope this helps!
Thanks, this slightly helps, do you know a way I can check the full file size however?
I'll send out a reminder on April 1st or the 31rd to everyone that they have 3 days for words <3

calculated thriller's because I'm bored, they have 248901 words ^^ definitely encourage everyone to add words on the 31rd, I'd say. Should I send out reminders again since I'm on holidays and I have time, or do we want to individually contact our WCGs?
Za-Chary Za-Chary loading

-Expo wrote:

Assuming I take that path, who would be selected as the host if there are multiple managers?
You and the other managers should decide who would be a good fit. The Scratch Team will likely ask to verify that active managers of the studio accept your (collective) choice for the new host.

theTRASHSQUADofdoom wrote:

NotHarryPotterInSoup wrote:

Make a negitive harmony remix like this https://www.youtube.com/watch?v=H4hbOmWjRvE
That's the second time you've asked me, but i'd like to make my own ORIGINAL song and not a remix
If you make the music IRL use a acoustic room if you make music online/tech use echos and use one intrument like piano or flute
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Wiisportsannouncophobia.
Wiisportsannouncophobia is the fear of the Wii Sports Announcer.
aPapaTaco aPapaTaco loading
Hiya! I'm making a card game and I use clones of a card Sprite to populate the player's hand. The problem is that after cards are dealt, the last card drawn is not considered a clone. How can I fix that?

The code repeats 5 times to
create clone of [myself v]

The first 4 copies are clones, but the 5th one remains the sprite itself, which is causing some issues. I also have code randomizing which cards are drawn (by randomizing costumes), and the pos of the cards, but I wasn't sure if that would be relevant to this question.

Alternatively, is there a way to replicate the sprite 5 times without using clones? That might even be a better fix, TBH. It seems like some code treats clones differently than sprites, and some code treats them the same, which is what is causing issues.