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k0d3rrr k0d3rrr loading

JTanner2026 wrote:

k0d3rrr wrote:

skekanatat wrote:

k0d3rrr wrote:

seige_ayrton wrote:

satisfactory
- d&b fantrack (featuring bandu)
real!!!
- d&b marathon track (featuring baldi, garrett, dave, bambi, tristan, and more!) (length: 600 centuries)
By the way, this isn't a quote chain. I just didn't know what to say for the forum edition bump.
I guess this is a forum edition bump.
not garrett
use someone else
Right… I keep forgetting that he was removed from Dave's Fun Algebra Class, and was replaced with Spike.

real!!! - d&b marathon track (featuring baldi, spike, dave, bambi, tristan, and more!) (length: 600 centuries)
Mithil_S Mithil_S loading
Order: Art
Order Details: I need a text icon with gray as the background. Delete the part where it shows a map. The rest I can do by myself. Can you do it?
Other: also sorry for reposting it. At first, it didn't show a post so I got confused.
Time Zone: CST


↜ Table of Contents ↝
Welcome Page ↞Forms & RulesProgress • Partners • Staff

Welcome to my shop!
This is just a simple shop that I run by myself (for the time being), I'll try my BEST to get your orders back to you as fast as possible. I'm not that serious unlike some other users, feel free to talk to me on my profile while you wait for your art. I've taken inspiration from multiple scratchers, and I will list them down somewhere,

Color Scheme
#8a795d - Headers
#da70d6 - Subheaders
#a99a86 - Text
#f78fa7 - Important Elements
#8b008b - Reviews and anything in between

↜ Products (What we can do) ↝
- Banners (Not too fond of this yet)
- PFP's
- Image Tracing
- Icons
- UI Design
- OC's
Expect more to come!


↜ Samples ↝
I haven't gotten any requests yet so I don't really have anything to show :P

↜ Reviews ↝
I haven't gotten any requests yet so I don't really have anything to show :P
Peneren Peneren loading

JTanner2026 wrote:

Peneren wrote:

alcat011 wrote:

hey guys what's your hardest? mine's like change of scene lol
Nine Circles. I also have progress on Acropolis, Acu and Congregation.
it would be funny if you did the thing at around 10% in cgg
Pretty sure its a practice mode bug
Za-Chary Za-Chary loading

LP372 wrote:

Support, rn it's almost impossible to create projects on a phone, even other stuff like forum posts.
Scratch isn't exactly built for phones in the first place. It's not intended to be able to use Scratch on a phone.
MineTurte MineTurte loading

floppaisbad wrote:

how do i make pen tool collision
Just repurpose a normal collision engine and add a pen to it. If you need help with that just ask.

Hope this helps!
pixzunami pixzunami loading
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⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀TAKE YOUR SEAT, BUT ❜ ✵
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀❛ don't look out the windows …

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀༄ SRC Day #6 ⋆ Adventure Platform Apr '24
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
PAGES READ ✢ 731 pages | SICKLES EARNED ✢ 6 ❍

⠀⠀⠀⠀⠀⚠️ Spoiler Warning - please do not read ahead if you would not like to be spoiled for the details about books listed below.

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DAILY 06 ˚₊‧꒰ა 06 / 04 / 24
April 6th is National Student Athletes Day and International Day of Sport for Development and Peace. For today’s daily, read 3 chapters of any book about a character who plays sports! This could be any sport you’d like! It could be a sport like soccer or volleyball, or something like table tennis or just jogging! This daily is worth 150 points.


⠀⠀⠀⠀⠀⠀【 ☾ i. HARRY POTTER AND THE GOBLET OF FIRE ·˚ * 】
J.K. Rowling — IRL copy distributed by Bloomsbury — 33 pages ( 0 - 33 )

Many miles away from no. 4, Privet Drive, is the newly resurrected Lord Voldemort and his companion Peter Pettigrew, otherwise known as Wormtail. Here in Lord Voldemort's ancestral home did he choose to return to be healed from all his years as a mere consciousness, even as he knows of the legends after he returned to take the lives of his Muggle father when still Tom Riddle. The suspected culprit of those murders, Frank Bryce, heads into the estate to investigate after hearing suspicious sounds, only to be murdered when Lord Voldemort reveals himself to the Muggle gardener. Harry Potter wakes up, realising and struggling to recall the details of his vision, and starts his day to his Uncle Vernon having a fit about how his wizarding friends the Weasley family sent an invite to come to the Quidditch World Cup through Muggle post, unnecessarily covering the entire envelope with stamps.
Link to submission here.



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OTHER MEDIA READ ˚₊‧꒰ა


⠀⠀⠀⠀⠀⠀【 ☾ i. THE SUN AND THE STAR ·˚ * 】
Rick Riordan and Mark Oshiro — IRL copy distributed by Puffin Books — 481 pages ( 0 - 481 )

When Percy Jackson and the seven Argo II demigods travelled to Greece to prevent the rise of Gaia, he and his girlfriend; Annabeth Chase, struggled through the depths of Tartarus with only the help of Bob, a friendly Titan formerly known as Iapetus, and Damasen, a pacifistic giant. Bob's sacrifice to remain in the belly of his grandfather cost him dearly, as he was soon trapped by another primordial goddess known as Nyx, and unable to reform in his blister. His calls caught the attention of said goddess, who sent them to Nico di Angelo, son of Hades, residing at Camp Half-Blood with his boyfriend Will Solace. Together, their prophecy guided them through Hades' realm of the Underworld and soon into Tartarus itself, where Nyx took Nico's largest worries and turned them into thousands upon thousands of cacodemons, otherwise known as Cocoa Puffs.
⠀⠀⠀⠀⠀⠀【 ☾ ii. HARRY POTTER AND THE SORCERER'S STONE ·˚ * 】
J.K. Rowling — IRL copy distributed by Bloomsbury — 217 pages ( 0 - 217 )

Harry Potter is a normal ten-year-old boy living with his Uncle Vernon, Aunt Petunia and cousin Dudley at 4 Privet Drive. During the summer holidays as he turns towards secondary school, he begins to receive mounds of letters revealing that he is in fact a wizard and invited to go and study at Hogwarts, Britain's best magical school. Full summary will be written upon completion of book.



⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⚯͛



⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀┄┄┄┄┄ ⌍

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀phoenixes
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ BURST INTO FLAME
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ when it is their time to die … ┆♔

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⤺ ┄┄┄┄┄┄┄┄┄┄┄┄┄ ⌏
MineTurte MineTurte loading

moigam wrote:

sieugach wrote:

sieugach wrote:

so we make our rpg side view like a platformer
and idk how to explain so 1:10 of this video:
https://www.youtube.com/watch?v=0t4aKJuKP0Q
so we had a top-down map in the bottom right corner, yeah idk how to explain stuff, im really suck at explaining stuff so here what i mean:
https://scratch.mit.edu/projects/996223759/
I don't get how 4D or your raycaster? thing is related to this
Lol. I think you should post one main comment to clarify what the plan is…

preshunk3 wrote:

sanctuary is one of if not the best intros to a game ive ever seen
its so cinematic and summarizes the entire events of the previous games only enough so that you'll understand what happened in them but new players won't just through an intro
Don’t forget hikari remix bro, sanctuary is one but not the best one
hydrofungus hydrofungus loading

YeThatsmyUsername wrote:

hydrofungus wrote:

Just click on your profile icon and click my stuff
This would make it cramped, and clicking would be harder. The my stuff page is somewhat a gateway to a full navbar.

LP372 wrote:

Support, rn it's almost impossible to create projects on a phone, even other stuff like forum posts.
How is changing the navbar making it easier to create projects, with the exception of making it once less click to enter my stuff?
By clicking “my stuff” it just the old top bar, it would be cool if it would be on the whole site and modernized, there work around like you said, but it would be better if it was alway like this to make it easier
It’ll be too cramped, and it’ll make clicking buttons harder - with the chance of accidentally clicking other stuff higher.
JTanner2026 JTanner2026 loading

k0d3rrr wrote:

skekanatat wrote:

k0d3rrr wrote:

seige_ayrton wrote:

satisfactory
- d&b fantrack (featuring bandu)
real!!!
- d&b marathon track (featuring baldi, garrett, dave, bambi, tristan, and more!) (length: 600 centuries)
By the way, this isn't a quote chain. I just didn't know what to say for the forum edition bump.
I guess this is a forum edition bump.
not garrett
use someone else

hydrofungus wrote:

Just click on your profile icon and click my stuff
This would make it cramped, and clicking would be harder. The my stuff page is somewhat a gateway to a full navbar.

LP372 wrote:

Support, rn it's almost impossible to create projects on a phone, even other stuff like forum posts.
How is changing the navbar making it easier to create projects, with the exception of making it once less click to enter my stuff?
By clicking “my stuff” it just the old top bar, it would be cool if it would be on the whole site and modernized, there work around like you said, but it would be better if it was alway like this to make it easier
hydrofungus hydrofungus loading
Just click on your profile icon and click my stuff
This would make it cramped, and clicking would be harder. The my stuff page is somewhat a gateway to a full navbar.

LP372 wrote:

Support, rn it's almost impossible to create projects on a phone, even other stuff like forum posts.
How is changing the navbar making it easier to create projects, with the exception of making it once less click to enter my stuff?
moigam moigam loading

sieugach wrote:

sieugach wrote:

so we make our rpg side view like a platformer
and idk how to explain so 1:10 of this video:
https://www.youtube.com/watch?v=0t4aKJuKP0Q
so we had a top-down map in the bottom right corner, yeah idk how to explain stuff, im really suck at explaining stuff so here what i mean:
https://scratch.mit.edu/projects/996223759/
I don't get how 4D or your raycaster? thing is related to this
k0d3rrr k0d3rrr loading

skekanatat wrote:

k0d3rrr wrote:

seige_ayrton wrote:

satisfactory
- d&b fantrack (featuring bandu)
real!!!
- d&b marathon track (featuring baldi, garrett, dave, bambi, tristan, and more!) (length: 600 centuries)
By the way, this isn't a quote chain. I just didn't know what to say for the forum edition bump.
I guess this is a forum edition bump.
Hey! I wanted to remove a forum so that i could maybe get people to respond to it. I need help with a project and need to remove it so i can make another one.

asdfperson135 wrote:

Username: asdfperson135
Page of Scratch mockup is imagined on: inside of a forum, like the top of this one. keep the search/top bar intact
Details: a fake shop, and then a big blue button under it with a price, and the word “order” on it
Deadline (min. 2 days): whenever
Have you read the rules: Yes
@ilovestories I don't know HTML so can you take this
GlompyOmega GlompyOmega loading

medians wrote:

p-p-p-p-p-p-p-p-p-p- wrote:

medians wrote:

p-p-p-p-p-p-p-p-p-p- wrote:

medians wrote:

qwertycodechamp90411 wrote:

Why though?
You can just go to x: (random (-240)(240)) y: (random(-180)(180))
There is already a random position option in the go to block.
It could be like this:
set x to (random v)

set y to (random v)
A textbox wouldn't work well with a dropdown.
I am not sure if this is in 3.0, but 2.0 has this:
(item (random v) of [list v])
(item (last v) of [list v])
I know, but in order to access this you have to do:
(item (join [random] []) of [list v])
so it's more of a hidden easter egg than a feature.
But it is a feature, well at least it was in 2.0 LOL

Also, I remember this being implemented in the 3.0 beta, not sure if it's in final though.
Anyways, if that isn't the case, then this could be added:
set [x position v] to random ::motion
Or sth, I have no idea LOL, there could be a sprite x/sprite y thing or whatever like this:
set x to [random x v]

set x to [Sprite1 v]

That doesnt exist…
hydrofungus hydrofungus loading

JoelBarnes wrote:

i just watched around 10 min of episode 7, the ipod reference got me so hard haha. (i do own an iPod, a 6th gen nano, not the 4th gen classic from the show.)
Where :0
LP372 LP372 loading
Support, rn it's almost impossible to create projects on a phone, even other stuff like forum posts.
LP372 LP372 loading

hot655 wrote:

starlightsparker wrote:


I personally think instead of just text it should actually show images of the pfps available. This would make the Tabber bigger, and possibly needing to be scrolled down to see everything, but I think it’d be more accessible regardless as it’d prevent people accidentally picking pfps they don’t want and having to manually select something else throughout the entire process.
There'd probably have to be a scrollbar.

BTW st thanks for reopening it.
JoelBarnes JoelBarnes loading
i just watched around 10 min of episode 7, the ipod reference got me so hard haha. (i do own an iPod, a 6th gen nano, not the 4th gen classic from the show.)
hydrofungus hydrofungus loading

hot655 wrote:

I’d argue that there shouldn’t be a forum post for autism acceptance, after thinking it through. Rather, I think there should be a forum post for acceptance of neurodiversity in general. This is basically a compass of everything neurodivergent, eg. Autism, ADHD, Dyslexia, etc etc
Yeah, that’ll be better. It would include a whole hecking lot of people
hot655 hot655 loading
I’d argue that there shouldn’t be a forum post for autism acceptance, after thinking it through. Rather, I think there should be a forum post for acceptance of neurodiversity in general. This is basically a compass of everything neurodivergent, eg. Autism, ADHD, Dyslexia, etc etc
or just create a totally new script.
when I start as a clone
wait until <touching [bullets v] ?>
delete this clone

RizDidThiz wrote:

So I am currently working on a shooter game, for the bullets and enemies I am using clones (I suspect this is the problem) but whenever you shoot an enemy instead of one disappearing they all do. here is my code.

when I start as a clone
go to [random position v]
show
forever
if <> then
<touching [bullet v] ?>
delete this clone
end
end
when I start as a clone
show
forever
if <touching [ bullet v] ?> then
delete this clone
end
end

RizDidThiz wrote:

So I am currently working on a shooter game, for the bullets and enemies I am using clones (I suspect this is the problem) but whenever you shoot an enemy instead of one disappearing they all do. here is my code.

when I start as a clone
go to [random position v]
show
forever
if <> then
<touching [bullet v] ?>
delete this clone
end
end


Did you use the “stop all” Block?
viIIager viIIager loading
Hello, this is villager, sorry for bad language English.

Partially recognized countries are countries that are not recognized by all UN members, only recognized by non-UN members, or nobody
recognizes them at all. Please make this topic about the non-UN ones OR ones that are recognized by very few UN members. (Please don't talk about countries many members recognize like Palestine, Kosovo, China, North/South Korea, Taiwan, Israel, etc.

Ones I know of:

Liberland
Somaliland
Northern Cyprus, which is only recognized by one UN member, Turkey, which is unsurprising since it's supposed to be a Turkish puppet state. The Turks do not own any of Cyprus though and it is not a proper country. Turkey just want more land.

RizDidThiz RizDidThiz loading
it could be if that if the sprite you are trying to resize is a clone, this wont work for some reason.
to fully understand your problem I would need to see your game and what sprite is not working
Username: Aaliyah_Newlands
Profile link: here
Amount of activity from 1 - 10: 8
What do you do: I draw online, design and i’m good at getting customers.
Examples of work (a minimum of 3): Orders, Managing reviews (ex-job) and shop design.
Are you following the topic: Yass
Other: I dunno if there’s a code word. But I won’t let you down if you hire me!
ArnoHu ArnoHu loading

HasiLover wrote:

ArnoHu wrote:

Quite a bad game between GoK (Medium, white) and White Dove (P3) on TW; which no side deserved to win anyway: https://lichess.org/d23bKl6U#192
That surely was an Interesting Game.

Rematch, similar story (GoK white): https://lichess.org/VF6nVkyE#149

Game #3, much better accuracy by both, being up a pawn during endgame again was not enough for GoK (it is running at lower think time than WD, but still should win those): https://lichess.org/74E292nL#149

Decider, GoK (black) wins it, this time entering endgame one pawn up was enough (OK, it was a passed pawn): https://lichess.org/5VBSL2cj#148

After that, I found and fixed an evaluation bug (saw just by accident a draw evaluation flying by, which should not have been there), re-activated some more extension types, and next game looked a lot better (GoK white), 93% vs 89%: https://lichess.org/RtyATKo8#113

One more game for confirmation, also promising, 96% vs. 90% accuracy: https://lichess.org/52gxzcYV#133

GoK and WD both on 10 seconds think time in a high accuracy game, 96% vs 92%, nice wo watch: https://lichess.org/V3BMtP7T#117

Switching to S3, confirmed improvement, 96% vs. 89% accuracy: https://lichess.org/YfgtHp2M#107

And against Element (3+8) on S3, GoK Medium wins in 24 moves, 93% vs. 83% accuracy: https://lichess.org/pUQBonXM#47

93% accuracy minimum in 5 games, 2 of which on S3, that bugfix certainly paid off.
HasiLover HasiLover loading

ArnoHu wrote:

Quite a bad game between GoK (Medium, white) and White Dove (P3) on TW; which no side deserved to win anyway: https://lichess.org/d23bKl6U#192
That surely was an Interesting Game.
RizDidThiz RizDidThiz loading
So I am currently working on a shooter game, for the bullets and enemies I am using clones (I suspect this is the problem) but whenever you shoot an enemy instead of one disappearing they all do. here is my code.

when I start as a clone
go to [random position v]
show
forever
if <> then
<touching [bullet v] ?>
delete this clone
end
end
ArnoHu ArnoHu loading
Quite a bad game between GoK (Medium, white) and White Dove (P3) on TW; which no side deserved to win anyway: https://lichess.org/d23bKl6U#192
hydrofungus hydrofungus loading

BringUpYourPost wrote:

hydrofungus wrote:

BringUpYourPost wrote:

A forum post is needed as autistic people might face harrasement. ]
Oh my goodness gracious
We need a post for every country, religion, disabilities, fandoms, genders, orientations, etc. because they might face harassment!!!11!!1!!

I’m not autistic (i don’t know i haven’t and will probably never get a diagnosis) so this may be based a bit ☠️
If they receive harassment, the report button exists, and the community will beat up that guy. Trust me
And doesn’t it fall under a line in the CGs like upper posts mentioned?
But many autistic people do face harrasement. And according to cheddargirl's post, groups that face harrasement deserve a forum post.
So do other people with other stuff
LionCoder10 LionCoder10 loading

Xzillox wrote:

I think “Remember, you could get reported for lying or making a remix without changes!” could be changed to “Remember that you aren't allowed to lie or make a remix without changes” to put more emphasis on the rules instead of the reports because people seem to blame their projects being taken down on the reporters instead of themselves (the rulebreakers) so my revised version could direct attention away from that.

Also, the replacement of Notes and Credits could cause small issues but that could be fixed by merging it with instructions to create “Instructions, notes, and credits” so that way there are still only two text fields. This is probably fine because less credit is needed due to the automatic credit box given on a remix.

I don't have much else to say about this suggestion right now. It's a good suggestion that I believe would be genuinely helpful to the scratch community.
I agree on the first paragraph; Ima edit the OP. For the second paragraph, I think that we can abandon the Notes and Credits, because we can just as easily put it in the instructions. Lots of Scratchers (like me) sometimes like doing this, as we “get rid” of the Notes and Credits. But thanks for the ideas!
yay a suggestion that's actually doing good
Xzillox Xzillox loading
I think “Remember, you could get reported for lying or making a remix without changes!” could be changed to “Remember that you aren't allowed to lie or make a remix without changes” to put more emphasis on the rules instead of the reports because people seem to blame their projects being taken down on the reporters instead of themselves (the rulebreakers) so my revised version could direct attention away from that.

Also, the replacement of Notes and Credits could cause small issues but that could be fixed by merging it with instructions to create “Instructions, notes, and credits” so that way there are still only two text fields. This is probably fine because less credit is needed due to the automatic credit box given on a remix.

I don't have much else to say about this suggestion right now. It's a good suggestion that I believe would be genuinely helpful to the scratch community.
JOWLA_BOWLA JOWLA_BOWLA loading

CHESHT wrote:

JOWLA_BOWLA wrote:

Hello All,

Having some technical difficulties tryna find the error in my script. Not having a mental breakdown at all. Definitely….
The sprite doesn't seem to change size even though I change it manually or in the codes. After I set the size to 20, it immediately changes back to 100.
Can anybody help meeeee???
This is the code that I applied to my sprite btw:
when green flag clicked
show
go to x: (-220) y: (-50)
set size to (20) %

I also even tried

when green flag clicked
show
go to x: (-220) y: (-50)
forever
set size to (20) %
end

Can anybody please help me?

Thanks,
JOWLA_BOWLA
Send the game link, might be able to help

My bad homie,
It was just scratch lagging.
You don't need to help me.

Thanks,
JOWLA_BOWLA
JOWLA_BOWLA JOWLA_BOWLA loading

CHESHT wrote:

JOWLA_BOWLA wrote:

Hello All,

Having some technical difficulties tryna find the error in my script. Not having a mental breakdown at all. Definitely….
The sprite doesn't seem to change size even though I change it manually or in the codes. After I set the size to 20, it immediately changes back to 100.
Can anybody help meeeee???
This is the code that I applied to my sprite btw:
when green flag clicked
show
go to x: (-220) y: (-50)
set size to (20) %

I also even tried

when green flag clicked
show
go to x: (-220) y: (-50)
forever
set size to (20) %
end

Can anybody please help me?

Thanks,
JOWLA_BOWLA
Send the game link, might be able to help

Yo CHESHT,
I kinda solved the problem.
But a new one has AROSEN!!!

Check it out:
https://scratch.mit.edu/projects/994746644/editor

For some reason the player sprite randomly starts jumping upwards.
Can you help me?
Thanks, homie,
JOWLA_BOWLA

DangerPuppy10 wrote:

(#2)
This seems nice. Now I don't have to search through every bit of a remix to find what they changed
Support for similar reasons
ArnoHu ArnoHu loading

S_P_A_R_T wrote:

ArnoHu wrote:

S_P_A_R_T wrote:

ArnoHu wrote:

S_P_A_R_T wrote:

ArnoHu wrote:

birdracerthree wrote:

S_P_A_R_T wrote:

What NPS should WD be aiming for on S3?

Because right now, even though it's search depth can get pretty far, it's mostly because of the aggressive LMR. I'm working on an update to hopefully add specialized extensions to help out in this area, but at the end of the day, NPS / Move Gen Speed, is going to be more important.
I would guess double of what it is now to start. WD's NPS is already poor (<20k NPS on TW is not good, 100 NPS on S3 isn't any better), maybe you should look into the double move generation. That should not be necessary.

Update on mate eval TT bug : The incorrect TT value is coming from the same depth as the correct one. No more info is known.

Good question, as mentioned before, NPS must be taken with a grain of salt. The whole goal of pruning is to have as little nodes visited as necessary for reaching a high search depth. An engine with none or very limited pruning will have high NPS without getting to any significant search depth. When you compare NPS of professional engines, you know they have great pruning in place, so no need to discuss.

E.g. I just imported “r3kb1r/pp1n1ppp/q1p1p3/3pPn2/3P2P1/1QN2N2/PPPB1P1P/2KR3R b kq - 0 11” to our engines on TurboWarp. Scurious is known to have the highest NPS. It was done searching ply 5 in 3.2 seconds for that board, that is without quiescence. It was “only” running on 175k NPS here. GoK also had 175k NPS, but was done with ply 5 search including quiescence in 0.3 seconds. And that gap will widen with any additional ply. Element was done in 2.2 seconds at 85k NPS, WD in 0.8 seconds at 16k NPS (although I doubt our NPS calculation is equivalent).

If you refer to improving move generator, moves-per-second is an important metric. As a baseline I can tell you that GoK's core move generator, when running standalone (no other code executed, no staged generation, no hash moves, etc), will be at 800,000 generated moves per second for the start board. So MPS in the 100,000s would be a good starting point.

When it comes to pruning via good move ordering, I would look at the average move list index of the best move found. I think you have that already in WD, right? And if there is a staged move generator, you can compare NPS and MPS. You want NPS to be close to MPS, because then you did not generate a lot of moves that were never applied.

With all that in place, just verify at the search depth you reach. You are right that LMR can be misleading, depth might be great, but it could prune things it should not. For that we can compare depth with LMR disabled, or having the same LMR configuration in place.

We must also keep in mind that system speed and current board do have a lot of impact on NPS, and so does quiescence search. In any way, based on where it is now, I guess 50k NPS might a be a good initial goal for WD. Why do you think NPS is low now? How can WD reach its search depth now? Are we sure it is not also about the way how NPS is calculated?

@birdracerthree, why don't you simply disable checkmate evals in TT for the time being? I don't think they have such a high impact. And I even have seen professional engines disabling them for quiescence search at least, and so does GoK.

Alright, thanks!

WD on the starting board has an average-move-list-index of around 1.5-1.6.

WD also calculates the NPS as the total “normal nodes” + the q-search nodes, and then divide that by the time used. (Normal nodes is increased by one at the start of every “minmax”, and the q-search nodes counter is increased at the start of every “q-search”.)

I'm not totally sure why the NPS is just so low, (even doubling the move gen speed would put it at less than half of Element's), but I have a feeling it's just some really poor code somewhere (similar to the progress/eval bar fix on S3).

(Also, how do you calculate Moves Per Second on the starting board?)

(Also also, here's a really cool 99% accuracy game I played yesterday IRL https://lichess.org/nwfYC30o#65 )

Do you increment node count on every evaluation? On every applied move? Or something else?

I only increment node count at the start of the “minmax” my-block. (And there's a similar story for the q-search side too.)

Also, how should the moves per second on the starting board be calculated? Do you just keep on generating moves until 1 sec is up? And do you apply / revert moves on the board?

I checked the code, and it all makes sense, but I simply don't understand why this results in 18k NPS, when at the same time WD generates 200k moves per seconds (unless I measured that in a wrong way, I counted invocations to “add move to legal moves”). I then added up the number of moves iterated over (move count if no cutoff, move index if cutoff), it was 160k. Then I counted applied moves, it was 16k again. I must be missing something… I disabled LMR, same result. I only looked at non-quiescence numbers.

Move generator: No apply(), no revert(), no TT caching, nothing but “GenerateMoves” over and over again for starting board (including move ordering).

BTW, reading WD code in more detail for the first time, I could not avoid noticing it seems a bit related to GoK :-)

About performance, one thing I noticed was that “add move to pseudo legal…” is the most expensive custom block, although it is only about adding one item to a list. It contains a cascade of if/then/else blocks, to map to 20-something moves-<1-N> lists. Even an if statement is an expensive operation, on Scratch 3 very much so, on TW still a conditional jump. You can flatten that, e.g. to chunks of 5 (<6, <11, …), And in there the most likely match first (== 6, == 10, ..). No else block, instead just break when found. Only to levels of ifs, with that, you will end up with 2 ifs executed most of the time, not 15. A better approach would be to have only one move list, and an offset of probably 300 for each ply. Much faster, much less code, and increasing search depth won't require any code change. This is what GoK does:

https://github.com/ArnoHue/scratch/blob/fedda69407c0d5ccb7eaf269791b103f125ae861/chess/Engine.scratch#L1019

Alright, thanks!

What do you mean by “add move to pseudo legal…” has a cascade of if/then/else blocks? Are you referring to a different custom block?

(Also, WDs code is quite similar to GoK's as I used the coding dojo tutorial as a guide, and I frequently went into GoK to find optimizations, like finding the first 2 digits of a 4 digit number, etc. Not to mention the functions that are completely the same, like the killer moves & TT table.)

Correction, the slow custom block is “add move to legal moves with start square”
n-clue n-clue loading

Mithil_S wrote:

Order Type: Creating a News button for my mapping roleplay
Order Details: I want to create a News button similar to @Koyston9820 roleplay. Link: https://scratch.mit.edu/projects/935201048/ I wanna add a similar button but make it clean and easier to read. The link to my project :https://scratch.mit.edu/projects/993159597/
Time Zone:CST

n-clue wrote:

Mithil_S wrote:

Order Type: Art
Order Details: I need a News button for my maps. It should be like @Koyston9820 's new button from his featured project but kind of different and easy to read.
Time Zone: CDT
more details please, i cant really make anything off of this button but a bit different, will it be text, will it be a simple icon, or what?
please do not randomly repeat orders, i asked a question about it and you havent responded
Username: asdfperson135
Page of Scratch mockup is imagined on: inside of a forum, like the top of this one. keep the search/top bar intact
Details: a fake shop, and then a big blue button under it with a price, and the word “order” on it
Deadline (min. 2 days): whenever
Have you read the rules: Yes

starlightsparker wrote:

Yes, they don’t HAVE to use their domain for tribute, but since it’s already there they don’t need to bother to remove it because it works.
Yes, it does WORK, but why should they rely on another organization to provide them a domain?

GlitchedThrough wrote:

Yes, but why should the ST rely on a third party for the domain? They can easily change it, and they already own Scratch.org. It’s also much easier if they want to set up subdomains later on.
Exactly, plus: I didn't even think about the subdomains bit possibly being easier.
colinmacc colinmacc loading
For those of you who are wondering if it's possible, here's a complete walkthrough!

https://scratch.mit.edu/discuss/youtube/0fyXTJK3HvY/
Username: Jay4EverAndAlways
Shop Name: Jay's Codes Shop | Backyard Ratings | Advertise Your Shops/Games (NOW OPEN) (WE'RE HIRING)
Link to shop: https://scratch.mit.edu/discuss/topic/752056/
Banner link: (I have two) https://u.cubeupload.com/Jay4EverAndAlways/autodraw12320241.png https://u.cubeupload.com/Jay4EverAndAlways/canvas3.png
Shop colors: None…
Tagline/Description: Hello and a warm welcome to the new and improved, Jay's Codes Shop | Backyard Ratings | Advertise Your Shops/Games!

Quantum1993 wrote:

Username: Quantum1993
Shop Name: SNAP!
Link to shop: https://scratch.mit.edu/discuss/topic/745733/?page=2#post-7905116
Banner link: https://u.cubeupload.com/Quantum1993/snap.png
Shop colors: Various shades of blue.
Tagline/Description: Photos, Thumbnails and Image Hosting, Ready in Just a SNAP!
adding soon

potatoman3737 wrote:

Order Type: Art
Order Details: So I want my map to be colored in with solid color (no weird white spaces or blueish spaces) its for a mapping animation, thank you
Time Zone: CDT
Other: pls keep the borders black, thx
link: https://scratch.mit.edu/projects/992531772/fullscreen/
I'll take this.
Quantum1993 Quantum1993 loading
Username: Quantum1993
Shop Name: SNAP!
Link to shop: https://scratch.mit.edu/discuss/topic/745733/?page=2#post-7905116
Banner link: https://u.cubeupload.com/Quantum1993/snap.png
Shop colors: Various shades of blue.
Tagline/Description: Photos, Thumbnails and Image Hosting, Ready in Just a SNAP!

-OctoSquid-Open in Ocular wrote:

Have you guys heard of srb2? It's a fangame with a big community and a bunch of mods, it's really cool.
yeah. i got it on my 2007 imac