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hydrofungus hydrofungus loading
just, uh, propose a studio to be featured here

TheUltimateHoodie wrote:


Rate my icons (I left out Swing because it was default but did not leave out UFO even though it was default as I think it should be rated on how much the UFO fits me):
Cube: /10
Ship: /10
Ball: /10
UFO: /10
Wave: /10
Robot: /10
Spider: /10
Also, is it just me or is the cube in one of the sneak peeks? I changed from the spaceuk cube to this cube today but it looks kind of familiar and if it really is in a sneak peek, I will change it.
bump
cambegonefr cambegonefr loading

biryaniscratcher wrote:

wait,wait its just an palestine flag you can see so everything is safe for now…. because reported me because of this flag im still safe right?
Yeah it's just a false report. If the user that reported you was offended, that's their problem.

SukiyoDaAlt wrote:

thinking about it, would this even be allowed here? you can't read or play clothing.
what do you mean i read a hoodie yesterday

AZBIDABOI wrote:

(#4)
Maybe add a turbowarp link or a link that helps the game run faster.
I already have.
Also, the lag that I was talking about was on TurboWarp. The game is not really playable on regular Scratch XD
AZBIDABOI AZBIDABOI loading
Use “AM I A CLONE?” variables and set it to 1 on the clone
AZBIDABOI AZBIDABOI loading
Maybe add a turbowarp link or a link that helps the game run faster.
AZBIDABOI AZBIDABOI loading
Can you add a scrolling animation to your game? You can get that information from some projects
I made a platformer but it isn't finished yet, if anyone wants to give me some art for the game (ground/ block design)
Game:https://scratch.mit.edu/projects/838086875/
Studio:https://scratch.mit.edu/studios/33717119/
Writing comp temp post not formated/finished - title suggestions appreciated also <3


Ashes and Recollections

Osaka, 1945
—————————————–


In the half-lit room, dust collects in reservoirs in corners and permeates through the still air.

A single beam of sunlight falls through the part in the curtains, kaleidoscopic colours warped through bubbled glass, scattering hues onto the floorboards.

She’s wrapped in bedsheets, skin stretched and brittle over her pale frame. She still, save for breaths marked odd intervals; shallow depressurisations of her chest that accompany a flicker of the eyelids.

She’s asleep – but fitfully; her eyes roam, swinging beneath closed eyelids, fingers clutching at bedsheets, locked with a sudden movement. Fever and half-forgotten memories writhe beneath her skin and press outwards, a war that rages outside the walls and within her soul. There’s something she should remember, someone -

Her eyes open fully now, gaze haltingly flicking across the room. But it’s empty, and threads of memory slip through her grasp in the veil of sickness fog. Pictures come in pieces through the heated glare, but aren’t fully developed.

She doesn’t notice I’m gone; lying in a twin cot in the opposite room, a child whose skin has already been spun out of all warmth, pockmarked with berry-red sores that circle it’s thin limbs.

Outside, the war pummels down in fiery shards; inside, the morning blooms in painful silence of absent cries, that a mother, locked in fever, has forgotten.

The scene sways and darkness swells back; I’m torn away.

—————————————–

Ma,
Do you remember in those rare early years before the sky shed the flames of metal capsules, and bullets drummed silver into the carcasses of ruined land?

That trip, that day – past water-laden rice paddies that tiered a staircase towards the sky, past smiling children who clung to fence gates, clutching the wood with one hand and bringing the other up into a wave.

Grasses pushed their thin headed stalks up from beneath the ground, snared in webs of scattered droplets, and parting lightly beneath our feet as we scaled the hillside. Under a cloud-knotted sky we watched the pools rimmed with reeds, as long-legged birds with red dotted heads leant down and broke its surface. From the mountaintops, cold wind tumbled down the slopes and lifted our hair, biting at our ankles like tangles of purple thistles, and upturned the faces of the flowers until they all waved together, swaying in a single motion.

We danced in time; through grasses we swayed to an invisible music that pulled our limbs in a ceaseless rhythm, two cranes caught in flight.

Later, you pressed your hands against mine, and as we lay, our faces upturned towards the sun, you leaned in to whisper a truth that was already broken before it passed your teeth;

Everything stays, promise.

—————————————–


I remember the way her arms wrapped around me; after the door had opened and broken the darkness, her frame hanging tiredly on the twisted wooden beam. She’d crouched and pressed her hand to my cheek.
“I’m sorry.”

I didn’t get it then; I stretched my limbs in a hungry cry and pulled fistfuls of her clothing into my mouth.

I could smell smoke, and with it a burning. Somewhere the city danced alight, but with closed eyes I could almost believe it was Ma bringing home the damp brown paper bag of skewered charred meats like before. The smell raked its fingers up against the hollow cavity of my insides.

Tears strung wet constellations down her face. She leaned over the countertop, palms pressing together until they whitened. I remember I tugged at the frayed edge of her skirt until she produced the crumpled dry leaves of green tea that had lain beneath spiderwebs in the cupboard.

Our stomachs were stretched with warm watery juice, but it did nothing to mellow the sharp edges that were carved into the skin where our bones protruded.

I’m sorry ma, I was so hungry - but later, when we fell into our cots, I stepped atop the cabinets, teetering on the rickety wooden surface, so that I could reach the box of Hana’s belongings. Hana, who had fallen from fever in the early months of the war, whose existence was erased with the simplicity of absence; her possessions boxed and kept out of reach for fear of illness. Hana, who used to buy the tins of coloured hard candies and bike home from school, smiling under untroubled skies.

In the box lay the faded packaging – I shook the metal and from a brief rattle of the tin opening the drops fell. I had pressed the candies into my palm, the warmth turning the sugar sticky and leaving coloured smears against my hands. I sat, crouched in the kitchen, feet burning into the frigid floorboards, with sweetness in my mouth until morning unfurled its delicate bud.

Later, when sores bloomed beneath my skin, painting limbs scarlet, you found the unsealed lid. Our broken bodies couldn’t stave off infection and fell beneath its weight.

Outside, streets were sifted with ash and a thousand marching students with shovels pushed on; soot-blackened faces flashing as their boots fell over the city's shed skin.

The sun sunk below the horizon, but the yellow glow remained in the black.
Doors remain closed, no help comes for us.


—————————————–


Twin beats thrumming down on the earth, their passage marked by the whistle, and the snap of splintering wood as the force is driven through buildings. After, the wail begins.

Somewhere, fires burn through channels of streets and leave blackened hulls of houses with iron skeletons.

Somewhere fields go up in flames as the dark belies of planes split the sky.

Somewhere, the routine of war begins again here, and you dance between the shadows and silhouettes of its grasp; our only routine.

All I can see is the muted blur - the swaying of the scene as it’s rocked by another collision, and the glow that presses warm fingers on the windows, swaddled in a darkness that runs at the periphery.

You lay still, not yet aware.

—————————————–


If I had a voice – would I say run? Would I tell you that the flames find Hana’s rickety shrine in the garden, then dance along the spine of the roof? Or is it a reprieve, to lay to rest while the war drags what's left of us and uses it as fodder?

Flames reach the edges of the scene. There’s the soft crackle and pop, then whoosh as another beam gives way, its wooden frame charred and brittle, sending sparks spiralling into the air. Your eyes open momentarily, glazed and unfocused, but you see me – you must – for our eyes lock for a second before you close them.

Do souls have a memory, an impression? I’m sure your figure was cleaved from mine when we parted, and I can feel the joint ache with the loss. I can feel the absence of flight, the memory of wings beating in unison.

Flames suspended in the stillness; glowing particles illuminate the room and fall from the ceiling like flakes of snow, dispersing outwards into a quiet storm of alight fragments.

Will you join me here ma? Will you fly with me?


—————————————–


(1188 words)

a/n (feel free to skip or skim)
Well - this has certainly been a process. I originally planned for an entirely different piece to submit, but ended up striking new inspiration in the experiences of Japan in WW2. Particularly, this piece was inspired by one of my favorite films, Grave of the Fireflies by Studio Ghibli, which gave me motivation and a frame of reference for life in affected cities during the final years of the war. Aside from the film, I was aided by various WW2 documentaries and testimonies from citizens who experienced the incendiary bombing campaign firsthand. The full emotional and physical toll of the conflict on individuals was impossible to capture in a single brief story, but this piece represents a fragment of insight into the lives of those affected.
If you are interested, I'd recommend further reading into the topic and highly encourage the ghibli film grave of the fireflies as well as the wind rises which provides another perspective of the war. ^^
AZBIDABOI AZBIDABOI loading
Yes of course, you can put it up (Not a flag or something like n*zi flag but you can keep the Palestine flag) No violent pictures or anything like that
My game, https://scratch.mit.edu/projects/930833177/, is very complex and has almost 12,000 blocks. It is extremely complex and in some cases has frozen and crashed weak laptops and had them sent to be fixed XD It seems to run somewhat okay on my computer, which I'll list its stats below:

Windows NT 10.0, Opera 107.0.0.0, No Flash version detected

Anyway, it still ocasionally has extreme lag spikes and after, it takes a few seconds for my computer to catch up with the game. This is not really a problem, but for some people, it could actually cause a major issue with their computer and I've seen it happen already. So what I'm doing in the next update, v0.13, is doing a complete makeover of all scripts and creating one “event handler” sprite or whatever you want to call it, but I'm pretty much just limiting the project to one forever loop and one “when green flag clicked” block and using broadcasts to update individual sprites. This is definitely doable, but I'll need to know if this will even make a difference, or if there's anything else I can do, like limit the sprites which I already have done a bit.

And by the way, I'd call myself a pretty experienced coder, so please don't say something obvious like “Don't put custom blocks on run without screen refresh if they have a delay”.

Thanks, Chikematoodles.
deck26 deck26 loading
Sounds like you've put the movement code in a ‘when I start as a clone’ script but the sprite doesn't run those. You need to put the code in a script that the sprite does run - in a green flag script for example.

depresso-boiyo wrote:

ilovestories wrote:

Username: iloevstories
Work you want done: I'd like a version of my PFP in pixel art.
Deadline (minimum 2 weeks, don't post asap): 1 week
Describe more: It should have the same colors and depict the same character. It should be pixel art. This order is for a federation review.
Where to Notify: My profile.
Are you following the thread (You need to in order to give us a review): Yes.
Have you read the T&C: Yes. (I can't find a codeword for ordering, sorry if there is one.)
Do you want a specific worker to do your order?: No.
This order has been OFFICIALLY completed as of today,

[img]https://u.cubeupload.com/Crimm/Untitled442024032414.png[/img]

Edit: fixed bbcode
whoa, that looks great
Eason_9 Eason_9 loading
You can't. Though, the studio owner can contact [email protected] to appeal their ban if it's permanent. If not, wait until the owner's ban is over. The owner should not create new accounts to bypass the ban, and doing so might result in a longer ban.
Beedgehog Beedgehog loading

NamePending_ wrote:

Sounds like you want the
go to x: () y: ()
block to only affect a clone. In that case, I would make a variable called something like:
(am i a clone?) // set to 0, MUST BE FOR THIS SPRITE ONLY
Then, in the code for clones, have this at the beginning.
when I start as a clone
set [am i a clone? v] to (1)
Once you've done this, set up a “move” broadcast to use in place of the motion block. Then, use this code in the sprite you want to move:
when I receive [new message v]
if <(am i a clone?) = (1)> then
go to x: () y: ()
end
I hope this helps!


Sorry for the confusion, however I did say ‘non-clone’
lgbjuraj lgbjuraj loading

-Telekore- wrote:

lgbjuraj wrote:

Thank you, Paddle, for closing the old thread.
I suggest this counts as a parody.
I have no idea what I just watched but I love it
A metal cube thrown by wind in Utah, while a low-quality version of “Electrodynamix” is playing in the background.
Paddle2See Paddle2See loading
It's really nice that you want to help out with a guide! However, we have a number of them in the forums already and we don't have a good way to showcase any more. If you want to make a guide in a Scratch project, that would be fine. You could advertise it in the “Show and Tell” section too.

There are lots of other ways to help out in the forums too. Helpful Scratchers are always welcome in the “Questions About Scratch”, “Help With Scripts”, “Requests” and other sections. Just look around and ask questions
Paddle2See Paddle2See loading
It's really nice that you want to help out with a guide! However, we have a number of them in the forums already and we don't have a good way to showcase any more. If you want to make a guide in a Scratch project, that would be fine. You could advertise it in the “Show and Tell” section too.

There are lots of other ways to help out in the forums too. Helpful Scratchers are always welcome in the “Questions About Scratch”, “Help With Scripts”, “Requests” and other sections. Just look around and ask questions

cheddargirl wrote:

I_am_Good_Scratcher wrote:

cheddargirl wrote:

8.4MB sounds like an unusually big vector file - is it a vector image you are trying to upload something that cannot be replicated in the current Scratch editor? If it uses things that the current Scratch 3.0 editor does not have (e.g. textures, specialized shapes, subpaths), then more likely than not, the editor is going to have a brainfart moment and crash.

may or may not have found this out the hard way when I used to do QC testing on the Scratch editor back then (ಠ‿ಠ)
8.4 MB is the entire file with about 100 or more costumes
For clarification: Is this a Scratch sb3 files with a singular sprite that has 100 costumes?

Pretty much. There are over 100 costumes with high detail vector assets
rkrblox rkrblox loading
Hi,

I was wondering if this was still open?

I love scratch and I have being doing it for more than a year and have made many games. I am confident with the community and I know I will be able to follow all the rules.

Could you have a look into this?

Tysm!

-rkrblox
--asdfghjkl --asdfghjkl loading
march 25th - discarded writing comp entry

(365 words)
Time flies.
Decades ago, I was growing.
I am shrinking now.
I may never run merrily down the street again laughing.

But for years, I had somebody. Somebody who loved me through thick and thin. When I felt as though the world was against me, she wasn’t. She brought color into my life.

Now, her color was fading. She often couldn’t get out of bed anymore. We both knew that her time was going to come soon.
So to lighten the mood, we would reflect on all the memories we’ve shared together. I still remember the day we first met, and the day I proposed.
We were young and happy and beautiful then. We grew up, and now, we are old and happy and beautiful.

I gaze at her fondly now, my hand nestled into hers. A small smile spreads across her face.
“Do you remember… when we went to the park together on our first date, and a dog stole your snack?” she chuckles warmly as she shares memories with me.
I squeeze her palm gently. “Do you remember when we lay next to each other in the evening, holding each other, talking, until we fell asleep?”
She laughed, her eyes sparkling with compassion. “That’s every night, love. You’ll half to be more specific,”
“I mean tonight, right now. It’s probably the best memory out of all of our memories together. Just this. You and I, holding hands, with love and happiness. That’s all I want. That's all I need.”

Then her face grows solemn and sad. She looks at me and forms a weak smile as she whispers,
“I’m so glad I was able to share my life with you.”

It was the last thing she said to me.

Sixty-five years of love flash before my eyes. Drinking coffee and talking at the cafe, our first kiss, the exchanging of wedding rings, moving into a new home, the sound of faint meowing every night from beside our bed.
Those sixty-five years had not been boring or sad. There were difficult times, but somehow, we were able to work through it together.
Now… I am on my own.
But I will always remember her.

TheUltimateHoodie wrote:

kooqle wrote:

TheUltimateHoodie wrote:

kooqle wrote:

Jaim_animation wrote:

This Is Possible. Just Use The
when I receive [ Any Message v]
block and freely put blocks under it, every clone will perform it (yes, clones automatically recieves broadcasts) really really easy! If You Want Clones Do Seperate Things, Simply-
when I receive [ Any Message v]
if <(cloneID) = (1)> then
//do something
end
if <(cloneID) = (2)>
//do something
//these if continues, as many as you need
end
Thanks, but anything not under the
when I start as a clone
block will not be ran as a clone, the sprite itself will do it, and there lies my problem. Thank you for your reply, however.
say [Thanks for your reply!]
when green flag clicked
set [am i a clone? v] to [no]
when I start as a clone
set [am i a clone? v] to [yes]
when I receive [something only clones should do v]
if <(am i a clone?) = [yes]> then
do the thing
end
when I receive [something only main sprite should do v]
if <(am i a clone?) = [no]> then
do the thing
end
had to edit this multiple times because scratchblocks kept breaking
Sadly I tried your method and it didn't work, but I asked a friend (@_HelloWorld54) and he came up with this…
when green flag clicked
set [Clonemessage v] to [0]
when I receive [ v]
change [Clonemessage v] by (1)
when I start as a clone
wait until <><(foo) = [1]>
And do whatever it needs to do!
I don't know why my method didn't work; I have used it numerous times.
Anyway, your friend's solution still have the same concept.
Guys What's Going On There? The Problem Is Solved! PLEASE CLOSE THIS TOPIC!
JoelBarnes JoelBarnes loading

winterwolfy wrote:

i actually took this picture a few months ago when going to 7-Eleven
snip
and its still like this

winterwolfy wrote:

and its still like this

LOL HOW?
MrZipZipZip MrZipZipZip loading

jaskeI wrote:

Could I join as a programmer?

Yes! is their anything specific you would like to work on?
also, sorry for the late reply, i wasn't notified for some reason
tomapacu tomapacu loading

VedanshS933 wrote:

(#2)
I am not a Scratch Wiki Contributor so i dont have the answer to your first question.

To your second question they have used browser extension which is not allowed to speak because of a policy.

I am on phone so i can't give the link of policy someone can pls share
I have the extension now
Vaibhs11 Vaibhs11 loading
Spamming is not only defined by intervals; you could be posting a lot of questions often which would not be considered spamming. Spamming could be posting something unconstructive, or gibberish, or even hate comments.

If you're asking about the filter which says “Woah, seems like you're commenting really quickly”, it doesn't care what you type, it could be spam or not, it's just there as a solution to prevent the kind of spamming you meant. I don't know how long you have to wait, but for scratchers it's like only a few seconds.
Hello Scratch Team:


This Studio https://scratch.mit.edu/studios/34786440 It is a Awesome Studio which relate by ♡Vegetables♡. Can Add this Studio in Featured. “Logo Updated”

Thank You,
Pak-Scratcher01
floppasyay floppasyay loading
There isn't a specific time for spam, though the time intervals for spam might range from 10 seconds to 1 hour, let's say. Spam can be considered anywhere, on (in)active accounts, (in)active studios and the forums.
-Squiggle -Squiggle loading
these are what people said when I asked what language to use (also yes I'm aware I made a mistake with my original comments' terminology)

https://scratch.mit.edu/studios/31892630/comments/#comments-253747128
https://scratch.mit.edu/studios/31013192/comments/#comments-253747151
smalltoe smalltoe loading
Weekly #3
1945 words total

Part 1
742 words total

Exposition:
After seeing a mysterious yet interesting poster advertising a circus “for one night only”, Rosalinn and her younger sister Vickie decide to see the show. However, the location was more out of town then they’d originally thought, and they get somewhat lost on their way. They realise they’re going to be late to the show, but they keep going anyway. Finally the circus tent’s “Big Top” comes into view — but it’s on fire.
73 words

Rising Action:
After asking around and no one seems to know exactly what happened, Rosalinn decides to investigate it herself. She meets a friendly circus clown, called Mara, who helps her begin to figure out what’s going on. It’s clear that the fire wasn’t an accident, but the ringmaster refuses to notify police, in case of damage to the circus’ reputation. The rest of the circus seem to think the culprit was a fire-juggler named Asher, who is now missing. They believe she was helped by an accomplice, and pin the blame on her brother and duet partner, the archery master and knife-thrower Archer. However, Rosalinn doesn’t believe that this is the case. She questions the surviving circus performers, and those who watched the show, with the help of Mara and Archer — who wants to prove his innocence. Other characters offer helpful clues — such as Ada, the circus’ aerial performer and girlfriend of the missing Asher; and Lily, the circus’ puppeteer, costume designer and best friend of Mara. Clues are also found by searching through the belongings of those who died in the fire — such as the magician and fortune teller, who left notes predicting the event; an escape artist who other performers seemed to dislike and possibly even want dead; and a journalist who may have been investigating the circus a little too deeply. Rosalinn’s main suspect to begin with is Shade, the creepy contortionist — but when Mara and Rosalinn are on their way to confront him, Shade is found dead and Ada is standing over the body. It’s revealed that although Shade was doing suspicious things the night of the fire, he wasn’t the one who set it. New evidence comes to light and it now seems like Ada is the one who committed the crime. The characters remember that after several failed escape attempts, Shade was trying to destroy the whole circus — and this throws suspicion onto the ringmaster, Shade’s arch-rival.
322 words

Climax:
But one more clue is found — an encoded note with a drawing of a lily flower that says that the culprit is someone else entirely: Lily. Mara finds this note, and is on her way to show Rosalinn — when she’s ambushed by a hooded figure and almost killed! She gets away, but the crucial evidence is stolen. They now know who the killer is, but not how to get her convicted for the crime. So Rosalinn lays a trap — she goes to the lake where the note has told them that Lily has killed Asher and disposed of the evidence, making sure Lily sees her. Lily follows, but little does she know that Rosalinn’s friends are all waiting for her at the lake, and they’ve secretly caught her confession on camera. But Lily has set a trap for them, too — she reveals that she is holding Rosalinn’s sister hostage. There’s a showdown, and in the fight, Mara attempts to save Vickie — however, she gets killed. Thanks to Mara’s sacrifice, all of the friends manage to escape with the video evidence.
180 words

Falling Action:
The friends show the video to the ringmaster — who still won’t alert the police. Frustrated, Rosalinn decides to do it herself, because after all, Lily is still on the loose. But her phone runs out of battery before she can call them. So she goes back into town, to tell the police at the police station itself. However, the police have no idea what she’s talking about. No one seems to remember a circus being in town.
75 words

Resolution:
Angry that the police don’t believe her and are refusing to “waste their time” on what they believe is a childish prank, Rosalinn goes back to the location of the circus to find her friends. Her phone won’t turn on and seems to be broken, but she knows they had the video on their phones, too, and she thinks the footage will surely persuade the police to do something. However, when she reaches the field where the circus used to be — there’s nothing left. Only slightly charred grass, waving in the wind…
92 words

Part 2
378 words total

Clue 1:
After Rosalinn and Mara search the magician and fortune teller’s tent, they find a series of notes predicting the event of the fire. These notes seem to point the blame towards Shade, however this is misinterpreted and it's realised later that the notes were actually talking about Ada. But on further inspection, a red hair is found on the desk the notes were found on — the hair of Lily, who forged the notes in an attempt to frame others.
79 words

Clue 2:
The phone — which includes a diary and notes — of a journalist who was in the crowd on the night of the circus tent fire. She was investigating the circus and its acts, and was about to make a short broadcast on live TV reviewing it a few hours after the show — but was killed in the fire. These notes reveal dark secrets about the circus’ past, and the backstories of various performers. This also foreshadows the circus’ mysterious disappearance at the end.
82 words

Clue 3:
Footsteps, leading away from the circus tent and into the neighbouring forest. It’s found that the shoes worn by whoever made these footsteps belonged to Asher, the fire-juggler originally believed to be the culprit. However, these same shoes are found in Asher’s sleeping quarters — which doesn’t make sense with the original story where it’s said she ran away and didn’t come back. Either she came back and returned the shoes for some reason, or the footprints were made by someone other than her…
83 words

Clue 4:
An encoded note the characters can’t figure out until the very end. It had been slipped into Rosalinn’s pocket by someone unknown, and was initially believed to be written by the magician / fortune teller, despite the different handwriting. In candlelight, drawings appear — a map to a lake in the forest, a lily flower, a strange scene of what looks like a graveyard covered by a circus tent, and a key to decode the written message. It’s later revealed that the note was written by Shade, although this isn’t realised until after his death. When decoded, the note explains that Lily is the culprit and she killed Asher at the lake. It continues, and begins to talk about “what the circus really is” but not all of this is decoded before the note is stolen.
134 words

Part 3
252 words for my part
My partner was @SongBirdCat_

(Me: ) Hey there!” Rosalinn calls. Behind her back, she switches on her phone’s voice recorder. “I heard that you were at the scene of the crime when it happened. There was a fire during the crime, right? Did you see what happened?”

“I am not completely sure, but in the corner of my eye I saw somebody light it on fire…”

Rosalinn nods. “Do you remember what this person looked like?”

“No, not really. They were wearing a dark coat and hoody. They kinda looked like they were related to somebody in the show…”

“Well, there are multiple sets of twins performing at the show…” Rosalinn mused. “Did you happen to see what shoes they were wearing?”

“No, the coat was so long I couldn't see it.” Lina replied. “But I got a bit of a glimpse of the hair color…”

“Do you mind telling me which hair colour? And…” Rosalinn trailed off. “This might sound like a bit of a weird question, heh, but did anything at all about this relate to a past murder — I think you know the one I’m talking about — that happened around these parts? Do you think it's possible that the person who lit the fire was involved in that crime, too?”

“The hair color was a dark blueish color,” Lina replied. “I remember one time my parents house was lit on fire a few months ago… when I entered their house to investigate I saw a piece of dark blueish hair. But 4 people in the show wore pretend blue hair… except…”

“Alright, alright, interesting…” There was a pause, as Rosalinn racked her brain, trying to remember which performers had blue hair. “Didn’t the acrobat on the trapeze have blue hair? No, that could’ve been a wig…” She gasped. “The contortionist, right? The one with blue-black hair. The stage lights would’ve made it seem even more blue.” She scribbled something down in a notebook. “And I’m sorry for your parents. Are they okay now? What happened to them, and their house?”

“Well the contortionist was my auntie… she would never do such a thing.” Lina said, “But here is something more weird… my auntie and I were visiting my parents house that time when their house was destroyed due to the fire. And my parents were fine, but my mother had some issues breathing. My auntie never visited her while she was recovering.”

Rosalinn’s eyes widened. “Do you think there’s a connection there? And did your auntie have any rivals or… or enemies, at the circus? Is there anyone she’d want to… get rid of?”

“Well… she didn't like my mother at all. She also wanted to run the circus for herself… wait I noticed a few dollars in everyone's wallet or purse was stolen. Everybody had also had at least one thing stolen.” Lina then realizes another thing, “Ahead of time before she went onto the stage she told me to leave near the very end of the circus. And that coat that the person who lit the show on fire was my auntie's… she must've done it! She also never spoken about her performance to me!”
Part 4
573 words

I wrote the first scene from my plan from part one!

Rosalinn tugged her hood up, dragging her sister along behind her as the crowd spilled from the bus and into the pouring rain. Her feet pounded the pavement, splashes of murky water drenching her legs as she plunged into the puddles sloshing onto the path.
“Come on,” she shouted to Vickie behind her, eyes fixated on their house not far ahead. A jagged flash of light split the sky, followed a few seconds later by an ominous rumble of thunder.
“I am coming!” Vickie called, tearing off her glasses that had filled with raindrops.
“Well, hurry up!” Rosalinn began to wade through the water that had collected in their driveway. It almost lapped the front door of the house — any more rain and it could flood their lower floors, just like it had last year.
“What’s this?”
Rosalinn whirled around, leaning against the wall of the house. Vickie was still struggling up the path, reaching out to grab something — something hanging from the letterbox.
“What the heck, Vickie? Just leave it there!”
“It’ll get wet if we leave it here!”
Typical, stubborn Vickie. Rosalinn rolled her eyes, rummaging in her bag for the house key.
It wasn’t there.
“Oh my god,” Rosalinn groaned, slumping against the front door. She plunged her hand into the bag again, feeling around at the bottom—
“I have it!” Vickie waved the key ring at Rosalinn as she ran up the last few steps of the path. Rosalinn grabbed the key from her sister and fit it into the lock. The door swung open and they rushed inside, gasping for breath, dripping onto the hallway carpet.
It was only when they had finally caught their breath that Rosalinn noticed the sodden, colourful advertising poster clutched in Vickie’s hand.
“What is that, anyway?” She pried it from her sister's grasp, squinting at the words made blurry from the rain.
The soaking paper felt strangely warm in her hands. The colours and patterns, although smudged, seemed to almost hypnotise her, spinning as if they were moving. She felt, for a moment, as if she was getting lost in the illusion—
She shook her head and snapped out of it, left feeling slightly dizzy.
“Travelling circus,” Rosalinn read aloud. “One night only.”
Vickie looked up at her sister, eyes wide. “Can we go?”
Rosalinn gazed at the poster for a moment longer. Bold, intricate lettering swept across the page, declaring marvels such as dancing trapeze artists and jugglers throwing flaming knives. Suddenly, the words seemed crystal clear despite the waterlogged paper. Come one, come all. Witness something you’ve never seen before and you’ll never see again!
“No,” Rosalinn scoffed, looking up from the poster and breaking her trance. “There’s a storm outside, Vickie.”
“It might clear up by tonight!” Vickie protested.
“I doubt it,” Rosalinn bundled the paper into a ball and dropped it into a bin. She strode away, trying to push the thought of the strange poster out of her head. She didn’t know why, but it unsettled her. It unsettled her more than she was willing to admit.
Meanwhile, Vickie reached into the bin and pulled out the rain-soaked paper. She unfolded it and stared at it for a moment, mesmerised with the grand titles, the bright colours, the optical illusions. She’d never been to a circus before. A pit grew in her stomach at the thought she might miss out.
Meanwhile, outside, the rain began to ease.





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mybearworld wrote:

https://scratch.mit.edu/!? seems to be a 404 for me, as expected, because https://scratch.mit.edu/! doesn't exist.
Odd. Weirdly enough, Bing linked me to the page and it worked.


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-Timeline- wrote:

Your project Is super cool!
minor issue: the bubbles in the water occasionally overlap with the house. I'm no expert, but this seems like a hard fix, and you might already be aware of it?
Yep, I knew that was a problem. I created a script to check whether it touched any blocks, but it doesn't account for their rotation and depth, so it does still occasionally overlap, especially on the purple ‘windows’ block furthest from the center.
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MochaStudio wrote:

Za-Chary wrote:

The Scratch Team gets a lot of appeals, so it may take several weeks to receive a response.

It is quite odd how you ban people immediately without question (even for something not harmful, like “suspected sharing of an account” and then the best you can offer for a appeal is multiple weeks.) I understand that the scratch team is small and a nonprofit, but I still think that it does not make much sense. Best regards.
It's not Za-Chary doing it (i could tell becuase you used the word you) he left the ST
ArnoHu ArnoHu loading

birdracerthree wrote:

ArnoHu wrote:

S_P_A_R_T wrote:

White Dove's strange S3 bug has finally been found!

Due to the terrible S3 speed, and a minor code oversight that never caused any problems during TW, WD was actually so slow, that it didn't even finish evaluating the FIRST move of the lowest depth!

This was caused by the enormous amount of extensions, which sometimes caused WD to get to ply-8 (on Scratch 3!). This removed all performance during more tactical lines.

The new version should hopefully fix this, improve the opening book, and tweak some evaluation parameters.

Though this will take some time, I'm pretty confident this will have a massive impact on WDs S3 performance, so I want to make sure I do it right

(Also @ArnoHu , can you turn on exporting & eval in the study, as this makes it much easier to test & debug, thanks!)

Great to hear! Does this also cover the disappearing pieces? I have activated export and analysis for members, which as far as I understand means you only have to be logged in. I had run too many analysis yesterday and reached my daily quota.

I let White Dove and GoK play one more match on S3, and it was great to watch (91% vs. 97% accuracy)! Nice level for two engines running at 15 and 10 seconds think time: https://lichess.org/study/v3EKTlR2/w693R8Ri . White Dove will certainly move up the ranks quickly to a position where it belongs.

Funny details about lichess analysis, when importing PGN, lichess showed 3 resp. 1 blunders. But when loading the same PGN into the study, those blunders were downgraded to inaccuracies, white the overall accuracy nearly staying the same. Different SF search depth I guess?
Activating a setting for “members” means that you have to invite someone to be a member of the study. As for the blunder issue, that was most likely caused by inconsistent checkmating blunder assignments to specific moves.

Edit : 3000 posts!

OK, will do so if you tell me your lichess user names…
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critique for booklover883322

Bookie's piece of writing that I have critiqued!

So I thought I would start off with some general critiques about the overall text! This was pretty difficult to do since I really liked everything that you did with the text, so I tried to give these critiques just based on how you could heighten the impact of the text on the audience! Now most of these critiques are based on issues that I have noticed in my own writing as well and they're mainly the feedback that I received for those issues!

One thing that I have noticed is really important when writing a story is including really strong character development! I think you could include this by
examining Quinn's internal conflict about their shape-shifting powers in further detail. You could also look at their struggles with belonging and identity, particularly in light of their friendship with Gali. I think it would also be interesting to see Quinn's attempts to balance his different egos and the effects this has on their relationship dynamics. A deeper understanding of Quinn's character journey might result from revealing more about their earlier experiences with shape-shifting and the difficulties they have coming to terms with who they are.

I think you were pretty great with the pacing and tension too, but I would suggest that you heighten the tension leading up to the accident by foreshadowing subtle clues or like ominous signs throughout the narrative. You could slow down the pacing during pivotal moments, allowing for more emotional depth and connection with the characters since you wanted there to be a strong impact on the readers. I've come to realize that by building anticipation and gradually intensifying the atmosphere, the impact of the tragic event is magnified, drawing the reader further into the story's emotional core, which is what keeps them hooked to the story.

Now something that I myself have actually received a lot of feedback from my teachers about is actually not making my character's dialogues sound genuine! I think you could strengthen the authenticity of Quinn and Gali's interactions by infusing their dialogue with unique voices, speech patterns, and mannerisms. You could also deepen their conversations by exploring meaningful topics and sharing stories or anecdotes that reveal their like inner thoughts and emotions. I feel like by showcasing the nuances of their relationship through like rich and dynamic dialogue, the bond between Quinn and Gali will feel more genuine and compelling to readers because it will reflect the dynamics between people in the real world.

I personally love using lots of descriptive vocab in my writing and I feel like it makes the audience more engaged and has a more profound impact on them because it's almost like they can see all the events unfolding in front of them. I would suggest you enrich the descriptive passages with yknow, sensory details that immerse readers fully in the story's setting and atmosphere. You could also use vivid imagery to paint a vivid picture of the characters' surroundings, capturing the sights, sounds, smells, and textures with powerful vocab. A teacher once told me to experiment with metaphor and symbolism to convey deeper themes and emotions, such as using the imagery of flowers to symbolize the fleeting nature of life and the enduring power of friendship, which I feel like would be really cool to see in this piece of writing.

Some of the best stories I have read have really formed an emotional connection with me just because of the manner in which the writer portrays the characters' emotions! I think you could also try to do this by focusing on portraying the raw emotions of grief and loss with sensitivity and authenticity. You could show how Quinn wrestles with the overwhelming pain of losing Gali and struggles to navigate the complex emotions that accompany bereavement. Because I feel like the characters were so attached to each other, you could explore the theme of identity in the aftermath of loss, depicting Quinn's journey of self-discovery and growth as they come to terms with their new reality. By delving into the depths of Quinn's emotional turmoil, I think the story will resonate more deeply with readers and leave a lasting impression and connection!

Now for specific instances where I would improve certain aspects of the language to have a deeper impact on the reader :

bookie wrote:

“I was about to decline. I liked my corner, thank you. But… something inside me compelled me to say yes. And so I did.”

I think over here you could try to expand more on Quinn's internal conflict and the inner turmoil they experience. You could try to add depth to their character and hint at the internal struggles they face throughout the narrative, for example, “Though my initial instinct was to decline, an inexplicable urge stirred within me, urging me to step out of my comfort zone. Against my better judgment, I found myself agreeing.”

bookie wrote:

“Years passed after that. I recovered just fine. Just a few scars, both mental and physical, but aside from that I looked as good as new after a few surgeries.”

Over here I think you could try delving deeper into Quinn's emotional and psychological journey You could try and add more complexity to their character and emphasize the lasting impact of Gali's death on their life. Here's my attempt at doing this, “Time marched forward relentlessly, leaving behind scars that no surgery could erase. Physically, I healed, but the wounds of loss remained etched in my soul, a constant reminder of what was taken from me.”

That's pretty much it! I am so intrigued by this story and would actually love to hear more about Quinn and Gali's exploits in the period between the first and second section of the story cause I really want to see how their friendship develops! This is such a cool story omg and I absolutely loved reading it. good luck for the writing comp! <3
lgrov44 lgrov44 loading
This will be my final “bump” unless some hope later appears, it seems like this forum is dead and has been dead for a while.

B U M P I N G L I O N S
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Hello! Could you please add me as a curator? I will make sure that the project follows all the guidelines and that it is not made by a New Scratcher, just pleeeease let me curate on the studio.Thanks!
Please let me curate! :D
Thanks!

CST1229 wrote:

This is probably moreso a bug.
How could it be a bug if it was added intentionally?
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Is it a certain time between each comment, depending on the activeness of the place, etc.?

Just wondering
CST1229 CST1229 loading
This is probably moreso a bug.
https://scratch.mit.edu/projects/884450378/

Might be a bit complicated but I suggest you look though the code.
If the studio owner is permanently banned, how do I delete or edit the studio?
If you have a solution, please provide as much detail as possible.
set [i v] to [1]
repeat (length of [list v] :: list)
if <[(answer) v] contains (item (i) of [list v] :: list) ?> then
output true somehow (could set a var or maybe broadcast a message)
stop [this script v]
end
change [i v] by (1)
end
output false somehow (could set a var or maybe broadcast a message)
or

set [i v] to [1]
repeat until <<(i) > (length of [list v] :: list))> or <[(answer) v] contains (item (i) of [list v] :: list) ?>>
change [i v] by (1)
end
if <[(answer) v] contains (item (i) of [list v] :: list) ?> then
output true
else
output false
end
either will work. The top is most useful in a custom block. Also the “contains” block should be green and can be found in the operations section in 3.0.
SPOOK130 SPOOK130 loading
this is the code for a project were the user can move the end of the segment to create a new segment using the pen. i was going to call it Stretchy Worm, until i encountered this bug.

this is the code for the sprite that draws the body:
when green flag clicked
go to [ v]
*just a bunch of pen settings*
[scratchblocks]
forever
glide (0.1) secs to x: (newx) y: (newy)
end
[/scratchblocks]

this is the code for the first segment that i called "end":
[scratchblocks]
when green flag clicked
set x to ()
set y to ()
[/scratchblocks]
*set drag mode: draggable (couldn't find it in the block list while making this post)*
[scratchblocks]
set [ newx] to (x position)
set [newy] to (y position)
[/scratchblocks]

but when i run it the end's coordinates are x:36, y:28. and the body-drawer-thing's coordinates are x:28, y:0.
can anyone help me?

starlightsparker wrote:

No support. scratch still works closely with MIT so its not a big deal that mit is there
Google donates a lot of money to Scratch, yet I don't think the domain is going to be scratch.google.com any time soon. Just saying

starlightsparker wrote:

and edu declairs that it IS an educational program
No… it declares that Scratch is owned by a university… which it isn't.

starlightsparker wrote:

also, maybe its just me but .org sounds kinda sus
i dunno i feel like alot of virus websites use that domain.. and lots of schools auto-block that domain
No. .ORG is the domain for organizations, blocking all .ORG domains is literally like blocking all .COM domains.

starlightsparker wrote:

so for the very last time..

if it aint broke dont fix it
This is the most non-argument ever. “If it ain't broke don't fix it.” Then why did Scratch Team, despite it not being broken, change the header color from blue to purple? Why did Scratch Team entirely change the way Scratch looks with 3.0, rather than continuing to support 2.0(ignoring Flash player)?
Whilst it's not broke. That doesn't mean you can't fix it.

MagicCoder330 wrote:

We should just change it to Scratch.Edu, because schools are suspicious of .org and may start blocking it.
Schools are suspicious of .org?? I've never seen this claim outside of this topic.

MountY_Backup wrote:

No support. Scratch is a education website because of that, it obviously has the .edu domain.
I repeat. .EDU is for universities. Not educational apps.
Might as well add this to the bloody OP at this rate.

BlauHourglass wrote:

Downvote. Scratch is literally created by MIT. And besides, it'll just bring more confusion…
Scratch was created by MIT. But, as stated in the OP, Scratch Foundation is a separate entity.
Also, what do you mean it'll “just bring more confusion?” If anything, it'll take away confusion by not saying “we're owned by MIT.”

starlightsparker wrote:

Then how do they have .mit.edu
A subdomain is different from a domain. MIT is able to give out .mit.edu domains at will.

starlightsparker wrote:

Honestly, do we really NEED this..? If it ain’t broke don’t fix it yk
See my above response to when you said literally the exact same thing.

hydrofungus wrote:

Except for .mit part what’s broke
And broke here means like not usable it’s not like scratch has gone haywire with the domain when scratch isn’t part of mit anymore
Sure it's usable. But I'd rather have a domain that doesn't imply that Scratch is still owned by MIT.
IoonMan IoonMan loading
Made a recent tab level

29_13_2_1_1ⓒ1k2a1q1b63a1z63b1a63c27c1i34a1a34a1h27k1e34b1b50c34a50a34b1a34a27a1a63a27e1a63a1a27a1c50b1c34a1b29a1c34a1a27a25a63a25a27a25a27d63a27a63a27a1a50a34a22c1a22a50c34a1c27j1a25a1b22b50c1c29b27b34a1b27b25a27e63a25a27a25a27a25a22a50a34a29a27a34b22b50a22b50a1b25a27a25a27k22a1a34a50a27a34a27a22a34a22a34a1a27a1b1b27a1a27b25a27a25a27c1b27a22a27a22a1b50a22a1c27a1a50a1a1b27a1b27a1a27a63a1j27a1b50a1a50a1b50a1a1ⓒ29_13_2_1_0x33a0d33a0h33a0s0a33a0c33a0b33a0d33b0j33a0c0b33a0e33e0a33a0b33b0f33a0c0b33b0a33d0a33a0a33a0a33a0h33a0c33a0a0a33a0d33c0a33a0d33b0a33a0c33a0e33a0c33c0a33g0a33b0d33a0g33a0a33a0a33f0b33a0b33e0e33d33b0a33g0a33a0b33b0i33a0b33a0d33b0h33b0l33a0n33a0k33c0r33b0b33b0e0ⓒ29_13_2_1_0ⓒ0ⓒ0fg0p0fh0o0bl0o0ba0ak0n0ba0al0m0da0ah0o0da0bg0of0eb0pf0w0ⓒ0ⓒ29_13_2_1_1ⓒ1ⓒ1ⓒ1ⓒ1ⓒ1ⓒ1ⓒ1ⓒ1ⓒ1ⓒ1ⓒ1ⓒ1ⓒ|
(Sorry this took so long, I was going to explain a fancy sorting algorithm when I realized that I could make it way simpler)

We first have to give each racer a different ID that can identify them. This can be their name, or the color of the car, but I'll just use a number for now. I'm not exactly sure how to implement this without seeing your project first, but here's the main concept:

When each racer is “spawned” or created, you can set a variable to an ID. If you're using clones for the different racers, you will need to make the variable for this sprite only. This is a unique ID that will be used to tell which racer is in which place.
set [carID v] to [change this value based on the car (EX. blue or Mario or P1)]
Next, we have to set each racer's score. Again, i'm not sure exactly how to implement this without seeing your project, but here's the main concept.

We will score the racers based on their time. We can store the scores in a list that i'll call scoreboard. We can also store the car IDs in a list.

Here's some code I whipped up:

When the race is started, use the
reset timer
block.
We also want to reset the lists at the start of the race:
delete (all v) of [scoreboard v]
delete (all v) of [carIDs v]

Next, we have to get the racer's time when they cross the finish line. Add this code onto whatever code detects when a car reaches the finish line:

add (carIDs) to [carIDS v]
add (timer) to [scoreboard v]
You can then use these values in a text engine or something like that to display the winners. Alternatively, you can keep it simple by displaying the scoreboard with a list. Instead of the above code, use this:

When the race is started:
reset timer
delete (all v) of [Scoreboard v]
When car crosses finish line:
add (join (join (carID) [: ]) (timer)) to [Scoreboard v]
//this code will add the player and their time to the scoreboard list
Now all we have to do is show the list when the race ends.
show list [Scoreboard v]
should do the trick! We also should hide it when the flag is clicked and/or when you go back to the menu if you have one in your game. You can use
hide list [Scoreboard v]
==================================
I hope this helps! Let me know if you get stuck, and I will try to help you out.

ArnoHu wrote:

S_P_A_R_T wrote:

White Dove's strange S3 bug has finally been found!

Due to the terrible S3 speed, and a minor code oversight that never caused any problems during TW, WD was actually so slow, that it didn't even finish evaluating the FIRST move of the lowest depth!

This was caused by the enormous amount of extensions, which sometimes caused WD to get to ply-8 (on Scratch 3!). This removed all performance during more tactical lines.

The new version should hopefully fix this, improve the opening book, and tweak some evaluation parameters.

Though this will take some time, I'm pretty confident this will have a massive impact on WDs S3 performance, so I want to make sure I do it right

(Also @ArnoHu , can you turn on exporting & eval in the study, as this makes it much easier to test & debug, thanks!)

Great to hear! Does this also cover the disappearing pieces? I have activated export and analysis for members, which as far as I understand means you only have to be logged in. I had run too many analysis yesterday and reached my daily quota.

I let White Dove and GoK play one more match on S3, and it was great to watch (91% vs. 97% accuracy)! Nice level for two engines running at 15 and 10 seconds think time: https://lichess.org/study/v3EKTlR2/w693R8Ri . White Dove will certainly move up the ranks quickly to a position where it belongs.

Funny details about lichess analysis, when importing PGN, lichess showed 3 resp. 1 blunders. But when loading the same PGN into the study, those blunders were downgraded to inaccuracies, white the overall accuracy nearly staying the same. Different SF search depth I guess?
Activating a setting for “members” means that you have to invite someone to be a member of the study. As for the blunder issue, that was most likely caused by inconsistent checkmating blunder assignments to specific moves.

Edit : 3000 posts!