TheUltimateHoodie wrote:

kooqle wrote:

TheUltimateHoodie wrote:

kooqle wrote:

Jaim_animation wrote:

This Is Possible. Just Use The
when I receive [ Any Message v]
block and freely put blocks under it, every clone will perform it (yes, clones automatically recieves broadcasts) really really easy! If You Want Clones Do Seperate Things, Simply-
when I receive [ Any Message v]
if <(cloneID) = (1)> then
//do something
end
if <(cloneID) = (2)>
//do something
//these if continues, as many as you need
end
Thanks, but anything not under the
when I start as a clone
block will not be ran as a clone, the sprite itself will do it, and there lies my problem. Thank you for your reply, however.
say [Thanks for your reply!]
when green flag clicked
set [am i a clone? v] to [no]
when I start as a clone
set [am i a clone? v] to [yes]
when I receive [something only clones should do v]
if <(am i a clone?) = [yes]> then
do the thing
end
when I receive [something only main sprite should do v]
if <(am i a clone?) = [no]> then
do the thing
end
had to edit this multiple times because scratchblocks kept breaking
Sadly I tried your method and it didn't work, but I asked a friend (@_HelloWorld54) and he came up with this…
when green flag clicked
set [Clonemessage v] to [0]
when I receive [ v]
change [Clonemessage v] by (1)
when I start as a clone
wait until <><(foo) = [1]>
And do whatever it needs to do!
I don't know why my method didn't work; I have used it numerous times.
Anyway, your friend's solution still have the same concept.
Guys What's Going On There? The Problem Is Solved! PLEASE CLOSE THIS TOPIC!