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PoppyWriter PoppyWriter loading
⇾ Critique for Summer ⚘

Hey Summer! <3

{Mom’s stupid egg timer fills the awkward silence at the dinner table.}

Firstly, I love this opening. It immediately sets the scene in such a great way. I might suggest changing “Mom's” to “the”. I don't really know how to explain it, but it just sounds better to me. It's a small thing, though ^^

{“Oh- I… well, I just thought… sorry.”}

I love the stammering! It adds a lot of emotion and depth already.

{“And why do you care? The whole world’ll go up in smoke in…” he glances at the egg timer, “two hours and twenty-five minutes.”}

I love this line so much :0

{…she mocks, and Riley glares.}

I think it might sound better to split this into two sentences, since the line of dialogue is long enough already without adding the separate idea of Riley glaring.

{His voice is pained, and his head drops into his hands.}

I love the emotion and depth of their father- the way that he seems almost exhausted by the end of his life. I think it's a very realistic reaction that people would have to the idea of inevitable death, and it's brilliantly written.

{It’s been years since they all sat in this room together, and they can’t even hold a conversation.}

I think it might be interesting to add a line drop before this, since it's such a powerful moment that kind of hits the nail on the head, so to speak, and adding it in a seperate line adds some extra emphasis that it deserves ^^

{Silence settles like a fog once again}

I love the continued imagery of fog and smoke <3

{Mom returns with dinner. Chicken casserole.
“That… smells really good,” says Ellen reluctantly.
Mom offers a small smile. }

This is incredibly touching <33 Amazing job, summer <3

{No one is eager to finish their last meal.}

This line… is… it's just amazing. I have nothing else to say besides that XD

{She returns with the dusty box. Their last game together was long ago, long before their last meal.}

This may have just been my very tired mind mixing things up, but my first thought was about the current meal they were having when you said “last meal”, so I think if you want to clarify that (and you totally don't have to- like I said, I'm very tired and also working on this in between math problems XD), you could change it to something like “their last game together was long ago, ages before the last meal that they'd shared together”.

{It’s been a long time, but no one will ever forget their piece.}

…if scratch would let me use the “smiling-face-holding-back-tears” emoji, I totally would. <33

{Suddenly, there’s a flicker, and everything goes black. Someone screams.}

This even gave me a bit of a start. It's a great interruption from the quiet of the game, and it's just a moment of fear in all of the unsettling normalcy. Amazing job ^^

{The blood-red sun is setting, and the room is tinged crimson in its glow. Everyone stares in sad fascination at the color. It would be beautiful if it wasn’t heralding extinction.}

This description :0

{“I’m buying boardwalk.”}

This is maybe just a personal thing, but maybe capitalize the B? I don't know XD

{“For what? I don’t think there’s anything to save for at this point, Mom,” Ellen snaps, but her voice is tired, and more truthful than bitter.}

Ouch :0 That's wonderfully written, summer ^^

{That’s all this family has ever done for him. Present opportunities, then snatch them away. Maybe they’ve been trying to support him. But it doesn’t feel that way when your sister gets into the college you’ve been working towards for years, and all you get is a “tough luck.” Then she flubs it, but you’re already stuck with stocks. Typical.}

I love the background and context. It doesn't feel rambly or plot-dump-ing at all, which is a hard thing to do <3

The ending - all of it- is amazing. The tension is so well done, and it's just… it's brilliant, summer. The emotion and pace of it are perfect. It's just amazing.

{“Everyone, hold hands. No matter what happens, we’re together.” Mom’s face is pale.}

I think it might help the emotion of the piece to add a couple of pauses (…) and maybe some stammering here (or just a bit more description in general) just to add a bit more depth <3

{The alarms grow louder and more incessant.}

I adore this. The description of the sounds makes it so tense and anxious, and the fact that it comes right before the end of the piece is great.


{ – I can't quote the entire end of the piece for length's sake, but if I could I would here – }

The ending… it's so great <3


Honestly, I couldn't find much wrong with this. It's just a few things about description and emphasis. It's such a touching, sweet piece, and the way that you build tension throughout is masterful. It's an incredible story, and it's a great piece to enter in the comp <3

⇾ 540 words ⚘
lilyjen lilyjen loading
I've been on and off, was drawing for a while– and I'll be sleeping soon but:

I like the idea of keeping it in a format that we could easily copy to somewhere else and already have a nicely formatted story.That might be a reason to keep it all in the same POV, because then it'd be easier for furture readers (whether us or others) to understand.

I do also love first person, but I feel like the thoughts could get complicated (especially because my characters think a lot– I mean like the way I write first person) so it could just be easier to only have dialogue/actions/description? We can discuss more tho, and even try a few things and change it if it's not working <3
pika_boo pika_boo loading
Finally! After a month of work! 69 digits of pi!
3.14159265358979323846264338327950288419716939937510582097494459230781
So you can be very good at the main website but be completely new to the forums and break about every rule.
Just like how you are New Scratcher then Scratcher for verification purposes, a separate rank for the forums would be nice.
Like New Scratcher then Scratcher then Forumer
The Fourmer rank will be invisible.

To be a Fourmer:
Be a Scratcher
Have visited TOLORS
Have posted 25 posts
etc.

(yes, this is rejected, no, it doesn't matter. Read TOLORS a little more thoroughly.)
moss-shadow moss-shadow loading
Hi!

Whenever I get on trending, I close the comments of my profile, the trending project, my most popular project, and my most recent project because they usually get spammed with homophobic/transphobic/anti-furry comments which I don't want to read, but before I do that, I usually type up a whole thing to let people know what's up. This time, I wrote:
A project is on trending again, and the hate comments are getting pretty annoying. Please move to a different site if you want to hate on strangers, thanks. Gay people are amazing, trans people are valid, furries are cool. Read the community guidelines https://scratch.mit.edu/community_guidelines and stop spamming (ads, ascii art, gibberish)

I've noticed that on the following projects
https://scratch.mit.edu/projects/78985318/
https://scratch.mit.edu/projects/921247772/
had their little except removed without me receiving any sort of warning for it, but for some reason they're still up on:
https://scratch.mit.edu/projects/957611577/
https://scratch.mit.edu/users/moss-shadow/

Is there a reason these were removed?
I get that mayyyybe you could argue that it started drama or something because it was a rebuke on homophobes/transphobes/etc, but I also had another comment on my profile that I added maybe a week ago about how I was going to be off Scratch for a bit because I was super busy with College Calculus and didn't need any distractions, and this was taken down. I see no reason why it would be reported or taken down. Something like this did happen about 5-6 years ago where I said I was taking a break from Scratch and I was banned for 3 years (I did mention that I was being bullied in school, so I get why that might've been taken down), but for this comment, I absolutely had no malicious intent or anything in saying that Calculus was hard and I needed to focus on studying instead of Scratch.
That looks epic, Sienna! We can hopefully release a project asking for memory book cover submissions, but I doubt there are going to be many entries.

Additionally, I've notified everyone who has less than 5 dailies completed about their reminder <3 There's a lot of people in your WCG, Alana, I believe there's only 2 in your group including you who seems to be doing dailies regularly. I'd suggest sending out some more reminders in your own time, if there doesn't seem to be much of a reaction from my message.

The activity notification seems to have worked - already 3 people have responded!
maybe a different click variable for each button
Fanfic daily thing (Percy Jackson, switched Lucke and Percy): Well, guess I'm here now. I thought. Yesterday my mother had been kidnapped/died (I wasn't quite sure, it was strange) and now I was here in some sort of camp for modern mythology. I figured I should probably get out of bed, I had training practice with Percy this morning. As I walked to the training grounds I noticed that I was already older than a lot of the kids here, including Percy. As I came up to him he took notice to me, and called out;
“Hey, Luke!” He said, giving me a wave. I saw him excuse himself from Annabeth to come over to me. “Heya, ready for some training? You were a natural yesterday with the minotaur.” He said with a grin. He was a son of Posiedon, and had been here for years already. He seemed like a nice guy, but at times he seemed like he was hiding something for some reason.
We did some sparring back and forth, I won some, Percy won some. By the end we were both sweating.
“Bye, you were good!” He said turning hurriedly to get to something. He seemed highly suspicious, and I had been waiting for a moment like this, so I went ahead and crept up on him, following him. As figured he went back to his cabin, and I was able to peer in through the door's crack when he closed it. Then, he took some of the water in the fountain and had it spray itself into a rainbow. He put into it a golden drachma and said
“Tartarus,” when he said, he seemed to resent the word a bit. I tensed, Tartarus was a place worse than the underworld. What Percy was doing with the forces there I had not a clue. On the rainbow it showed something like an open coffin, which was in a room that was dark and looked like it was supposed to be hidden and not looked at.`
“Finally.” Said a cold powerful sounding voice from the coffin. “It's taken you a while to call me again, Perseus.”
“Yes, yes.” Said Percy. “I have things to do here, you know.” Which I thought seemed quite disrespectful to say to this… probably deity.
“Don't be petty with me.” It said.“You know you're lucky to be working with me.” It said,
“Yeah okay. Said Percy. ”So, was there anything you actually wanted to talk about, or did you just want to make sure I was still alive?" He said, slipping a small grin at the end.
(Author's note: Alright, sorry for the abrupt end, my mom made me go to sleep (boo) so this is all you get lol. Okay bye-)
MiraO_20 MiraO_20 loading
ahhh so many post xD totally agree the with the brackets thing. we don't want overstepping or anything. Just communication. And yes basic formatting for a novel. If you want we can do like

Chapter 1: TITLE
(whoever goes could start typing)

that way if we ever want to copy our story somewhere, the format is much simpler and organized.
for sandy~

Thanks so much for letting me critique your piece! it had a really cool mysterious atmosphere and I especially liked the ending and the part where Crimson Wanderer is eavesdropping. admittedly, I was confused at times, but I think the main thing that confused me on my first readthrough was that “the Keymaster” was a unique title and character, as I was first under the impression that there were just…a bunch of them lol. I don’t think that was due to anything you said though, just my own faulty assumption haha. anyhow, let’s get down to some line-by-line edits!

sandy wrote:

The Royal Court shifts like gray shadows. Its members are pacing around the dim throne room, seldom stopping, always talking, never letting go of their heightened anxieties.

The Court’s powers have been vanishing for a long time—though truth to be told, the Crimson Wanderer’s not quite certain of how exactly that is. Without the Clocksmith’s abilities, time seems to be at a standstill.
This is some really cool stuff with time…not sure what the context is exactly, but I don’t think I need to so early on, either.

sandy wrote:

And every day there is buzzing chatter about the state of things. Theories about how these liminal realities are fraying at the edge of their seams, how the Void is swallowing every particle of every level whole. There is no denying the ominous presence poised to strike. The Crimson Wanderer is tired of it all.

“I can’t get around Levels as easily now,” a voice besides him suddenly says.

He turns, startled, but it is just the Keymaster, gazing worriedly at his interconnected rings of keys. His gaze turns up and flits away. “The Level Keys are malfunctioning too. I- I can’t-”

He stops abruptly as he fidgets with his keys.

“I know. I hear the other wanderers call for help…”
I’d specify that the Crimson Wanderer is the one talking here (at least I think he is, from the following line, but it just took a few times of reading and rereading to figure that out).

sandy wrote:

And the Crimson Wanderer never answers them. The Backrooms have shifted beyond his ability’s comprehension; he cannot seek out the desperate voices begging for life, and that haunts him to his core. What is his purpose of being a great warrior if he is unable save those he is sworn to protect?
Perhaps specify that he cannot navigate them, not that he merely cannot comprehend them? Otherwise it feels a bit unclear to me why he can’t seek the voices out.

sandy wrote:

The Keymaster gazes over at him, teal eyes softening with sympathy.

“It’ll be fine, Claudius,” he says, slinging his arm around the knight’s bulky shoulders. It is a familiar action, after eternities of fighting together through the Levels.

Yet the Crimson Wanderer can hear the doubt piercing through the Keymaster’s voice. He has to say the right thing to his dear friend, if he were to have any hope of stopping what will come. “I don’t know if that’s true, but there’s no need for anything else on your part. You have enough burdens already.”

He sees, rather than feels, the barrier that the Keymaster places between them: thick and unwavering, it keeps him submerged in a pool of despair out of the Crimson Wanderer’s reach.
Wait…is there an actual barrier between them now, not purely an emotional one? (I think the fact that the Crimson Wanderer “sees” it is what makes that unclear to me.) Perhaps this drifts too far into grammar edits, in which case feel free to ignore it, but there are a few places where you have some unclear antecedents—“it keeps him” is what I’m thinking about here.

sandy wrote:

The Keymaster is planning something ambitious. Something that could destroy this already weakened dimension.
Feels like quite a specific thing to intuit…perhaps you could include some more thoughts to back up this one?

sandy wrote:

He wishes the Keymaster to confide in him—but it is a futile hope. It has not yet happened in this loop.

-


The other Court members occasionally exit and reenter the Hallowed Gate. But the Crimson Wanderer sees that it becomes increasingly difficult to do so, just as time becomes more ambiguous, entities and wanderers take on more hostility than known before, dark matter becomes ever more consuming.

And the Keymaster returns one instance with defeat in his eyes.

“Almost fell into the Void,” he says, and everyone else gawks at him, because his noclipping skills are borderline legendary—if the fabric of space does not allow for him to navigate the Void, how could anyone else do so?

But upon receiving the news, the Crimson Wanderer only sits in his own dark silence.

And so everyone stews within the Gate, their inactivity in the grand scheme of things ever clear in their minds. Tension flares up—the King of Normality snaps at the Jester; half of the Court resolutely ignores the Storyteller. Everyone can tell that the situation gets more desperate by the unperceivable moment.

One day—no one can tell how days were passing by now, but the term still stands—the Crimson Wanderer is, true to his name, wandering the areas of the Hallowed Gate. And then he hears heavy footsteps in the direction of the armory, footsteps that were all too familiar.

Moving as quietly as his armored frame can allow, he makes his way over towards that direction, and catches a glimpse of the Keymaster’s dark coattails flashing out of sight. The Crimson Wanderer opts to simply eavesdrop instead, not wanting to have to answer questions, because that has never worked when this came.

“Kei’,” the Keymaster begins, and the Crimson Wanderer knows who he is speaking to, far too well.

“A Keymaster who finally has the nerves and foresight to seek me out,” a voice rumbles with pride, evidently pleased. “I would’ve never thought.”

He doesn’t reply to the statement, but only says, “Our reality is falling apart. That will not be in your best intentions.”
Perhaps you mean interests?

sandy wrote:

“If I must tell the truth, one reality disintegrating does not really matter to me,” Kei’ says, voice taking on a trace of boredom.

From his voice, the Crimson Wanderer knew that the Keymaster was scowling. “Playing hard to get?”

“I’m just jesting.” A rather demonic laugh. “Though I do have to say, your arrogance-”

“I’ve heard enough about my arrogance.”
Ooh, love this exchange!

sandy wrote:

A stifled pause.

And Kei’ continues, completely abandoning the previous thread of discussion. “Oh, really? Because I’m certain that’s why you’re here now, trying to convince me to give you more powers so you can ostensibly restore this reality. What do you want to do, Keymaster? Break Claudius’s Crimson Heart all over again?”
I feel like Kei’ hasn’t abandoned the line of discussion, though? Since he’s continuing to refer to the Keymaster’s arrogance (“…that’s why…”).

sandy wrote:

The Crimson Wanderer startles at the last part. All these times he’d been here, and Kei’ has never said those two lines. In his shock, he slips, and the jingle of his armor reverberated across the empty space, absolutely unmuffled.

“And it looks like we have someone else here with us,” Kei’ says. “Wonder who it could be.”

The Keymaster skids to a full stop outside the armory.

“Claudius…”

It’s the same, it’s the same, it’s the same and nothing will ever change this.

So the Crimson Wanderer stays silent as the Keymaster plows on.

“I’m sorry, but it’s for the best - this is not my decision!”

But he could take it no more: “It was always your decision! Have you learned nothing from last time, from Hubris? He should’ve shown you how dangerous infinite power is. And I don’t know what’s been going wrong, because every time I come back the same thing happens.”

“What?”

“You’re making the same mistake time after time. I thought after all that happened with the Crown you’d be more wary of power, but…”

He trails off. And the Keymaster does not say a word in reply.

Then Kei’ emerges, pyramidal head bright and tentacles fluttering, sending the two into something that seemed like a blazing white void and watches them with something almost akin to amusement. But unlike before, there is something deeper, something closer to hope. “Tell him, Almighty Crimson Wanderer.”

“It’s…” – inside his mind the Crimson Wanderer grasps for the term he had learned from the Clocksmith – “a time loop.”
How come the Keymaster doesn’t recognize the time loop but the Crimson Wanderer knows he has experienced this before?

sandy wrote:

It is the first time, although the Crimson Wanderer does not quite know it yet.
That’s so cool!!!!

sandy wrote:

The shouts reverberate across the entirety of the Hallowed Gate, but their anger turns to horror when the Gate collapses.

Everything is dark and tangled in these ruins. Yet before the moment of oblivion there is still a mind, a mind that aches with questions and thirsts for answers, a mind that is dazed from the betrayal of past.


What did I do?

That is the Crimson Wanderer’s last thought as existence ebbs and fades around him.
A little confused, but this is really cool nonetheless!

sandy wrote:

The Keymaster watches silently, fidgeting with his keys, as his friend recounts the desperate time loop, his failure to hold together reality seven times because of the Keymaster’s actions. When the Crimson Wanderer finishes, no one says anything for a long moment.

And then Kei’ finally speaks after a sidelong glance at the Keymaster. “Do you want to know my mistake?”

He doesn’t respond, only stares down at his feet in unconcealed shame.

“My mistake was that I realized I was the puppeteer far too late.”

With a lazy flick of Kei’s many tentacles, the Keymaster is sent reeling across the strange white void with a rather sickening crash.
Hmm, if the Crimson Wanderer lives here, would he really think of the void as “strange”?

sandy wrote:

“Not that he’ll die from just that, of course. I saw to that. Avatar of my creation and all. But here’s the more important issue of…”

But to both of their shock, the Keymaster simply stands up and stagger shakily towards them.

“I’m sorry,” he manages out when he reaches where the Crimson Wanderer was standing next to Kei’s floating form. “I thought that it might be enough to save all of us, but I can’t, and that’s why I asked Kei’ to help me, but I would’ve never wanted it to be like- like last time-”

He breaks off with a pleading look, and at that moment both of them are more aware of their mortality – however distant it may be – than they have ever before.
Who is “both of them”?

sandy wrote:

“It’s not your burden,” the Crimson Wanderer finally says and takes his limp hand. Something seems to dissolve within him at that instant, like a knot being untangled. And he can see that the Keymaster seems to be more at ease, too, his features shedding the anguish that had held on.
Perhaps “not your burden alone”? I feel his meaning feels a little vague without more specificity.

sandy wrote:

Kei’ gazes at the two of them as they talk, not seeming surprised. “Alright.”

With a flash, the sights of the Hallowed Gates come flashing back as the essence of Kei’ disappeared, leaving only the deity’s voice.

“Claudius, you truly impress me—for better or for worse.”
I’m pretty confused with Kei’s motivations and intentions here. What kind of tone does he say “alright” in? What is he saying this in response to? And what is Claudius doing to impress him? Standing beside the Keymaster?

sandy wrote:

Slowly the Crimson Wanderer feels the familiar gripes of liminal reality, however anomalous it may be, rushing back; this is the world he is familiar with, this is the world he is destined to serve.
Wait…were they in a different world?

sandy wrote:

“Do your job well, Keymaster,” Kei’ adds, and the Keymaster dips his head in silent agreement. Then the echoes of the voices in the chamber fades, leaving only the gold-plated armory behind.

The Crimson Wanderer can’t quite bring himself to look at his partner, to speak, before he was swept up in an embrace. One can surely wonder how a haughty keeper could’ve ever grown so close a quiet knight who had shown no one a glimpse of the sight underneath the armor.

“I’m sorry.”

“Don’t apologize.”

In the end it matters not who says which; the Backrooms continue with their existence just as the two friends of the Court continue with theirs.
Aww, I really like this ending! Very nice. I also like the character dynamics between the three, especially between the Crimson Wanderer and the Keymaster, but as I said, I was a bit confused as to Kei’s intent at the end. Why did he let them go? And did the time loop end?

Anyway, I really loved your piece overall, I think it flowed nicely, had some really lovely character interactions, and was an intriguing introduction into this world.

—498 words of critique

aGoldslimeYT wrote:

Is it possible to be used if i bleep out the cuss?
This might actually not be allowed, the song should only be used if you censor them in a subtle way, as in, its unrecognizable that there used to be a curse there.

Its always safer to just use an instrumental version of whatever music you're using.

Sakurabloomstar wrote:

I got help for the text itself (tysm @1029289 ^ ^). If I wanted the text engine to react to an answer how would I do that?
e.g
if <(answer)=(test)> then 
[Print Text Slow (This is a test.) (x) (y) (s) (c) (b) (100) ]


else

end

That is not the actual block ofc but Scratchblocks does not have a Print Text Slow block as it was custom
Replace the When I Receive with
when I receive [start v]
broadcast [erase all v]
wait (0) secs
ask [question?] and wait
if <(answer ::sensing) = [abc] > then
Print Text (text) () () () () () ::#ff6680
end
And Add
when I receive [erase all v]
delete this clone
medians medians loading
1. You can suggest things in the suggestions forum.
2. If you're referring to the editor in the last sentence, I doubt that because Scratch 2.0 ran on Flash, so you most likely didn't find a way to run it.
3. WebGL has been on Scratch since Scratch 3.0, and it should be enabled on your browser. Check here:
https://get.webgl.org/
If you see a spinning cube, that means that you have WebGL enabled.
4. 3D Scratch is rejected, even if added as an extension.
Scratch attach is a great python library to use to manipulate cloud variables, though this actually isn't called cloud hacking, cloud hacking is only when you do it in unintended ways (for example, if you do it on someone else's project, which is not something that is allowed).

minikiwigeek2 wrote:

i'm kinda worried windows 12 is just gonna be “copilot os”
XP: Good
Vista: Bad
7: Good
8: Bad
10: Good
11: Bad
12: Break the tradition, BUT PLEASE NOT NOW

Also I managed to bypass the Microsoft account shenanigans. Is this a security venerability? Whatever, at least I have my gaming account again.
(btw in notepad you can press Ctrt+E to search up the selected text in Bing.)
SniperOct24 SniperOct24 loading
https://scratch.mit.edu/projects/989671621/

Basically im making it so that when the game starts, the locks covering 2,3,4,5,6,7,8,9, and 10 will show, and in the lock sprite i made a variable called locks needed, so if i completed 2 levels, i would set that to 8, cuz there is 10 lvls and i finished 2. But, i want it so, if locks needed=9 locks 2-10 show up. If locks needed=8, 3-10, ect

Idk how to do this efficiently PLS HELP
aadiadhyan2 aadiadhyan2 loading

CLmeow wrote:

A Stupid Way To End A Level
¬A Stupid Way To End A Level¬1b,i,1c,i,i,i,+71,1b,i,1c,i,i,i,+71,1b,i,1c,i,i,i,+71,1b,i,1c,i,i,i,+71,1b,i,1c,i,i,i,+71,1b,i,1c,i,i,i,+71,1b,i,1c,i,i,i,+71,1b,i,1c,i,i,i,+71,1b,i,1c,i,i,i,+71,1b,i,1c,i,i,i,+71,1b,i,1c,i,i,i,+71,1b,i,1c,i,i,i,+71,1b,i,1c,i,i,i,+71,1b,i,1c,i,19i,i,19j,i,i,i,+10,22h,i,22j,i,i,i,+56,1b,i,1c,i,19e,i,19d,i,i,i,+10,22g,i,22c,i,i,i,+56,1b,i,1aa,i,1i,i,+69,i,i,+1,1b,i,+71,i,i,+1,1b,i,+71,i,i,+1,1e,i,+71,i,i,+302,f,",i,i,+72,f,",i,i,+72,f,",i,i,+287,i,i,i,i,¬i,+,1,6g,6b,+,10,6c,i,+,60,6g,6b,+,10,6c,i,+,60,6g,6b,+,10,6c,i,+,60,6g,6b,+,10,6c,i,+,60,6g,6b,+,10,6c,i,+,60,6g,6b,+,10,6c,i,+,60,6g,6b,+,10,6c,i,+,60,6g,6b,+,10,6c,i,+,60,6g,6b,+,10,6c,i,+,60,6g,6b,+,10,6c,i,+,60,6g,6b,+,10,6c,i,+,60,6g,6b,+,10,6c,i,+,60,6g,6b,+,10,6c,i,+,60,6g,6b,+,10,6c,i,+,60,6g,6b,+,10,6c,i,+,60,6f,6e,+,10,6d,i,+,1018,i,i,¬i,+,2143,i,i,¬13,16,bc,90,15,5,bc,180,¬1,1,72,2,-8,-8,0,0,:2,74,10,3,-8,-8,0,0,:¬74,29,300,1,11,11,1,4,3,1,CLmeow,x,x,x,1,0,
Description: The goal is hidden lol Tags: Other
Found it
I have and idea for the shop: the

Bronze
Silver
and Gold cube subscriptions.

Bronze: Has access to a little big features.

Silver: Has access to a medium amount of big features.

Gold: Has access to not just all previous perks, has access to ALL good features, including Green Cube premium and more.
How would this fit into the shop?
dtnc21 dtnc21 loading
Ok, status update: I found out that my scale was set to 125% in my system settings by default. That seems to be the culprit since after changing it to be 100%, dragged elements no longer become offset upwards no matter how far down the page you are from the top.

So I guess this doesn't really count as a bug since you have to change something in your system settings to a different variable in order for this to even happen.


Short version: It's because my window scale setting wasn't 100%.
I was bored so I made a button game that works when multiple people are playing.

Comment what you think I should add to the game.
https://scratch.mit.edu/projects/989677074/

-MANDOFANCOMICS- wrote:

I've decided to change up my art style a bit. I'm getting a bit tired of the sprites staring into your soul. I'm not getting ride of the sprites, but I'm gonna use hand drawn vector stuff a lot more. Its easy to tweak, and its pretty stylized. Its not gonna be in every panel, or replace the sprites, so don't worry. wiccan was a good representation of it, because of how little the characters stare into your soul. here's some examples of what I'm saying.


The fix Abe and I had with that problem was, changing where the face were looking. Now it looks like a conversation and not a school production.
First off, thank you for hosting this litter. You’ve designed the kit beautifully and I’d be truly honored if I am chosen to roleplay as the bean. I’m very excited for just the opportunity to apply for the stunning Oriolekit, and I hope that you enjoy reading through my application! Remember to drink some water and eat some yummy food while you choose from the applicants ^^

Lots of love,
Sunny <3



about me!

nickname: Sunny !!!
pronouns: she/her, but I feel comfortable with they/them ^^

Hiya! I’m Sunny, a fifteen-year-old writer with an added passion for all things Pokémon (haha I bet you thought I’d say roleplaying /j). I live in the cowboy state of Texas, where I embrace both my Hispanic and country roots. I love to take morning runs, chill with my friends, and play the violin (I’ve been playing for eight years now!) My favorite fandoms are Pokémon and Beyblade, and my favorite music artists are Olivia Rodrigo, Conan Gray, Tate McRae, and Lyn Lapid (yes I know that there’s a lot for them to all be my favorites, but I’m a hugeee music girlie). My favorite food, however, is a really hard question for me to answer. I loooove my Mamá’s Mexican food, but I also really love Red Robin’s fries.

To sum it all up:
I’m from good ol’ Texas !!! (and I’m an extreme “Take Care of Texas” advocate)
I’m proud of being Hispanic !!! (and I don’t put up with any racism :cool
I play the violin
My fav fandoms are Pokemon and Beyblade
I LOVE Olivia Rodrigo (biggest Livie ever), Conan Gray, Tate McRae (hence the application song), and Lyn Lapid.
I love Red Robin’s fries and I will fight whoever disagrees with me <3 /hj



qualifications/background:

I’ve had an abundance of roleplaying experience in the past. My cousin has been roleplaying since she was little, and I was always roped into her writing escapades. It began with us roleplaying at home. We would pretend we were magical princesses in elementary school and write down all the adventures we planned to have as a story. Then, my cousin discovered scratch. She loved it and even created a successful human-based roleplay. A few months later, I joined Scratch with her. I, however, discovered the Warrior Cats side of roleplaying. I quickly found TFCRP and signed up with my first cat character. Yellowbeam.

Yellowbeam was a sweet guy. Very funny and sarcastic, but he also held an emotional side to him. I created him at around 20 moons and did a couple of roleplays before realizing that I’d fallen in love with this roleplay. Quickly, he made many friends, many of whom I still remember the names of. Eventually, Yellowbeam asked Chestnutheart to become his mate, and so many influential TFCRP families were born. Together, the two had three kits, Gingerkit (later Gingerwish), Waspkit (later Waspsnow), and Russetkit (later Russetwhisker).

I roleplayed with Yellowbeam for about 10 more weeks before my family moved back to the United States. I was living with my aunt in Berlin for a couple of months as an exchange student, but her family was no longer able to support me in their household. I took a longer hiatus as I adjusted to the U.S.’s customs once again. I later returned to Scratch for a couple of weeks. However, a couple of weeks later my cousin sadly passed away in a car accident. I felt very disconnected with TFCRP. She loved that roleplay, and she owned a character named Swiftpaw that she would always talk about.

Though I loved TFCRP with all my heart, memories of her lingered in my mind every time I would roleplay in the studio. Eventually, I stopped roleplaying. This is something I greatly regret. I did not notify anyone that I would be leaving and I sort of just left Yellowbeam to rot away in the alligiences.

I didn’t roleplay for the next two years after because I felt uncomfortable with the thoughts of my cousin.

But one day I felt like trying it out again. Around 2 years ago, I joined a beautifully active community. I roleplayed many different characters who I loved dearly and I am still active with today.

I finally feel ready to rejoin TFCRP. One of my closest friends has become active on scratch, and she’s told me of all the wondrous things that happened because of my baby Yellowbeam. It makes me extremely happy to see how this roleplay has grown and thrived in the years I’ve been gone.
aadiadhyan2 aadiadhyan2 loading

Asupermonkey2020 wrote:

Title: 1-1 thwomped
¬1-1 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Description: does this count as a kaizo?
Not at all
Malicondi Malicondi loading
The problem is you're only comparing the direction of the ray. The direction of the ray is relative to the direction of the player, so to get less warped walls, you have to change this:
add ((distance to (player v)) * ([cos v] of (direction))) to [dist v]
to this:
add ((distance to (player v)) * ([cos v] of ((direction) - ([direction v] of (player v))))) to [dist v]
This should fix the warping, hope this helps!
Edit: the reason why it's still slightly warped is because you're using
move (5) steps
This is quite a big step, and trades accuracy for rendering speed. You can keep it at 5 steps, or lower it to 2 or 3 for less warping.

Platypus_WKeyboard wrote:

Aside from Clara, I liked her pretty fast.
Yeah I agree, sometimes they have a bit of a transition period where they don't fully trust the doctor, or get freaked out and that can be somewhat annoying on occasion
Also, speaking of Clara (well sorta), guess who just finished the first two seasons of Peter Capaldi's run?
This bipedal organism!
All in all, excellent two seasons. Some notes:
1) Heaven Sent remains the best doctor who episode in my eyes, period
2) Time Heist, Listen, Mummy on the Orient Express were also all excellent
3) Kill the moon was pretty neat (on the one hand, spider virus things (!?!?!?), on the other, MOON DRAGON (or something))
4) The Season 8 Cybermen finale was excellent in its execution.
5) Last Christmas was also excellent
6) First two episodes of season nine were really good
7) Into the Dalek was suitably rad
8) Robot of Sherwood was amusing
9) “Do you not recognize the sign … OF ODIN?! (whips out yo-yo, fails to properly yo-yo, giant Odin face appears in clouds)” is amazing
10) Capaldi does amazing speeches
Xzillox Xzillox loading
There's a report category for “this project is misleading or tricks the community” or something along those lines. Specifically the “tricks the community” part leads me to believe that yes, they are reportable.

ArnoHu wrote:

birdracerthree wrote:

ArnoHu wrote:

birdracerthree wrote:

ArnoHu wrote:

birdracerthree wrote:

ArnoHu wrote:

birdracerthree I think you have to follow me, so I can make you member…
*snip*
*snip*.
*snip*

Done!

Element 3+8 was clearly leading against GoK in this S3 game, after two search-horizon-related blunders by GoK: https://lichess.org/study/v3EKTlR2
Wow, I think Element will eventually beat GoK on Scratch 3 runtime (at least for one game). I don’t know how Element found Nd6 on depth 3…

Check extensions would help a lot, but I have to get the TTable working first. The mate evaluations aren’t working. Do they need to be stored with a different depth/horizon?

Edit : I checked the evaluation after Nd6. It was most likely luck (Element eval is +0.53.66… in favor of white)

Thanks, yes you are right, it is always good to verify not only the move but also the associated evaluation. So I am a bit relieved Because the capture of the bishop happens only 4 moves after Nd6 and should be seen at ply3 due to quiescence, but GoK only sees it at ply5 resp. 7 seconds after Nd6. There must be an alternative sequence that takes longer until it fails.
After Rb8 white can play Qa4 to delay the sequence (the game would have continued with Ne5, although Element’s evaluation shows -0.85 <0.85 centipawns in favor of black> on a 4+8 search when Element selected Nd6. This is probably because of Nxd4 after Qb3 Rb8 Qa4)

There is no TT storing in Element’s quiescence.
9cjames1 9cjames1 loading

SANA2701 wrote:

I used to get Studio Activity messages but suddenly they stopped 2-3 days ago. There is still activity in the studios. Even today, I didn't get any messages but a project was added 5 hours ago. WHY IS THAT?
Make sure you are following the studio. Also, what was the studio action? It might have just missed your mailbox.
lilyjen lilyjen loading
Alright, so the main thing I'm curious about is the actual mechanics of it. There's two of us, each with our own characters. What I've done before is just that we each control our own characters– basically, interactions went like this:

someone might say:
Name1: Where am I? Hello?

and then someone would reply something like:
Name2: *taps name1 on the shoulder* Hello there!

and then back to person1
Name1: *jumps* Ack!

I don't think we're doing it exactly like that, but the way this operated is that you could only control what your own characters were saying or doing- so you could only say so much at once, then you had to wait for the other person to respond. I'm pretty sure this is standard roleplaying mechanics, but hey, maybe not. This does make it a bit more lenghthy, but I feel like it's the easiest way?

also, if you need someone to react a certain way, like, if one of your characters had some sort of weird hypnosis or something idk, just explain it quick in brackets. Because if you started saying stuff like “and then so-and-so did such-and-such” you get the, oh… they're controlling my character… and then that's annoying. So yeah, if the other person's character HAS to do something, I'm fine with that, just say so and the other person will react themselves? Hope this makes sense <3

Have we talked about formatting? I think we said somewhere that we were gonna do it with like, novel form with all the proper “” and she said and did and all that, but just officially, that's what we're gonna do, right?

and I know this is a bunch of posts in a row, sorry–
Critique! 230 words

Okay, for my general thoughts about the passage, I honestly really enjoyed it. This is very stylized piece that, at least for me, invokes emotion. I loved the prose, which was very vivid and lively.

In terms of understanding, I think I got the gist. I was able to process everything very well. I thought it was a great character piece. It focused very much so on location, which worked well. I don’t think I did this daily and so I don’t remember what prompt this is connected with, but coming from an outsider's point of you who didn’t do this daily, it seemed to be focused on the symbolism of a location which I think was done very well. I think it was communicated very effectively. I am very fond of the way that you wrote this person‘s inner dialogue. I never felt like I could get bored. I was always intrigued by what this person had to say about themselves and there are a lot of really interesting things.

In terms of corrective suggestions I legitimately do not have any. You did an awesome job with everything and I cannot really find fault aside from maybe the fact that I was left craving more, which isn't necessarily a bad thing.

I think it was a really great passage and I am so glad that I read it!
among_us1w2 among_us1w2 loading

-mage wrote:

wouldn't this would be similar to is user online and also be rejected
user online is a 1-0 output updated recently
this takes a year and has multiple inputs
a clicker with Upgrades and more
It looks like it is allowed
Just not sure if you are allowed to have it resemble a game that doesn't follow the Community Guidelines

here's a description of what I want but if you need to change some details that's ok.

An ice-night-sea female dragon facing left.
Maybe, like seawing glow scales along her left arm?

And a slightly red or blue aura surrounding her head, she looks slightly homicidal, madly grinning.

AND (srry this is getting long) like some sign that she's an animus, (aka Blood drops hovering over her talons, a knife in her claws that glows faintly with a red glow…e.t.c)
AND finally
whole body sparkles and make her eyes glassy white.
I'm so, so sorry if this is too many details. Please forgive me and let me know if so.

Username:
@Silver-Fire-the-cat
What type of order:
My OC
Colors:
White-ish blue and shades of silver for the main body, black for the eyes and undersides of wings sparkly black, front legs and claws have Seawing glow scales you can choose what color for that.
Design:
Dragonish? Either photo-realistic or, like, not cartoonish but maybe comicy? oil painting on pencil? I'm not sure. you choose.
Amount of time (2 week min.):
Any amount as long as you are able to do it. Even if it takes a year. (But plz try not to make it that long; I have a story I'm making that I need a cover dragon)
Where to notify: My profile or where I initially commented you on.
Any specific member (you can currently only request -lCosl-)?
I don't care.
Are you following the topic?
yes-ish
Other:
I might ask for another OC to be drawn soon.
I'm making a raycaster, and the walls are warping. I've tried multiplying by cos(dir) but it just molds all of the world together.

https://scratch.mit.edu/projects/984144000/ (3 zeroes at the end lol)
ArnoHu ArnoHu loading

birdracerthree wrote:

ArnoHu wrote:

birdracerthree wrote:

ArnoHu wrote:

birdracerthree wrote:

ArnoHu wrote:

birdracerthree I think you have to follow me, so I can make you member…
You have disabled following on your lichess account
I don't think you have to follow someone to be added to a study, but I could be wrong. Was there a message that indicated this?

Enabled followers.

it is specific to your settings, I could add all others. It says I can only add you if you follow me.
Ah, you are right. I didn’t know that was a setting. I’m following you now

Done!

Element 3+8 was clearly leading against GoK in this S3 game, after two search-horizon-related blunders by GoK: https://lichess.org/study/v3EKTlR2
Wow, I think Element will eventually beat GoK on Scratch 3 runtime (at least for one game). I don’t know how Element found Nd6 on depth 3…

Check extensions would help a lot, but I have to get the TTable working first. The mate evaluations aren’t working. Do they need to be stored with a different depth/horizon?

Edit : I checked the evaluation after Nd6. It was most likely luck (Element eval is +0.53.66… in favor of white)

Thanks, yes you are right, it is always good to verify not only the move but also the associated evaluation. So I am a bit relieved Because the capture of the bishop happens only 4 moves after Nd6 and should be seen at ply3 due to quiescence, but GoK only sees it at ply5 resp. 7 seconds after Nd6. There must be an alternative sequence that takes longer until it fails. GoK as black finds Nd6 at ply4 though, but sees its real effect at ply5 and 12 seconds, first I thought LMR triggers the different depths, but (nearly) same results after disabling it, so there should be an alternative sequence.

About mate evals in TT, I think we talked about it before - I only store those for non-quiescence TT nodes.

VedanshS933 wrote:

This is different from my Only Icons Blocks Suggestion!

Horizontal Blocks look better in my opinion bit there are none of them. So how is this on the Scratch Wiki?





There can be button to switch to them and we can use them. I know all the blocks since I became a Scratcher and I know it will be difficult for New Scratchers. So we can have the Vertical as default and we can switch to horizontal blocks.

Pls Don't Mention ScratchJr as you have told me about it. ScratchJr is different and Scratch is different. ScratchJr is a app and they some people not want to download it (like me). So pls don't mention ScratchJr, mention something different which is not in the Scratch Family. Also a WebSite

Edit : Added Also a WebSite to last paragraph (12:40 PM IST)
toad_duzz toad_duzz loading

Malicondi wrote:

toad_duzz wrote:

okay so I attempted to add a menu screen after you die so you can just click play and play again
now the spawns are duplicated on the 2nd run and the character has became immortal.
Well, that escalated quickly-

To fix the immortal problem, put this script:
forever
set [timer v] to (timer)
if <(health) < (1)> then // no need for both, they mean the same.
broadcast [dead v]
end
into a “when I receive start” hat block.

For the duplicated spawns problem, this will take a bit, sorry I would recommend to either add a delete this clone when I receive start, like this:
when I receive [start v]
repeat (1)
delete this clone
end
... // rest of scripts
to every sprite that clones, to prevent the clones from also cloning, causing duplicate spawns, or you can make this block: (with a new broadcast)
when I receive [delete clones v]
delete this clone
and use it like this:
when I receive [dead v]
broadcast [delete clones v]
both of these scripts will solve the issue of the clones also making clones, hope this helps!
why do you have a broadcast named “baka” ;-;


So I've actually wondered this for a while because I've tried it in previous projects and ran into this same issue and never understood why this doesn't work.
The code is used to open and close a menu but it ends up doing absolutely nothing.

when this sprite clicked
if <(costume #) = [1]> then
switch costume to [costume2]
broadcast [armor menu]

if <(costume #) = [2]> then
switch costume to [costume1]
broadcast [menu]
end

I know a longer way of doing it that works but I wanna know if there's a way around that
Edit: alr the second “if, then” block is not supposed to be inside the first one, I have no clue how to post these scratch blocks lol. also I realized how frequent I've been asking you stuff I need to chill it
Vienradze Vienradze loading
Hello, everyone!
What's the copyright status of the sprites from the Scratch sprite library?

Like, am I allowed to print out project screenshots with them and make those in a little book to give to a child in my life?

I wouldn't be mass-producing them, let alone financial gain.

awesome-llama wrote:

It's easier to check if the input is not a number.

You can check if it is a number with something like this:

<((var) + (0)) = (var)> // true if var is a number

The addition block converts the variable into a number and compares it with what it was before. Numbers remain the same because 0 was added. Strings however are converted to the number 0 which is no longer the original string and returns false. Note that the string “0” as well as any other string representing a number will be seen as a number, but this is fine and intended with how Scratch handles data types.

Yeah, but it doesn't report correctly if the answer contains both letters and numbers.
when green flag clicked
forever
say [help!!!!]
end
I need some help making a button in my game. I want it to be able to do a command when clicked, then another when clicked again. However, I can't get it to do both. I'd appreciate some help! ❤
The office bustle had always been comforting to Mulder—the people going about their jobs, about their days, part of the same machine as him but most of them unaware of his existence. Well, he was a new agent after all.

He had just called Sam, told her about the new assignment, though he didn’t know much of anything about it yet. Mulder had assured her it would be great anyway, though now he was inside the Hoover Building, that assurance was starting to feel a bit empty. He hadn’t met Section Chief Blevins before, and tried to play it cool as he straightened his tie and knocked beside the plaque announcing the Section Chief’s name on the door.

“Come in,” a deep, rather monotone voice called.

Mulder stepped into the room, cast a glance around at the three men inside, and smiled a little.

“Ah, Agent Mulder. Do sit down,” Blevins, a man with a squarish face and short gray hair who sat behind the desk, gestured towards one of the chairs before him.

Mulder did so, crossed his legs, uncrossed them, adjusted his sleeve—was this suit too small? He’d never wondered that before.

“Thanks for coming in on such short notice. You’ve been with us for just over two years now, is that right?”

Mulder leaned back and decided to cross his legs again. “Yes, sir.”

“You studied medicine, but you chose not to practice. How did you come to work for the FBI?”

“Well, I was recruited out of medical school. I felt I could do good work here. Better, better work than I could as a doctor.”

Blevins nodded, expression not changing. “Are you familiar with the agent Dana Scully?”

Mulder had to work to keep a smile from his face. “Yes, yes, I am.”

The man sitting beside Blevins leaned forward. “How so?”

Mulder frowned. “Well, only by her reputation. She’s an Oxford educated psychologist, and worked as a profiler….By all accounts went a bit off the rails in recent years, though.” He shrugged.

Blevins sighed and nodded, though his expression remained somehow impassive throughout. “Well…yes. Agent Scully…has attached herself to a project outside the bureau mainstream. Do you know anything about the so-called X-files?”

“I…believe they have to do with unexplained phenomena.”

“More or less,” Blevins agreed. “The reason we’ve called you in today, Agent Mulder, is that we would like you to work with Agent Scully on these X-files. You will write field reports on the validity of the work being done by Agent Scully.”

Mulder blinked, a slight incredulous smile rising unbidden to his mouth. “Am I to understand you want me to debunk the X-files?”

Blevins exchanged a glance at the man sitting to his right. The other man in the room still hadn’t made a move to speak, merely watched, smoking a cigarette.

“We trust that you will make the proper scientific analysis,” Blevins concluded finally. “You’ll want to contact Agent Scully shortly. We look forward to seeing your reports.”




The office was in the basement, which Mulder might have tried to see as something other than a punishment if it weren’t so obviously one. At least it wasn’t for him. He was the reliable one, the scientist, the golden boy. Not to mention the newbie who would do as he was told.

He knocked on this door above another plaque, which announced Dana Scully’s name to anyone unfortunate enough to be banished to this part of the building.

“Come in,” a woman’s voice called.

Mulder entered, cased the room with his eyes. It was all very neat, but still busy. Many stacks of papers lay atop her desk, which held several photographs and case files as well. Five silver file cabinets were tucked against the back wall and a projector and microscope sat on another small table behind the desk, above which hung a poster. A UFO hovering above the words I want to believe.

Mulder smiled, bemused, as his gaze finally met his new partner’s. She was at least a head shorter than him, pretty, with red hair that curled to her shoulder.

“Hi there. I’m Agent Mulder. I’ve been assigned to work with you,” he said, reaching his hand out to shake. She had stood from her work at the desk when he’d entered, and she gripped his hand politely.

“It’s nice to meet you, Agent Mulder,” she said. “What did you do to get stuck with this detail?” A slight glint in her eyes, amusement or wariness or both, made him smile.

“I look forward to working with you, actually.” It was true; he had to admit to being intrigued by her strangely professional—yet determinedly different, as the poster was enough evidence of—air in this basement atmosphere. “I’ve heard a lot about you,” Mulder added, to gauge her response.

“Really?” Scully sat down once more. There wasn’t another chair. Mulder sat on the desk, which made her frown, though she didn’t comment on it.

“I was under the impression that you were sent to spy on me,” she said, tone free of any wariness or aggression. Mulder smiled, perhaps his first real smile. He liked her bluntness, and she didn’t even seem threatened by him.

“I’m here to assist you in your work, Scully. I want the truth, whatever that may be.”

Scully tilted her head and nodded. Standing, she set the projector on the desk and flicked it on. “Have a look at this, then.”

—737 words (~200 words of quotes)
I got a copy of SMG2!
-cxtto- -cxtto- loading

-cxtto- wrote:

-cxtto- wrote:

-cxtto- wrote:

BIG MAN
hint 1 - this character is an aquatic animal
hint 2! - this character is from the latest game of a series
any guessesssss
hint 3 - this character is a part of a trio, but got abandoned at one point ;-;
key-lock key-lock loading
I have a simple and easy to understand IK project: https://scratch.mit.edu/projects/984955540/
you can move the position to the body position, and change rotation

or, you could use this one (uses similar legs):
https://scratch.mit.edu/projects/977230383/

kinosaurs515 wrote:

jarscratch1111 wrote:

Username*: Jarscratch1111
Nickname/s*: Jar
Pronouns: He/Him
Why should you join?: I make cool art
What will be your role?: Art
Do you pledge to follow the ToS-RoS?: Everything. That is Section 2-4-2 of the ToS-RoS.
Timezone*: EST
Time online on Scratch*: For weekdays 4pm to 7pm
Example Works: https://scratch.mit.edu/projects/988322429/
Other*: I'd like to work on the game style art more simplistic style

rejected. Reason: Example work is too simple.

You can re-apply immediately and send a better example work, and you will be accpted.

asdfperson135 wrote:

not trying to be rude, but what would an advertiser do?
uhhh… let people across scratch know about this shop?

King no edit
but how? just randomly posting on forums?
I made a new game called Tropical forest based on @-glistr's game called “tropical mountains” I worked hard and hope you guys in the show and tell forum enjoy! Play the game here!
nexoalex nexoalex loading

nexoalex wrote:

i just learned cloud hacking for scratch and i want to learn how to make a program or find one that replicates the messages that i use like burp suite community edition
burp suite community edition is what i use i meant
nexoalex nexoalex loading
i just learned cloud hacking for scratch and i want to learn how to make a program or find one that replicates the messages that i use like burp suite community edition