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DragonFactory wrote:

The scroll bar is literally missing on my laptop. It appears and then BAM! It just dissapears before I can even scroll.

-InsanityGames- wrote:

DO NOT REPORT BUGS HERE!
If you want your bug to get seen by the Scratch Team, make a topic about it and then get it added here (info on that below).
lgrov44 lgrov44 loading

the_awsome_penguinja wrote:

56-s wrote:

Unsharing hundreds of blank projects in a day would be hard and if you're unlucky and a ST member looks at your projects you would most likely have a short block. So the long answer is kind of yes and no.
would it be ok if i just put a disclaimer

Terms of Service (Section 3.5) wrote:

You agree not to use Scratch in any way intended to disrupt the service, gain unauthorized access to the service, or interfere with any other user's ability to use the service. Prohibited activities include, but are not limited to:
1. Posting content deliberately designed to crash the Scratch website or editor;
2. Linking to pages containing viruses or malware;
3. Using administrator passwords or pretending to be an administrator;
4. Repeatedly posting the same material, or “spamming”;
5. Using alternate accounts or organizing voting groups to manipulate site statistics, such as purposely trying to get on the “What the Community is Loving/Remixing” rows of the front page.]
It is disallowed, unless you can somehow avoid spamming the blank projects, no matter if you add a disclaimer.
ABC124816 ABC124816 loading

ABC124816 wrote:

Guys, I drastically modified my code, keeping the old script on the right. And it works on constant gravity, and switching gravity works… sometimes and only when you go slowly. In fact, it looks more buggy than my previous code. Can someone tell why my code isn't working? The detection is not by hitbox now, but through the following logical deductions:

Moving out of a hit bottom or top platform takes less than the absolute size of the v2 value, if it takes more than that to move out, then it must be a wall. Then, if v1 is positive (meaning the player moved to the right.) then it was a right wall. Else, it was a left wall.

Is my code not implementing this logic correctly, or is there something wrong with the logic itself? Or it is hitting the walls in too many directions? Or something else?
I need feedback please!

starlightsparker wrote:

Some people here really need to hear this:
Scratch Team doesn’t sit in their office chair all day closing topics. They do MUCH more. That’s just all *you* see. There’s so much going on in the backround, server fixes, bug fixes, moving topics, answering emails, looking at reports…. I suggest you read this
i mostly agree with this, but i just want to point out that the forum moderators aren't the people fixing bugs and the servers, that's the dev team.

5_g wrote:

Bumping this because it happened again here: https://scratch.mit.edu/discuss/topic/727489/?page=2

You cant close a topic without even reading what it is, this moderator closed a topic without even bothering to give a slightly coherent reason why, just a generic “uhhhhhrm eu cant say bad wurds on scwatch ” That wasnt even the point of the topic

Absurdly common Scratch L
just woke up to this and it's a damn injustice. i honestly think they just glanced at the title and immediately typed out that rejection. i don't know how you could possibly misinterpret it that bad if you actually read OP.
ArnoHu ArnoHu loading
As we have new WD and GoK versions, and I was struggling to reduce dynamic evaluations (=bad for caching) when balancing net positive capture sequences vs temporary positional loss, I let GoK Medium play a quick test game against WD (P4), and GoK (white) dominated that one:

https://lichess.org/hT3iqCY7#67 (GoK wins in 34 moves, 95% vs. 85% accuracy)

GoK's one inaccuracy was due to a 8 centipawn evaluation fuzzyness, does not always happen, result of a performance-related evaluation extrapolation (staged move generator cannot provide mobility updates on early stages).

WD's blunder was a bit surprising, I thought it should have seen the effect within its horizon. Also did not let me play the en-passant, I had to re-import board.

I hope GoK's accuracy is stable in general, I had like 10 test cases where material gain must be balanced against positional loss and vice versa, the typical bishop/knight vs. king shelter pawns and others, and they all look good now and I could still increase TT cache coverage significantly. Scratch 3 required special handling again due to limited search depth. One can see all of that in yesterdays github change history:

https://github.com/ArnoHue/scratch/commits/master/chess/Engine.scratch
lgrov44 lgrov44 loading
How's this?
if <(Picked Up) = [True]> then
forever
go to [Sprite to spawn at. v]
show
point in direction (Direction v)
end
end
(The sprite should be a start line from the center outwards with a length of at least 600, assuming the starting point can be anywhere on the stage and the direction can be anything, length may work if shorter if assumptions are wrong.)
Stegie1234 Stegie1234 loading
I agree. It’s a useful part of the editor, there’s no reason not to implement it, and not everyone has access to a computer.
moigam moigam loading

popupduckling wrote:

Usernameopupduckling
Position: working on SFX
Why do you want to join us? I want to work on another group project
How active will you be? Almost every day of the week
How skilled are you at the position you chose? Relatively skilled
Proof of work (if possible): I can send you a couple of my beats i've done and i can send you something sefic if you need that give me the prompt
Notes (optional): I could also do game design, not like coding but coming up with lore figuring out how mecchicans and stuff can fit in the game I can send you one of my world documents if you want proof on that front but either one I would be happy to do

I was a worker on Project lemon soap (look it up on scratch) If you want to look at that for my team work skills
Thank you for considering my position
Accepted!
Stegie1234 Stegie1234 loading

Berry154 wrote:

i think 6 or so would be better. a limit of 3 is too little imo xD
Could you give an example of a project that needs more than 3 tags? I can’t find any.
Stegie1234 Stegie1234 loading
I think it’s more interesting than the old one, but needs less orange and is low-resoloution; it looks more like the older versions of Scratch.

Roblox888i wrote:

WE NEED TO MAKE IT SO IM IN THE LOGO

No support, the current logo is fine

Since when was “the current one is fine” a valid reason not to change something?
ohmistersun ohmistersun loading
Hey there! I have begun working on a little mini-project, titled “Friends and Firearms.” It is an online multiplayer shooter game like TF2, but with a twist. In this game, every character gets a total of 20 extra lines! A lot, I know, but it has a reason! In this game, you have to try and work together with each other, and these extra lines are how you do it! Each character has 10 lines that aren't that good at describing details, but the enemy can't hear them, and they are really easy to use! However, you have 10 MORE lines that are more descriptive, but the enemy can see/hear them, and they leave you vulnerable.

So, how about it? Have I piqued your interest? Do you wanna know more? Just go to my account and ask away!

Currently, only one character has been created. That being benedict, our TF2 demoman/TF2 engineer character!
Some things about his character if you are interested
-He has a low vocabulary, despite being one of the most intelligent.
-He likes mocking people.
-He loves his explosions.
-And he sounds maniacal

skekanatat wrote:

ok so i KNOW that the data.pak isnt allowing any more viruses but i- wait a minute


OH MY GOSH THIS IS AMAZING- Also they're programmed to delete malicious programs??? Well looks like Kris is in trouble

littlegoat2015 wrote:

NEW UPDATE

Math Game V1 is having a settings button on screen due to some changes to the UI.

Ramadan deals will be added from 5/4/24 to 1/5/24.

We will add:
  • New Malay style
    Malaysia commands
What are you waiting for? Play the game now!
Our team is making the updates right now!

ilovestories wrote:

co0lcr34t10ns wrote:

Username*: co0lcr34t10ns
Package (you can only order available packages): Art Package
Explain in detail (DETAIL, please unless we can do what we want): Turn this banner into a 70x70 button. The link has all of the elements separated so it should be good.
Deadline (must be at least 72 hours)*: 72 hours is good
Have you read the ToS-RoS?: Read everything.
Is there a certain worker you want for you/avoid?*: I know @ilovestories made the Ev Shop 2.0 button, but if they can't take it, anyone can.
Other*: N/A
I can take this.
good luck

bump
Any other orders?
lgrov44 lgrov44 loading
Their are many reasons, such as understandability, favouritism, access differences, etc. Basically, there can and probably does exist “complex projects” that, though great in quality, may not be as featured due to people's access to the project, understandability (ability to understand the project) or just not into those kinds of project. There exists other possible reasons, this is just to name a few.
Stegie1234 Stegie1234 loading
First, I would like to make it clear that this is not supposed to be offensive to people who have their project(s) featured. I’m also not trying to say the featured projects are bad, just questioning the very questionable description of this studio.
So, why don’t projects that fulfil the listed criteria, especially complex projects, get featured? They used to, why’s it different now? Here’s what I mean:

Propose Projects to be Featured studio wrote:

These are the kind of things we're looking for:
- simple projects
- complex projects
Why do the simple projects far outnumber the complex ones? There’s no benefit to featuring only simple projects.

What about innovative projects?

Propose projects to be Featured studio wrote:

- projects that show an innovative use of Scratch

Oxford Languages Dictionary wrote:

Innovative
Adjective
(of a product, idea, etc.) featuring new methods; advanced and original.
“innovative designs”
(of a person) introducing new ideas; original and creative in thinking.
“writers who are now viewed as innovative”
Hardly any of the projects show new ideas or methods. I think someone had a slight disagreement with that dictionary. Let’s look at another one.

Cambridge Dictionary wrote:

Innovative
Adjective
using new methods or ideas
Huh. It looks like they all say that.

Propose Projects to be Featured studio wrote:

- projects that inspire
Projects that inspire what? If, when I was new to Scratch, the featured projects were like they are today, I’d compare them to games like Minecraft and 2048 and think “Scratch is very limited. You can’t make real games on Scratch”. I can imagine other people would’ve thought the same. But you can make real games on Scratch. It’s just they don’t get featured often at all.
blustar2009 blustar2009 loading
Hey scratch team!
https://scratch.mit.edu/studios/34793984, this is a studio celebrating Autism acceptance and Neurodiversity month for April 2024! It would be awesome if you gave it a feature to raise awareness for the month! It is available in multiple languages as well! It's okay if you don't feature it though Thx!
dzje dzje loading

5_g wrote:

dzje wrote:

good enough that the topic should probably just close
Uh… you clearly also deserve a award for missing the entire point of the topic.
I am very much aware of the point of this topic lmao, saying the topic should close is a joke. Maybe try picking out one of the serious sentences instead - in case you didn't notice them, they're quite numerous.

I'm assuming from the lack of response to the rest of my post that you didn't read it, so to summarise, while the suggestion itself is reasonable and a lot of responses the ST give are unreasonable I can't possibly support the disrespect and ignorance of the average anti-ST user.
coolkid4917 coolkid4917 loading
is anyone able to tell me how to make a score meter not go into a negative (-) and always stay at 0 once reached? I have a game called cat clicker, but I need a little bit of help with the score not going down more than 0.


If i figure it out before someone answers, I'll just delete this topic
Honvey Honvey loading

chippysmall4 wrote:

Gore, No.
Blood, It Depends.
Injury With Blood, No.
Educational, For Example, A Project Showing What Blood Is, Or A Project Showing A Blood Transplant In An Educational Manner, Yes, As Long As It's Not Too Much Or Too Realistic.
Thx for onfo
Claire_CC Claire_CC loading

UniCodin12385 wrote:

Making sound effects! you can use it for a game, or something else as long as I am credited. Here is how to send a request:
1.) Quote this message
2.) Say you'd like to make a request for a sound effect
3.) Tell me what kind of sound effect you want
4.) Tell me what kind of game you're making

Doing these will help me think of a sound effect that fits your game. If I respond to your request I will send you a project with the sound effect, here's how to copy it into your project:
1.) Click the project linked in my response
2.) Click “See Inside”
3.) Click the sprite “Sound”
4.) Click the tab “Sounds”
5.) Click on the tab “Backpack”
6.) Drag your requested sound into the “Backpack” tab
7.) Go to your project, do step 5
8.) Click the sprite you want the sound effect on
9.) Do step 4
10.) Drag your requested sound into the sidebar for sounds
11.) Enjoy

UniCodin12385 wrote:

Making sound effects! you can use it for a game, or something else as long as I am credited. Here is how to send a request:
1.) Quote this message
2.) Say you'd like to make a request for a sound effect
3.) Tell me what kind of sound effect you want
4.) Tell me what kind of game you're making

Doing these will help me think of a sound effect that fits your game. If I respond to your request I will send you a project with the sound effect, here's how to copy it into your project:
1.) Click the project linked in my response
2.) Click “See Inside”
3.) Click the sprite “Sound”
4.) Click the tab “Sounds”
5.) Click on the tab “Backpack”
6.) Drag your requested sound into the “Backpack” tab
7.) Go to your project, do step 5
8.) Click the sprite you want the sound effect on
9.) Do step 4
10.) Drag your requested sound into the sidebar for sounds
11.) Enjoy


Cooking sounds please!

Platinum_02 Platinum_02 loading
Hello, I'm making a Shmup arcade game and one of the weapons that the player or enemy can pick up or use is a laser. Why don't I want to use a pen? If you ask, I had trouble getting players to detect the lasers even using if touching colors. Sometimes players die themselves when they touch something other than the laser. Do you have any ideas?
5_g 5_g loading
How about a category system? ie you can only pick one and then that project will only show up in that category.
xcc5 xcc5 loading
i have a school account: SK-AdKe-22 that i cant access anymore as the class has ended, is there a way of accessing it or am i screwed and cant access my unshared projects?
5_g 5_g loading

dzje wrote:

good enough that the topic should probably just close
Uh… you clearly also deserve a award for missing the entire point of the topic.
lgrov44 lgrov44 loading

MrMcCoder wrote:

lgrov44 wrote:

It is close to being added, but still not guaranteed to happen eventually. It has been added to many Scratch-like sites ((removed by moderator - please don't name browser extensions), Turbowarp, Scratch Lab, etc.), however almost no-one can say for certain whether it is truly coming to Scratch, let alone when.
It should, it would be extremely helpful for game design.
I agree, though I am just saying, realistically, we just don't know when or if it would. If you wish, you can consider making a suggestion in the suggestion forum.
dzje dzje loading
This whole discussion provides such a great insight into how parts of Scratch's community are able to become so radically anti-ST. I think Za-Chary made by far the best post here, good enough that the topic should probably just close:

Za-Chary wrote:

Recent responses suggest that the OP's suggestion would not be effective since Scratchers are often not willing to accept/consider the reasons given to them.
Ultimately I think the Scratch Team's complete lack of transparency and efforts that come off as trying to avoid or censor backlash are the trigger, but the underlying immature attitudes of certain active sects of Scratch's community are the root cause.

It's a little sad to read through stuff like this because there are genuine ways the Scratch Team can be criticised but the most vocal criticism of the moderation is just “BUMPED, THERE WAS ANOTHER MODERATOR POWER TRIP” in response to a random mistake that's probably still better than 99% of forumers when it comes to reading the posts. Like, if you want a moderator power trip to have an outrage about, criticise the way the numerous “revert to blue” suggestions were handled and the subsequent closing of the custom theme colours topic and pushing of presets, not a little mistake with no bad intent behind it.

I support the suggestion itself on its own (that the Scratch Team should be more clear in their responses) and I additionally support the ST allowing more open discussion about their actions, but definitely not the community-verus-ST attitudes expressed by mutliple people in this topic.
I’ve had enough stalling… I’m switching to list-contains in the evaluation and removing mate evaluations entirely unless a mate is found. Then, the TTable is toggled off and mate evals are turned on (or I gradually reduce the depth with the TTable List-Contains). Element desperately needs LMR to keeps up with White Dove’s tactical vision. Thoughts?
Vaibhs11 Vaibhs11 loading
This is how it's supposed to work: https://scratch.mit.edu/projects/992395934/
There's a slight correction on the formula, the ‘90’ there is supposed to be ‘180’.

I'm sure you could figure it out by looking at the project.
Else, please share the project and post the link.
WEEKLY 4: 1631 words total

Outlining: 298 words

- The story is set in a world inspired by Greek mythology, but not directly related to (enough that you can spot the influence but it’s not too obvious)
- The story centers around a mysterious character called the Weaver, who uses on invisible strings to alter fate (introduce a symbol)
- LOTS of strings woven together (a giant, big tapestry), so most people don’t get touched until they die, but some do, for better or for worse
- The Weaver plays with three different strings, each incorporating a different stew element
- The Weaver begins with a little conversation with themselves, and they say that “everyone will have their own time, even those who feel most immune, even those who watch from the shadows…” (foreshadowing)
- First string: the Weaver drags their long nail across it to reveal a homeless orphan struggling to make ends meet (not a big tug, just something small)
- on the day when the string is pulled, the boy finds a $100 bill on the sidewalk with a letter addressed to another boy, his age, same name (new character introduction/ epistolary)
- Next string, a little boy talks to his grandpa on the phone, and he talks about how he misses his grandma who just passed away, and then the grandpa asks if he got the letter that his grandma sent him for closure and he said no, and they’re all really sad when they realize the letter is lost
- Final string, they pull out carefully, then they turn to you expectantly, you think you’re going to die
- then, next to you, you hear a scream, a scream of a voice that sounds familiar, and you break down (plot twist)
- Concludes with the Weaver speaking directly to the reader, telling them that their time will come (breaking the fourth wall)

Exposition: 208 words

The tapestry sits in a dark, gilded cave, surrounded by veins of golden marble. It’s giant, taking up an entire cavern wall, billions upon billions of unique strings woven together into a beautiful mural. It’s incredible to look at, and even more incredible to experience: simply being in its vicinity fills you with a sense of awe, the threads pulsing with life and power.
In front of the tapestry lies a hunched, skeletal figure shrouded in a cloak of shadows. Its spindly white fingers reach out carefully, stroking the strings gently. Its muttering, ancient voice echoes through the cavern, unintelligible, archaic words from a secret tongue pouring out in waves of husky power.
Its name is the Weaver. It’s ancient, as old as time. The Weaver is responsible for the strings of the universe, playing and tugging and pulling on the threads that make up our world. Each string represents a human life, and each life the Weaver touches is changed in some way. Most people are never touched until the Weaver pulls their string and kills them, but some lives are altered before their eventual death. Some call the Weaver fate, some call it destiny… some call it a myth. But it’s real. Realer than life itself.

Rest of the Story: 1089 words

“Everyone will have their own time…” the Weaver mutters slowly, “even those who feel the most immune, even those who hide in the shadows…” it says, rocking back and forth in front of the tapestry. Then slowly, very slowly, it reaches for the wall and drags a long, yellow nail across a threadbare, brown string.

A young boy about fourteen years old sits underneath a bridge, pulling a blanket to his chin and shivering against the cold Chicago winter. He grabs a stale piece of bread from a Ziploc bag and brings it to his mouth, cursing when his fingers are exposed to the biting air. Soon, the bread is gone, but his hunger still remains. He knows it’s pointless to cry, that crying doesn’t help anything, but still, the tears come, freezing on his cheeks. He knows that there’s no one on this Earth that cares about him, that even if he died in the snow tonight nobody would know his name. More than anything, he wishes for someone, anyone, to give him a sign, give him the strength to keep carving out a life for himself in the icy, broken world he calls home. But, as always, nothing happens. Downcast, dejected, scared, but not surprised, he curls up in the shadows and tries to sleep. But before he drifts off, he notices a piece of paper drifting on the chilly wind, swooping and sliding until it comes to a rest in front of the boy. He picks it up with shaking hands, realizing it’s a letter, a letter with his own name scrawled across. He opens it timidly, reading the elegant, curly script.

Dear Ryan,
I love you. I want you to always remember that, okay? I love you more than all the flowers in the world. Even when I’m gone, I want you to know that my love will surround you like a blanket on your coldest days, the days you feel most alone. I will always be here, living through your thoughts and memories. I will always be here. Always. Don’t forget, okay? Whenever you feel sad or angry or lonely, think of me watching over you from above. Think of me, and be happy. Don’t feel sad when you remember the way I laughed or the way I always gave you a hug when I saw you. Remember it, and be happy that we got to spend so much time together. Don’t let this ruin you, let it make you strong. And, above all, remember that you are never truly alone.
Grandma

The boy realizes the tears on his cheek are no longer filled of sadness. Choked with emotion, he curls down to sleep, the letter clutched to his chest, a warm sense of comfort filling his weak frame. For the first time in years, he falls asleep calmly, happily, with the ghost of a smile tugging on his lips.

Back to the cave, the Weaver continues to rock, rock, rock, fingers gesturing to nothing and lips forming words that don’t exist. It extends a hand again, chuckling a bit, the sound filled with nightmares and pain. This time, it grabs a pure white string, yanking on it harshly.

A little girl about twelve years old sits at a kitchen table, playing with her hair and wiping her shining eyes as her father passes her a phone. She holds it in front of her and can see her grandfather on the other side.
“Hi, Papa!” she squeals, angling the phone in front of her so they can see each other on the video chat. “I missed talking to you!”
“I missed you too, honey,” he replies, his husky voice soft as he fumbles around on the other side of the screen. “How’s it going?”
She sighs. “It’s okay, I guess, but I really miss Grandma.”
He nods in sympathy, looking away from the camera so his granddaughter won’t see the tears in his eyes. “Me too,” he says, “me too. At least you got to communicate with her one last time before she passed, honey. Most people don’t even get the closure of a proper goodbye.”
The girl’s brow creases in confusion. “What are you talking about, Papa? I haven’t talked to her since Thanksgiving.”
He stares at her through the screen, a sinking feeling filling his stomach. “She sent you a letter saying goodbye,” he says slowly, carefully. “Don’t you remember?”
She shakes her head, tears filling her eyes. “I never got a letter…”
Behind the little girl, her father frowns. “Dad, we never got anything from Mom before she died.”
The grandfather looks crestfallen. “It must have gotten lost in the mail. That’s terrible, Ryan, I’m so sorry. Nana was so excited for you to get that letter. She didn’t even show me what she wrote, she wanted it to be just between you and her. I’m so sorry,” he repeats, and he watches with misery as tears begin to stream down Ryan’s cheeks.
“It’s okay, Papa,” she chokes out. “I’m just happy that we got to spend so much time together.”
“That’s beautiful, Ryan,” her grandfather responds. “You’re such a strong girl.”


The Weaver chuckles, seeming to relish in the twisting of strings, the little alterations that can change a life.

Suddenly, as quick as a knife, the Weaver turns to you.
You flinch, terrified, as its glowing white eyes stare into your very soul.
Slowly, deliberately, it turns to the tapestry, selecting a blue string and staring at you as it draws the thread out of the tapestry carefully, discarding it onto the floor.

You scream, convinced that it’s yours, that you’re going to die, that this cave will be the last thing you ever see, but then you realize the guttural, heart-wrenching cry jolting through your ears isn’t yours. You turn, tears streaming down your cheeks, as the tortured voice slowly morphs into a voice you recognize.

No. No. Not her. Not her. Not her, please, no, not her, anyone else, please…

You realize you’re screaming the words, but it’s no difference, she’s gone she’s gone she’s gone, and soon your voice becomes hoarse from the noise, but it’s no use, and you break down into hopeless, heavy blackness, until the pain recedes and you’re finally…

Gone.


Dear, dear reader, don’t think you’re immune, don’t think that this screen will hide you from me. Know, reader, that your time will come. Know, reader, that you’re not safe. I will pull your thread eventually… I am the Weaver, after all.

Critique for my piece

Editing: 36 extra words

You scream, convinced that it’s yours, that you’re going to die, that this cave will be the last thing you ever see, but then you realize the guttural, heart-wrenching cry jolting through your ears isn’t yours. Your eyes widen, tears streaming down your cheeks, as the tortured voice slowly morphs into one you recognize.
No. No. Not her. Not her. Not her, please, no, not her, anyone else, please…
You realize you’re screaming the words, but it’s no difference, she’s gone she’s gone she’s gone, and soon your voice becomes hoarse from the noise, and the truth rises in your mind.
It wasn’t your string. It was hers.

Dear, dear reader, don’t think you’re immune. Don’t think that this feeble glass screen will hide you from my power. Know, reader, that your time will come, that you will never be truly safe when your string is right in front of me, gleaming in this cave’s golden light. I’ll pull your thread eventually… I am the Weaver, after all.
Weekly #4


Outline:

· Four friends go exploring the site where supposedly an old town used to be, but the land is completely barren
· Hal's foot get's stuck in a hole and as they free it they notice something weird with the hole
· They investigate and find the entire town underground, despite the fact it was definitely a town built for above ground, and it's oddly pristine, as if it's stayed the exact same for almost a hundred years.
· They explore and it seems completely deserted, save for one boy, who has lost his memories of what happened for the town to go underground, but he insists he lived there. It seems he's from the past, and so is the town, although none of them know how.
· They take the boy back to where they live, and explain what's happened in the past 90 or so years.
· A few weeks later, he still doesn't remember, so the group decides to investigate what could've happened to his town and all the people who were in it.
· They search the town, and find more and more little, but odd things.
· One of them checks a sewer cover, they find yet another town underneath, and when exploring this one, they find it completely empty, save for one person who can't remember what happened to their town.

Exposition:

(143 words)
“What am I supposed to be looking at right now?” Chrys asks, staring at the barren plain before them.
Jace isn't sure what to think. There was supposed to be a town right here! An abandoned one, sure, but it had barely been a hundred years since the 2020s, it wouldn't disappear that fast, would it?
“Let's check it out?” he suggests.
“It's just dirt,” Chrys argues.
But Trix and Hal are already walking ahead, and the two follow.
“Keep up!” Hal calls, looking over her shoulder and immediately falling, her leg seeming to disappear into the earth.
Chrys rushes to help pull her out, and Jace laughs before he too, jogs over to help his sister.
Once she's out of the hole her leg seems to have fallen through, Jace bends over and peers into it. “Guys,” he breathes. “Look at this.”

Ingredients:

  • New character introduction
  • New POV
  • Foreshadowing
  • Introduce a symbol (I took that literally)
  • Cliffhanger

Stirring the Stew:

(1029 words)
“Whoa, what is this place?” Trix gapes, as they all look around in astonishment. Jace takes out his flashlight and shines the beam around. It's a town, below ground. The weird thing seems to be that it doesn't look like it was built to be underground, it looks like a regular town has been moved into some sort of underground cavern.
He shines his flashlight up above them. It doesn't look like the ground above is being supported by anything, despite it being clearly very thin. the light from the hole they'd dug out just reaches the roof of a house they'd climbed down from moments before.
“How's that even possible?” Hal wonders aloud.
“As if we'd know,” Jace shoots back, but he's just as perplexed.
Chrys glares at him. She seems to have this funny notion that Hal is fragile and needs her protection. As if, that girl has chased Jace with so many sharp objects he's lost count.
“Should we explore it?” Trix asks, having got out their own flashlight and shining it through a window.
They all agree, and the four start looking around, sticking together. More than a few houses are unlocked, and they look through each of them, but no one seems to be there.
It really wouldn't unnerve Jace so much if it weren't for that everything seems in perfect condition. If it really is the town that was supposed to be above ground, should the metal not have rusted? Should there not be dust on every surface of every home? Should it not look like it'd been left 92 years ago, not a few days ago?
They continue in their exploration regardless, the others' unease just as evident as his own.
In one of the houses is a newspaper, dated June 14, 2020.
Trix suggests they go into one last one before they leave, and they try a couple more doors, until they find one that's unlocked. It's a big, bright yellow house, looking like it's halfway through being repainted. On the door is an odd, scribbly symbol. None of them are quite sure what they're looking for, but they enter anyway. It's nice, one of the nicer places they've seen. They split up to search each floor, Jace taking the third floor. When he comes back down the stairs, he sees Trix, frozen in the doorway of a second floor room.
“Trix?” he asks, a bit tentatively. “Are you alright?”
He comes up behind them, looking over their shoulder to see the beam of their flashlight at the base of a bed, the lump under the covers looking distinctly humanoid. Slowly, they move the beam further up so it shines in the face of a very real, very likely dead, human being.
Jace's hand goes reflexively to their shoulder, just as the person's eyes open and they stare back, a little blearily, and sit up slightly. “What?… Are you robbers?”
-
It'd taken Chase quite a lot of convincing to come with the group of teens, but now that they're nearing their supposed camp, he's starting to regret it. Sure, he doesn't have anywhere else to go, his family has vanished into thin air, and his town is underground somehow, but he's nervous to think what the inhabitants of the camp will think of him.
“What are you gonna tell them?” he asks, nervously.
“That we found you in some weird underground town, you're somehow from 2020 and you have amnesia,” the boy, Jace, says.
“I do not!” he protests.
“Do you remember anything about before you fell asleep?” One of the girls asks.
“No,” he admits. “But there was something about a girl, I think.”
“Yeah, that's not much for a memory,” she says.
“Not like I've forgotten everything,” he grumbles.
“Are you sure you were born in 2006?” the other girl asks, arm around the first one's waist.
“Positive. Are you sure it's 2112?”
“Unfortunately for you, yes.”
-
About a week later, Chase, the others, and their friend Steve are all standing around the hole that leads to Chase's buried hometown.
“Are we sure about this?” Steve asks.
“How else are we to find answers? The old man still can't remember anything,” Chrysanthemum (Chrys, she insists, but Chase is being petty) says.
“I'm younger than you are,” he mumbles, as Jace lowers Trix down onto the roof.
“You were born 106 years ago, gramps,” she responds, grinning. They've grown close pretty quickly this past week.
Once they're all on the street below, they get to looking for clues. None of them are sure what they're looking for, just anything that can help them make sense of this anomaly.
They go about an hour without finding much of importance, until Hal gets the idea to lift a sewer cover. Sceptical, but desperate, they comply, getting one open with considerable difficulty.
Hal shines her flashlight down into the hole and gasps. They all look through it and lo and behold, there's a shingled roof down below.
“Another one?” Steve asks, and they all agree it just got even weirder.
Despite their better judgement, they hoist themselves down into the second town, looking around this one as well. Chase doesn't recognize this new one, and neither does anyone else, yet they decide to check it out, sweeping it in a similar manner to what they were doing above.
40 minutes go by, and they're still looking for clues. “Guys look!” Trix exclaims, pointing at a house ahead.
“What about it?” Jace asks.
“On the door, that symbol,” they say, pointing. “I saw it on the door to Chase's house, too.”
They hurry to the house. This might actually get them somewhere.
The door is unlocked, and they split into three groups, the girls, the ‘ace’s, and the other two.
Chase's and his partner take the bedrooms. The first two are empty, but the third has an occupied bed.
“Deja vu,” Jace breathes.
The girl in the bed stirs, then awakens, looking up at the two. She rubs her eyes. “Chase?” she asks.
Jace looks at him, and he looks back, heart beating far too fast. He's certain he's never seen this girl before.
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scaryghost14 wrote:

i need some help to make a follower count and i cant find out how to this is what i am doing

import os

os.system(“pip install -U scratchattach”)

session = scratch3.login(“scaryghost14, ”**********“)
conn = session.connect_cloud(”988062367“)

conn.set_var(”variable", 10)
i have not tried this code so it may not work but try this:

import os
import time
os.system("pip install -U scratchattach")
session = scratch3.login("scaryghost14, "**********")
conn = session.connect_cloud("988062367")
while True:
    user = session.connect_user("griffpatch") #gets griffpatches stats
     conn.set_var("variable", user.follower_count()) #gets the follower count 
    time.sleep(10) #waits 10 seconds

HexagonWorld wrote:

Act 1:

We open with a dream. A child being abandoned by their parents. Launched into the cold, unfeeling abyss of space. Clark Kent narrates over the dream. He's been having it for the past few days and he wonders. How could anyone do that? Abandon their child like that? Launch them in a rocket to die. Do they not care? He doesn't know why he's having this dream. He doesn't know who this child is. But one thing's for sure. He'll find this child. Whoever it is…

Cut to TITLE CARD: Superman and the City of Tomorrow

POW! Superman gets punched by a purple fist, the fist of Parasite. He picks up the figure and throws him to the ground when suddenly, Bizarro pounces on him. Superman shakes him off as Livewire shoots a bolt of electricity at Parasite, giving him enough energy to get back up. The battle continues. Toyman, Atomic Skull, Silver Banshee, Microwave Man, all arrive just to give Superman a battle he'll never forget. Superman pushes through them, fighting no matter what, as he reaches exactly what he wanted the whole time. Or rather… who he wanted. A child. A small, scared child. He picks up the child, tells them it'll be okay, uses his superspeed to get her out of the way, then comes back. He turns around to see all these villains ready to pick up the fight. He smiles.

Daily Planet. The office is bustling with work. “KENT! KENT! Where is that man…” grumbles Perry White. “LANE! Do you know where Kent is?” Lois Lane. Pulitzer Prize winning investigative reporter, former army brat, terrible typist replies “No. Probably got captured by a supervillain again.” She gets a call from Jimmy Olsen, photographer. “Hello? Again? Alright. Oh, is Clark with you? They always put you in separate places, don't they. I'm on my way.” Perry sees Lois leave her desk. “Lane? Where are you going?” “Getting Jimmy. Bunch of villains are attacking Waid Hall, he got captured again.” Lois gets up, and rushes down the stairs. “Lane! LANE! WHEN YOU HEAR THERE'S DANGER, YOUR FIRST INSTINCT SHOULD NOT BE TO RUN TOWARDS THE DANGER! LAAAAAANNNNNEEEE!”
Looking great so far!

Xzillox wrote:

Unless I'm understanding your idea wrong, the whitelist has to be predetermined phrases, not words.
the idea isn't for chatting, it's for a game that needs to use individual words for the purposes of the game
Nevermind there's already a suggestion
this is a game where u have to find 3 eggs then thats it
Link to the game: https://scratch.mit.edu/projects/992378386/
as long as you're up to it, sure <3 that sounds like a better decision for both of us hehe - are you planning on moving it to may?
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Jurassic world is so mid, its just a bunch of things that make no sense in a row, and its not even good as a action movie.

Jurassic world is trying to be a bit more of a horror movie and it does it well, but the third one is just a repeat of the second.

PMU_Official wrote:

Just Finished Marvel Knights #4! It will release in 43 minutes!
It's a pretty short issue, it's only 11 pages, it just took longer than usual because I've been so busy.
k
˚₊‧ Space Song ✿ Foxkit application

.. ❝ (introduction - a description of who you’re applying for, a summary, a sneak-peek, etc.)

»»————- ✼ ————-««

table of contents ♡ .

≫ 001 . about me
ㅤ» username
ㅤ» nickname & pronouns
ㅤ» myself

≫ 002. application information
ㅤ» kit i'm applying for
ㅤ» roleplay experience
ㅤ» activity levels
ㅤ» longevity

≫ 003. Foxkit
ㅤ» simplified personality
ㅤ» detailed personality
ㅤ» roleplay samples
ㅤ» trivia
ㅤ» codeword

»»————- ✼ ————-««

⊱✿ 001 ;; ❝ about me

ㅤ» username .. ?
ㅤㅤ♡ @paperheartss

ㅤ» nickname & pronouns .. ?
ㅤㅤ♡ Wren || she / her

ㅤ» myself .. ?
ㅤㅤ♡ Hello ! I'm Wren, a bisexual artist, writer and roleplayer. I am currently very into pokemon, kpop, and a lot of other things that can be seen on my
profile. I am a minor, and I have anxiety, and most likely adhd ( my dad and brother have it ). I am not very good at talking about myself, so if you
want to learn more things about me, please go look at my profile !! Lots of things regarding me are there. Anyway, enough about me. Lets get on
to the actual application !

⊱✿ 002 ;; ❝ application information

ㅤ» kit i'm applying for .. ?
ㅤㅤ♡ Foxkit of course !! I had been debating wether to apply, and since the little dude only had two wip applications, I went for it !! The only downside
to this is that i applied VERY last minute, so this application will be pretty messy !

ㅤ» roleplay experience .. ?
ㅤㅤ♡ I would say that I have been roleplaying for around seven years now ! Five years off-site, and one here on Scratch. I started when I was around
six on different roblox games such as Dragon's Life and Wolf's Life, then moving to WCUE later on. I stayed there for a while, roleplaying skills
increasing until I ultimately found Scratch. I had been on the website before, playing games and stuff, but when I found TFC, I almost
immediately joined and made a sign-up character, Echocavern of Shadowclan. I've had her for almost a year now, and I love her very much.
Overall, I'd say i am very experienced when it comes to roleplaying !

ㅤ» activity levels .. ?
ㅤㅤ♡ On a scale from one to ten, I'm a seven on weekdays and an eight to nine on weekends ! I'm less active on weekdays because of school and
homework, but even then, I make sure to check scratch quite often. The only reason my activity would randomly drop would be because of
personal reasons, or if I go on a trip / vacation that limits my time online. This is very unlikely to happen though, and you'd know before I'd leave !

ㅤ» longevity .. ?
ㅤㅤ♡ I usually keep my characters until they are well over 80 moons, and while i don't currently have any characters that can prove this, I do not plan
to kill any of my current characters off until they are much older, and I will do the same with Foxkit.

⊱✿ 003 ;; ❝ (character name)

ㅤ» simplified personality .. ?
ㅤㅤ♡ positives ; patient, trustworthy, selfless
ㅤㅤ❥ neutrals ; reserved, intelligent, sensitive
ㅤㅤᜊ negatives ; aloof, anxious, closed-off

ㅤ» detailed personality .. ?

ㅤㅤ♡ patient able to accept or tolerate delays, problems, or suffering without becoming annoyed or anxious
ㅤㅤㅤ˚₊‧꒰ა (content)

❝ quote the character might say pertaining to positive trait one. ❞

ㅤㅤ♡ trustworthy able to be relied on as honest or truthful
ㅤㅤㅤ˚₊‧꒰ა (content)

❝ quote the character might say pertaining to positive trait two. ❞

ㅤㅤ♡ selfless having or showing great concern for other people and little or no concern for yourself
ㅤㅤㅤ˚₊‧꒰ა (content)

❝ quote the character might say pertaining to positive trait three. ❞

ㅤㅤ❥ reserved trait definition.
ㅤㅤㅤ˚₊‧꒰ა (content)

❝ quote the character might say pertaining to neutral trait one. ❞

ㅤㅤ❥ unfocused trait definition.
ㅤㅤㅤ˚₊‧꒰ა (content)

❝ quote the character might say pertaining to neutral trait two. ❞

ㅤㅤ❥ sensitive trait definition.
ㅤㅤㅤ˚₊‧꒰ა (content)

❝ quote the character might say pertaining to neutral trait three. ❞

ㅤㅤᜊ untrusting trait definition.
ㅤㅤㅤ˚₊‧꒰ა (content)

❝ quote the character might say pertaining to negative trait one. ❞

ㅤㅤᜊ cowardly trait definition.
ㅤㅤㅤ˚₊‧꒰ა (content)

❝ quote the character might say pertaining to negative trait two. ❞

ㅤㅤᜊ closed-off trait definition.
ㅤㅤㅤ˚₊‧꒰ა (content)

❝ quote the character might say pertaining to negative trait three. ❞

ㅤ» roleplay samples .. ?
ㅤㅤ♡ joint rp examples can be found here: (link)

꒰ა • kithood/apprenticeship/adulthood/etc. age in moons. time of day. weather and temperature. • ໒꒱

(content)

ㅤ» trivia .. ?
ㅤㅤ♡ (content)
ㅤㅤ♡ (content)
ㅤㅤ♡ (content)

ㅤ» codeword .. ?
ㅤㅤ♡ (content)

conclusion - parting words, appreciation, etc.

litter hosted by @/username
character designed by @/username
application template made by @ruemeow
Just Finished Marvel Knights #4! It will release in 43 minutes!
It's a pretty short issue, it's only 11 pages, it just took longer than usual because I've been so busy.
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cosmosaura wrote:

If you come across a word, phrase, or topic that is not considered appropriate on Scratch, an alternative spelling, format, or language would not be considered appropriate either. Further attempts to avoid the Scratch filters in this way could result in your account(s) being blocked.
putting this here in case he edits it

I HEREBY GIVE HIM THE GRAND PRIZE OF MISSING THE DANM POINT
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mybearworld wrote:

(#5)
TurboWarp already compiles the code, so adding the packaging functionality is much less difficult.
Actually, TW's compiler doesn't really play a part in it at all, the packager pretty much just packages the project .sb3 and the runtime together into a .html file. The scripts are only compiled at runtime.
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Bumping this because it happened again here: https://scratch.mit.edu/discuss/topic/727489/?page=2

You cant close a topic without even reading what it is, this moderator closed a topic without even bothering to give a slightly coherent reason why, just a generic “uhhhhhrm eu cant say bad wurds on scwatch ” That wasnt even the point of the topic

Absurdly common Scratch L
anvaccount anvaccount loading
Hi so I am trying do a thing where a sprite follows the cursor forever but still be able to click through sprites beneath it. How can I do it?
I want to keep the thing like that to give a flashlight-vibe to it. It is still under development but I want to get this problem fixed asap. It would be great if you can help!

here is the link: https://scratch.mit.edu/projects/992259488
cosmosaura cosmosaura loading
“Sorry - this topic is not a good fit for this forum section. The Show and Tell section is reserved for advertising your Scratch projects or studios.

cosmosaura wrote:

I'll move this over to the Questions about Scratch section for you - that's a better fit for this kind of topic
Thanks to moving it
Xzillox Xzillox loading

SonicfanFNF1256 wrote:

Guys, just spam reports, the bots will think it's a huge problem and will then eliminante their accounts and everything
It'll only register multiple reports if they're from different IP addresses/accounts (I can't remember which), plus that's not allowed.
March 28th 2024
—— critique for @-forevermore

Hi Alaska! Sorry this is late. I really loved your piece, and it has a very interesting premise. Let's get into the critique!
Was. I keep forgetting, although I pick my way through the destruction.
This is such a spectacular opening <3
A child, when I first came here. A child who only wanted a home.
This is mainly personal preference, but I feel like the first sentence would flow better if it wasn't fragmented. “I was a child when (…)”
Often, days went by until the little girl finally managed to persuade her mother to open the door and free us.

I didn’t believe Marie’s promise. But the woman did everything in her power to care for us as did the rest of her family. Like the chocolate - a rare treat that Marie’s husband, Henri would often pull out of his pocket, twinkling at us.
This confused me a little bit. Was Marie a little girl, or a woman?
They had a daughter too. A miracle, a chess-playing miracle, after three tiny white crosses in the graveyard.
I cannot cleave the longing that is engraved on my very bones at the thought of her.
And she knew it.
She always did.
This is beautiful. I love the soft mention of her being a rainbow baby, as well.

I'm not going to quote all of it, but the scenes between Elodie and Julien are very well-written.
But most wounds stitch themselves back up.
I'm not sure where the threads that were meant to hold me together went.
I would switch the beginnings of these sentences around. “Most wounds (…) But I'm not sure (…)”
When my brother had fled town, rolling in debt and embroiled in scandal, I paid off every last penny. Like the man I was meant to be, the man he would never come close to being.
I think this section could benefit from a bit of foreshadowing that he's not telling the truth.
How could I be so uncaring, so selfish?
I love how this almost mirrors his actual feelings about what he's done.
Although, I have always loved Elodie. Longer than even him, perhaps.
I think this sentence would do better without the “although.”
And maybe, reader, I have lied to you. Maybe I have blurred the lines between truth and reality, so much so you begin to question who speaks to you.
I realized at this point that you never gave the narrator a name, and I love how that shows even more how much he lives in his brother's shadow.
And sometimes, family can mean terrible things.
THE ENDING ToT

This was a striking piece, Alaska. I loved your interesting use of italics and the way you gave away the plot twist. The writing was excellent and I really don't have many suggestions. The only thing I might say is that the beginning (with them being locked away or something) confused me. Other than that, it was amazing. Good luck! Thank you so much for sharing this with me!

JTanner2026 wrote:

Elijah999999 wrote:

YOU'RE KIDDING
I knew Kirby was dark but not that dark…

ajskateboarder wrote:

Umm what I never knew about this - the only lore I know of is that Kirby is an infinite vaccum, which was probably easy to infer to begin with
here's a (very large) image of a bunch of kirby lore
https://u.cubeupload.com/JTanner2026/kirbylore.jpg
(may crash really low-end devices like chromebooks)

I didn't know Qbby was canon!