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Mar 26, 2024 13:37:11
\\\~:-GlowShop 3.0-:~/// || Open for Spring Break!
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BlauHourglass
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Active.ACTIVITY CHECK
All employes please quote this check and respond “active” to avoid being given a strike, exemptions include employees on leave who have filled out the form.
You have one week to respond.
20140069G
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Also is this intentional or is this a bug?
I can't seem to go back to earlier blocks, for example im at rubber block now and im not able to go back to dirt.
Edit: I didn't realize you swiped with your mouse down, i thought you only could use the arrow, therefore i think you should add an arrow to the left.
I can't seem to go back to earlier blocks, for example im at rubber block now and im not able to go back to dirt.
Edit: I didn't realize you swiped with your mouse down, i thought you only could use the arrow, therefore i think you should add an arrow to the left.
Mar 26, 2024 13:36:17
Zero gravity toggle whenever a sprite touches a different sprite
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Shrek_em
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sorry I should define that the platform the player You could have a variable which controls gravity which is inverted when the player touches the ground (from 5 to -5 or something), in addition to making the current gravity, which is something you should already track using platformer scripts, multiplied by -1 to invert it. If you don't know how to do platformer scripts, there are many tutorials out there, griffpatch and otherwise, and I would recommend looking at some of those to get something which works for you.touches loses gravity
Mar 26, 2024 13:36:06
Scratch Empires 3 but it has a filter that makes it safer than other servers that have been up in the past and haven't had any issues
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ajskateboarder
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He has a point you know Stop fighting and go touch grass. And no, I don't mean Minecraft grass.
Hi At this point I think most of us don't remember what grass is. I mean, how do we even know that it even really exists?
Also btw randomguy, if you have the stuff I lost in the nether, please kindly return it to me whenever I happen to be online (I died in front of you so my items are possibly with you? I can also get that stuff myself). Thaaaannnnks
-MANDOFANCOMICS-
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“The dwarf star is descending at very low altitudes, buddy”Imagine if AI wrote Age of Ultron.OpenAI is pitching Sora to Hollywood.Art is dead.Can’t read the article, what’s it say?
The AI company is scheduled to meet with a number of studios, talent agencies, and media executives in Los Angeles next week to discuss partnerships, sources familiar with the matter tell Bloomberg. Getting more filmmakers familiar with Sora, OpenAI’s upcoming text-to-video generator, is a major goal of the meetings.
Although Sora is still awaiting a public release later this year, Bloomberg reports that a few A-list directors and actors have already been given access.
iamlate19
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https://scratch.mit.edu/projects/984614132/
I added four new upgrades, added new bullets, and made a new background.
I added four new upgrades, added new bullets, and made a new background.
Mar 26, 2024 13:31:07
\\\~:-GlowShop 3.0-:~/// || Open for Spring Break!
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depresso-boiyo
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ACTIVITY CHECK
All employes please quote this check and respond “active” to avoid being given a strike, exemptions include employees on leave who have filled out the form.
You have one week to respond.
Mar 26, 2024 13:31:06
Clone is changing costume of the original
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deck26
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A clone cannot directly change the costume of another object. Share the project so we can find what you're missing.
atryan
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Is it possible to use API Keys of a certain website on scratch? If yes, how?
Mar 26, 2024 13:28:06
⚡⏩Knightbot63's Product Shop 2.0 ⏪ //✅Get your products here or Join Today!✅ //⚡
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depresso-boiyo
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It's first-come first-serve, so try to claim one asapHey, can I do the next artistic order (if it's a banner or a pfp or something like that)? bump
20140069G
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A bug:
When you collapse the gems tab in the 2nd menu the numbers of the gems still remain, even tho the tab is not open, here are 2 images:
https://imagetolink.com/ib/5rPRL5NQI1
https://imagetolink.com/ib/59iFtonoJe
When you collapse the gems tab in the 2nd menu the numbers of the gems still remain, even tho the tab is not open, here are 2 images:
https://imagetolink.com/ib/5rPRL5NQI1
https://imagetolink.com/ib/59iFtonoJe
RecessFailsOffical
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https://scratch.mit.edu/discuss/topic/384062/), but it was closed as a dupe for a post that doesn't exist.There's this topic (
that topic gives a 404 error
fixed
Mar 26, 2024 13:23:17
⚡⏩Knightbot63's Product Shop 2.0 ⏪ //✅Get your products here or Join Today!✅ //⚡
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-lCosl-
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Hey, can I do the next artistic order (if it's a banner or a pfp or something like that)? bump
Mar 26, 2024 13:22:13
Clone is changing costume of the original
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mdboi
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I'm making a fighting game with 2 characters, and player 2 is a clone of player 1. When I press w, player 1 jumps and changes to the jump costume, as intended. When I press up arrow, player 2 jumps, but doesn't change sprites. If I manually activate the code, it changes player 1 to the jump costume instead. I don't know why this happens and I can't fix it. The code is the same for each, and player 2 has to be a clone for the game to work.
20140069G
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2 suggestions:
-1: Make the game auto clicker proof, i tested it with and it worked doing insane dmg to blocks.
-2: Make it so that when you try to buy an upgrade but you have no money it displays a message saying that you don't have enough money.
-1: Make the game auto clicker proof, i tested it with and it worked doing insane dmg to blocks.
-2: Make it so that when you try to buy an upgrade but you have no money it displays a message saying that you don't have enough money.
The_Blue_J
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I say yes..https://scratch.mit.edu/discuss/topic/384062/), but it was closed as a dupe for a post that doesn't exist.Okay, then this topic is allowed to be here? There's this topic (
Also add the same for booleans parameters (as well as other parameters) in define blocks, I still can't get the hang of it…
cnavarro2029
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https://scratch.mit.edu/studios/34885961Please add mine! It is about cricket!
Heyo! Ivy here I want to propose a studio called:
Development Disabilities Awareness
Here is the link
https://scratch.mit.edu/studios/34822387/comments
Hosted by @Smiles_Official it should be featured because A lot of people have disabilities and should have other people to talk to with the same disabilities also you don't have to have a Disability to join, you can join to support Other people with Disabilities!
https://scratch.mit.edu/studios/34822387/scratch team! I am here to propose a wonderful studio Development Disabilities Awareness here is the link:
I think it should be featured because A lot of people have Disabilities like me! And need some other people to chat with!
scratch team! I am here to propose a wonderful studio
This studio is called: Development Disabilities Awareness here is the link: https://scratch.mit.edu/studios/34822387/
o0gig Can you feature this studio for Easter?
https://scratch.mit.edu/studios/34865850
Mar 26, 2024 13:17:13
Separate Ranks for main website and fourms
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The_Blue_J
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To be a Fourmer:
Be a Scratcher
Have visited TOLORS
Have posted 25 posts
etc.
In order to get 25 posts, trolls may spam the language forum with spam and start trolling, I don't think this should be implemented
Mar 26, 2024 13:16:36
SCRATCH TEAM PLEASE FEATURE THIS AMAZING SONIC GAME: https://scratch.mit.edu/projects/952852934
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Magudragon
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proposing featured projects studio so ill add yours just because of the quality. but dont continue to ask for your project to be featured as it is against scratches rulesIt's not mine, its someone else's holy thats a good engine, i am a curator in the BUT assuming you just said the MY part wrong, and you meant ANYONE else's projects also, I won't do this again.
The_Blue_J
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The Scratch Team does not own the Scratch Wiki, so it unfortunately cannot create a translation of the Scratch Wiki, you may ask the owner, jvvg to do so… Make Polish scratch Wiki.
RiversSafeZone
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Oh you love everyone? That seems like gender. “Bill looked even more surprised when he heard Bird's statement on not liking boys, but he quickly recovered from his surprised look and said the following
Bill : ”Huh? You don't like boys? Then, who do you like? Girls? Non-Binary? Pansexuals? Tell me, dear~“
He said, being flirtatious and creepy towards Bird”
Apparently pansexual is a gender now. Also Bill stop being creepy. I head-cannon you as aroace so no flirting.
LP372
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it's not fnaf related, that will just confuse people.Or just type FNAF on the title, wait a few days, it'll be marked NFE It's long and complicated why, (I can explain in a comment if need be,) but long story short I want to make a possible upcoming project of mine marked NFE.
Is there a way I can get it NFE'd without having to report it?
ramenecho
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Just so you know, every time you add a reply to this post, it goes to the top of the forum again, so if your gonna mention anything, please do it in the games comments, thanks! Also that is a known bug. P.S: In the tutorial where its showing the gems theres an overlap in the text, i think it has to do with the fuse gem sprite, here's the image:
https://imagetolink.com/ib/4aKarePSWN
Edit: This is a very minor bug tho, don't make it a top of you're priorities.
Mar 26, 2024 13:10:38
documentation for Blend, a programming language
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pitmiwi
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Got this Vector library, for some reason it doesn't compile:
§/*§ Vector library§*/§#include <math>§§struct Vector2{§ attribute{§ float x;§ float y;§ }§}§§/*§ operators§*/§Vector2 Add(Vector2 a, Vector2 b){§ Vector2 result;§ result.x = a.x + b.x;§ result.y = a.y + b.y;§ return result;§}§Vector2 Sub(Vector2 a, Vector2 b){§ Vector2 result;§ result.x = a.x - b.x;§ result.y = a.y - b.y;§ return result;§}§Vector2 Mul(Vector2 a, Vector2 b){§ Vector2 result;§ result.x = a.x * b.x;§ result.y = a.y * b.y;§ return result;§}§Vector2 Div(Vector2 a, Vector2 b){§ Vector2 result;§ result.x = a.x / b.x;§ result.y = a.y / b.y;§ return result;§}§float Dot(Vector2 a, Vector2 b){§ float dot = a.x * b.x + a.y * b.y;§ return dot;§}§float Magnitude(Vector2 a){§ float result = math.sqrt(a.x * a.x + a.y * a.y);§ return result;§}§§/*§ Multiple vector operations§*/§float GetDistance2(Vector2 a, Vector2 b){§ Vector2 reference = Sub(b,a);§ float result = Magnitude(reference);§ return result;§}§§int main {return 0;}§
CloverGaming
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Add sensors to see if the player passed the cave spikes in the tutorial so they don't lie.
But honestly, this is a pretty awesome game! (wish you introduced the “dash” mechanic though)
But honestly, this is a pretty awesome game! (wish you introduced the “dash” mechanic though)
medians
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No, I saw the comments and the comments were up for a couple days by the time I looked at the projects and the profile page. Don't worry, those comments do not have anything that breaks the CG's. Maybe when you had sent the comment, it might had not actually gone through?
2006kush2010
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define Move (steps) steps detecting <condition>And,
set [condition v] to [0]
repeat (steps)
move (1) steps
if <condition> then
set [condition v] to [1]
stop [this script, if you prefer v]
end
end
end
To move the bullet a certain number of steps,
move (the number you want here) steps detecting <touching [enemy v] ?>
...
if <(condition) = [1]> then
delete this clone
end
This should work
20140069G
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I am checking you're game out, and it's very complicated! Although im really interested and it does look like a hidden gem of a game i come here with a suggestion:
Make the game show the most complex features later into the game!
Yes, only show the essential in the beginning and go explaining it along as the player progresses so it makes the learning of the games mechanics easier!
Of course this is only a suggestion and if you want you could keep the game like this, incase you dont know how to implement this i can give you an example:
The overkill feature, you could only show it when the player gets an overkill! Instead of showing it way before the player is able to do it.
Again, thank you and for the other people helping me and have a good development of your game!
Make the game show the most complex features later into the game!
Yes, only show the essential in the beginning and go explaining it along as the player progresses so it makes the learning of the games mechanics easier!
Of course this is only a suggestion and if you want you could keep the game like this, incase you dont know how to implement this i can give you an example:
The overkill feature, you could only show it when the player gets an overkill! Instead of showing it way before the player is able to do it.
Again, thank you and for the other people helping me and have a good development of your game!
Mar 26, 2024 13:03:20
Advanced Alpha Games Studio (Hiring artists, game designers, and more!)
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gokugamer999666
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Applying
If you want to join, please fill the following form! Please read the roles post before applying.Username:gokugamer999666
Position:game programer
Why do you want to join us:I have about a year of coding experiece (I made my acc a couple of months ago tho) and I want to be able to help out
How active will you be: everyday after 11:00 AM england time
How skilled are you at the position you chose?
7/10
Proof of work (if possible): https://scratch.mit.edu/projects/910343087/
Notes (optional):IDK what it means
xavilongo3
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Hello
I have made new upgrades, new turrets, new enemies …. I've been making progress.
But as always there are problems, I think there are only two at the moment:
1- The ice turret has an additional upgrade which is to increase the time an enemy is frozen. In all the other upgrades it was easy because there was a variable to know which turret to upgrade, but it was a variable only for that sprite. Instead, this upgrade is programmed on another sprite (enemy) so I can't use that variable. I had thought about sending a message to do the freeze part in the sprite that has the variable (the turret sprite), but in the program there are also more variables just for that sprite. In the end I found an alternative variable, but it only worked if you had the turret selected.
2- The second one is for a new enemy, that when you destroy it has to split small enemies, hence the name split. I created it, made the movement and everything, but I left out the important part of the split. I had thought that I could, inside the block that I have for when they are destroyed, if the enemy is the split send a message that spawns 5 small enemies, but it doesn't work (the spawn is a block that I have made that says the speed, life that each type has and creates them as clones). They start appearing from wave 7 onwards.
Instead of playing the game to get the money, see if it works etc. I've made it so that if you press the Q key it adds money and also if you make the “IceTurret_FreezeTime” list visible you can see if it improves or not.
I hope someone can answer me, please
If I'm explaining it wrong please tell me.
Help, please.
I have made new upgrades, new turrets, new enemies …. I've been making progress.
But as always there are problems, I think there are only two at the moment:
1- The ice turret has an additional upgrade which is to increase the time an enemy is frozen. In all the other upgrades it was easy because there was a variable to know which turret to upgrade, but it was a variable only for that sprite. Instead, this upgrade is programmed on another sprite (enemy) so I can't use that variable. I had thought about sending a message to do the freeze part in the sprite that has the variable (the turret sprite), but in the program there are also more variables just for that sprite. In the end I found an alternative variable, but it only worked if you had the turret selected.
2- The second one is for a new enemy, that when you destroy it has to split small enemies, hence the name split. I created it, made the movement and everything, but I left out the important part of the split. I had thought that I could, inside the block that I have for when they are destroyed, if the enemy is the split send a message that spawns 5 small enemies, but it doesn't work (the spawn is a block that I have made that says the speed, life that each type has and creates them as clones). They start appearing from wave 7 onwards.
Instead of playing the game to get the money, see if it works etc. I've made it so that if you press the Q key it adds money and also if you make the “IceTurret_FreezeTime” list visible you can see if it improves or not.
I hope someone can answer me, please
If I'm explaining it wrong please tell me.
Help, please.
sethwhis
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Heres a block design you can code:
define Word (word) For (seconds) Seconds on sound (sound)Please go to this link of https://scratch.mit.edu/projects/989208707/ for more help.
set [letter v] to (0)
repeat (length of (word :: custom) :: operators)
add (letter (letter) of (word :: custom)) to [Words v] :: lists
change [letter v] by (1)
say (Words :: lists)
start sound (sound) :: sound
end
wait (seconds :: custom) seconds :: control
say []
20140069G
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Well, turns out none of the options worked, but still thanks for the suggestion! Take a look at this video after i did both things:
https://encr.pw/xmVoF
P.S. Do you think i need to make the tracer longer?
P.S.S: Had to use a shortened url link otherwise scratch censors it!
https://encr.pw/xmVoF
P.S. Do you think i need to make the tracer longer?
P.S.S: Had to use a shortened url link otherwise scratch censors it!
2006kush2010
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In coin sprite:
when I start as a clone
repeat until <touching [Player v] ?>
Some possible animation
end
change [COINS v] by (1)
hide
play sound [Optional coin sound v] until done
delete this clone
Mar 26, 2024 12:51:05
what is the most followed student account
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The_Blue_J
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this teacher account that has a little too many students *sobs*There's no need for that, she's one of the most popular scratchers on the website Maybe you could find out using
It is probably CaptainFIuffy (23,500+)
And her class contain 6 other students (including herself), so that method would be futile..
ramenecho
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Ok, by the looks of it you have the bullets and enemy’s doing there things when the backdrop is 2, so this solution is assuming that is the case, So I am making a game which has bullets travelling at very high velocities, therefore it doesn't register as it touched another sprite, if i don't want to lower the speed, what should i do?
Here's the code I'm using for the receiver:
https://imagetolink.com/ib/cTWWXnXMNv
Here's the code I'm using for the projectile:
https://imagetolink.com/ib/2IXbjCVfdL
Thanks for anyone helping me!
P.S: Yes, I posted this twice because i got the wrong topic and I don't really feel like deleting the other one.
The glide block you have running is the main cause of your issues, its basically the equivalent of having it wait 8 seconds, so once it starts that glide to block, it will not continue with the code until it has finished gliding
Heres a solution id recommend if you are ok with this “enemy” pointing towards “Tom”:
foreverThis script above is also optimized to reduce the amount of un-needed scripts running at once, you can separate them again if i misunderstood the situation they are being used in, its just running a lot of (if) blocks per second causes a slight amount of lag
if <(backdrop #) = [2]> then
point towards [Tom v]
move (Insert the speed you want here) steps
if <touching [bullets v] ?> then
next costume
if <(costume #) = [3]> then
hide
end
end
end
end
If you do not want the enemy to point to “Tom” then you can do:
foreverThis just does the same thing but points away again after its done, you might want to put the entire thing into a custom block with screen refresh disabled, the sprite might be flashing if not
if <(backdrop #) = [2]> then
set [Prev Direction v] to (direction)
point towards [Tom v]
move (Insert the speed you want here) steps
point in direction (Prev Direction)
if <touching [bullets v] ?> then
next costume
if <(costume #) = [3]> then
hide
end
end
end
end
I hope this helps! Please tell me if it doesn’t.
Mar 26, 2024 12:49:27
April - May: Curate Propose Projects to be Featured
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Dragon_God-2
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I would like to be a curator, and I will follow all the rules.
ramenecho
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While yes, Scratch-Minion’s solution works perfectly, another thing that might help is, if possible, reducing it to a when a key is pressed, having a wait until block in a forever loop could interfere with a lot of things, so this would be a little more efficient I'm tryna make a toggle menu but when I press G it doesn't open the menuwhen green flag clicked
hide
set (shop) to [0]
forever
if <key [g v] pressed?> then
wait until <not <key [g v] pressed?>>
if <not <(shop) = [1]>> then
set [shop v] to [1]
show
end
if <(shop) = [1]> then
set [shop v] to [0]
hide
end
end
end
whats the issue
when green flag clicked
hide
set (shop) to [0]
when [G v] key pressed
if <(shop) = [0]> then
set [shop v] to [1]
show
else
set [shop v] to [0]
hide
end
Not only does this remove a wait until block, it will also reduce the amount of if blocks being executed per loop
Little bit of nerdy info here
(If else) and (if) blocks are the largest cause of lag, having them in a forever loop will lead to it activating an (if) block every frame, even if the condition is false, the original script also had 2 (if) blocks, so even more. When it is put in the (when key pressed) block, the script will only check the if block when that key gets pressed, therefore reducing the total lag. While it may not seem like much, stuff like that can build up. It’s also better to have that knowledge for any future large projects you might make
-Rodri
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Scratch isn't a Geometry Dash community?
20140069G
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So I am making a game which has bullets travelling at very high velocities, therefore it doesn't register as it touched another sprite, if i don't want to lower the speed, what should i do?
Here's the code I'm using for the receiver:
https://imagetolink.com/ib/cTWWXnXMNv
Here's the code I'm using for the projectile:
https://imagetolink.com/ib/2IXbjCVfdL
Thanks for anyone helping me!
P.S: Yes, I posted this twice because i got the wrong topic and I don't really feel like deleting the other one.
Here's the code I'm using for the receiver:
https://imagetolink.com/ib/cTWWXnXMNv
Here's the code I'm using for the projectile:
https://imagetolink.com/ib/2IXbjCVfdL
Thanks for anyone helping me!
P.S: Yes, I posted this twice because i got the wrong topic and I don't really feel like deleting the other one.
Mar 26, 2024 12:35:42
Will getting muted for commenting "auto***mute" count against me?
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Za-Chary
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No, they're right. If you attempt to say it many many times, you may get alerted for it.No, I'd say mods wouldn't worry about it. They probably will just ignore it when placing a ban. If you abuse it, you can be
Mar 26, 2024 12:33:25
Link to my game: https://scratch.mit.edu/projects/953599672/editor/
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deck26
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And when does it happen. If it's in response to a broadcast the sprite being cloned would be an obvious cause.
Za-Chary
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You misread my post (which is understandable since it probably wasn't clear). Let me try again:(#7)They won't.
People will still be able to search it up
Just a heads up that it's not possible to have projects only visible by those who are a part of a certain studio. Honestly, unless you're planning on this project getting front-paged or on Trending, the NFE tag won't really do much, so you're probably fine without getting the NFE tag. Without the NFE tag, people will still be able to search for your project, but I feel like only fans of the song/artist would search things up related to that song, so you wouldn't be getting dunked on by any haterz.
2006kush2010
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I think you won't need to. Manipulating some preferences should work.thank you very much for the support ill be buying a new computer later It might be because of different operating systems, since the cursor is black on macOS and white on Windows on default. You can change that in the settings but that isn't related to Scratch.
The_Blue_J
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The Scratch Team doesn't ban the mention of cheaters at other sites on Scratch, as long as they don't break the Community Guidelines, it's OK to mention him/her spaceuk is a geometry dash cheater, and geometry dash cheaters suck. so, i suggest banning the phrase. this will help to motivate people not to cheat in geometry dash even though it may be easy. even i, after hearing spaceuk's story, am tempted to cheat at geometry dash. please, scratch team. ban the word. you are doing the geometry dash community a huge favour.
20140069G
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So I am making a game which has bullets travelling at very high velocities, therefore it doesn't register as it touched another sprite, if i don't want to lower the speed, what should i do?
Here's the code I'm using for the receiver:
https://imagetolink.com/ib/cTWWXnXMNv
Here's the code I'm using for the projectile:
https://imagetolink.com/ib/2IXbjCVfdL
Thanks for anyone helping me!
Edit: Yes I know i posted this twice, I kinda didn't know this was the wrong topic but hey! Atleast i get double the attention!
Here's the code I'm using for the receiver:
https://imagetolink.com/ib/cTWWXnXMNv
Here's the code I'm using for the projectile:
https://imagetolink.com/ib/2IXbjCVfdL
Thanks for anyone helping me!
Edit: Yes I know i posted this twice, I kinda didn't know this was the wrong topic but hey! Atleast i get double the attention!
Mar 26, 2024 12:19:38
[Websites] - [Naming Websites] - [Can Milanote Be Mentioned?]
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co0lcr34t10ns
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It's the same as google docs or other workspace web apps. You can use it as a chat room through shared editing. Mentioning it is OK, but linking it is not.Not Directly is there free chat?[citation needed]
TheUltimateHoodie
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spaceuk is a geometry dash cheater, and geometry dash cheaters suck. so, i suggest banning the phrase. this will help to motivate people not to cheat in geometry dash even though it may be easy. even i, after hearing spaceuk's story, am tempted to cheat at geometry dash. please, scratch team. ban the word. you are doing the geometry dash community a huge favour.
Mar 26, 2024 12:16:57
Advanced Alpha Games Studio (Hiring artists, game designers, and more!)
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moigam
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Yes, I will be doing programming and make some good ideas for a game. Thanks for the question.Will you also be joining as a role other than Owner? idk what to put here I just want to say I'm replying to moigram
Mar 26, 2024 12:14:32
April - May: Curate Propose Projects to be Featured
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josephthememe
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uh sooo its a game called stock market simulator by @cuberkid11. Its a work in progress, but the game is to get money and get good with stocks. It can help people with the stock market in their adulthood.
Mar 26, 2024 12:11:32
Will getting muted for commenting "auto***mute" count against me?
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GlitchedThrough
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No, if you abuse it, it fills up thw report que.No, I'd say mods wouldn't worry about it. They probably will just ignore it when placing a ban. If you abuse it, you can be
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