2006kush2010
loading
define Move (steps) steps detecting <condition>And,
set [condition v] to [0]
repeat (steps)
move (1) steps
if <condition> then
set [condition v] to [1]
stop [this script, if you prefer v]
end
end
end
To move the bullet a certain number of steps,
move (the number you want here) steps detecting <touching [enemy v] ?>
...
if <(condition) = [1]> then
delete this clone
end
This should work