Infinite y based tile system

id: 753227

category: Help with Scripts

posts: 3

Him_is_bob Him_is_bob loading
I am working on a remake of a popular 3d game called cubefield but in 2d. I have been trying to take an approach with tiles but have realized that many tile based systems are very difficult to work with for this kind of game. Plus it needs to be able to have and infinite amount for the y as cubefield is an infinite game where you try and get as far as possible. It would be nice if it could be in an x and y list separately. If it is not please explain how i could add to specific points on the map.






Thanks,
Him_is_bob
-TUB- -TUB- loading
You don't actually need to implement a tile system for this game, it might be easier to just have a list of blocks. That way, you can generate blocks in front of the player and delete them when the player passes them. This approach would probably save a lot of memory, and the collisions wouldn't be slow either because there are not that many blocks on screen.
Him_is_bob Him_is_bob loading

-TUB- wrote:

You don't actually need to implement a tile system for this game, it might be easier to just have a list of blocks. That way, you can generate blocks in front of the player and delete them when the player passes them. This approach would probably save a lot of memory, and the collisions wouldn't be slow either because there are not that many blocks on screen.
that is kind of my trouble i want to have clones that go to the space and go to their costume when they come on screen