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I have begun work on a game called Life and Death. It's a mix of most common fighting systems, such as EARTHBOUND, UNDERTALE, DELTARUNE, FNF, and my own stuff. You play as life, a king of the humans. In a turn, you are timed. You may do as many actions as possible, but some require gold or tp. You gain TP and Money when you fight and when a turn is over. To fight or defend, you must hit notes when the touch the note dots. Each time a turn is over, depending on what you did in the turn, the stage of the game sometimes changes, changing your weapons and abilities. Here is a list:

(Beginning) Cave days:
Your weapon: Stick.
Evil attack: Stick Flurry
Abilites: Cosmos (Used in every stage.) Forest.

Agricultural age:
+5 Gold (When started.)
Your weapon: Farm hoe.
Evil attack: Devil'sKnife
Abilites: Growth spurt (Restore's 25 HP.) Basic Bloodlet: (This sounds violent, but all it does is make you take damage for 2 TP and invincibility to ilness for one turn. (Explained later.)

First Metal Age:
+25 Gold.
Evil attack: Bayonet Turn
Weapon: Tin Bayonet.
Abilites: Angel's spurt (Cosmos but 5 TP added when used.) Blessing (Starts here and is available throughout the game) Stronger Bloodlt: (Same as Bloodlet but more TP)
Second Metal age:
+50 Gold
Weapon: Bronze Bayonet.
Abilites: Swish attack (Double attack without using the music bar.) Stronger Bloodlet. Blessing.

Third Metal age:
+100 Gold and 50 TP
Evil attack: Diamond attack
Weapon: Diamond Sword.
Abilities (Same as Second Metal age.)

Medieval:
(Gold gain is consistent after Third metal age.) 100 TP
Evil attack: Soldiers rush in and slash
Weapon, Small army.
Abilites: Jester, spade cards, world blasters, here together, The world spinning, the blacksmith, Fiery death, and Big buster.

A.D summit:
Evil attack: Christian cross
200 TP
Weapon: ROME.
Abilities: Poseidon's roar, religious battle, dark comets, starry knight, old bolts, german invasion, split division, Run-through Buster.

Farm and emperial age:
350 TP
Evil attack: Star Flurry
Weapon: Magical saber.
Abilites: Trade, Dark Comets.

Age of discovery:
0 Tp
Evil attack: Zoom and slash
Weapon: Spyglass.
Abilities: Set sail, discover, Best Bloodlet, send Corps.

Steam age:
No tp
Evil attack: Steamboats
Weapon: Lord sword.
Abilities: Steamboat, old war, rush brush.

2000-2024:
No TP, 10000 Gold.
Weapon: Cosmo rain
Abilities: Rude Buster (This one is is important.), Bomb aim, Cosmo shots, Cosmo bomb, Tree clean, Air clean, Pay off, Pay tax, Buy time, own lord, procrastinate, Pay UN to keep secret.

This game is Routed, which means that after this point, some Routes progress while others do not.

There will be around 15 routes, all with unique endings and bosses.
The enemy is a guy called death.
I need help with code and music, anyone in?


minikiwigeek2 wrote:

if anyone wants a really easy demon, search for “blindfolder” while you can.
i fluked it on mobile (20 attempts)
gplb2718 gplb2718 loading
I got a link to id 412 in my messages. I had to use ocular to find this place. (also, the link was to here)
Bump, hopefully
edit: HOW DID I MISSPELL BUMP
gplb2718 gplb2718 loading

NotYourTypicalBean wrote:

ILikePhineasAndFerb wrote:

everyone's talking about the new ihop amy skin for superstars but not the new ihop sonic menu
ngl a knuckles chicken sandwich sounds pretty good right about now
remember that quote chain from the start of the topic that started with “sonic hamburger” or something? also,

ScratchcatandGobo wrote:

Wait… is this just the regular menu, but with Sonic names, and images of sonic characters?
yes, i think so

RU1KAMISHIR0 wrote:

yumetopia wrote:

RU1KAMISHIR0 wrote:

camera
oh, so not using the scratch voice recorder?
THATS A THING??????????? :sobs:
Ya.
S_P_A_R_T S_P_A_R_T loading

ArnoHu wrote:

S_P_A_R_T wrote:

ArnoHu wrote:

S_P_A_R_T wrote:

ArnoHu wrote:

birdracerthree wrote:

S_P_A_R_T wrote:

What NPS should WD be aiming for on S3?

Because right now, even though it's search depth can get pretty far, it's mostly because of the aggressive LMR. I'm working on an update to hopefully add specialized extensions to help out in this area, but at the end of the day, NPS / Move Gen Speed, is going to be more important.
I would guess double of what it is now to start. WD's NPS is already poor (<20k NPS on TW is not good, 100 NPS on S3 isn't any better), maybe you should look into the double move generation. That should not be necessary.

Update on mate eval TT bug : The incorrect TT value is coming from the same depth as the correct one. No more info is known.

Good question, as mentioned before, NPS must be taken with a grain of salt. The whole goal of pruning is to have as little nodes visited as necessary for reaching a high search depth. An engine with none or very limited pruning will have high NPS without getting to any significant search depth. When you compare NPS of professional engines, you know they have great pruning in place, so no need to discuss.

E.g. I just imported “r3kb1r/pp1n1ppp/q1p1p3/3pPn2/3P2P1/1QN2N2/PPPB1P1P/2KR3R b kq - 0 11” to our engines on TurboWarp. Scurious is known to have the highest NPS. It was done searching ply 5 in 3.2 seconds for that board, that is without quiescence. It was “only” running on 175k NPS here. GoK also had 175k NPS, but was done with ply 5 search including quiescence in 0.3 seconds. And that gap will widen with any additional ply. Element was done in 2.2 seconds at 85k NPS, WD in 0.8 seconds at 16k NPS (although I doubt our NPS calculation is equivalent).

If you refer to improving move generator, moves-per-second is an important metric. As a baseline I can tell you that GoK's core move generator, when running standalone (no other code executed, no staged generation, no hash moves, etc), will be at 800,000 generated moves per second for the start board. So MPS in the 100,000s would be a good starting point.

When it comes to pruning via good move ordering, I would look at the average move list index of the best move found. I think you have that already in WD, right? And if there is a staged move generator, you can compare NPS and MPS. You want NPS to be close to MPS, because then you did not generate a lot of moves that were never applied.

With all that in place, just verify at the search depth you reach. You are right that LMR can be misleading, depth might be great, but it could prune things it should not. For that we can compare depth with LMR disabled, or having the same LMR configuration in place.

We must also keep in mind that system speed and current board do have a lot of impact on NPS, and so does quiescence search. In any way, based on where it is now, I guess 50k NPS might a be a good initial goal for WD. Why do you think NPS is low now? How can WD reach its search depth now? Are we sure it is not also about the way how NPS is calculated?

@birdracerthree, why don't you simply disable checkmate evals in TT for the time being? I don't think they have such a high impact. And I even have seen professional engines disabling them for quiescence search at least, and so does GoK.

Alright, thanks!

WD on the starting board has an average-move-list-index of around 1.5-1.6.

WD also calculates the NPS as the total “normal nodes” + the q-search nodes, and then divide that by the time used. (Normal nodes is increased by one at the start of every “minmax”, and the q-search nodes counter is increased at the start of every “q-search”.)

I'm not totally sure why the NPS is just so low, (even doubling the move gen speed would put it at less than half of Element's), but I have a feeling it's just some really poor code somewhere (similar to the progress/eval bar fix on S3).

(Also, how do you calculate Moves Per Second on the starting board?)

(Also also, here's a really cool 99% accuracy game I played yesterday IRL https://lichess.org/nwfYC30o#65 )

Do you increment node count on every evaluation? On every applied move? Or something else?

I only increment node count at the start of the “minmax” my-block. (And there's a similar story for the q-search side too.)

Also, how should the moves per second on the starting board be calculated? Do you just keep on generating moves until 1 sec is up? And do you apply / revert moves on the board?

I checked the code, and it all makes sense, but I simply don't understand why this results in 18k NPS, when at the same time WD generates 200k moves per seconds (unless I measured that in a wrong way, I counted invocations to “add move to legal moves”). I then added up the number of moves iterated over (move count if no cutoff, move index if cutoff), it was 160k. Then I counted applied moves, it was 16k again. I must be missing something… I disabled LMR, same result. I only looked at non-quiescence numbers.

Move generator: No apply(), no revert(), no TT caching, nothing but “GenerateMoves” over and over again for starting board (including move ordering).

BTW, reading WD code in more detail for the first time, I could not avoid noticing it seems a bit related to GoK :-)

About performance, one thing I noticed was that “add move to pseudo legal…” is the most expensive custom block, although it is only about adding one item to a list. It contains a cascade of if/then/else blocks, to map to 20-something moves-<1-N> lists. Even an if statement is an expensive operation, on Scratch 3 very much so, on TW still a conditional jump. You can flatten that, e.g. to chunks of 5 (<6, <11, …), And in there the most likely match first (== 6, == 10, ..). No else block, instead just break when found. Only to levels of ifs, with that, you will end up with 2 ifs executed most of the time, not 15. A better approach would be to have only one move list, and an offset of probably 300 for each ply. Much faster, much less code, and increasing search depth won't require any code change. This is what GoK does:

https://github.com/ArnoHue/scratch/blob/fedda69407c0d5ccb7eaf269791b103f125ae861/chess/Engine.scratch#L1019

Alright, thanks!

What do you mean by “add move to pseudo legal…” has a cascade of if/then/else blocks? Are you referring to a different custom block?

(Also, WDs code is quite similar to GoK's as I used the coding dojo tutorial as a guide, and I frequently went into GoK to find optimizations, like finding the first 2 digits of a 4 digit number, etc. Not to mention the functions that are completely the same, like the killer moves & TT table.)

yumetopia wrote:

RU1KAMISHIR0 wrote:

camera
oh, so not using the scratch voice recorder?
THATS A THING??????????? :sobs:
federation

: ̗̀➛ What's the shop name? Firewall Technologies
: ̗̀➛ Does your shop have a banner? https://u.cubeupload.com/asdfperson135/ezgifcomgifmaker8150.gif
: ̗̀➛What are your services? A federation, so we provide publicity for shops and provide a way of communicating between our members in case you need someone to take a tough order.
: ̗̀➛ Have you read our ToS? Snowman
: ̗̀➛ Do you have a studio? No
: ̗̀➛ Do you have a forum? https://scratch.mit.edu/discuss/topic/682871/
: ̗̀➛Who runs the store? Me (on my main account)

BlauHourglass wrote:

RU1KAMISHIR0 wrote:

BlauHourglass wrote:

RU1KAMISHIR0 wrote:

BlauHourglass wrote:

RU1KAMISHIR0 wrote:

im probley just going to sing the hole thing so its easyer for me
You are… Emu. Okay. If you sing the entire thing, it'll make editing a little harder due to spacing between the lines, but I think I can make do.
mk,its just im not sure what lines there are lol
I'ma do it now,do u have dis so I can send u it?
Ah, no, I don't, but you can pop it into an old project and give me the link ^^.
I can try cus I put it on camra
Camra..?
camera
Barophobia Barophobia loading

FCUBIC wrote:

Barophobia wrote:

Hey, guys. I am not going to make this anytime soon but… what would you guys think about an object show with negative episodes? I plan on making an object show with four hosts (no co-hosts), in the future. The hosts will take turns hosting, or host all at once, each episode. The negative episodes (around 10-12) will be used to show the hosts' interactions with each other, and their personalities, along with some lore. The negative episodes will also show the hosts gathering contestants by traveling to different worlds/dimensions.

Episode 0 will be the four hosts and the contestants figuring things out (bonding and making teams). The actual challenges and eliminations will start in Episode 1 and onwards.
That sounds cool, around when would you have time to make it, cuz it would probably be a well-liked concept, since it allows the viewers to get to know the characters better
Probably… 2 years? I am busy because of school and planning an object show like this is gonna be difficult…
But! I already have the four hosts planned out. They're going to be from different dimensions. Each host is a different species. One is a human (well… a cartoon character), one is an object, one is an alien blob, and one is a glitched entity.

The first four negative episodes will show how each host met up from their perspectives. For example, the first negative episode is gonna show how the glitched entity's dimension started to collapse on itself. The glitched entity will be forced to leave its dimension.

Figuring out how the dimension traveling would canonically work is difficult but I have a basic idea.
Imagine a grid. If you move left or right once, a slight change will happen. Maybe… everyone is taller by an inch or everyone has horns. If you move up once, you'll time travel forward a bit. If you move down, you'll time travel back a bit. If you kept moving away from your original point (dimension), you'd be in a completely different dimension compared to the original point (dimension).

RU1KAMISHIR0 wrote:

BlauHourglass wrote:

RU1KAMISHIR0 wrote:

BlauHourglass wrote:

RU1KAMISHIR0 wrote:

im probley just going to sing the hole thing so its easyer for me
You are… Emu. Okay. If you sing the entire thing, it'll make editing a little harder due to spacing between the lines, but I think I can make do.
mk,its just im not sure what lines there are lol
I'ma do it now,do u have dis so I can send u it?
Ah, no, I don't, but you can pop it into an old project and give me the link ^^.
I can try cus I put it on camra
Camra..?

BlauHourglass wrote:

RU1KAMISHIR0 wrote:

BlauHourglass wrote:

RU1KAMISHIR0 wrote:

im probley just going to sing the hole thing so its easyer for me
You are… Emu. Okay. If you sing the entire thing, it'll make editing a little harder due to spacing between the lines, but I think I can make do.
mk,its just im not sure what lines there are lol
I'ma do it now,do u have dis so I can send u it?
Ah, no, I don't, but you can pop it into an old project and give me the link ^^.
I can try cus I put it on camra
so

FCUBIC wrote:

Barophobia wrote:

Hey, guys. I am not going to make this anytime soon but… what would you guys think about an object show with negative episodes? I plan on making an object show with four hosts (no co-hosts), in the future. The hosts will take turns hosting, or host all at once, each episode. The negative episodes (around 10-12) will be used to show the hosts' interactions with each other, and their personalities, along with some lore. The negative episodes will also show the hosts gathering contestants by traveling to different worlds/dimensions.

Episode 0 will be the four hosts and the contestants figuring things out (bonding and making teams). The actual challenges and eliminations will start in Episode 1 and onwards.
That sounds cool, around when would you have time to make it, cuz it would probably be a well-liked concept, since it allows the viewers to get to know the characters better

sounds epic
yumetopia yumetopia loading

RU1KAMISHIR0 wrote:

BlauHourglass wrote:

Wow, a lot of chatting happened while I was gone.

kitoisland wrote:

yumetopia wrote:

i am too lazy to snip
hmm, progress has been a bit slow due to a lot of inactive members, but we've got some ideas flowing so it's going pretty good ^^
yayyy! I'm glad!! I'm sure it will be really good ^^ can you describe the game idea (?) to me a bit?
Elias, if you're interested, you can apply as a VA and singer after April 9th…

RU1KAMISHIR0 wrote:

im probley just going to sing the hole thing so its easyer for me
You are… Emu. Okay. If you sing the entire thing, it'll make editing a little harder due to spacing between the lines, but I think I can make do.
mk,its just im not sure what lines there are lol
I'ma do it now,do u have dis so I can send u it?
search up color coded lyrics of the song and you can find her lines easier that way ^^ hope this helps!

RU1KAMISHIR0 wrote:

BlauHourglass wrote:

RU1KAMISHIR0 wrote:

im probley just going to sing the hole thing so its easyer for me
You are… Emu. Okay. If you sing the entire thing, it'll make editing a little harder due to spacing between the lines, but I think I can make do.
mk,its just im not sure what lines there are lol
I'ma do it now,do u have dis so I can send u it?
Ah, no, I don't, but you can pop it into an old project and give me the link ^^.
FCUBIC FCUBIC loading

Barophobia wrote:

Hey, guys. I am not going to make this anytime soon but… what would you guys think about an object show with negative episodes? I plan on making an object show with four hosts (no co-hosts), in the future. The hosts will take turns hosting, or host all at once, each episode. The negative episodes (around 10-12) will be used to show the hosts' interactions with each other, and their personalities, along with some lore. The negative episodes will also show the hosts gathering contestants by traveling to different worlds/dimensions.

Episode 0 will be the four hosts and the contestants figuring things out (bonding and making teams). The actual challenges and eliminations will start in Episode 1 and onwards.
That sounds cool, around when would you have time to make it, cuz it would probably be a well-liked concept, since it allows the viewers to get to know the characters better

BlauHourglass wrote:

Wow, a lot of chatting happened while I was gone.

kitoisland wrote:

yumetopia wrote:

i am too lazy to snip
hmm, progress has been a bit slow due to a lot of inactive members, but we've got some ideas flowing so it's going pretty good ^^
yayyy! I'm glad!! I'm sure it will be really good ^^ can you describe the game idea (?) to me a bit?
Elias, if you're interested, you can apply as a VA and singer after April 9th…

RU1KAMISHIR0 wrote:

im probley just going to sing the hole thing so its easyer for me
You are… Emu. Okay. If you sing the entire thing, it'll make editing a little harder due to spacing between the lines, but I think I can make do.
mk,its just im not sure what lines there are lol
I'ma do it now,do u have dis so I can send u it?
Wow, a lot of chatting happened while I was gone.

kitoisland wrote:

yumetopia wrote:

i am too lazy to snip
hmm, progress has been a bit slow due to a lot of inactive members, but we've got some ideas flowing so it's going pretty good ^^
yayyy! I'm glad!! I'm sure it will be really good ^^ can you describe the game idea (?) to me a bit?
Elias, if you're interested, you can apply as a VA and singer after April 9th…

RU1KAMISHIR0 wrote:

im probley just going to sing the hole thing so its easyer for me
You are… Emu. Okay. If you sing the entire thing, it'll make editing a little harder due to spacing between the lines, but I think I can make do.

HelloJelloPeople wrote:

Swiftpixel wrote:

Isn't it possible to connect a wii remote via bluetooth?
While possible, the mapping is way too different for the extention, unless the classic controller is used. Even then, certain buttons would be left out, and there would be no vibrations (maybe, I never owned a classic controller).

The motion and sensor controls would not be used at all.
I own a Nintendo Switch myself and I think that as far as the motion sensing controls, well I just think that couldn't work that effectively and precisely. This would be a problem because how much dragging that happens such as dragging the blocks into the coding tab of a sprite and painting a sprite too. Another issue would be typing because whenever you type something on the switch a keypad will go up and will use about half of your screen which would be annoying at least for most people. Despite these issues I would really like to have Scratch on a Nintendo Switch.

-cxtto- wrote:

queenofquips wrote:

oofygirl wrote:

-cxtto- wrote:

_WOFDOG_ wrote:

-cxtto- wrote:

Mimi_and_Me wrote:

superash8 wrote:

btw yesterday i came back from a food market nearly traumatized
they were selling octopuses, baby octopuses and squids on skewers to EAT
I've seen baby octopi in a freezer at a store before
Side note I had calamari for the first time lasts year and it was great
You ate both Callie and Marie.
You mean because of the calamari with cala being callie and mari being Marie?
Yes, have you never realized that's why they're named that?
Also, there are several naming themes with the other idols too! Not doing Pearl and Rina's because… I don't wanna get muted, but MARINA IS ANOTHER WORD FOR HARBOR
Anyways a shiver is a group of sharks and a frye is a group of eels
and a big man is
a big man
No way… he is!? /j
Pretty sure it’s meant to be a pun on ‘big manta’ but I’m probably either completely wrong or stating the obvious
doggy_boi1 doggy_boi1 loading

plantskym2 wrote:

doggy_boi1 wrote:

i cannot use scratch past like 7pm because the screen is so bright it hurts my eyes. lf i can read a book with my laptop screen then that same light probably shouldn't be shining directly into my eyes for long periods of time
Lower your brightness maybe?
that's what i usually do, but im still staring at a pure white screen. only thing that really helps is turning on night light in settings

iiucandyfloss wrote:

Gamed_Guy_123 wrote:

edit: here is the new invite form so look at this one and decide if your going to accept, also there is no form to be partners so you cn just say yes or no

Hello UniVerse! This is Shop'oVerse Shopration! We're a Federation and a Shop with all your needs!
We are inviting you to join our Shopration to receive tons of perks such as
monthly reviews, receive rewards,
compete in SHOP only constests, ISOC, e.t.c
to to help you shop
GROW to UniVerse!
Best of all… ITS FREE! And all you need to do is have your owner to fill out this form and you'll be all set to grow to the UniVerse! Oh, yeah for
further information look at Our Other Perks

From the beyond, (your username) from Shop'oVerse
I'm in! I have a few suggestions, by the way. You don't have to take action based off of these, but I think that these will help your shop grow and thrive.

1. Finish the shop
To make a good first impression, presentation is key. Before inviting shops, you could finish the whole project so that the whole thing looks neat and is complete.
2. Grammar
Spelling and grammar can sometimes be difficult, but it's important to ensure that the grammar is correct, for the most part. Correct spelling and grammar makes your shop/federation seem more professional.
3. Fill “reserved” posts
Your federation has a lot of posts that are reserved. If you have too many reserved posts that you don't actually need, you can copy the other posts that aren't reserved and paste them onto the reserved ones by editing it. If you still have excess reserved posts, you can edit them to make the posts seem like they have a purpose. For example, one post might say, “The Shop'O'Verse federation is now open!”
4. BUMP banners
These aren't necessary at all, but they look more appealing than the word “Bump.”. You can ask for one at a shop and use one. I recommend the Glow Shop or Rosie's Wonderland for this. Make sure that you give credit!
5. Balance
Invitations are great; they show that the other shops really want to partner, rather than being stuck between “Accepted” and “Rejected” and “Improve this- partial reject”. However, partnership forms might give you a higher chance of being accepted. Some shops might not actually look at the link. Hopefully, they do look at the link, but not everyone will. Some may see invites as advertising. I'm not trying to discourage you from inviting shops regularly; I just think that maybe making the forms work too. I don't know if there's already a balance, but I'd like to notify you on this.
Thanks



What do you want your description to be?
plantskym2 plantskym2 loading

doggy_boi1 wrote:

i cannot use scratch past like 7pm because the screen is so bright it hurts my eyes. lf i can read a book with my laptop screen then that same light probably shouldn't be shining directly into my eyes for long periods of time
Lower your brightness maybe?
doggy_boi1 doggy_boi1 loading

DangerPuppy10 wrote:

sonic__fan wrote:

DangerPuppy10 wrote:

Jvvg wrote:

They can literally get sued

Scratch is based in the United States, which is subject to the Americans with Disabilities Act (ADA). One requirement is that sites be accessible to users using assistive technologies (screen readers and similar things), low-vision, and colorblind users. I'm not going to pretend I know all the details, but if the colors don't contrast enough or would otherwise be hard for a colorblind or low-vision person to use, the site is out of compliance. If that's the case, then an affected user can sue the Scratch Team and would have a good chance of winning. I have seen plenty of real-world ADA-related lawsuits for websites, this isn't just a hypothetical risk, it's real.

I should also note that multiple people have told me that Scratch isn't a business and therefore wouldn't be subject to these rules. That is incorrect. For the purposes of ADA, “business” doesn't just mean “for-profit corporation,” it also includes nonprofits. Additionally, Scratch is “open to the public” (for ADA purposes anyway) since they offer a service that members of the public can use.
This may not apply for dark mode. Just wanted to bring this up.
This applies for dark mode. For some people, it's hard to see bright lights.
One thing that I would like to note is that my eyes are in fact, hurting really bad right now from this blinding screen.
i cannot use scratch past like 7pm because the screen is so bright it hurts my eyes. lf i can read a book with my laptop screen then that same light probably shouldn't be shining directly into my eyes for long periods of time.
also, im not even sensitive to bright lights, so i cant imagine using this site as someone who actually is
colinmacc colinmacc loading
So I expect you're looking for hints or something. Alright then.

  1. Save your bullets where you can, by using the land mines.

  2. Beware of falling machinery! Remember you can crawl under low ceilings… Press the down button twice to crawl (on flat surfaces)

  3. Plan your route. Keep an eye on how many lift passes you have.

  4. To get past the stomping pillars, lean against them while they're down.

  5. Once you've extended the rope in the Ancient Shrine you can gain access to the spanner you passed earlier.

  6. You need to use the jump boost from the spring to get to the second key two floors below. When you get the key and open the hidden door, do not be tempted to use the jet pack straight away, but go back to the previous level first.

  7. The Herbert Droid needs repairing before you use the remote control. But even if you do that bit wrong, you can still get past it by placing a landmine next to it and stepping on it, which will destroy it.

  8. Don't waste fuel when using the jet-packs, as there's only just enough to get done what you need to do.

  9. When you get the jet pack in the Crews Quarters, you need to go down to the lowest level first and collect the spanner. Then grab the fuel on the way back and go up a level. Don't linger, but grab the lift pass on the high platform, go up another level and you should have just enough time to get the lift pass in the pit there, and get back up again before the fuel runs out. This sequence is perhaps the hardest part of the game.

Enjoy!

colinmacc colinmacc loading
Share your thoughts on my latest game, "CODENAME : DROID" here!



https://scratch.mit.edu/projects/936664880/

Codename : Droid
You play the role of Commander John Stryker, commissioned by the Allied Nations to undertake a perilous mission that may give the Allies a fundamental strategic advantage over the Volgans.

Your task is to locate and seize the Volgan's new spacecraft (codenamed Z11) which is equipped with a revolutionary matter/anti-matter warp drive facility.

You have landed on the planet Volga, and you must now penetrate the Volgans' underground defence systems, find the spacecraft and requisition it.

You can jump, run, kneel, crawl, climb up and down ropes, ascend and descend by using lifts, drop mines, fire your laser blaster and pick up any objects that you find.

You can also access information via your wrist terminal computer, and you can fly for short distances by using a jet-pack.

Full instructions in game.

Disclaimer: This is NOT an exact recreation of the original game. It has been made using a “modern” platformer engine and as such some parts of the game may be easier to navigate than they were on the original game, and some parts of the game have been changed to take this into account.

I have tested this thoroughly and can confirm the game can be completed in the way originally intended!

This is a complicated game, and I'm happy to provide clues and hints on request in the comments.

If you encounter any bugs please let me know. Above all, I hope you enjoy the game. It's taken me many months to create!

DifferentDance8 wrote:

Crispydogs101 wrote:

DifferentDance8 wrote:

BakerPrincess123 wrote:

She is my 6th cousin
PARDON ME WHAT-
I think that's just y'know. Fangirl/fanboy stuff. Sometimes I like to consider my fav artists like a husband friend.
That post was from the Paleozoic era please don't bring it up
Haha ok
JTanner2026 JTanner2026 loading

Nes1Owe_Alt wrote:

Code_Weegee wrote:

I RAN SO FAST I DESTROYED A TOWER!!! (NOT CLICKBAIT) (REAL) (GONE WRONG)
Sonic the Hedgehog

me on the normal game guessing topic wrote:

it says tower

it's pizza tower

Code_Weegee wrote:

Nes1Owe_Alt wrote:

Code_Weegee wrote:

I RAN SO FAST I DESTROYED A TOWER!!! (NOT CLICKBAIT) (REAL) (GONE WRONG)
Sonic the Hedgehog
close, but wrong
its the pizza tower
Code_Weegee Code_Weegee loading

Nes1Owe_Alt wrote:

Code_Weegee wrote:

I RAN SO FAST I DESTROYED A TOWER!!! (NOT CLICKBAIT) (REAL) (GONE WRONG)
Sonic the Hedgehog
close, but wrong
Nes1Owe_Alt Nes1Owe_Alt loading

Code_Weegee wrote:

I RAN SO FAST I DESTROYED A TOWER!!! (NOT CLICKBAIT) (REAL) (GONE WRONG)
Sonic the Hedgehog
Code_Weegee Code_Weegee loading
I RAN SO FAST I DESTROYED A TOWER!!! (NOT CLICKBAIT) (REAL) (GONE WRONG)

Piaulo46 wrote:

Salut il y une chose d'on on a mare c'est l'abandon des animaux alors pour les soutenir aller voir ce projet : https://scratch.mit.edu/projects/970959877 et il y a aussi le studio : https://scratch.mit.edu/projects/971029417

tu peux dire “ici” a la place des liens entier …
Nes1Owe_Alt Nes1Owe_Alt loading

kylenh wrote:

EXPLORING A WEIRD TOWN AT 3AM, THESE WEIRD ANIMAL PEOPLE THEY THINK I'M THEIR LEADER!!! GONE WRONG!!!! (NOT CLICKBAIT ACTUALLY HAPPENED!!!)
Animal Crossing

-YourLocalPhantom- wrote:

depresso-boiyo wrote:

Phantom, I have 3 backdrops finished, and I have a variation of one of them (dark forest one). I made them the dimensions of a scratch project (360*480) and I'll put them in a project once I'm done.
Kk. Working on the project I need these for is temporarily paused, but still gonna get used. Thx a lot
np, and Im making it in ibis paint

depresso-boiyo wrote:

Phantom, I have 3 backdrops finished, and I have a variation of one of them (dark forest one). I made them the dimensions of a scratch project (360*480) and I'll put them in a project once I'm done.
Kk. Working on the project I need these for is temporarily paused, but still gonna get used. Thx a lot
jvvg jvvg loading
While I don't think we can get a lost of what every individual Scratch Team member does, a few roles I know they have:
  • Administration (top-level positions that set the overall direction of the organization and are in charge of individual departments)
  • Management (similar to management at any other company)
  • Engineers (the people that write the code that makes everything work, includes frontend and backend engineers)
  • Moderation (the people who make sure that content is safe for all ages)
Phantom, I have 3 backdrops finished, and I have a variation of one of them (dark forest one). I made them the dimensions of a scratch project (360*480) and I'll put them in a project once I'm done.
Libbyty2 Libbyty2 loading

_-CoolTanokifan173-_ wrote:

ScratchcatandGobo wrote:

1. could it be this
YES that's it! The view count is correct! (And the channel is small too). I was expecting this to be a lot harder to find (since I forgot what it was). Though one thing I have in question is why is the channel turkish even though the song is in english?
idk my favorite yt channel (atlas fallout foundation) says it's turkish
edited to put in a link to the channel
-cxtto- -cxtto- loading

queenofquips wrote:

oofygirl wrote:

-cxtto- wrote:

_WOFDOG_ wrote:

-cxtto- wrote:

Mimi_and_Me wrote:

superash8 wrote:

btw yesterday i came back from a food market nearly traumatized
they were selling octopuses, baby octopuses and squids on skewers to EAT
I've seen baby octopi in a freezer at a store before
Side note I had calamari for the first time lasts year and it was great
You ate both Callie and Marie.
You mean because of the calamari with cala being callie and mari being Marie?
Yes, have you never realized that's why they're named that?
Also, there are several naming themes with the other idols too! Not doing Pearl and Rina's because… I don't wanna get muted, but MARINA IS ANOTHER WORD FOR HARBOR
Anyways a shiver is a group of sharks and a frye is a group of eels
and a big man is
a big man
No way… he is!? /j

sonic__fan wrote:

DangerPuppy10 wrote:

Jvvg wrote:

They can literally get sued

Scratch is based in the United States, which is subject to the Americans with Disabilities Act (ADA). One requirement is that sites be accessible to users using assistive technologies (screen readers and similar things), low-vision, and colorblind users. I'm not going to pretend I know all the details, but if the colors don't contrast enough or would otherwise be hard for a colorblind or low-vision person to use, the site is out of compliance. If that's the case, then an affected user can sue the Scratch Team and would have a good chance of winning. I have seen plenty of real-world ADA-related lawsuits for websites, this isn't just a hypothetical risk, it's real.

I should also note that multiple people have told me that Scratch isn't a business and therefore wouldn't be subject to these rules. That is incorrect. For the purposes of ADA, “business” doesn't just mean “for-profit corporation,” it also includes nonprofits. Additionally, Scratch is “open to the public” (for ADA purposes anyway) since they offer a service that members of the public can use.
This may not apply for dark mode. Just wanted to bring this up.
This applies for dark mode. For some people, it's hard to see bright lights.
One thing that I would like to note is that my eyes are in fact, hurting really bad right now from this blinding screen.

sonicreal3 wrote:

Undertalebuffer wrote:

sus_pants_ wrote:

Undertalebuffer wrote:

Flankydean wrote:

supercarles wrote:

uhmm is there someone alive?
MAYBE WE ARE NECROPOSTING cuz no one else is talking (sry i had my caps lock on)
You have made contact with zombies, how do you feel?
Confident, I have many plants
But I’m a vegetarian zombie, thx for the grub(Munches on your repeaters)
im a silent zombie, i will silently ask for your wallet
Fun fact, I am a real living zombie(no joke) I died when I was in first grade from loss of oxygen, and came back to life because my mom was there.
Scratch137 Scratch137 loading
It certainly differs depending on the person and the way they view their disability.

I am autistic. It is a fundamental part of who I am. Had I not been autistic, I would be a completely different person with different mannerisms, interests, habits, and so on.
It is for this reason that I, personally speaking, prefer the language “autistic person” over “person with autism.” Autism is a condition that fundamentally changes how my brain works. It is inseparable from me.

Of course, this only speaks to me and my autism. Other autistic people, and indeed other people with different conditions, may prefer other language.
Pixilized Pixilized loading
I'm currently working on a Text Adventure Engine. It is released on my alt account, PixiIized, and is currently in version 0.2.1. I'd be really happy if you could check it out, as I've worked very hard on it! I’m open to feedback and ways to improve the game.
It will eventually become a full game, but for now I'm just adding more features as an engine. When the engine is finished, before I make the actual game, I will release the completed engine on my alt, along with a guide on how to make your own text adventure games. It would be very simple, as all you have to do is change one variable, and the items in the DATA list. You can technically make a game using my engine now, but it would require making multiple features yourself. There's also no guide yet, so you would have to figure out what the items in the DATA list do yourself.

The current commands are:
Look - Describes the room
N/North - Move north
S/South - Move south
E/East - Move east
W/West - Move west
Walk to X - Walk to a location
Take X - Take the item
Drop X - Drop the item
Drop All - Drop everything you are carrying
Eat X - Eat the item
I/Inv/Inventory - Display inventory

Follow me or my game studio to get notified of the full release, both of the engine and the completed game.

undeterministic wrote:

I will write a basic outline for the announcement.



Happy Autism Acceptance Month!



What is autism

The importance of this month

Celebrating it on scratch

Conclusion
Mrow meow.(WHAT IS AUTISM?

Autism, ASD, is a neurological disorder, more specifically, a range of conditions which may affect the way one learns, interacts and/or expresses themselves. Ok, whew. That’s a mouth full. In essence, it affects how one interacts with others. There’s no one type of Autism, either! Some people with Autism have difficulties learning, others may excel at it. Some people with Autism might be extremely extroverted, or they might not like speaking to others. Some people may wish to talk about it, while others may attempt to hide it. How they wish to express it is valid.

Autism is typically described as a spectrum. This is mostly right. This spectrum has to do with how their symptoms shine through, as one might say. On the higher functioning end, they might have some issues with social interactions and sensory issues slightly worse than what one without this disorder may have. On the other hand, they might need a lot of help with some activities that you and I might not. Like any disorder or scenario, it’s best to treat both sides, as it is everyone, with respect and patience!)

Mrow meow.(THE IMPORTANCE OF THIS MONTH

April is Autism Awareness Month, which is a time to celebrate stories of Autism. A long time ago, many young children with Autism were isolated, due to a lack of research on it. Even today, it can take a really long time to diagnose! Researchers and specialists are actively looking into this disorder, and seeing how we can improve treatment to ensure that individuals with it have the best quality of life they can!)

Mrow meow.(The next line is merely an idea on how they could go about it, as are the above paragraphs.)

Mrow meow.(CELEBRATING IT ON SCRATCH

We here on the Scratch Team encourage you to make a project about a famous person you know of who had it. Or, if you live with it, make it a project! Then, share it in <insert studio, or other.>. You could also make your own studio about it!)

Mrow meow.(Note, I do have autism, but tried to write it from a blank perspective, while also aiming for as neutral language as possible.)
I will write a basic outline for the announcement.



Happy Autism Acceptance Month!



What is autism

The importance of this month

Celebrating it on scratch

Conclusion
cheddargirl cheddargirl loading
It seems like people are spinning the discussions on its heels and opting to put the post out of focus instead of making/providing links to example projects or example draft text they want to see. I’ll grant the benefit of the doubt that the suggestion was posted in good faith, but unless people start posting example projects or example text, then I have to run under the assumption that people aren’t genuinely invested in any sort of featureable project/studio or forum post.

DangerPuppy10 wrote:

ajskateboarder wrote:

DangerPuppy10 wrote:

Doing studios or projects would be even WORSE! Because then all of the people (for some reason) that do not like disabled people would also create an ARMY bots or other haters to the studio, and…womp womp. You can't go on the featured project or studio without seeing hatred everywhere.
Scratch already celebrates many other groups with featured studios and projects, so the same argument is applicable
I've never seen a featured project or studio about black history month, pride month, women's history month, or any other studio or project like that for as long as I can remember (which is about a day). I do not support the studio or project being featured idea, but I do support the idea of an announcement.
Your registration history shows you’ve only been here since last year. We did do those in the past, and the forum stuff was only as of recent.

Psinok78 wrote:

i was NOT expecting a gta topic on a kids website lmao
lol and the fact we can mention m-rated games
sonicreal3 sonicreal3 loading

Undertalebuffer wrote:

sus_pants_ wrote:

Undertalebuffer wrote:

Flankydean wrote:

supercarles wrote:

uhmm is there someone alive?
MAYBE WE ARE NECROPOSTING cuz no one else is talking (sry i had my caps lock on)
You have made contact with zombies, how do you feel?
Confident, I have many plants
But I’m a vegetarian zombie, thx for the grub(Munches on your repeaters)
im a silent zombie, i will silently ask for your wallet
Koamodo975 Koamodo975 loading

butterbar19 wrote:

I am trying to make a health bar using clones of a sliver, much like seen in this project.
However, I am trying to make a game much like Dark Souls, in which the health bar's maximum capacity can expand and shrink visibly depending on the player's stats.

I've been able to make a block to create the bar, but the biggest problem I've run into is deleting all of the clones to reset the bar. I still can't wrap my head around how to do this, or to make motion in the bar (not completely necessary.)

Does anyone know how to mass delete all of a sprite's clones, or even a better way to create an expandable health bar? (Pen is not an option.)

Thank you!
YES I'VE DONE IT prefer to use pen but booya
You just gotta immediately delete the clones after a ‘wait 0 secs’ block.