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wilhelm43 wilhelm43 loading
#2 536 -
Bonjour - le forum Scratch n'est pas dédié aux discussions. Si tu veux discuter avec des gens, le mieux reste de créer un studio / projet pour.

#2 537 -
Un post peu utile, il n'y a pas eu de contenu avant…

https://scratch.mit.edu/discuss/topic/718074/ personne n'oublie
Paddle2See Paddle2See loading
Hello! It's great that you want to help out other Scratchers. However, I think we have enough guides in the forums at the moment. Please feel free to welcome new Scratchers on the group welcoming topic or on individual topics created by New Scratchers.

Other places that can always use more helpful Scratchers like you, are the "Help With Scripts“ and ”Questions About Scratch" areas - please use them as designed, by responding to topics created by folks with problems to solve

Finally, a really good place for Scratch guides is the Scratch Wiki - check it out and see if it's something you might like to work on. They have a number of guides - and great organization.

NateCoder2021 wrote:

I really want to be a curator, but I'm not mature enough to use the reply button.

Wait, do you have to use the reply button?
Melindanjos Melindanjos loading

igtnathan5 wrote:

Melindanjos wrote:

Pibby59 wrote:

FUN-FACT-A-MA-TRON 2000{
fun fact: :: motion
} :: extension

replace it with your own fun fact
// seriously, this is a test comment :/ ignore me
FUN-FACT-A-MA-TRON 2000{
fun fact: [nothin] :: motion
} :: extension
replace it with your own fun fact
// seriously, this is a test comment :/ ignore me


FUN-FACT-A-MA-TRON-DESTROYER 10000000000000{
fun fact: [agghhh i hate this] :: motion
} :: extension
I really want to be a curator, but I'm not mature enough to use the reply button.
xavilongo3 xavilongo3 loading

loolooqq831 wrote:

xavilongo3 wrote:

LushCaveGod wrote:

xavilongo3 wrote:

I don't know how to fix the ice turret.
It only works when you only have one, if a frozen enemy is hit twice, it freezes permanently.
Does anyone know how to fix it, please?
Make A Broadcast Message to Wait Seconds Before Unfreezing and Make a Var To Detect How Many Times It Got Shot
And how can I do that?

Just as soon as the laser from turret Equals 2 shots use variables then broadcast message freeze enemy or kill enemy and then in the enemy sprite put delete this clone when receive message.
Thank you
I've done it a bit differently, but it's working now.
abubriski abubriski loading
I do not like chain comments and spam. Is reporting these types of comments considered good?
Chain comments, as everyone knows, are the “post this comment somewhere else!!!111” messages.
Spam is…spam. Posting a lot of the same or random comments.
So I made a update where I added joystick and theres a bug idk where is the problem here is the game : https://scratch.mit.edu/projects/988435503/
ArnoHu ArnoHu loading

HasiLover wrote:

S_P_A_R_T wrote:

ArnoHu wrote:

HasiLover_Test wrote:

ArnoHu wrote:

Scratch Chess Engine Ranking (on Scratch 3 Runtime)

Based on this lichess.org study: https://lichess.org/study/v3EKTlR2/ , calculated using the BayesELO tool. Data from games of recent two years, and I ran some more in addition.

Rank	Name		Elo	+	-	games	score	oppo.	draws
1 GoK 1746 159 125 20 100% 0 0%
2 Element 1659 303 269 3 67% 141 0%
3 Bonsai 1604 167 158 10 60% 111 0%
4 Archimedes 1530 264 266 4 50% 100 0%
5 Shallow Blue 1514 262 238 3 67% 21 0%
6 The Turk 1475 210 240 6 33% 124 0%
7 LowDoor 1466 241 237 4 50% 43 0%
8 Chip 1430 235 283 4 25% 106 0%
9 Pseudo 1423 296 438 2 0% 180 0%
10 White Dove 1421 259 411 3 0% 220 0%
11 HarleyK 1393 258 311 4 25% 132 0%
12 Scurious 1386 305 303 2 50% -55 0%
13 Wolverine 1385 279 446 3 0% 203 0%
14 U0 1366 314 461 2 0% 156 0%
15 Frenchgamerlol 1345 284 301 3 33% 19 0%
16 Midecah 1276 232 338 4 0% 84 0%
17 Mystery 1230 268 386 3 0% 45 0%

Data is still limited, too few games played. Bottom ELO numbers should be even lower, some rankings certainly wrong - Archimedes, The Turk too high, White Dove too low (currently facing some Scratch 3 issues). Midecah is the engine which has never drawn let alone won a game and should be last.

BTW, Midecah was very close to a repetition draw against Scurious right now. I started even crossing fingers for Midecah, like a once in a lifetime chance, but no - instead of making the next identical check-evasion, it chose not to.

Thundershark is not in the list, because it was designed for TurboWarp only. U0 has been taken offline it seems.

You can find the engines in this studio: https://scratch.mit.edu/studios/15896412/
I must say this is currently rather Innacurate as Scurious can easily beat Chip, Archimides and Turk, also Frenchgamerlol is way stronger and Midecah chess definately isnt 1200. White Dove also is definately in the top 4.

Yes, as stated before, some calibration games missing, but the trajectory is correct. I did some of those yesterday, and it improved things immediately already. Three times I had White Dove playing, each time it messed up the board on P=2, so there was nothing I could do. I will try again today, as S_P_A_R_T has fixed that now.

And as said, those are not FIDE numbers. Also, for Midecah to fall to 1000 or similar, it must play more games.

WD's bug has still not been fixed sadly. I've been quite busy with my YT Channel (again). I've just been spending 100% of my time on that for the past 2 weeks to get it to 1000 subs (only 3 away right now!). But today, I'll hopefully start debugging the issue.

(The bug is also really weird in the way that you'd expect the bug to happen in TW, as it's just faster S3. But no… It just doesn't occur on TW. And I've even tested S3 without the q-search limiter and it still bugs out.)
Just subscribed, your pretty close to 1000 Subscribers.

Space Program Simulator is really cool. I did already subscribe on YT months ago.

I also experimented with some Scratch videos here: https://www.youtube.com/channel/UCR6BTAZjzcj081grfKSiDjQ
--CHA0S-- --CHA0S-- loading
Look up an engine. These are typically very simple and you can learn a lot from it. Just search platformer engine
olliegman olliegman loading
I thought it has a tail.
bump

ok here's something nostalgic for me: this is, i believe, the first scratch project i have ever played. you're not truly a scratcher until you've played it at least once in my opinion

https://scratch.mit.edu/projects/103069687/
Malicondi Malicondi loading
a block ::cat

Za-Chary wrote:

Folks in the past have often used morse code as a way to chat and get around the filters. It's not particularly easy to moderate, either.

Contraery wrote:

Instead of translating morsecode strings which people would also spend time bypassing, morse code is completely blocked - Much easier than having to do an insane amount of censoring.

but thank you!
Za-Chary Za-Chary loading

TheUltimateHoodie wrote:

I will not use AI to write my posts anymore, and even if I do use AI, I won't use it to write posts, just to get a general idea of what points I should write about.
A good lesson for sure. I'm glad that you are seeing that the AI-written post did not provide the best arguments/reasoning that you were hoping for.

Za-Chary wrote:

Folks in the past have often used morse code as a way to chat and get around the filters. It's not particularly easy to moderate, either.

Contraery wrote:

Instead of translating morsecode strings which people would also spend time bypassing, morse code is completely blocked - Much easier than having to do an insane amount of censoring.

oh ok i understand.. but i mean that also could be done with caesar, base64, keyboard shift, binary and other stuff.. okay thats sad, i guess i need another way to do it
Za-Chary Za-Chary loading
Folks in the past have often used morse code as a way to chat and get around the filters. It's not particularly easy to moderate, either.
cuberman29 cuberman29 loading
I don't know how I could male a platformer. I keep getting bugs and scrapping the game altogether and forgetting it!
-Fixo- -Fixo- loading
Hey !! I’m -Fixo- , 4 years on Scratch so I have skill

—> First , Popular projects = generic projects. Generic platformer or others are massively report so it’s dangerous and not “original”

-> For be in trending , you must have a original project who have a lot of views in a short time. BUT the number of hearts and like count too. So advertize is not a option

> For finish , make a project at your level and who can interest people.

Thx for listen
bump

i have an old imac sitting in my room that runs opencore legacy patcher and a bluebubbles server. i gotta say, it works great!
S_P_A_R_T S_P_A_R_T loading

HasiLover wrote:

S_P_A_R_T wrote:

ArnoHu wrote:

HasiLover_Test wrote:

ArnoHu wrote:

Scratch Chess Engine Ranking (on Scratch 3 Runtime)

Based on this lichess.org study: https://lichess.org/study/v3EKTlR2/ , calculated using the BayesELO tool. Data from games of recent two years, and I ran some more in addition.

Rank	Name		Elo	+	-	games	score	oppo.	draws
1 GoK 1746 159 125 20 100% 0 0%
2 Element 1659 303 269 3 67% 141 0%
3 Bonsai 1604 167 158 10 60% 111 0%
4 Archimedes 1530 264 266 4 50% 100 0%
5 Shallow Blue 1514 262 238 3 67% 21 0%
6 The Turk 1475 210 240 6 33% 124 0%
7 LowDoor 1466 241 237 4 50% 43 0%
8 Chip 1430 235 283 4 25% 106 0%
9 Pseudo 1423 296 438 2 0% 180 0%
10 White Dove 1421 259 411 3 0% 220 0%
11 HarleyK 1393 258 311 4 25% 132 0%
12 Scurious 1386 305 303 2 50% -55 0%
13 Wolverine 1385 279 446 3 0% 203 0%
14 U0 1366 314 461 2 0% 156 0%
15 Frenchgamerlol 1345 284 301 3 33% 19 0%
16 Midecah 1276 232 338 4 0% 84 0%
17 Mystery 1230 268 386 3 0% 45 0%

Data is still limited, too few games played. Bottom ELO numbers should be even lower, some rankings certainly wrong - Archimedes, The Turk too high, White Dove too low (currently facing some Scratch 3 issues). Midecah is the engine which has never drawn let alone won a game and should be last.

BTW, Midecah was very close to a repetition draw against Scurious right now. I started even crossing fingers for Midecah, like a once in a lifetime chance, but no - instead of making the next identical check-evasion, it chose not to.

Thundershark is not in the list, because it was designed for TurboWarp only. U0 has been taken offline it seems.

You can find the engines in this studio: https://scratch.mit.edu/studios/15896412/
I must say this is currently rather Innacurate as Scurious can easily beat Chip, Archimides and Turk, also Frenchgamerlol is way stronger and Midecah chess definately isnt 1200. White Dove also is definately in the top 4.

Yes, as stated before, some calibration games missing, but the trajectory is correct. I did some of those yesterday, and it improved things immediately already. Three times I had White Dove playing, each time it messed up the board on P=2, so there was nothing I could do. I will try again today, as S_P_A_R_T has fixed that now.

And as said, those are not FIDE numbers. Also, for Midecah to fall to 1000 or similar, it must play more games.

WD's bug has still not been fixed sadly. I've been quite busy with my YT Channel (again). I've just been spending 100% of my time on that for the past 2 weeks to get it to 1000 subs (only 3 away right now!). But today, I'll hopefully start debugging the issue.

(The bug is also really weird in the way that you'd expect the bug to happen in TW, as it's just faster S3. But no… It just doesn't occur on TW. And I've even tested S3 without the q-search limiter and it still bugs out.)
Just subscribed, your pretty close to 1000 Subscribers.

Thank you!
HasiLover HasiLover loading

S_P_A_R_T wrote:

ArnoHu wrote:

HasiLover_Test wrote:

ArnoHu wrote:

Scratch Chess Engine Ranking (on Scratch 3 Runtime)

Based on this lichess.org study: https://lichess.org/study/v3EKTlR2/ , calculated using the BayesELO tool. Data from games of recent two years, and I ran some more in addition.

Rank	Name		Elo	+	-	games	score	oppo.	draws
1 GoK 1746 159 125 20 100% 0 0%
2 Element 1659 303 269 3 67% 141 0%
3 Bonsai 1604 167 158 10 60% 111 0%
4 Archimedes 1530 264 266 4 50% 100 0%
5 Shallow Blue 1514 262 238 3 67% 21 0%
6 The Turk 1475 210 240 6 33% 124 0%
7 LowDoor 1466 241 237 4 50% 43 0%
8 Chip 1430 235 283 4 25% 106 0%
9 Pseudo 1423 296 438 2 0% 180 0%
10 White Dove 1421 259 411 3 0% 220 0%
11 HarleyK 1393 258 311 4 25% 132 0%
12 Scurious 1386 305 303 2 50% -55 0%
13 Wolverine 1385 279 446 3 0% 203 0%
14 U0 1366 314 461 2 0% 156 0%
15 Frenchgamerlol 1345 284 301 3 33% 19 0%
16 Midecah 1276 232 338 4 0% 84 0%
17 Mystery 1230 268 386 3 0% 45 0%

Data is still limited, too few games played. Bottom ELO numbers should be even lower, some rankings certainly wrong - Archimedes, The Turk too high, White Dove too low (currently facing some Scratch 3 issues). Midecah is the engine which has never drawn let alone won a game and should be last.

BTW, Midecah was very close to a repetition draw against Scurious right now. I started even crossing fingers for Midecah, like a once in a lifetime chance, but no - instead of making the next identical check-evasion, it chose not to.

Thundershark is not in the list, because it was designed for TurboWarp only. U0 has been taken offline it seems.

You can find the engines in this studio: https://scratch.mit.edu/studios/15896412/
I must say this is currently rather Innacurate as Scurious can easily beat Chip, Archimides and Turk, also Frenchgamerlol is way stronger and Midecah chess definately isnt 1200. White Dove also is definately in the top 4.

Yes, as stated before, some calibration games missing, but the trajectory is correct. I did some of those yesterday, and it improved things immediately already. Three times I had White Dove playing, each time it messed up the board on P=2, so there was nothing I could do. I will try again today, as S_P_A_R_T has fixed that now.

And as said, those are not FIDE numbers. Also, for Midecah to fall to 1000 or similar, it must play more games.

WD's bug has still not been fixed sadly. I've been quite busy with my YT Channel (again). I've just been spending 100% of my time on that for the past 2 weeks to get it to 1000 subs (only 3 away right now!). But today, I'll hopefully start debugging the issue.

(The bug is also really weird in the way that you'd expect the bug to happen in TW, as it's just faster S3. But no… It just doesn't occur on TW. And I've even tested S3 without the q-search limiter and it still bugs out.)
Just subscribed, your pretty close to 1000 Subscribers.
-Fixo- -Fixo- loading
My browser / operating system: MacOS Macintosh X 10.15.6, Safari 15.6.1, No Flash version detected

The trending page are normal or not ? A lot of people (famous or not) say that - the trending page is blocked -so I want a answer…
If you have any ideas
S_P_A_R_T S_P_A_R_T loading

ArnoHu wrote:

HasiLover_Test wrote:

ArnoHu wrote:

Scratch Chess Engine Ranking (on Scratch 3 Runtime)

Based on this lichess.org study: https://lichess.org/study/v3EKTlR2/ , calculated using the BayesELO tool. Data from games of recent two years, and I ran some more in addition.

Rank	Name		Elo	+	-	games	score	oppo.	draws
1 GoK 1746 159 125 20 100% 0 0%
2 Element 1659 303 269 3 67% 141 0%
3 Bonsai 1604 167 158 10 60% 111 0%
4 Archimedes 1530 264 266 4 50% 100 0%
5 Shallow Blue 1514 262 238 3 67% 21 0%
6 The Turk 1475 210 240 6 33% 124 0%
7 LowDoor 1466 241 237 4 50% 43 0%
8 Chip 1430 235 283 4 25% 106 0%
9 Pseudo 1423 296 438 2 0% 180 0%
10 White Dove 1421 259 411 3 0% 220 0%
11 HarleyK 1393 258 311 4 25% 132 0%
12 Scurious 1386 305 303 2 50% -55 0%
13 Wolverine 1385 279 446 3 0% 203 0%
14 U0 1366 314 461 2 0% 156 0%
15 Frenchgamerlol 1345 284 301 3 33% 19 0%
16 Midecah 1276 232 338 4 0% 84 0%
17 Mystery 1230 268 386 3 0% 45 0%

Data is still limited, too few games played. Bottom ELO numbers should be even lower, some rankings certainly wrong - Archimedes, The Turk too high, White Dove too low (currently facing some Scratch 3 issues). Midecah is the engine which has never drawn let alone won a game and should be last.

BTW, Midecah was very close to a repetition draw against Scurious right now. I started even crossing fingers for Midecah, like a once in a lifetime chance, but no - instead of making the next identical check-evasion, it chose not to.

Thundershark is not in the list, because it was designed for TurboWarp only. U0 has been taken offline it seems.

You can find the engines in this studio: https://scratch.mit.edu/studios/15896412/
I must say this is currently rather Innacurate as Scurious can easily beat Chip, Archimides and Turk, also Frenchgamerlol is way stronger and Midecah chess definately isnt 1200. White Dove also is definately in the top 4.

Yes, as stated before, some calibration games missing, but the trajectory is correct. I did some of those yesterday, and it improved things immediately already. Three times I had White Dove playing, each time it messed up the board on P=2, so there was nothing I could do. I will try again today, as S_P_A_R_T has fixed that now.

And as said, those are not FIDE numbers. Also, for Midecah to fall to 1000 or similar, it must play more games.

WD's bug has still not been fixed sadly. I've been quite busy with my YT Channel (again). I've just been spending 100% of my time on that for the past 2 weeks to get it to 1000 subs (only 3 away right now!). But today, I'll hopefully start debugging the issue.

(The bug is also really weird in the way that you'd expect the bug to happen in TW, as it's just faster S3. But no… It just doesn't occur on TW. And I've even tested S3 without the q-search limiter and it still bugs out.)

KittyCatKayden wrote:

Redstone1080 wrote:

KittyCatKayden wrote:

Just curious, are you still working on the Scratch on DS thing?
Not at the moment. But I do have a lot of time on my hands this week, as it is march break for me, so thanks for giving me something to do.
Just curious again, did you do more work on it?
I ended up not working on it lol, I was drawn to other stuff
ArnoHu ArnoHu loading

ArnoHu wrote:

ArnoHu wrote:

HasiLover_Test wrote:

GoK(white) wins against Scurious 2 in 41 Moves :https://lichess.org/VC2cvCUT#81 The new GoK Version played at an Impressive 97% accuracy.

Thanks, good to see GoK castled at the right time. GoK Medium also played a good game against WD already: https://lichess.org/geJ2aqvs#129

Game #2 against WD was similar, and as before, the one blunder does not happen on Difficult, search-depth related: https://lichess.org/rGFuqJL6#143

I left the aggressive LMR activated for Scratch 3, it has some advantages there, think time among them.

You can see the changeset here: https://github.com/ArnoHue/scratch/commit/b799c201c91b76ca907286de9562c8e3862fb8bc

Game #3 ( https://lichess.org/vjRjyTAu#102 ) was also good, although GoK left the shortest checkmate path twice due to a refactoring bug I had made on a constant usage, this is the bugfix:

https://github.com/ArnoHue/scratch/commit/70b9730e26b08fac9e681dda1735e9ece607b10e

github is such a big help!

Also, castling timing was not perfect, tweaked just one evaluation factor, and fixed.

Game #4 was played on Medium, nearly perfect, 96% vs 90%, two accuracies, one of which does not happen on Difficult: https://lichess.org/hou6oFy4#101
So we wanted to make a game together, then we thought of ideas, like a platformer, adventure game, car game, and some more, but we found that we
most liked an adventure game, so we are still collaborating on one, it's called “Leo and Max's Adventure” where they meet Nico but then he gets sent into the wild. This is the unfinished game: [Leo and Max's Adventure] I hope you like it so far!
Honestly do anything. I was working on the lore last night and I'll find a way to send it to you. Did you get my message with the password for @Faye-s_Haven? (I have about 4 characters excluding characters from the lore description). I made a forum post for characters: https://scratch.mit.edu/discuss/topic/748243/
Zocker_Welt Zocker_Welt loading
i found a video from McVincient on youtube. there he showed that making invisible code isnt allowed, but why? if it was allowed then my game like Super Scratchy World wouldnt get copied.
here id the link: https://www.youtube.com/watch?v=2HbiAz2fnm8
Malicondi Malicondi loading

JachiiStudios wrote:

Seriously, what could be causing this?
Also, if i added a “go back one layer” that would achieve the same result as if i changed the order of the blocks so that PlayerDraw is broadcasted before LevelBGDraw, which is either way not what i want
i wasn't referring to the stop scripts in player sprite, I was talking about the collision sprite. But the real issue is that when the player dies it broadcasts the level and the start loop at mismatched times, the fix is just to add a “wait 0 seconds” before it broadcasts start loop.
Piaulo46 Piaulo46 loading

Yop_Vanille86 wrote:

Salut!Je voudrais que vous allez vous abonnez à @Yop_Minimoys.C'est ma BFF du collège et ma classe!!!


Bonjour ta pub est mal structuré je peux t'aider a la refaire

Par exemple

Salut . Je voudrais que vous Alliez vous abonnez à Yop_Minimoys ma BFF du collège et de ma classe .

Voilà ta pub qui est mieux agencé
You want to write in the comments with other scratchers? You want to spam a button and make global clicks? Then chck this out: https://scratch.mit.edu/projects/945949755/
Been a long time, eh?

POPOS V1.4 IS HERE
..It's just the web explorer. That's all.

Malicondi wrote:

JachiiStudios wrote:

Hey, i do not see how that would work. The “go to front” is there just like any other visible sprite, and if it wasn't there, let alone a go BACK one layer, it would show behind everything else which is NOT what i want. The stop other scripts in sprite happens only whenever a new animation plays, and it makes sure that any other animations stop playing, i don't see at all how that would change the layering.
They mean to in the player sprite, to add a “go back one layer”. The problem is, that since the player sprite's layering is getting messed up because when it stops it's scripts, it goes to the back layer because all the other sprites go to the front layer before them, resulting in the player doing it's scripts last, and since it's script is to go to front, and it's doing it last, it ends up in front of the background.

You can simply fix this by adding a “go back one layer” after the go to front, and it's layering stays correct.

The problem is that the player doesn't go to front after the other sprites do, they all change layers every frame and the order they change their layers does not change, and THAT is the part i'm confused about.

This is the script that updates the positions and layers of everything:
when I receive [StartLoop v]
forever
broadcast [PlayerTick v]
say [^^^ This just updates the physics]
broadcast [LevelBGDraw v]
say [^^^ Moves the level background's position and sets layer to front]
broadcast [PlayerDraw v]
say [^^^ Moves the player's (visual) position and sets layer to front]
broadcast [LevelDraw v]
say [^^^ Moves the level's (visual) position and sets layer to front]
broadcast [LevelFGDraw v]
say [^^^ Moves the level foreground's position and sets layer to front]
end

This script is stopped when the player dies and then re-enabled after 2 seconds (and a SICK camera animation)

Seriously, what could be causing this?
Also, if i added a “go back one layer” that would achieve the same result as if i changed the order of the blocks so that PlayerDraw is broadcasted before LevelBGDraw, which is either way not what i want
Jewel-duel Jewel-duel loading

uheryeabruh wrote:

Jewel-duel wrote:

I've recently made a project called “scratchify” which is basically a scratch version of Spotify, but instead it has no ads…

whats the link
https://scratch.mit.edu/projects/715420042/
Coccinelle

❝ his undoing and mine ❞


It is dead.
This house that has seen me through almost my entire life.

It is known for its frivolity and ebullient spirits, its mirth, laughter and brightness.
Was. I keep forgetting, although I pick my way through the destruction.
A child, when I first came here. A child who only wanted a home.


“I’ll take care of you,” whispered Marie as we sat together, bones protruding at every angle. We’d been malnourished from the last house. The people locked us up in rooms that had a distinct stench of human faeces, urine and sweat. Often, days went by until the little girl finally managed to persuade her mother to open the door and free us.

I’d shuffled closer to my brother, who’d said nothing. If my brother was quiet, it was serious. I could feel the pulse of his emotions, every ache in his heart. It was special, our bond. Mama used to say we were inseparable. Two boys so closely knitted together. One wild with an untameable spirit, one destined to never be anything except for his shadow.
Twenty minutes older, Julien was, and those twenty minutes had defined my entire life.



I didn’t believe Marie’s promise. But the woman did everything in her power to care for us as did the rest of her family. Like the chocolate - a rare treat that Marie’s husband, Henri would often pull out of his pocket, twinkling at us.

They had a daughter too. A miracle, a chess-playing miracle, after three tiny white crosses in the graveyard.
I cannot cleave the longing that is engraved on my very bones at the thought of her.
And she knew it.
She always did.


“Checkmate,” Elodie said, moving her bishop.
Julien was stranded. Nowhere to go and nothing to turn to.
“Admit defeat. Julien, you are more proud than your father.”
They laughed simultaneously, but there was no mirth in it. Elodie sighed softly.
“I am sorry. I should not have said that.”
“You have nothing to be sorry for,” one side of Julien’s mouth turned up in a half-smile, making Elodie’s heart beat a little faster.
“Coccinelle?” She asked, not quite believing this display of nonchalance.



Coccinelle meant no secrets. No lying through your teeth and every guard down. At least, that’s what Julien told me.


“Why ladybug? It is a strange word.”
Julien shrugged. “It is her favourite.”



I watched them, day after day, observing the slight flush in Elodie’s cheeks. How Julien’s gaze lingered on her face a little too long, and the prolonged touch of their fingertips every time their hands brushed.


***

“I think I love her,” Julien told me one summer.
We had just turned seventeen. Both tall, broad and strong, drifting apart slowly but surely.
This day felt different. Like nostalgia and hazy memories, our childhood friendship clung to the air as a reminder of what had been.
I turned away from the sunlight, letting the darkness hide my anguish.
I did not trust myself to speak for a couple of moments.
“I know.”



***

I started spiralling from that moment onwards.
Un monstre. Un monstre, Un monstre, Un monstre.

But most wounds stitch themselves back up.
I'm not sure where the threads that were meant to hold me together went.

***
When my brother had fled town, rolling in debt and embroiled in scandal, I paid off every last penny. Like the man I was meant to be, the man he would never come close to being.
I’d gone around soothing indigent villagers, comforting troubled Marie and broken Elodie.

Marie clutched at my hand. Marie, strength and kindness incarnate. Marie, who rescued birds with broken wings, Marie who nursed us through scarlet fever and almost died, Marie who treated us as if we were her own.
“Julien,” she said, sobbing. Her frail body was shaking.
Elodie lifted her head from the table, her red-rimmed eyes the only sign of grief.
“Why must we go on, Maman? When the villagers spit and gossip at us, all for one boy.


She spoke bitterly but I knew she was nursing a broken heart. Her room was next to mine and I listened to tortured cries in her sleep. He haunted her at night, haunted all of us.
He’d left indelible marks on every inch of this house.


***

I gave her the one thing a boy like me can.
Friendship, offering her a hand to hold amid his absence.

But the old cordiality began to pale in comparison to what was blooming.

The early days of us were fluttering, crisp and golden. Even April rain showers could not marr the beauty and the fragility of our love.

One precious year, of us and everything in between.

And then.

*
Him, like a hurricane on a gentle spring evening, when the hum of nature filled the air. A tidal wave in a calm ocean, thrashing with rage.

“Betrayal,” he hissed in Elodie’s ear. He made no attempt at hiding the venomous hatred he felt towards me.
He brandished a knife, threatening me to come closer. Restraining Elodie by the waist, holding her hostage.
“Enjoy your happiness. May your days be fruitful, bright and abundant.”


He struck a match and set fire to our house. I lunged for the door, only to find it locked. My brother had taken our only key.
Bolted every window with a vengeance.

I ran to the kitchen and grabbed the first thing I saw: a rolling pin. I smashed the window, glass shards shattered and decorated the floor. Elodie screamed, and stumbled. The soles of her feet were red, tender and swollen.

“I cannot make it through the window,” she whispered, “Not with my feet like this.”
“You must. I beg you, please. Please, Elodie.”
“It is not only that.”
She removed the hand pressed to her stomach, only to reveal a large, gaping wound. The tyrant had been threatening her with a knife. How had I not noticed my wife cry out? How could I be so uncaring, so selfish?

Her breath came in short, shuddering gasps. I could see her lips beginning to turn white.

“No, no, mon amour, it can't be, ” I took my wife into my arms, gently rocking her back and forth.
The flames built around us.“You have to leave.”
“No,” I shook my head, “not with you like this.”
“You will die.”
“There is no me without you, Elodie.”
“I know. I know, but you must go. Please. Please. For me.”

I hope you will never know the anguish it takes to leave someone you love in a burning house.


***
I live in pain, and not only for Elodie.

You shouldn’t believe everything you read, dear reader.
I was the one who ran away from town.
He stayed behind and married Elodie.
I started the fire, with the cowardly rage that was always hidden away.
Although, I have always loved Elodie. Longer than even him, perhaps.


And maybe, reader, I have lied to you. Maybe I have blurred the lines between truth and reality, so much so you begin to question who speaks to you.
Is he feral or is he broken?

***

I forgive you, he said to me when I tried to stop him from turning himself in at the station.
Coccinelle? I whispered, like a small, frightened child.

The waves of memory hit us both sharp and stinging.

A ladybug alighting on Elodie’s finger, the musicality of her laugh. The way he and her swayed together, at the evening dances in the village hall. Their fingers, always so tightly interlaced. How the old lady at Misa Cara had read their calloused palms and told them they defied the stars.

One girl, his undoing and mine.

I knew she was flitting across his mind as well.
Two brothers, once so closely knit together.

“Maman never told us this,” I said weakly, “I am afraid.”
What a coward, what a coward, what a coward.

“Blood is blood,” he replied.
“We are family.”

And sometimes, family can mean terrible things.

+1345 words

Author's Note: (not included in word count)
Thank you so much to everyone who helped me with this. Thank you especially to Sienna who critiqued this for me, May and my irl friend “A” for their thoughts + opinions on this piece. Every bit of encouragement has been invaluable to me <3
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minikiwigeek2 wrote:

commandeer a bunch of talking carrots and ride on a dog in order to fix a few spaceships

i'll be honest, this isn't my favorite game, but it's in the top 10
Pikmin 4
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It would be blocked by the China's big Firewall (it was blocked because of some projects regarding a country as a country). You can use a VPN to get away from the firewall, as well as all the other blocked websites. (Although VPNs are allowed in China, it's hard to get one in China)
I beat totk and botw i hate skyward i really need a wii so i can play wind waker
FUN-FACT-A-MA-TRON 2000{
fun fact: [Ocular has 58 fun facts] :: motion
} :: extension
replace it with your own fun fact
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Order Type: Bug Fixing
Order Details: https://scratch.mit.edu/projects/988741007/

In the project, the player can split into small blobs but the player will become smaller, just like agar.io. The problem with the game is that when the player itself collides with the enemy (not counting the blobs), the code wouldn't detect it and it will only do so if the player is not colliding with the enemy. Note that the blobs are like bullets and can kill enemies but they will disappear by doing so. The “ETBs” list is meant to collect the “my etb” variable from the clone which detects if the clone itself is colliding with the enemy. It should have more values but only have 1 for some reason.

Time Zone: UTC +8 (Malaysia Time)
Other: Take your time completing this order, it might take a long time to fix the bugs.
How do you get a project on the app store for example tether orbit by will_wam?
Oh maybe apple should decide which games go on the app store! it will pick a game every year!

ArnoHu wrote:

HasiLover_Test wrote:

ArnoHu wrote:

Is it just me, or did you also lose that lichess.org analysis board feature that would show you the next best move via a blue arrow once you activate local evaluation? I now have to hover over a variation in the PGN moves panel, and that only appears during live analytics (https://lichess.org/analysis/), not on a stored game.
It works on my PC

Are you using Chrome?
Yes, I am a Chrome User.
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ArnoHu wrote:

HasiLover_Test wrote:

GoK(white) wins against Scurious 2 in 41 Moves :https://lichess.org/VC2cvCUT#81 The new GoK Version played at an Impressive 97% accuracy.

Thanks, good to see GoK castled at the right time. GoK Medium also played a good game against WD already: https://lichess.org/geJ2aqvs#129

Game #2 against WD was similar, and as before, the one blunder does not happen on Difficult, search-depth related: https://lichess.org/rGFuqJL6#143

I left the aggressive LMR activated for Scratch 3, it has some advantages there, think time among them.

You can see the changeset here: https://github.com/ArnoHue/scratch/commit/b799c201c91b76ca907286de9562c8e3862fb8bc
ArnoHu ArnoHu loading

HasiLover_Test wrote:

ArnoHu wrote:

Is it just me, or did you also lose that lichess.org analysis board feature that would show you the next best move via a blue arrow once you activate local evaluation? I now have to hover over a variation in the PGN moves panel, and that only appears during live analytics (https://lichess.org/analysis/), not on a stored game.
It works on my PC

Are you using Chrome?
Let's say, hypothetically, someone was to go to China and try to use Scratch. Would the website be completely blocked, or would there be a way around it somehow? (not asking for this means - hypothetically)
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xavilongo3 wrote:

LushCaveGod wrote:

xavilongo3 wrote:

I don't know how to fix the ice turret.
It only works when you only have one, if a frozen enemy is hit twice, it freezes permanently.
Does anyone know how to fix it, please?
Make A Broadcast Message to Wait Seconds Before Unfreezing and Make a Var To Detect How Many Times It Got Shot
And how can I do that?

Just as soon as the laser from turret Equals 2 shots use variables then broadcast message freeze enemy or kill enemy and then in the enemy sprite put delete this clone when receive message.
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Trending: it has do gain a high amount of views (at least like 5-10k in a day)
Featured: Someone proposes a project that is not theirs in a studio and ST chooses some
Top loved: Lots of loves quickly
Top remixed: Lots of remixes quickly

Edit: Something i forgot to include is that NFE (not for everyone) cannot get on trending, featured or on remixed/loved
A project is rated NFE if it is unsuitable for everyone but not unsuitable enough to be taken down