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currently working on a project which makes use of a sharded mongo cluster but i'm not entirely sure what to do beyond making the cluster
where should i be creating collections? the config server?
where should i be interacting with the sharded collection? also the config server?
i should be sharding collections via the shard router, right?
but what if there's data that's already been stored on the config server?
i feel like i'm doing something completely stupid

Banana
I was inactive for a few days. It seems like maybe we need to slow down the work. I think that maybe we are being too strict.
-Fixo- -Fixo- loading

MareOs-Tester wrote:

I'm sorry, but your report is a bit… unclear.

Might you please add more info?

Added

Libbyty2 wrote:

my school is mainly chromebooks except for the computer lab/special ed rooms which are windows. the goguardian only works on the chromebooks with school accounts. i love when my teacher (lets call him mr. goguardian) is out bc the sub most likely can't get into the goguardian so i can be on scratch >
I do that with mapchart, yt, soundtrap, and chrome music lab (average day in the back of the class when there is a sub)
Axoap Axoap loading

Axoap wrote:

i edited level just a bit
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beat my record:
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italvera italvera loading

CoolScratcher6464 wrote:

Well it's not exactly a duplicate because that is dragging and dropping and I have pastable Images.
Sort of the same.
086446 086446 loading

-TUB- wrote:

You'll need to provide more information. What type of game are you making?
I'm making like a space shooter similar to the retro games back in the day. but its kind if rpg and you can go anywhere and it will keep regenerating the same backgroud
Well it's not exactly a duplicate because that is dragging and dropping and I have pastable Images.
The script only checks if the x and y position fits once. You can fix it with this:

when I receive [Start cutscene 1 v]
wait until <<(x position) = [249]> and <(y position) = [-70]>>
broadcast [Show me level 1 v]

Next time you have a scripting problem, please post it in Help with Scripts.
italvera italvera loading

cheddargirl* wrote:

I_am_Good_Scratcher wrote:

cheddargirl wrote:

8.4MB sounds like an unusually big vector file - is it a vector image you are trying to upload something that cannot be replicated in the current Scratch editor? If it uses things that the current Scratch 3.0 editor does not have (e.g. textures, specialized shapes, subpaths), then more likely than not, the editor is going to have a brainfart moment and crash.

may or may not have found this out the hard way when I used to do QC testing on the Scratch editor back then (ಠ‿ಠ)
8.4 MB is the entire file with about 100 or more costumes
For clarification: Is this a Scratch sb3 files with a singular sprite that has 100 costumes?
I feel like it's just the sb3 file, which should be alright, but if it's the sprite, then that project is more likely to cause a lot of lag (10 MB is usually when projects start to lag)
This is a duplicate topic. I'll merge this thread into the earlier one.
Scratch used to be blue. Lots of people (including me) like it and were disappointed with the change. My idea is a color picker in the settings so that you can pick your favorite color for scratch to be. Please consider this! Thanks!
cheddargirl cheddargirl loading

I_am_Good_Scratcher wrote:

cheddargirl wrote:

8.4MB sounds like an unusually big vector file - is it a vector image you are trying to upload something that cannot be replicated in the current Scratch editor? If it uses things that the current Scratch 3.0 editor does not have (e.g. textures, specialized shapes, subpaths), then more likely than not, the editor is going to have a brainfart moment and crash.

may or may not have found this out the hard way when I used to do QC testing on the Scratch editor back then (ಠ‿ಠ)
8.4 MB is the entire file with about 100 or more costumes
For clarification: Is this a Scratch sb3 files with a singular sprite that has 100 costumes?
So, I'm creating this game for a competition. There's this piece of code that isn't working. Can anyone suggest how to fix it?
when I receive [Start cutscene 1 v]
if <<(x position) = [249]> and <(y position) = [-70]>> then
broadcast [Show me level 1 v]

end
bigbrianman bigbrianman loading
I want to make an audio player that plays music in a different headphone/ ear. Is that possible?

winterwolfy wrote:

my friend just called me a guardian because of the way i colored my arms with a shiny blue acrylic paint marker help-
*Guardian theme begins playing*
Axoap Axoap loading
i edited level just a bit
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Libbyty2 Libbyty2 loading

great_elmo wrote:

TheExample_2020 wrote:

great_elmo wrote:

The laptop I resurrected had finally died… snip
my laptop fell apart after four years by dropping it one time on its corner, two years earlier
it was an acer chromebook so it had it coming
Little update: the computer lives!

But I had a Chromebook that only has a screen at a very uncomfortable angle. It beeped at me at “OS verification is OFF” and I never touched that thing again.
oof
(why does it say last edited by cheddargirl???)
My browser / operating system: ChromeOS 14541.0.0, Chrome 115.0.0.0, No Flash version detected

There are 2 ways to do it.

One is to backpack every single sprite of the project,which is worse when the project makes sure its numbers are working (So you cannot backpack every single sprite of paper minecraft my griffpatch,because the lists there dont set themselves).

Another way is to literally download a project and then reupload it into a new one. I tried this with a project and it worked!
It's easier to check if the input is not a number.

You can check if it is a number with something like this:

<((var) + (0)) = (var)> // true if var is a number

The addition block converts the variable into a number and compares it with what it was before. Numbers remain the same because 0 was added. Strings however are converted to the number 0 which is no longer the original string and returns false. Note that the string “0” as well as any other string representing a number will be seen as a number, but this is fine and intended with how Scratch handles data types.

Minecraft_Master3964 wrote:

I remember a Candy Tycoon Roblox game that I enjoyed… However, I cannot find the URL, because there are so many candy tycoons on Roblox already.
Things that set it apart were:
1. Multiple outfits available (including Gingerbread Man)
2. Donut UFO
3. Squeaky Sword that every player starts with
4. Music playing at random intervals (including Alone by Marshmello)

I am not sure if I should post this here (as it is a Roblox game), but it would be a big help if somebody could find it.
Thank you!
bump leader second time
cheddargirl cheddargirl loading
If you're looking to create phone apps using a drag-and-drop block interface, it would probably be better for you to switch gears from Scratch to MIT App Inventor instead.

MineTurte wrote:

Sophie22Anne wrote:

MineTurte wrote:

Sophie22Anne wrote:

In my game when a spike touches the player I want it to set ‘Alive to False’ (alive is a variable) but it’s not reacting when they touch. What do I need to do?
Could you link the project?[/https://scratch.mit.edu/projects/988778561
Fixed!
https://scratch.mit.edu/projects/988795623/
Thanks

cuberman29 wrote:

I don't know how I could male a platformer. I keep getting bugs and scrapping the game altogether and forgetting it!

Me neither. I took griffpatch's tutorial and I am missing 1-2 things from it. All I know is how to make ground collision.
JIM-13 JIM-13 loading
is there anything to make a falling bomb?
1CLICKINFO 1CLICKINFO loading

Fun_Cupcake_i81 wrote:

…Okay, I think I can now say with relative certainty* that none of the tracks on “Distorted Reality” (at least, everything on the archive I downloaded, which I think is meant to be the full thing) were used in the Scratch library.

*It's also possible that one was there and I just missed it because I'd lost my sanity from hearing one ZWEEP too many xDD

I'm unable to check right now, I probably just heard a very similar track.

This is why I said PROBABLY, because there are similar loops that Scratch used, and it is possible that the MIT developers used this sample CD, as scratch is known to use samples from other sample CDs, like the Brian Transeau and AMG 160dB ones.

Nintendo did use this multiple times in their games, which is why some might sound familiar.

Also, yes, you did get the full thing, along with the Distorted Reality 2 ones and NKI files for Kontakt, because the one I downloaded before had the same layout.
italvera italvera loading

italvera wrote:

1 good ending, a bajillion bad endings
hint:
bump
hint 2:
-Cyrx- -Cyrx- loading
Story

The leaves came aside, brushing over Asteria’s hands, the touch tingling on her palms. The loud colors of the city loomed in front of her, the neon streaks of light and lanterns illuminating the darkness. Streets and roads huddled in amazingly neat rows, bridges whooping to and fro. Buildings looked as if there wasn’t a possibility that anything could live up to it, towering brightly over the expanse of flitting people. The long line of swaying trees wound with fairy lights on the sides of the streets were the only objects that consisted of the wood that was usually used to make houses. In contrast, cement covered the city from top to bottom.

Now this was a city in all its wonder, sitting in the middle of a forest with no shame, cutting through large lands with a lack of heed, welcoming you under its spell. She was almost mesmerized. This city, considered with the name of Possibility, was nothing compared to the ramshackle buildings Are, Lynx and Asteria had passed. Even the large town they had walked by made of a mix of wood houses and ornate cement buildings was not in the slightest a competitor for this electric beauty.

Lynx squirmed behind her, his two-toned black and green eyes sparkling with an innocent excitement, his dirty blond hair whisking and whipping in the wind and his pale skin littered with patches of light under the narrow gaps of the leaves. His tattered clothes reminded Asteria that she had to buy new ones for him.

“Oh my, Ella, look, oh my gosh.” Asteria felt a joy mixed with a bit of sorrow watching the huge smile playing on the eleven year old boy’s face, he had never seen a lot of the world before. She longed to know more of his backstory, but he didn’t seem to remember his parents or even any human.

Are tumbled out from the undergrowth, he wasn’t very accustomed to deep forests like Lynx and Asteria was since he was mostly robbing houses and whatever else the heck he did. She watched impatiently as he carefully walked towards them.

“Ah,” He said lightly, panting a little, the arrogant cheer in his voice unmistakable. He stared at Possibility peaking before them, his mask a green wall to his expressions. There were a few leaves and twigs snagged in his hood attached to his cape. “And where might Madame Asteria bring us to?”

“Possibility.” Asteria said plainly, her knife a sharp glint in the lightbulbs and lanterns around the area, she placed it back in her holster. Then she walked directly towards the nearest gateway that marked the border of the city, electric cars and modern vehicles streamed behind its steel bars before her eyes could clearly catch a sight of them.

Lynx walked beside her, his head flitting, his heterochromatic eyes trying to catch everything. Are appeared beside her, his cape sending a dark shadow on the grass. He walked quite gracefully on solid ground, she had realized some time ago.

Are’s head tilted towards hers. “That’s a fitting name,” He said. “I feel it describes this booming beauty of light quite well.”

“The opposite goes for you.” Asteria said savagely.

“What?” Are said as he dramatically stared at her in mock shock. “I have a wonderful name that represents me quite well!”

“I wasn’t aware.” She said sarcastically.

She had been trekking the woodlands with a panting breath, feeling unusually warm and sweaty was not a good feeling. She stopped a few blocks away from the line of people in front of the steel gate, who were waiting to be admitted. “Alright old guy and Lynx-”

“I am not exactly an old guy.” Are stated, his lips annoyingly twitching into a grin.

“Anyway, we are about to meet the borderline of the city, Possibility.” She snapped a finger in front of Lynx’s face to keep his attention, and his egg-like…object named Ella gripped in his hands almost fell out due to his surprise. “The border-guards will not allow us through without an ID, and Lynx doesn’t need one since he’s obviously a kid. So, do you have one?”

Are rubbed his hands. “I- don’t have one. No.” He mused. “Maybe I had one a hundred years ago-”

Asteria tilted her head thoughtfully, “Well, you don’t have it now, which matters. We could as well trade with the border-guards, but that might be risking our entry.” She widened her eyes as Are immediately swept off, walking towards the line with an arched back, confidence streaming from him.

Lynx tilted his head at her questionably. “Should we follow him?”

Asteria exhaled a sharp breath. “Yes, otherwise he might do something much more stupid- Stupid, dumb idiot.” She muttered as she stormed towards him.

He had already cut through the line, his dark green mask illuminated in the streetlights. The border guard and the people waiting glowered and stared at him with unmistakably annoyed faces. Asteria muttered a “sorry” as she got through, clasping Lynx’s fingers in hers so he wouldn’t lose her.

She stopped in front of Are, her tinted hood allowing her to see a monotone image of him. He grinned at her, and she gritted her teeth. She let go of Lynx’s hand, beckoning him to stay put, and turned to the guard.

“Greetings,” She said to the border guard, who was looking at the group with no particular interest. Asteria pointed at Are sharply. “I am terribly sorry to deposit Are’s unlikely behavior in your post. I hope he hasn’t been causing much trouble.”

“I, in fact, have not been causing-” Are yelped as Asteria stepped on his foot.

“Sorry.” Asteria said once again, her lips turning into an artificial smile. Lynx watched, wide-eyed. “We’ll be off in the back of the line.”

The border guard exhaled an exasperated breath, his gaze skimmed over Are and Asteria and stopped in surprise as he caught Lynx’s heterochromatic eyes. “No problem,” He said roughly, his eyes locked with Lynx’s curious ones. Then he looked at Are and Asteria. “Let’s just get this over with. ID?”

“Well, I have mine, but Are-”

The guard sighed. “No ID, no entry. He can’t go.”

“Perhaps you’d like to trade then-” He cut her off.

“No. That doesn’t work here anymore.” The guard said firmly, crossing his large arms, his face set. “There are people waiting, I’d like you to get moving on.” An unmistakable warning shone in his tone.

She glanced at Are in despair, who was staring closely at the guard; she wished she could see his expressions. He can’t see mine well either. She reminded herself.

Lynx gingerly walked towards the guard, a small figure against the huge man. He looked down at Lynx with an unreadable expression and Lynx stared up at him, holding out the egg-like object, Ella, towards him.

What is going on? She hissed internally. Certainly I didn’t ask anyone to take over my task, nor did I ask anyone to address the guard.

She was about to touch Lynx’s shoulder lightly, to beckon him away so she could barter. But then Are held her shoulder gently but firmly, the meaning to wait. She stopped where she was for a moment, then shrugged his hand off.

Lynx was looking up at the man with wide eyes, the streetlights plastered against the walls of the gate illuminating the hesitant features of his face. Just when the border guard was about to shoo them away, Lynx stood on his tip-toes. “Sir…you can have… Ella,” Asteria looked at Lynx in horror. “Just please let friend Are go.”

“Ella?” The man repeated.

Lynx pointed to the egg-object in his hands. “Ella.” He confirmed shakily.

“No.” Are said under his breath, moving to stand next to Lynx, but the guard beckoned him to stay put. He begrudgingly did so, his dark-green cape whisking and turning in the breeze.

“What use would I have of…that?” The guard asked tonelessly, his eyebrows raised.

Then words started tumbling out of Are’s lips, rageful and exasperated beneath the surface. Asteria couldn’t help but glance at him in surprise. ”Lynx has lived alone for all of his memory. He does not and cannot recall any person’s face.” He stared at the guard, words said slowly and tightly. “He’s never seen a face before, so much so that he regards his possessions as living things-” He pointed at Ella. “Clearly a cruel outcome for the first face he has seen to treat him with open hostility.”

“Impossible.” The guard stated after a hanging moment. “A kid, in the forest? For ten years?”

“Eleven years, Asteria helped me count. I’m eleven.” Lynx said quietly, his eyes locked on Ella, he was stroking the object, patting it- her comfortingly on her head.

The guard’s mouth twitched, as if he wanted to say something, but couldn’t. “You said you had an ID?” He said to Asteria, regret flashed in his dark eyes.

“Yes I do. My sister resides in Possibility after all.” She said, holding out the ID in question, and Are looked at her inquisitively at her mention of a sister. Lynx was gazing at the cars streaming behind the steel gate in wonder.

“Well…” The guard said slowly and Are’s mouth twitched as if he were about to smile. “There is no…set rule for all of a group to show an ID as a must. People in groups don’t come here often.” He hesitantly opened the door at the side of the large gate.

Lynx skipped and bounded towards the door while the guard muttered something like, “First time doing this, should’ve asked Arian.”

“Doing what?” Are asked innocently.

The guard inhaled a sharp breath. “Nothing at all.”

“It’s just a little quarter illegal-” Are loud-whispered, shrugging. “Considering we’re three people. I’m sure no one will bother looking twice.” She had a feeling he was winking. She sighed in relief as the guard begrudgingly let them through.

As they passed, she subtly pressed a gold necklace into the guard’s hand. “Thank you.” She said abruptly and turned away towards Lynx and Are, who had already advanced.

“Alright, that was close. Now,” Are rubbed her hands together as she walked towards them. “Fill me in.”

“Fill you in?” Asteria repeated, her eyes scouring for a taxi. A bright white car bearing the sign of a blue lynx stopped in front of them. Asteria chuckled internally at the unintentional pun.

“I mean like, I had absolutely no faith that there was a possibility that you could smile,” Are exclaimed. “However unauthentic.”

Asteria was about to answer when Lynx was suddenly giggling. “That’s a lynx!” He pointed at the sign. “Like my name.” He looked at Asteria. “What are those moving things though?”

“Cars.” Asteria said, ushering both Lynx and Are in the backseat and setting herself next to the driver in the passenger seat. She pulled her hood to shade over her eyes again, it was getting quite annoying to be doing that repeatedly, she realized.

Lynx was back to excitedly whispering, “Ella, Ella, look!” and Are was staring out the window, enchanted. His chin was supported on his hand, and he was unusually quiet, his dark green cape sprawled around him on the bright blue leather of the seats.

“Where to?” The driver next to her asked, her face unreadable. Asteria realized that compared to the driver’s clean navy jacket and trousers, the trio were filthy. Her dirt-stained coat, Are’s ripped cape and Lynx’s messy hair only added onto the fact.

Asteria had to admit that the driver had a good enough reason for the disgust in her eyes, save for the impression that it was a little harsh, but people in Possibility scarcely hid their feelings or opinions. She should know; her sister had lived here.

“Fairmont, next to Spectrum Street.” She replied, leaning back on the bright blue seat that contrasted against her dark coat. Lynx had taken out a small piece of bread from Are’s bag and was nibbling on it.

She raised her eyebrows. “Lynx, you can eat the whole thing now, we’re going somewhere with a lot of food. No point in saving it.” On their way to the Cloud, she had realized Lynx didn’t eat so much…which was probably a habit he had grown into because of his surroundings in the forest.

Lynx shook his head. “Dunno, just in case.” He muttered, back to gazing out the window.

Then Are perked up, his eyes alight with an excited eagerness. “Is there a possibility that we will be served with lemon tarts?”

Asteria blinked at the absolutely spontaneous question, processing. “Lemon…tarts?”

“What?” Are said, he had assumed that Asteria was looking at him incredulously. “Certainly our journey will never be bearable without lemon tarts.” He said, as if it were a matter-of-fact. Asteria noticed the driver’s eye twitching, and she was pleased at Are for once.

“It’ll probably be served.” She shrugged.

“Not good enough!” He pouted, then he not-surprisingly asked, “You mentioned a sister?”
“She lived here, yes, but she died a long time ago.” By a long time, Asteria meant, was fifty years ago. Asteria should’ve been dead by now, humorously; Are looked at her knowingly. The driver went on driving, though her eye had unfortunately stopped twitching. “Possibility provides a resident’s immediate family with IDs, the reason as to why I have one.”

“Ah-” Lynx cut Are off.

“What is that! What is that?” Lynx said, pointing wildly at the large cement building that was shaped like an open book, it was sitting on the ground as if the ground were a desk, the pages open to the sky. Neat thin lines of glass panes fitted into the pages acted like an impersonation of words, reflecting the stunning lights and lasers of blasting colors that were shone on the pages. The cover of the book-shaped building was painted with a shining gold color. Asteria recognized this beautiful construction very well.

“That’s the library.” Asteria said, her voice filled with an overwhelm of nostalgia as they passed it. “Makteca Library, me and my sister went there often when I came to visit.”

“What’s a library?” Lynx asked, and Are answered for him.

“It’s a place made specially for books, where people can come and read them.” Are smiled. “Books are great.” He paused, then changed the subject. “I can’t believe I’ve never heard of Possibility before, considering…”

Considering you’re literally two hundred years old. Asteria thought. Like me…or at least almost like me.

“Well, Possibility was made sixty years ago.” Asteria said, and the driver nodded in agreement.

“Wow, that undoubtedly explains it.” Are said, his voice dripping with sarcasm, looking out the window. The bright lights of the city shined on his mask, turning it into a warm cascade of red, pink, blue and green.

Possibility was that one rare thing you could never stop staring in amazement at; Asteria had concluded that the last time she had been with her sister. The buildings were impossible and towering, the highways and bridges twisted and turned till your eyes were blurry, and the stores and shops were bustling and vivid. In fact, she always felt a strong irrational excitement everytime she stepped into this wonder of streets and lights.

And she was glad to be sharing that excitement with new people.

…Well, perhaps Are didn’t fit into the definition of people exactly.

She tilted her head back to glance at Lynx. He was opening and closing his mouth as if he wanted to ask a question, then he pouted because he was unable to ask it as they had already gone past it, then his eyes brightened again and his mouth opened and the cycle repeated. It was undoubtedly endearing; the little boy was adorable, and she would protect him with all her life.

She doubted the same for Are though. The man in question was currently looking out the window in a concerning silence. (Who was this and what have they done with Are?) He looked at her as she glanced at him, and a teasing smile played at the corners of his mouth. Rolling her eyes, she looked out the window in front of her. Bright cars were hustling their way through the streets.

She was glad that Are scarcely asked questions about her past, and in turn she returned the favor. There were a few times that Asteria felt the jolt that this was not a regular joking twenty-year old guy, but in fact, was a century old man— someone who had experienced the same things as her, who had seen the sunlight and felt its warmth, who had seen flowers bloom and trees sprout, someone who understood the refusal to acknowledge the past and the strange bitterness that seemed to possess you as you gazed at the present world.

Are certainly didn’t act his age, but there were times when his teasing demeanor had slipped and then he had radiated a sort of aura, informing her that this was not a normal person— she couldn’t have explained it…It was something subtle; just for a moment his jaw set with quiet wisdom, his tight lips and knowing smiles suggesting a man beyond the laws of nature, and the slightness of his movements indicating unimaginable years.

The car suddenly stopped in front of a large towering building, halting her thoughts. The driver was looking at her. Asteria placed a spare but expensive necklace Are had picked up (stole would be a better word, Asteria had argued) in the driver’s hands, who stared at her surprise.

“I don’t have any currency, if you were looking for that.” Asteria explained, confused…because in actuality, people in Possibility often traded anything valuable.

“Oh.” The driver said, then she pointed at Are, who had already stepped out of the car and was helping Lynx. “He already paid, I assumed you knew that, unless you're giving me a tip.”

Asteria choked out a chuckle, surprised into laughing. “Oh no, I’m not.” The driver begrudgingly handed back the necklace, and Asteria stepped out of the car. Are was already looking at her in either apprehension or amusement, or possibly a mix of both. His lips were brought into a growing smirk.

“How did you manage to pay her?” Asteria asked. “Oh, let me guess, when we stopped at a store to buy snacks and a much needed bathroom break?”

“Ding ding.”

“Well,” Asteria said, her lips twitching. Lynx was looking between them, experimentally munching on chili-flavored chips. Asteria found it baffling that he could eat that without his eyes watering, and also that he was surprisingly gobbling the whole packet up. “Such an advantage for me.”

“Not even a thank you?” Are asked.

“No.”

“The epitome of a disgrace.” Are said bitterly, and Lynx patted his back in comfort, staining his cape with red chili flecks. “Anyone can see that a person like me deserves a well-thought thank you, preferably with a serving of lemon tarts.”

Asteria ignored him and beckoned to the building, and Are stopped suddenly, staring at the stunning mass before him.

A man wearing a formal bright purple suit came to a stop in front of them, a smile plastered on his face. “Welcome to Fairmont hotel.” He said, Possibility’s accent lilting his words.

Are whistled, tilting his neck and squinting his eyes in vain to try to make out the impossibly towering building in front of them. Lynx had stopped chomping on his chips, staring at the hotel in awe.

“You said it was a good hotel,” He said, addressing Asteria. “But you never told me it was a phenomenal one.”


3280 words the hell
e3a1 e3a1 loading
MineTurte MineTurte loading

Sophie22Anne wrote:

MineTurte wrote:

Sophie22Anne wrote:

In my game when a spike touches the player I want it to set ‘Alive to False’ (alive is a variable) but it’s not reacting when they touch. What do I need to do?
Could you link the project?[/https://scratch.mit.edu/projects/988778561
Fixed!
https://scratch.mit.edu/projects/988795623/

Hope this helps!
Want to join an rp that includes animals! Well you're in luck! The roleplay I am currently hosting right now is called The Magical Wild: Regrown. This is based off of a roleplay called The Magical Wild, hosted by @kittymeowmew9 We are also looking for managers for our roleplay group. . . https://scratch.mit.edu/studios/34833019/ Anyways, if you want to sign up for the roleplay, remix this project and follow the tutorial if you are confused! https://scratch.mit.edu/projects/986848901/ Have a nice time!
ArnoHu ArnoHu loading

HasiLover wrote:

ArnoHu wrote:

HasiLover wrote:

ArnoHu wrote:

HasiLover_Test wrote:

I have just released Scurious 2, after doing some Bug Fixes and Tweaks.

Scurious 2 just drew against Chip. Scurious was clearly ahead, could have promoted on same move, but then went for three-fold repetition instead.

As I had forgotten neither of the two engines has PGN export, I must replay anyway :-)
Yes, it still doesnt know about draw by repitition, I will be fixing it later.

Replay. same opening, deterministic game by both, same result: https://lichess.org/study/v3EKTlR2/10eJhWR2
Its probably assuming that Black will play Ka8 and thats why it tried to play bc2 to wait, because it wanted the promotion to come with check.
I did a test on this Position:1k1K4/8/8/8/8/8/5p2/8 b - - 0 1 and Scurious didnt promote until it promoted with a check.

OK, and the next game was against Archimedes, which went back and forth, until Scurious moved its pinned pawn trying capture the knight on d4, invalid move: https://lichess.org/Pmgee7a0#49

In one of the first versions, I had to force GoK by some minor bonus when promoting on earlier move.
I mean usually when you're making a production, you have the script written before castings.
Please propose a cat studio I will send link in a sec
italvera italvera loading
Rejected as of TOLORS:
b]4.1 Disable “See Inside” or restrict sharing
Some users want an option to prevent Scratchers from looking inside their project and using their artwork, scripts, or sounds. However, the core ideas of Scratch are "Imagine, Program, Share.“ By sharing a project on the Scratch website, you are allowing others to see the code and potentially remix or reuse the data inside, as long as they give credit. That being said, please use the Report button on any project that uses content from another Scratcher without giving credit to them. If you do not want other users to see inside your project, then do not share your project on the Scratch website.

Restricting sharing so that only certain users can view the project is also not going to be implemented. It is important for projects to be publicly shared for everyone to see so people can report them if they are inappropriate. Only allowing certain users to view projects could increase the chances of inappropriate projects being shared on the website. ”Unlisted projects," similar to a YouTube feature, will also not be implemented for the same reason; for more information, see this post. It could also be used for private messaging; for more information, see #7.1 on this list.
ninjad
rejected:

TOLORS wrote:

4.1 Disable “See Inside” or restrict sharing
Some users want an option to prevent Scratchers from looking inside their project and using their artwork, scripts, or sounds. However, the core ideas of Scratch are "Imagine, Program, Share." By sharing a project on the Scratch website, you are allowing others to see the code and potentially remix or reuse the data inside, as long as they give credit. That being said, please use the Report button on any project that uses content from another Scratcher without giving credit to them. If you do not want other users to see inside your project, then do not share your project on the Scratch website.

(source)
when I start as a new scratcher::events hat
make projects::sensing
become scratcher::looks cap
82hw72vsb 82hw72vsb loading

AnAnonymousPenguin wrote:

Hm not sure how obscure I should make these so I'll give you a few!
1. Ruto
2. Ness
3. Raymond
I'll give you pictures for the ones you can't get :p
2 is earthbound
XxImmortal XxImmortal loading

minikiwigeek2 wrote:

bump

ok here's something nostalgic for me: this is, i believe, the first scratch project i have ever played. you're not truly a scratcher until you've played it at least once in my opinion

https://scratch.mit.edu/projects/103069687/

Personally not nostalgic to look at my first project. For some reason, I deleted my first project. I dunno why, but it wasn't really a game. Just me trying out the drawing tool lol

God I just realised I could've put those two posts together but eh what's done is done
you guys can choose how many people that can access your project.
Unlisted: anyone with the scratch link can access the project
Chosen(cant think of a better name): only specific users can access the project(by typing out their full username)
XxImmortal XxImmortal loading

kylenh wrote:

Anyone remember Roblox High School? I absolutely loved that game, I vividly remember ODing and doing a bunch of cringy RPs. Good times ;(

God, this game. I remember this..

MineTurte wrote:

Sophie22Anne wrote:

In my game when a spike touches the player I want it to set ‘Alive to False’ (alive is a variable) but it’s not reacting when they touch. What do I need to do?
Could you link the project?[/https://scratch.mit.edu/projects/988778561
Hey, I am working on a project in which the sprite asks the user to input something and it checks whether it contains letters, as it should only have numbers. I know we can use the
<<> or <>>
block but it would take a lot of space, any ideas?
MineTurte MineTurte loading

Sophie22Anne wrote:

In my game when a spike touches the player I want it to set ‘Alive to False’ (alive is a variable) but it’s not reacting when they touch. What do I need to do?
Could you link the project?
#4
yeah, i guess you're right! it's not exactly an advanced topic.

i'll wait a little while longer after all to see what other people think this topic should go in, for the moment it's in at

bobcat0701 wrote:

Why would I go on the app store if I wanted to play a Scratch project on my iPhone or iPad instead of just opening the project in Safari?
Exactly.

mr_knucklehead wrote:

Oh maybe apple should decide which games go on the app store! it will pick a game every year!
Still costs money.

im making a game for me and my friends but theres this mechanic i cant seem to figure out how, i want the clone to be on the back layer if my character's position Y is lower then the clone but i dont think scratch can detect the clone's position or change it's layer once it spawned. well i can make it a whole sprite but that is only for last resort if there isnt any way to do this script. (there are also mutiple clones at once and i want them to function individually)

TDLR: anyone knows how to make a clone go back layer if my character's Y is lower than the clone's itself (mutiple clones function individually too)
HasiLover HasiLover loading

ArnoHu wrote:

HasiLover wrote:

ArnoHu wrote:

HasiLover_Test wrote:

I have just released Scurious 2, after doing some Bug Fixes and Tweaks.

Scurious 2 just drew against Chip. Scurious was clearly ahead, could have promoted on same move, but then went for three-fold repetition instead.

As I had forgotten neither of the two engines has PGN export, I must replay anyway :-)
Yes, it still doesnt know about draw by repitition, I will be fixing it later.

Replay. same opening, deterministic game by both, same result: https://lichess.org/study/v3EKTlR2/10eJhWR2
Its probably assuming that Black will play Ka8 and thats why it tried to play bc2 to wait, because it wanted the promotion to come with check.
I did a test on this Position:1k1K4/8/8/8/8/8/5p2/8 b - - 0 1 and Scurious didnt promote until it promoted with a check.

dertermenter wrote:

filters aren't clever enough or designed to detect context, they are just there to detect words that are unsuitable for the Scratch website. Are you suggesting for the Scratch Team to manually review the context of comments as a replacement to the filter? That is way too time consuming for the moderators and Scratch just doesn't have the resources for that.
Exactly. Getting a filter to detect context would be very expensive for ST, and that should be considered.
Melindanjos Melindanjos loading

horizontal_shading wrote:

if <(post # :: sensing) = [1024]> then
say [YES A POWER OF TWO]
end
THE POWER OF TWOOOOOOOOOOOOOOOOOO-