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A cool beach
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cenlkj1 cenlkj1 loading

HurricaneMitch1998M wrote:

cenlkj1 wrote:

QUICK I NEED HELP! I INSTALLED A NOCLIP MOD THEN BEAT DEADLOCKED BUT I ACCIDENTALLY FORGOT TO TURN ON SAFE MODE! I HADN'T BEATEN DEADLOCKED BEFORE THAT HOW CAN I UN-BEAT DEADLOCKED?!
crash your game
Nah forget it. I just got ultimate deadlocked legitimately, it's all good now But being me, why not beat every level at .5 speedhack? I'm at ToE rn. Wish me luck…
Digital-_ Digital-_ loading
04 - 24 - 24


My hobbit hole is one of the sorts, with plenty of plants, such as peace lilies, forsythia, and tulips. I really enjoy reading, so books would be scattered across the ground, with some tied together with elegant twine.
It would be slightly dusty, with the sunlight clearly showing the dusts' path. It will also have a beautiful, but messy desk, with poetry scattered around.
The cellar would be filled with barrels that are mostly empty, and passageways outside, to avoid strangers and intruders. I would be highly introverted.
There would be other passageways, such as to the kitchen, because if there are any ingredients needed for any recipe that may need to be fermented, it would be easy access.

The house itself would be located in the deep woods, surrounded by thick pines, in which the house would be in a small hill covered with flowers. The house would be in a small clearing in the woods, and there would be no path to the house. Only the keeper of said house would be able to know the dense and unforgiving woods surrounding it.

Unlike most hobbit holes, the house’s inside is less reliant on dirt and stone, but has lots of wood accents and candle-lit areas. The bed would be carefully made with three blankets and three pillows, with a very tidy bookshelf. The dresser would also have a small lamp. The bedroom would also include a door into a staircase, as this hobbit house is split level. There are two bedrooms, but one of them is a dedicated office, despite not being used as much as the desk in the library.

There would also be metal accents to match the darker stained spruce wood that covers the majority of the house. The metal would be steel, and would be constantly polished, to avoid rusting. Of course, not all metal could be reached by the small hobbit’s hands, so some of the precious metal rusted and flaked over time. I suppose it is just the nature of this house though, old and dusty, but yet nice.

But the most important detail of this house is the beautiful peacock chair. Carefully crafted to perfection, it encaptures a time long forgotten, and tells mere poetry just by being placed at the poetry desk. It depicts the travels of the original owner of this house, and how they traveled long and far to be able to find the perfect clearing, then settle down.
I found a use for the weird DCC upwarp tech
1234716196Z2Z395Z59Z1Z2Z192Z1Z3Z2Z1Z1Z1Z71Z1Z1Z193Z76Z1Z13Z1Z2Z1Z1Z195Z4Z1Z1Z194Z77Z1Z1Z37235ZZ1Z985Z0Z1Z1Z194Z3Z1Z1Z37235ZZB396Zh99g1ZB594Zg1ZB788Zg1ZZZ0Z0
the98phases the98phases loading

RokCoder wrote:

This is a better solution as it will always turn towards the player (as opposed to turning clockwise until it's in the right direction). Put a call to this custom block in the update script of your enemy so that it runs every frame

define Turn towards player
set [current direction v] to (direction)
point towards [player v]
set [target direction v] to (direction)
set [delta direction v] to (((((target direction) - (current direction)) + (180)) mod (360)) - (180))
if <([abs v] of (delta direction)) < (rotation speed)> then // rotation speed is the speed at which you want to turn towards the mouse pointer
point in direction (target direction)
else
point in direction ((current direction) + (((delta direction) / ([abs v] of (delta direction))) * (rotation speed)))
end

So i have a few questions. 1, Are these all open variables?
2, what should i do with the block? (example down here)
when green flag clicked
forever
point towards [ player]
move (var) steps
Then the custom block
end

coldkeys wrote:

NotYourTypicalBean wrote:

coldkeys wrote:

I SPEND 24HR ON A SHIP WITH AN ALIEN! (ANDROID ATTACK!) (GONE WRONG!) (SEND HELP!)
I'm going to guess either any of the Metroid games, Among Us, or one of the Alien games.
its one of those. hint its not among us
Alien isolation
Hello Scratch Team:


This Studio https://scratch.mit.edu/studios/34786440
It is a Cool Studio which relate by ♡Vegetables♡. Can Add this Studio in Featured.

Thank You,
Pak-Scratcher01

Ngugator Ngugator loading

Attention Scratch Developers: Calling All Cat Game Enthusiasts!

Are you a seasoned Scratch developer with a passion for creating engaging games? Do you have a soft spot for adorable felines? Then lend your expertise to the development of a brand new project: Untitled Shooter Game (USG)

Concept:

Untitled Shooter game(USG) is a dynamic game in development for the Scratch platform. Players take on the role of a brave feline defender tasked with protecting their territory from a relentless beetle invasion!

Gameplay Mechanics:

The game offers two distinct yet complementary playstyles:

Strategic Maneuvering: Utilize a trusty pan to strategically swat and bonk incoming beetles! Precise timing and defensive positioning will be key.
Explosive Expertise: Master the art of projectile combat by launching well-placed darts to eliminate the beetle threat.

(USG) boasts a range of progressively challenging levels, each introducing new beetle behaviors and environmental obstacles to keep players engaged.

We Need Your Input!

We're actively seeking creative minds and passionate Scratch developers to collaborate and contribute to the game's development. Share your feedback and suggestions in the comments!

#scratch #gamedev #cats #beetles #gamedesign #collaboration

Happy gaming!

Untitled Shooter Game!

cwktao15764 wrote:

scheeepchit_remix wrote:

(#3166)
has anyone submitted some of the more obscure glitches (such as Quantum Entanglement) to the ‘Appel’s Glitches' form (created by programminguy)

(can't post the link because Scuthorpe Problem, but it's in their signature)
Scuthorpe?
also what was quantum entanglement again

i submitted a lot of glitches to the list without an explanation and made some revisions but they keep getting “resolved”

scheeepchit_remix wrote:

(#3165)
ive been playing a lot of celeste (modded maps) recently, and going back to appel means im misjudging appel's jump height a lot T_T
i want to play celeste some day :)
quantum entanglement(or particle storage)
BWR – THE REBELS!

I furiously jumped onto the wooden crate before leaping of it whilst pushing it back to block the way, as I thrust myself into the nearest alley, flattening myself against the wall, staying on my toes until I heard their nearing footsteps behind me pass into the distance. I stayed there for a few seconds, watching the flower shop, listening to the bustling city, keeping a close eye on everyone that passed by, standing by my motive – trust no one. I fell to my knees, finally giving in to catch a few breaths before wearily eying my surroundings.

There was litter flooding all over the floor and the walls were thick with graffiti. The place smelt like my mum's burnt cottage pie left to rot in the summer for more than a month: basically, it smelt BAD. I turned my focus to the back wall of the alley, though there didn’t seem to be one. In its place was darkness, a never-ending void of darkness, that seemed to claw into my brain, reaching for my worst nightmares. I shook my head. I’m not afraid of the dark, I’ve never been afraid of the dark. But this dark sent shivers down my spine.

With trembling hands, I reached into my pocket, feeling for the comforting handle of my torchlight. *click* the satisfying noise of the light turning on echoed in the deafening silence. Pointing my torch towards the black, I plastered on a worried face. The light seemed to give little, if any impact on the void of darkness at all. It was like a thick, stubborn fog, slowly wrapping itself around me, choking me in its foulness, forcing me into its evil layer.

Just as those thoughts engulfed me, I heard a sound from deep within the alley. Ok, this is too hard to ignore now. I took a deep breath and walked right into the darkness, regretting all my life decisions. The sound sounded again, then, all of a sudden something happened. Something which I cannot describe, but I will do my best. I seemed to have collapsed to the floor as the darkness became darker, my thoughts seemed to disintegrate. That was when all consciousness I had was gone…



- - - - - - - - - - - - - - - - -



My eyelids seemed like led, as I reluctantly opened my eyes to a flash of white. I peered around. Everything was white. The floor was white, the walls were white, the door, the bed I'm lying on, the clothes I'm wearing- wait what, the bed I'm lying on? The clothes I'm wearing? Questions overflowed in my head. Where am I? Why am I here? What happened to me? And, most importantly, What TRASH am I wearing?!

Furious at the audacity of whoever dressed me in these AWFUL clothes, I swung my legs to the side of the bed. I felt dizzy. Suddenly, a searing pain pierced through my head.

*drip*

That was the sound of my sweat dripping to the floor.

*paddom*

That was the sound of my heart thundering in my chest.

*Drop*

That was the sound of a steady tear falling from my eye.

What. Have. They. Done. To.



Me.

*Drop*

Another tear.

*Drop*

And another.

*Drop* *drop* *drop* *drop* *drop* *drop*

They’re falling at a rapid pace now.



My hands were heavy. My feet were heavy. My head was heavy.

I collapsed onto the floor. I carried my head in my hands, overwhelmed with… With what? WITH WHAT?!!! WHAT. HAVE. THEY. DONE. TO.

ME?!?!?!?!?!?!?!



All at once, I heard the sound of footsteps. footsteps drawing near. Drawing near until I heard a creek. The creek of a door opening. The door to this room opening…

I held my breath, as a shadow loomed over me.

“Ah, Echo!” A smooth, cruel, masculine voice from above me started, “I have you at last.”

Slowly, I raised my head, true fear enveloping through my body.

He wore black leather men's Gibson shoes and charcoal black tuxedo trousers. On the torso there was a dark grey dress shirt and a black blazer hanging from his shoulders. His skin was a marble white so pale, SO pale, I refused to believe that his body was possessed by any human. His hair was a dark navy blue and his eyes, HIS EYES! they were a matching colour. but HIS EYES! I couldn't take mine away. BUT HIS EYES! I’m trapped in a trance. BUT HIS EYES! A thick layer of ice covered my heart. I sat there. Frozen.

‘This is how I’m going to die’ I thought, ‘A slow, painful death’ I let out a screech of terror that bounced on the walls, right back to my own ears.

Out of the blue, the man got body slammed onto the floor, standing in his place was a boy around my age, a golden aura emitting from him. My saviour.

82hw72vsb wrote:

i have made a few songs with beepbox, how do i post them here?
when you are making a new message, click the sixth icon above the text box, it should look like a chain. Paste in the url of the song, then replace the highlighted text with what you want the link to appear as.

While I'm typing, does anyone know how to make a good church organ sound? I want to make a cover of Soul Sanctum from Hollow Knight and the preset doesn't have any grandiosity.
medians medians loading
What are you suggesting?

MASTER_PLANET2 wrote:

A where in list block would be useful, so that you can know where a certain thing is in a list, the block should be beside the list contains
<[ v] contains [thing] ?>
Make a separate topic for this.
Also, if you mean showing the item number or index that the thing is in, that already exists I think in 3.0.
the98phases the98phases loading
@RokCoder So after i do:
when green flag clicked
forever
wait (1) secs
create clone of [ myself]
end
when I start as a clone
point towards [ Player]
move (-200) steps
forever
endif <[ID] = [1]> then
switch costume to [ Square]
(Turn Block)
end
?
The turn block is in the If/Then script

rainbownugget5196 wrote:

Sliderthedog54 wrote:

secretaccount111 wrote:

match theoretically could've dated firey somewhere after the tfi comics but then they broke up a little before bfdi.
Why does everything have to be about romance? They could've just been friends too…
RIGHT????????? IM GETTING SO SICK OF THIS
people can ship characters it's not a big deal
ArnoHu ArnoHu loading

HasiLover wrote:

ArnoHu wrote:

OK, whatever we might say about Archimedes Chess, but this old Swashbuckler of a Scratch Chess Engine won against White Dove (P2) after having faced mate in 3, won against Shallow Blue (Depth 2) after having faced mate in 6, and drew against Scurious (Ply 4) after having faced mate in 2, in just three consecutive games. True survival skills!

Those are chapters 42 - 44 in our Scratch 3 Runtime study: https://lichess.org/study/v3EKTlR2

It will take quite some wins to replace it from place 4. I think I will give Frenchgamerlol the next run, but who knows how this might end…

Rank	Name		Elo	+	-	games	score	oppo.	draws
1 GoK 1756 164 128 20 100% 1 0%
2 Element 1653 312 277 3 67% 126 0%
3 Bonsai 1602 170 160 10 60% 106 0%
4 Archimedes 1558 199 184 7 64% 50 14%
5 The Turk 1479 211 240 6 33% 128 0%
6 Shallow Blue 1475 232 232 4 50% 45 0%
7 LowDoor 1473 241 237 4 50% 50 0%
8 Chip 1435 205 231 5 30% 88 20%
9 Scurious 1427 213 212 4 50% -13 50%
10 HarleyK 1397 258 311 4 25% 137 0%
11 Pseudo 1395 308 460 2 0% 165 0%
12 Wolverine 1393 279 446 3 0% 211 0%
13 U0 1374 315 462 2 0% 164 0%
14 White Dove 1371 238 383 4 0% 192 0%
15 Frenchgamerlol 1348 288 305 3 33% 25 0%
16 Midecah 1280 244 387 4 0% 105 0%
17 Mystery 1234 269 386 3 0% 50 0%
It seems Archimides is just Nr. 4 on Scratch I guess

Haha, yes. And I am not saying anything any more, but here is Frenchgamerlol vs. Archimedes: https://lichess.org/study/v3EKTlR2/nEUUO34Y

macandcheeseking wrote:

HexagonWorld wrote:

Ruby is dead by the end, I'm sure of it.
or maybe she actually survives
This is Doctor Who.

She’ll either be a goner or have a fate worse than death. Or just leave.
boom2ratz boom2ratz loading

HexagonWorld wrote:

boom2ratz wrote:

HexagonWorld wrote:

HexagonWorld wrote:

You are not ready for issue 3 of TSFOSM.
Oh, you are not ready. I know people say this a lot, but trust me. This is big. And issue 4 is only going to get bigger.
when
Hopefully Saturday if I can finish it in time.
Hype.

StarryDove wrote:



❰❀✿ . ✦ a review by “miss dove's café!”
we offer reviews for shops on Scratch!


reviewed by: @StarryDove
for: rosie's wonderland™ 3.0

overall rating: ★★★★★ (fill with ★)
overall score: 48/50


first impression: 9/10
any thoughts: The aesthetics of the shop were lovely. There was no definite order form at the time I ordered, and few products whose abbreviations I didn't get. (that's on me)

customer service: 10/10
any thoughts: It was great

service speed: 10/10
any thoughts: My order was completed quite fast!

product quality: 10/10
any thoughts: I just LOVED it!! Thank you <3

shop's management: 9/10
any thoughts: There's staff in your staff list but only the owner (@iiucandyfloss) is active. I'd recommend to keep the usernames of your inactive staff in another list.

positive thoughts: Loved the order, the customer service was great, and your shop aesthetics are awesome!

negative thoughts: none!

tips to improve: I haven't checked if either of these four points have already been implemented, so kindly go about it accordingly
1. Please include full forms of your product names for people like me who don't get it
2. If there are products you can do better than the others, define them with bold colors or something like that. Update your product list (add/subtract) according to your personal best creations.
3. Do add a definite order form.
4. I'd recommend to keep the usernames of your inactive staff in another list.

————————————————————————————————————————————————-

thank you for choosing us!
we hope you found our review wholesome, and if you'd like to share any feedback, we're open to it always!
P.S. If you haven't yet, do opt for a membership with our shop for monthly reviews & more perks!

Wow! Thank you so much! So glad to hear that you like our shop

I will definitely take your suggestions into account and make any necessary changes.

I am overjoyed to have found such an amazing shop, that can provide extremely detailed reviews and present it immaculately.
Thank you for reminding me! I will opt for a membership with your shop. Tysm!


boom2ratz wrote:

HexagonWorld wrote:

HexagonWorld wrote:

You are not ready for issue 3 of TSFOSM.
Oh, you are not ready. I know people say this a lot, but trust me. This is big. And issue 4 is only going to get bigger.
when
Hopefully Saturday if I can finish it in time.
Hello there!

If you aren't participating in the upcoming JWC session as a host or co-host, I politely ask that you leave this forum This is especially important for those of you who are planning to join the the next session so that nothing is spoiled and that you have a great time! Thank you for your understanding <3

Now then - welcome to the JWC 2023 (Co)Host Forum, and many, many congratulations! We're so happy to have you on the hosting team this session. Speaking of, here's our list of (G)hosts, Hosts, and (co)hosts!

PLEASE READ THROUGH ALL OF THIS CAREFULLY

Hosting Team:

(G)hosts:
@school4girlhd || Jean || She/Her || EST
@Dawn_Camps || Dawn || She/Her || Timezone

Hosts:
@Piper_Camps || Piper || She/Her || PST
@Eeveedonut || Iris/Ris || She/Her || CST
@iinspirqtion || Em || She/Her || EST
@smartypantschlo || Chloe/Pheonix || she/her || CST

Please let me know your timezone if I didn't include it and let me know if I messed anything up that was on there! <3

Here's a basic to-do list with all that we have to do and about the due dates for them:

Choose Cabin Names/# of Cabins - April 15th, 2024
6 Cabins, possible genres: looking for suggestions!

Choose theme for next session - April 15th, 2024
Confirmed: Musical Instruments

Divide team between MB and Daily committee - April 20th, 2024
In the last session, the Daily Team fell short, and the MB did fall short too, but I think the Daily Team should be more prioritized here, so maybe more hosts are on the Daily Team this session? Also, I was thinking we do the same thing with the Writing Comp as last session, a host or two volunteers to be in charge of that, and then we'll open an application so any people participating in JWC this session can volunteer to be a judge!

Choose who will be posting Leader apps and Camper signups - April 15th, 2024

Decide if we will be (co)leading a cabin or acting as campers - Sometime before leader apps come out, closer to Jan, but if you already know whether or not, please tell everyone else ASAP so we can figure out other stuff <3

Make Main Cabin - Around October to November (Looking for someone to volunteer to do this, I can, but if anyone else wants to do it, please feel free to!) (reference from last session: 2024 MC

Post Leader apps - Sept. 26th (around that time) I can do this again because I'm not that good with camper sorting <3 (reference from last session~ Previous leader apps!

Choose Leaders - Oct. 26th-30th, please start judging apps when they are posted, more information about this will come out when the apps are posted!

Make Leader Forum - Immediately/Right before leaders are chosen, need volunteers! (I can do this) (Reference from last session by Iris <3 JWC 2024 leader forum

Post Camper apps - Dec. 1st, 2023

Start Camp - Jan. 1st, 2024

That's obviously not everything we have to do but it is a basic overview of some of the main things! Let me know if you can think of anything else that we'll need to do!

Feel free to also start chatting and things as well as planning; I know we know each other but it would also be nice to know some more things about each other! <3

Thanks to Piper for most of the stuff written here in the forum!
boom2ratz boom2ratz loading

HexagonWorld wrote:

HexagonWorld wrote:

You are not ready for issue 3 of TSFOSM.
Oh, you are not ready. I know people say this a lot, but trust me. This is big. And issue 4 is only going to get bigger.
when

HexagonWorld wrote:

HexagonWorld wrote:

You are not ready for issue 3 of TSFOSM.
Oh, you are not ready. I know people say this a lot, but trust me. This is big. And issue 4 is only going to get bigger.
Lemme guess a third act tone shift?

Will TSFOSM become Watchmen? A critique of superheroes and violence?

HexagonWorld wrote:

You are not ready for issue 3 of TSFOSM.
Oh, you are not ready. I know people say this a lot, but trust me. This is big. And issue 4 is only going to get bigger.

robo-10 wrote:

This studio is about the earth; how we can help to stop climate change, and useful tips to clean the earth! A really good studio for Earth Day 2024!
Where's the link?

-lCosl- wrote:

iiucandyfloss wrote:

-lCosl- wrote:

I have a question, how do partners work? Do they like: take orders from another shop if the other shop wants it or no? It's just that I currently have some orders and I'm wondering if you're allowed to take them.

Good question! In some shops, yes, but not necessarily all. If you have too many orders, or orders that your staff cannot complete, copy-and-paste the order and post it here! Make sure that it is something that we can do here, though. Please check the ‘products’ page of this shop to find out which types of orders we take. Thank you!

Ah, thanks for explaining it to me.
My pleasure. Have a good day!
interviewed by @lilyjen

“My name is Tilly,” the interviewee replied, hoping she didn't look suspicious. “I was grocery shopping at Mango Mart this morning.”

“Uhm- sure,” Tilly replied, cautiously reaching over to take one.

“I haven't eaten the mangoes yet,” Tilly replied firmly. “I bought them to save for later- for a party my neighbour is hosting.”

Tilly frowned. “Of course not. Why would I do that?”

“I thought it was strawberry..?” Tilly mumbled, before her eyes widened. “Actually, I don't know what you're talking about…I haven't been to my neighbour's backyard where they're setting up the party, not since yesterday.”

“No, no, not when it happened! Before,” Tilly retorted. “I came over yesterday to help them set up. They brought out the cake a few minutes before I left, so I wouldn't have had time to eat it!”

“Maya, the neighbour, sent me a picture of it and said so in her text. Um, I meant I THOUGHT it would be strawberry, because Maya said she wanted a strawberry cake- and what pinata?”

“Oh, the pink pinata?” Tilly perked up. “Because I bought it for them. I'm no cake thief.”

“Um, maybe, but she won't answer, she's busy!” Tilly replied hastily. “I don't think there's any need to bother her!”

“No suspicious behaviour going on here, I can assure you,” Tilly said, breathing a sigh.

Tilly gasped, jumping up from her seat. “Maya?!”

231 words
Omar92012 Omar92012 loading
so in this project right here has a problem in the rotate function. the code is supposed to replace every coordinate with its rotated counterpart. but it does some weird stuff that I don't know what is actually happening. is there a problem with the list or is there a problem with the equation. ask any questions about the project

semisupervised wrote:

iiucandyfloss wrote:

-cloudcoding- wrote:

semisupervised wrote:

I passed my A+ cert today by approximately 0.2%
I am now officially a fully certified CompTIA computer technician
Noice, what does this mean though?
Yeah what does it mean?
OK: So, the CompTIA certifications are IT certifications, and are very important for any tech related jobs. A+ is considered the most essential cert, covering advanced troubleshooting of computers, like how to identify and replace hardware parts in a computer, as well as how to recognize what causes problems and how to fix them from both a hardware and software perspective. The A+ is designed to prepare someone for a cooperate IT support setting, so a lot of the information focuses on networking (like how IP addresses work) and professional behavior.
Is a cert a test? Cool. This is a bit… complicated but it makes sense. So it's about preparing for a tech related job?
robo-10 robo-10 loading
This studio is about the earth; how we can help to stop climate change, and useful tips to clean the earth! A really good studio for Earth Day 2024!
A where in list block would be useful, so that you can know where a certain thing is in a list, the block should be beside the list contains
<[ v] contains [thing] ?>
Hi, everyone! I'm hosting a music competition made mostly for my loyal followers but anyone can join. Submit a piece of your original music (you playing an instrument, singing a song you wrote, etc.) by remixing the project https://scratch.mit.edu/projects/988625587/ . I also need five more PG's.

Thanks,
TwistedWizard007
toad_duzz toad_duzz loading

MineTurte wrote:

toad_duzz wrote:

MineTurte wrote:

toad_duzz wrote:

game link: the game i need help with
The game uses timers and I'm guessing I coded something wrong about them because the boss is not spawning
if someone can look through the code and hopefully find a solution it would mean a lot!
Okay well first off all you script that starts the enemy spawning starts when it receives “glock” which I assume is not correct? After that it works fine and the boss spawns as it should.

Hope this helps!


Edit: haha. wayyy ahead of you deck, lol.

I made it like that on purpose because I don't want the enemies to start spawning until they pick up the pistol and when they do, the zombies can start spawning

"Ah okay. Well then it should work?"

Nope, boss doesn't spawn
82hw72vsb 82hw72vsb loading

Spycapt54 wrote:

I remember playing this puzzle game on the computer. Each level had a picture made up of triangles that you had to fill in. Shapes would scroll in at the bottom of the screen and you had to fill in the puzzle with the pieces provided. I think you lost the game if you let too many shapes stack up.

I just can't remember what it's called. It may not even be real, but I remember it pretty clearly.
Was it Puzzle Inlay?

NuclearPhysics0 wrote:

Oh, I see you already have that. The best thing I can say (and hopefully without being blocked from commenting) is to use Scratch *Ignore this text* Addons. Through that, there's a setting through which you can update your thumbnail to the current picture on the screen.
how do I get that, and if it blocks comments, can I fix the comments?
boom2ratz boom2ratz loading

Monsoon_Man wrote:

Listened to WE DONT TRUST YOU around 5 times now, definitely top 2 with Blue Lips rn this year, can't decide between the two. That Kendrick verse lives rent-free in my mind right now though. Can't stop thinking about how it's gonna start a whole war in hip-hop. Guess our chances of seeing Kdot, Cole, and Drake on a song together are pretty non-existent, at least for the time being. Can't want to see how Cole is gonna reply on The Fall Off. Pretty much all the features were amazing except Thuggers, but that was more a soundbite kinda thing anyway. Carti has been on a wild feature run recently. But that Pet Semetary line was absolutely crazy, hearing it during my first listen made me freaking explode. But yeah, those are my thoughts, this year is gonna be a great one for hip-hop, with Carti, Cole, ASAP, Keem, Beyonce, Vultures 2, Wayne, and the Em and Dre/Snoop albums.
Completely agree with everything you said.

But I'm worried J Cole will take ages to respond (only on The Fall Off) and/or won't respond properly, and also that Drake won't match Kendrick's lyricism. So I'm hoping other rappers get involved as well. Baby Keem and Kendrick teaming up for this would be cool.

Does anyone know what Metro and Future have against Drake tho??
Oh, I see you already have that. The best thing I can say (and hopefully without being blocked from commenting) is to use Scratch *Ignore this text* Addons. Through that, there's a setting through which you can update your thumbnail to the current picture on the screen. It's basically just a b(r)owser extension that allows you to do a bunch of different things with the Scratch page.

Let me know once you see this message because I'll have to delete it.

NuclearPhysics0 wrote:

You can make a thumbnail through the actual project scripts! Simply make a new sprite titled “thumbnail”, put your thumbnail as the first costume, then put the following code into the project:
when green flag clicked
set [ghost v] effect to (100)
forever
go to front layer :: looks
end
As long as the thumbnail stays on the front layer, as soon as the person presses stop, then the image will show up. It will also always show up when the person gets on the project. Finally, the thumbnail will actually appear as the thumbnail on the front of the project page, due to it being the most recently updated image of the project before you actually start the project.
thats what I did
ArnoHu ArnoHu loading

birdracerthree wrote:

ArnoHu wrote:

Is it just me, or did you also lose that lichess.org analysis board feature that would show you the next best move via a blue arrow once you activate local evaluation? I now have to hover over a variation in the PGN moves panel, and that only appears during live analytics (https://lichess.org/analysis/), not on a stored game.
This is a setting you can toggle with the settings button in the lichess analysis (to the right of the button that toggles Stockfish).

Thanks, but still have not found it. There is “+” (Go deeper), the target symbol (Show threat), and engine settings.
You can make a thumbnail through the actual project scripts! Simply make a new sprite titled “thumbnail”, put your thumbnail as the first costume, then put the following code into the project:
when green flag clicked
set [ghost v] effect to (100)
forever
go to front layer :: looks
end
As long as the thumbnail stays on the front layer, as soon as the person presses stop, then the image will show up. It will also always show up when the person gets on the project. Finally, the thumbnail will actually appear as the thumbnail on the front of the project page, due to it being the most recently updated image of the project before you actually start the project.
deck26 deck26 loading
All pen only works on the stage layer. You need to work around this but without a clearer view of your project it's hard to say more.
HasiLover HasiLover loading

ArnoHu wrote:

OK, whatever we might say about Archimedes Chess, but this old Swashbuckler of a Scratch Chess Engine won against White Dove (P2) after having faced mate in 3, won against Shallow Blue (Depth 2) after having faced mate in 6, and drew against Scurious (Ply 4) after having faced mate in 2, in just three consecutive games. True survival skills!

Those are chapters 42 - 44 in our Scratch 3 Runtime study: https://lichess.org/study/v3EKTlR2

It will take quite some wins to replace it from place 4. I think I will give Frenchgamerlol the next run, but who knows how this might end…

Rank	Name		Elo	+	-	games	score	oppo.	draws
1 GoK 1756 164 128 20 100% 1 0%
2 Element 1653 312 277 3 67% 126 0%
3 Bonsai 1602 170 160 10 60% 106 0%
4 Archimedes 1558 199 184 7 64% 50 14%
5 The Turk 1479 211 240 6 33% 128 0%
6 Shallow Blue 1475 232 232 4 50% 45 0%
7 LowDoor 1473 241 237 4 50% 50 0%
8 Chip 1435 205 231 5 30% 88 20%
9 Scurious 1427 213 212 4 50% -13 50%
10 HarleyK 1397 258 311 4 25% 137 0%
11 Pseudo 1395 308 460 2 0% 165 0%
12 Wolverine 1393 279 446 3 0% 211 0%
13 U0 1374 315 462 2 0% 164 0%
14 White Dove 1371 238 383 4 0% 192 0%
15 Frenchgamerlol 1348 288 305 3 33% 25 0%
16 Midecah 1280 244 387 4 0% 105 0%
17 Mystery 1234 269 386 3 0% 50 0%
It seems Archimides is just Nr. 4 on Scratch I guess

HyperHue wrote:

uh whoever has a problem can you just send me the project's name for me and I will fix it?
are you going to remix?

--Little_Blue-- wrote:

So im working on a scratch project and i want to use a text engine for the shop but the text always stamps in the back layer

HyperHue wrote:

uh whoever has a problem can you just send me the project's name for me and I will fix it?
ok here: https://scratch.mit.edu/projects/988648061/
Sandy-Dunes Sandy-Dunes loading
Weekly 3
Part 1
299 words!

Exposition: The day after the pizza party, everyone disappeared! Hayden attempts to look for all of them in vain, but then he meets a weird redhead who claims he can travel through universes. Ri tells Hayden that he knows something about the incident, and he suspects that they were all pulled to some random universe.

Rising Action: Hayden and Ri skulk around the people’s houses more together and retrace their latest steps. They find Patton’s uniform and Ri questions Hayden about the “lack of a cohesive temporal model” in his life. However, Ri occasionally disappears, and Hayden suspects something!!! Then some weird things that shouldn’t be happening in real life happens.

Climax: Hayden confronts Ri, and the latter confesses that he believes that Hayden’s universe may be collapsing, as it had always been somewhat anomalous but was now simply not making sense. The two of them travels to the bordering universe (however that may work) and finds all of them involved in WW1??? Hayden charmingly talks his old friends back to his universe (as they have kinda forgotten him by that point).

Falling Action: Hayden and Ri, as well as their respective friends of the universes, attempt to find their way back to Hayden’s universe! Ri tells Hayden that it might not necessarily work, but fortunately the myth and legend Mx. Jikdus shows up and opens a portal to a basically identical universe to Hayden’s that was not as unstable.

Resolution: All of the folks who accidentally got drop-kicked into the WWI universe regain their memories and basically forget all about the whole thing. Hayden, however, remembers! And he gets some souvenirs from WW1 era Patton and he is very happy about that. Ri says goodbye to Hayden and tells him that he might see him again one day.



Part 2
226 words!

Red Herring #1: Ri Breguet. Ri is a herring as red as his hair, and despite his initial helpfulness to Hayden’s case, the pilot quickly begins to grow suspicious of his motivations and his abilities. However, Ri simply wants to help, and his devil-may-care attitude masks his genuine desire to help out this random kid.

Clue #1: The state of the missing persons’ housing shortly after their disappearance. Hayden and Ri reach a conclusion that most of them never ended up returning to their houses (if they ever had any in this vicinity), and have simply vanished into thin air. A couple of them, however, did seem to leave relevant clues in their wake…

Red Herring #2: Patton’s uniform. Hayden massively misinterprets this to mean that his role model is DEAD. A lack of a uniform doesn’t necessarily denote death, but it certain does suggest that whoever was wearing it earlier no longer needs to keep doing so. Perhaps because they would need to wear a certain other uniform.

Clue #2: The “lack of a cohesive temporal model” and all of its applications. Hayden Hartski, for his part, is used to people who should be dead not being dead. But Ri Breguet has seen enough of other universes to know that Hayden’s is rather abnormal, and certainly artificial, and he’ll find eventually what the cause is.



Part 3
271 words! done with ceeslay but i'm too lazy to copy their portion of it here and color-code it oopsies :p

Sandy thought for a moment, trying to collect her thoughts and remember what had happened. “So!! I was going about my business happily when a weird person with a breadstick bonked this other person on the head with it, and then ran off with some mangoes!!”

“I think he was, like, a turtle? But he was possessing a dude in a suit with a top hat who looked super British.”

“It had a bunch of stuff on it,” Sandy said. Then she realized that was something of a ridiculously vague statement. “Sort of like the Italian herb and cheese bread at Subway!”

“Actually, I saw this cowboy who had a cowboy hat on and was saying yeehaw and hey pardner the whole time?? She didn't do anything helpful though.”

“Erm, I don't know actually.” Sandy paused for a full minute and replayed the situation in her mind. “I thiiiink it might have been five? The thief just carried them all in one basket. It was a very pretty basket!!!!”

“I don't know, actually, I'm not a basket expert,” Sandy said pensively. She did wish that she was a basket expert, because baskets were cool. “It was a normal-looking basket though.”

“I don't think I saw anyone!” Sandy explained. “But you never know if he had some secret person helping him….”

“I already told you!!” she insisted. “A thief with a basket hits someone on the head with a breadstick and steals their mangoes, that's basically it.”

Sandy surveyed CJ carefully for the first time and gasped. “IT WAS YOU!!!!! Do you not remember any of it?”

“You have twins??” Sandy gasped.



Part 4
645 words yum

Hayden Hartski thought that after the theft and subsequent return of his Patton merch, he wouldn’t have to solve more mysteries. Right? WRONG.

Hayden yawned as he woke up from his sleep. It was a lovely day, and the sun was shining brightly through his window. All seemed well and right with the world.

But then when he woke up and called his cousin Rowen, he didn't get a call back

That was probably because they were busy, he decided, and tried to call someone else instead: his good old friend Dr. Mason! But Mason didn't pick up either. Neither did Robert Speartons, or Tiffany Myers. All of those people simply ignored his calls, for some reasons.

So he messaged all of them. “That was a great party!!” he typed to basically everyone, although of course with some variations so he didn't look like he was spamming them if any of them asked. Phew, that was good!

But when midday arrived with no replies, no nothing, Hayden began to be worried. Was he the victim of yet another elaborate plot designed to annoy him? Although last year's plot wasn't particularly annoying if he thought so. It was okay. It was fun, actually, in the end. But this time around everyone was just ghosting him??? So weird.

So he finally decided to go on and drive to their houses. They can't ignore him forever, right?

First of all, because Rowen literally lived with Hayden while they were visiting from Brazil, Hayden first peeked into their room. It seemed to look normal. The bed had obviously been slept in, and if it was this obvious then it had not been made. Hayden furrowed his brows. Did Rowen just leave him and go hiking without a phone or something?

Hayden shrugged. There wasn't really much that seemed off about Rowen's room, so he decided to go outside instead.

However, there was some random redheaded dude standing right on the doorstep of his house!!

“Ay who are you??” Hayden asked in surprise, almost jumping back into his house. But then he decided that wouldn't be the polite thing to do. Although standing randomly in front of someone's doorstep without even knocking or anything was the true definition of impolite, maybe even creepy.

“I'm Ri Breguet,” the dude introduced himself. He had on a suit, a monocle, and a purple bowtie. What an odd combination, if Hayden thought so. But then he was wearing a hoodie over a bathrobe, so he couldn't exactly judge the man.

“Okay? And what the heck were you doing on my doorstep?” Hayden continued to question.

“That's a good question,” Ri began. “Luckily, I happen to know the answer. Are you perhaps in need of help? Did your friends vanish into thin air without a trace?”

“Something like that,” he conceded. “Wait, how do you know all of that?”

“I'm Ri Breguet,” Ri said simply, as if that was enough to explain it. Hayden did not think it was.

“Alright,” he sighed. But if this Ri dude could help him, then he would use all the help that he could get. After all, he did want his friends back, even if this weird dude who knew too much about Hayden's life had to help him.

“So you'll let me help you,” Ri said, sounding quite pleased.

“Yeah, sure,” Hayden said. Despite how zany Ri seemed, he also did seem pretty competent, and Hayden hoped that he would be actually able to help him.

“Perfect! So, may I come in?”

Hayden let him in, telling him to take off his shoes first (which Ri did graciously) and then gesturing for him to head in.

“So that's Rowen's room when they're here. I just checked; nothing's really off? But he definitely haven't made the bed.”

“You're getting better at this detective thing than last year,” Ri commented.



So im working on a scratch project and i want to use a text engine for the shop but the text always stamps in the back layer
HyperHue HyperHue loading
uh whoever has a problem can you just send me the project's name for me and I will fix it?
wvzack wvzack loading
When I add a █ to a list and use a scencing list block such as
(item ( 4) of [list v] :: list)
it returns that there is nothing on that line.
Thanks!
chripp0nE chripp0nE loading

KindScratcher768 wrote:

anyone want a follow?
No random posting
MineTurte MineTurte loading

toad_duzz wrote:

MineTurte wrote:

toad_duzz wrote:

game link: the game i need help with
The game uses timers and I'm guessing I coded something wrong about them because the boss is not spawning
if someone can look through the code and hopefully find a solution it would mean a lot!
Okay well first off all you script that starts the enemy spawning starts when it receives “glock” which I assume is not correct? After that it works fine and the boss spawns as it should.

Hope this helps!


Edit: haha. wayyy ahead of you deck, lol.

I made it like that on purpose because I don't want the enemies to start spawning until they pick up the pistol and when they do, the zombies can start spawning

Ah okay. Well then it should work?