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IORDANISL IORDANISL loading
Hello everyone. I have made a pac-man game for my project and I have noticed that even if i have a code which prevents pac-man from moving past the blue line sometimes it glitches and gets stuck on it. This happens always when i press 2 keys at the same time e.g a+w or up arrow key + right arrow key. At stage 2 this some times happens without pressing 2 keys together. Another thing that I have noticed is that some times if pac-man eats a dot and losses at the same time the counter of dots eaten doesn't change accordingly and the game cannot end as I have put it to end when the dots counter reaches the Dots_number. Any advice? Here is the link to my project:

https://scratch.mit.edu/projects/964844021
Norse7 Norse7 loading

MrKingofScratch wrote:

This is an issue with sprite fencing. Sprite fencing is scratch's way of keeping sprites onscreen, so that begginers don't get confused if their sprite dissapears off the stage. It makes it so that half of a sprite has to be onscreen at all times.

We can get around it by making a big invisible box around the sprite. With the rectangle, draw a big box around the sprite, and then set it's fill and outline colors to transparent. If it doesn't work, try making the box bigger. To select invisible shapes like this one, you have to click and drag with your mouse and select an edge with it. Clicking on the middle of the shape will not work.

I hope this helps! If you need anymore help I can send some screenshots.
I agree

MagicCoder330 wrote:

This is a list of suggestions, that isn't allowed. It doesn't mean your in trouble, but you should check the guide to finding dupes and the TOLORS before posting, and after that create a single topic for every suggestion, not cram them all into one.
Just report it
Now ladies and gentlemen, I bring to you… my essay, don’t pay attention to punctuation flaws, I didn’t do this with an specific objective, I just had the idea at night and I literally didn’t sleep well because I had to wait to write it.

I know you are there, you are about to contradict me, go on… I will be waiting ): |


Sonic game design based on sonic 3&k and sonic CD:
By: Fire_Alchemist / Andres Navas

As I have mentioned before, in a past work speaking of why sonic 4 is good in mobile, I stated how the core mechanic of sonic is not speed, I will explain. We will firstly see a regular example of a classic game design: a track composed of a plain field followed by a ramp that takes to a short elevated surface, then a ramp, if you jump on the highest point of the ramp you reach an even higher area with a loop, while if you don’t jump you will follow a small field interrupted by 2 consecutive -pits. Visual representation:

____@_____
_/<. \_____End
__/ ____ _ _____/
U U

In this course many things could happen, for example, if you build enough speed you might end up going over the second ramp and land on the lower second surface, or you could reach the upper surface and go through the loop, you could also take the lower rout and try to jump over the U-pits and maybe jumping over them in one jump, or you might fall in one of the U-pits so to get back you would have to build speed and land correctly; This all is what I mean by speed is not the core of sonic, because the game design is not based on speed but in physics, sonic physics, because the objective is to go fast but the core of he gameplay is the tool you use to go fast.

Now that we have clear the thesis that sonic core is physics and not speed itself, we can start checking in the two games I want to analyze. Sonic 2 and sonic Cd are the two examples of the ways this “sonic core” can be implemented, while sonic 3&k is a sort of combination of both implementations. Sonic 2 could be described as the “linear” formula, the way sonic two successfully applies sonic core idea to game design is based on reflexes and branching paths, but all with the same objective: go from point A to point B. We all should know well how the upper rout promotes keeping speed while the lower rout puts more obstacles so the player gets more familiar with the physics with a slower pace, so this formula works, adding the reaction time and speed conservation to the sonic core makes solid levels… except water levels but those are something else.

Now, sonic CD does something quite different; with very few and occasional exceptions, sonic cd game design is more linear, there’s one route and then the end of the level, and that works… but then you decide to deviate a bit. Sonic cd game design could be described as the “exploration” formula, a treasure hunt combined with the sonic core, yes there is a point A to point B, but if you want you can explore the level and then come back to the main route, this means that the main route can hide and some deviations can become part of the main rout, and all this is intensified with the different maps due to the time travel. given that here are 2 objectives in each level, with its exceptions, there is a certain devaluation of the speed factor and rather a fight against the physics to achieve the 2 objectives… or the smart use of the physics to accomplish both objectives, regardless of which ways you choose, sonic cd has shorter levels to emphasize this explanation part, meaning hat in sacrifice of speed you can get different focuses to the sonic core, making use of momentum or fighting against the unique movement of sonic and it’s physics.

Nowm concluding this part of the essay, in summary, in classic sonic game design the core is physics, and the game design revolves around the concept that the player enjoys the physics. Sonic 2 is a natural evolution of sonic 1 in terms of level design while sonic cd experiments with exploration. Now it is time to speak about sonic 3&k, in 3&k we see certain implementation of both “linear” and “exploration” formulas, making a level with branching paths and secret finding without leaving linearity behind, in sonic 3&k the levels solve the problem of cd, that is that levels in cd can become confusing if the player isn’t familiar with these concepts, and sonic 3&k expands on the idea of branching paths. Sonic 3&k proved to be an almost perfect combination of exploration, sonic core implementation, linearity and in many other aspects that we haven’t analyzed. Now, this doesn’t mean that sonic 3&k is better than cd or than sonic 2, it is an almost perfect combination, not a perfect game, sonic 3&k commits its own mistakes just as cd and sonic 2.

In conclusion, and apologizing for the very short space I dedicated to sonic 3, in my opinion sonic core can be derived to 2 kinds, linear and exploration formulas, sonic cd and sonic 2 are the first examples of them in their pure state, and sonic 3&k is a fusion that went very well. This you might use as a way to determine if a classic sonic game has good level design or to start your own analysis based on it, in fact I would love you to write an answer of the same or greater length proving me wrong in case you disagree with me.

What a pointless essay… oh well
You may have seen other animations with a “loading” screen. You can make one of your own with this code

when green flag clicked
switch costume to [costume 2 v]
repeat until <(costume #) = [1]>
next costume
end
animation code here
Make sure that the switch costume block sets it to the SECOND COSTUME.


I'm not sure exactly how this works, but if i had to guess it's forcing scratch to load all of the costumes by displaying them so that they don't have to be loaded while the animation is playing.

Another technique that might work is splitting the animation into seperate sprites. IDK if this actually works, but I do it for tradition

I hope this helps!
Paddle2See Paddle2See loading

Wolf_Link21 wrote:

duplicate
Thanks for the link! It does look like this is a duplicate topic so I'll close it to keep the conversation all in one place.

Please use the existing topic in the link above.
Paddle2See Paddle2See loading
It looks like this is a duplicate topic of this one over here so I'll close it to keep the conversation all in one place.

Please use the existing topic in the link above.
-Telekore- -Telekore- loading

KirbWasTaken wrote:

-Telekore- wrote:

Crossposted from another thread.

On another thread, I wrote:

See this disc?
(snip the first)
I burned all (currently) 10 episodes of TPOT on it

Here's a picture of it playing on my TV.
(snip the second)
Nice!
Thanks!
someone send me a funny name soundalike
-Telekore- -Telekore- loading

Shadow_The_Hedgehogs wrote:

-Telekore- wrote:

-Telekore- wrote:

See this disc?
(snip)
I burned all (currently) 10 episodes of TPOT on it
Here's a picture of it playing on my TV.
NOICE I wish I could do that! that would be great lol you get to watch TPOT whenever. Best part you can watch it offline so if ur internet isn't working you can still watch it
Well, you CAN do it, if you have the proper equipment
See, I DON'T have a computer with an OS that can transfer files to burnable discs, so I had to do this at school.

Cool_Dude2022 wrote:

me_is_big_brain wrote:

im trying to make a fighting game engine, but i'm facing an issue with the hitboxes

normally, hitting an opponent will immediately apply any effects the attack may have, which works fine. however, if the opponent is laying down, attacks that shouldn't reach them will wait until they get up, and THEN they'll be attacked, despite the hitbox being long gone.

i have zero idea why this is happening! i've attempted a few fixes, but none of them worked, so i'm resorting to the forums of shame. if you can help, please do!



to replicate:
attack the opponent with the first ability to get them laying down. then, use the third ability before they can get up.




https://scratch.mit.edu/projects/988927025/

My idea would be to add a check, this would check if the opponent is “laying down” and then either hit/miss the attack.

when I receive [Opponent Lay Down v]
set [Opponent Status? v] to [Laying Down]

when I receive [Opponent Get Up v]
set [Opponent Status? v] to [Standing]

Then, you can use something like this in the attack script:

forever
wait until <key [space v] pressed?> // Just a random boolean to signal when the player attacks. Completely arbitrary.
wait until <not <key [space v] pressed?>>
if <(Opponent Status?) = [Laying Down]> then
Attack animation
Send out a projectile
Miss the opponent
else
Attack animation
Send out a projectile
Hit the opponent
end
end
i did it… and it WAITED. the dummy literally waited until it was ALLOWED to be hurt?? i did learn some new info though. its PSYCHIC POWER, not even related to the hitbox at all, just if the move was used! however, it can be stopped if you use a different move
Paddle2See Paddle2See loading
Please create a separate topic for each suggestion you have, rather than creating a list of suggestions. That way, the conversation stays focused and each idea can get the attention it needs.

Before making a new topic, please check out the following:
Thank you!
Paddle2See Paddle2See loading
It looks like this is a duplicate topic of this one over here so I'll close it to keep the conversation all in one place.

Please use the existing topic in the link above.

-SlingshotMain- wrote:

rainbownugget5196 wrote:

mali3000 wrote:

-SlingshotMain- wrote:

season. 3. (maybe.)
if only… it would kinda ruin the ending though
RIGHT?????????? WHY DOES EVERYONE WANT SEASON 3 WHAT WOULD CHEESY EVEN DO WITH THAT
i actually have a theory about s3:
airy somehow memorized the numbers to the place he found, used the radio in the waiting room and came back to host another season
emphasis on somehow
Me and another user were developing a game where Mario goes through 6 worlds each with at least 6 levels and 2 secret levels. But soon we got bored and quit the project. About 2 years later, I started to remake the game, and soon I heard that the other user was thinking of a reboot. So I've started from scratch (except for the sounds and visuals) and have taken on the project fully. I would like some feedback on how to make this game better.
Here's the link:

Super Mario but Scratched
i9xis i9xis loading

burgers1998 wrote:

so i'm getting interested in albanian dubs,

dubs are translations of media, like tv shows, into other languages,

basically, what if scratch was translated to albanian?

(why the heck is the word “albanian” getting red streaked?

red streaks are those squiggly thingies under misspelled text,
Well, if scratch was translated to Albanian, it would well… be in Albanian. (maybe provide some more information?)

(also, the world “Albanian” is being red streaked because it's a capitalized word. The category “Countries, nationalities, and languages”, the first letter of the word has to be capitalized)
kyrasingh2 kyrasingh2 loading

Steve0Greatness wrote:

kingofcatsyt wrote:

Penguin mod is cool, but signing in is hard!
This is not a problem with Scratch Auth. This is a problem with Penguin Mod's website, try taking it up with their team.
wait what?

-Telekore- wrote:

-Telekore- wrote:

See this disc?
(snip)
I burned all (currently) 10 episodes of TPOT on it
Here's a picture of it playing on my TV.
NOICE I wish I could do that! that would be great lol you get to watch TPOT whenever. Best part you can watch it offline so if ur internet isn't working you can still watch it

-Telekore- wrote:

Oftentimes I get this glitch on Chrome where I play audio from one tab, but the audio icon shows on a different tab that isn't even playing audio.

Does anyone else experience this?
My browser / operating system: ChromeOS 14541.0.0, Chrome 122.0.0.0, Flash 32.0 (release 0)
i think this happened to me a few days ago too
Imacreamoo Imacreamoo loading
SWC Writing Comp - Main Entry March 2024 (1,362 words) (Forum Version.) (Project Version)
-

In heavy dusk


Casper White, although better known by the night as the vigilante Ghost, landed on top of the apartment block that sat on the edge of the city. He pushed himself up from the floor and looked at the skyline. As per usual, there was no sight of Casper’s companion.

The night was cold, the concrete roof was cold, the howling wind was cold, and Ghost would be cold until he could jump into the mouth of the city. When he pulled his mask down, his breath looked like smoke, floating towards the starless sky. Something else landed on the roof, the click of heels giving away their arrival; Ghost pulled up his mask to turn to his partner.

The cold wasn’t a problem for Executor. The smaller boy’s costume covered every inch of him besides his eyes and the fingerless gloves.

“How long have you been waiting?” Executor asked. He wandered over to the edge of the building and stood besides Ghost.

“Not long,” Ghost admitted, “But only because you were on time for this meeting.”

Executor smiled, his eyes crinkling, but offered no explanation as to why he was always late.

Beneath them, they could see the sprawling connections of alleyways and the dots of those who knew to take advantage of the darkness. Ghost had to squint to see exactly what was happening below him. Some of the nearby buildings hadn’t been designed with roof access in mind. Ghost hopped between the apartment balconies until he landed on the ground. Executor slid down the fire ladder. They wandered through the outskirts until they reached the city centre.

Street lamps flickered on for brief seconds; the light casted a soft glow that made the pair look like spirits haunting the streets. Girls started to work corners, and Executor took the time to check they were okay. Executor walked with his head high, as if his presence was more than enough to frighten off the walking nightmares. Ghost, who had seven inches on his partner, peered down each corner trying to spot any possible crime.

“Do you think Sam the hot dog guy would make us pay for the patrol snacks if we staged a crime to save him from?” Executor asked.

Ghost clicked his tongue, “We’re meant to stop…“ he trailed off, staring down a pitch-black alleyway.

Executor stopped and turned to ask Ghost what had caught his tongue but quickly also peered down the alleyway. “What’re you looking at?” Executor asked.

“Looks like a mugging but I can’t be certain.” The assailant’s fist smashed the wall besides the victim. Ghost hissed, “The assailant seems to have a strength power. I don’t see any other weapon on them. That or they weren’t expecting a fight, which is highly improbable.”

Executor nodded. He pulled Ghost’s sleeve up. His fingers hovered above Ghost’s wrist. Ghost nodded, and that was all the consent his partner needed. Executor’s fingers were warm as they brushed over his skin. Ghost wanted to grab Executor’s hand and insist he wasn’t feeling his heart flutter as it began to beat strong and consistently. Once Ghost was taking deep breaths, Executor pulled his sleeve jacket down and vanished into the mist of the night.

Ghost walked into the alleyway. The victim, a woman in her mid-twenties, heard his footsteps, turning around to face him with wide eyes. “Help,” She mouthed with exaggerated mouth movements. Ghost nodded.

The assailant hadn’t noticed him, so Ghost took the chance to live up to his name. He pulled out the pocket knife, large enough to hurt but small enough to do no lasting damage if its target got medical help. He aimed for the assailant’s left shoulder.

The sting caused the assailant to randomly swing. The punch was too high. Ghost ducked under it with ease. He sunk into the shadows and let them consume him as he watched. The assailant stumbled forward before looking around for Ghost.

Ghost grinned under his mask. The assailant’s eyes glazed right over him. He rolled back into the light. He aimed a kick for the man’s legs and missed. The assailant reached out. Ghost stepped out of his arm’s length. He gripped his dagger. The best course of action was to try and get the assailant on the floor. Getting his hands tied up would be marginally easier if he didn’t need to worry about getting hit hard enough to leave his head ringing. He had to keep the fight low.

The assailant stepped forward. His arm was outstretched. They were backing out of the alley. Outside of the alley meant fewer spaces for Ghost to use to hide among. He started to head diagonally, each step moving a little to the left.

Shadows made Ghost one of them, blending him into the darkness. He moved to the assailant’s side and adjusted his dagger accordingly. He dived for the assailant’s thighs. Ghost’s head was caught in a large, heavy hand. The hand threw him to the ground.

Ghost’s back scraped against the concrete. The dagger flew out of his hand and clattered on the floor a metre away.

Executor didn’t wait. Ghost’s partner sprinted forward. The assailant turned to face him, the sound of the heels giving him away. Executor didn’t rely on weapons the same way Ghost did because his body was already one. Every punch the assailant threw his way, Executor dodged. Executor took every missed hit to slip closer to the assailant.

Months, perhaps years, of sparring with Executor made it obvious to Ghost what he was doing. He was dancing but every dance was only as good as its dancers. Executor was a professional and the assailant was too, to an untrained eye. Yet, his feet were too heavy while Executor was light on his heels and quicker.

When Executor could feel the assailant’s breath, he slammed his heel onto the man’s foot. Executor wore stilettos. The assailant took his eyes off his opponent for a second but that was all Executor needed. He pressed his fingers to the man’s neck.

The man fumbled. In his increasingly dazed state, he thrashed. The assailant knocked Executor off him. The unrestrained strength slammed Ghost’s partner into the wall. With a sickening crack, Executor’s head bounced off the wall and his hood fell off.

The assailant blinked. He started to collect himself as his heart started to beat around the expected amount of oxygen to his body. Ghost scrambled to collect his dagger and get up. He raised the knife near the back of the man’s neck and guided him against the wall.

Executor pushed himself up. His hair was curly and sat just below his ears. Casper could probably tie it in a ponytail. Executor pulled off his gloves and circled around to the man’s side. He placed his full palm on the assailant’s cheek. Executor’s hands were scarred. The assailant’s eyes rolled into the back of his head and he fell onto the floor. Neither Ghost nor Executor moved to soften his fall.

Executor kicked the limp body away. He looked up at Ghost with narrowed eyes. Ghost tilted his head towards where the near victim had stayed shock still, pressed against the wall. Executor’s eyes softened. He slipped the gloves back on and approached her with his palms in the air. “Do you need help getting to the main street? It’ll be brighter there.”

The victim stared at Executor’s hands before she shook her head. Awakened from her terror, she ran out of the alleyway.
“That could have gone better,” Ghost said, tucking his weapon away.

Executor laughed, his tongue clicking the top of his mouth as he did so. He flipped around to face Ghost, his hair briefly caught in the breeze; his eyes crinkled in pure joy. “Don’t tell me that one measly hit would have kept you down!”

“It didn’t keep me down for long.” Casper teased, letting himself linger on the sight of his partner. Executor tugged his hood back on; Ghost started to walk to the exit of the alley. They started to repeat the pattern.

kyrasingh2 kyrasingh2 loading

MrMinecraft57576 wrote:

I want to get a pingunmod account
yeah me too
coooolboy55 coooolboy55 loading
no one seemed to help so i just unshared the project and found a way around it
Please provide a link to the project (or a screenshot).

EDawg2011 wrote:

-Blitzed_Star- wrote:

I held it down to turn it into a slider, but when I held it down again the menu wouldn’t come up like it did for the slider.
I highly recommend that you switch to a computer for Scratch. Scratch mobile is garbage not the best to use.
Yes, because of course everyone has the privileges to accumulate a large amount of money to buy and set up a computer.

(“Just use your parent’s computer” isn’t a good workaround ethier. What if someone’s parents doesn’t let them use their computer. What if their parents don’t have a computer. What if they’re an orphan. Period.)
While there is no great way to impliment this, this video by @griffpatch should help you a lot: https://www.youtube.com/watch?v=cI1mdVVvCWY

Platypus_WKeyboard wrote:

HexagonWorld wrote:

Platypus_WKeyboard wrote:

HexagonWorld wrote:

Issue 3 is currently at 35 pages.
And how many of those are just one page spreads?
Uh… 34. But it's not like Galactus, where 10% of the pages could be cut out. Something happens on each page.
._.

Ok. Yeah but no offense Au but your Galactus comic used that to much and didn't feel as cinematic as you would have wanted.
Honestly I’m pretty annoyed every time someone says something like this because it doesn’t follow the normal comic book layout or it seems unnecessary. It’s a stylistic choice, I was trying something different, and I don’t regret it. It doesn’t hurt the reader by having to press the arrow key more than once.
Gladiolus12 Gladiolus12 loading
March 25 daily, 779 words

The snow fell softly into a white blanket on the ground.

Aneira stood in the middle of the snow, letting the flakes fall on her. She loved the snow. She loved the winter. This was her favorite season, she thought. Nobody was there to disturb her thoughts. Silence filled the world. She was alone.

The whiteness of everything was incredibly comforting. White snow, white trees, white sky.

Somewhere in the distance, Aneira heard the faint sound of laughter. She turned, the snow crunching under her feet. A cheerful glow came from inside her neighbor’s house, and through the curtains, Aneira glimpsed the family laughing and throwing pillows at each other. Their muffled shrieks of mirth floated all the way over to Aneira.

She turned back around. She didn’t care. Why should she? Why should it matter that that family was having fun and she wasn’t? Why should it matter that those kids were laughing with their parents, but her own parents were gone?

She convinced herself that it was okay.

She took comfort in the white bleakness of the snowy world.

- - -

Days faded into weeks, and the world slowly changed. The snow on the ground melted, and in its place, green buds pushed up from the earth. The sun turned from a cold white circle to a warm yellow one. Tiny birds hatched from eggs and the air was filled with their sweet music.

And school was starting again. Kids poured out from their houses, energized after a relaxing break, and excited shouts and calls were exchanged as people reunited with their friends once again. Talk of teachers and homework and winter vacations flew hither and thither.

Amidst the chatter, Aneira stood alone. She didn’t have anyone to tell about what she did over the winter. It did sting a bit to watch everyone else, but even if she did have someone, what would she say? That she had spent her entire winter watching the snow fall?

The snow had melted, anyway. Color was starting to come back into the world.

Colors made Aneira feel like all the happiness in the world was a lie.

- - -

There was one girl in Aneira’s class who always wore bright colors. Her name was Yara.

Aneira found her fascinating. Everyday, Yara seemed to wear a different color. One day it was orange, the next day green, then red, blue, pink…

There was something else about Yara, too. The whole village knew that her brother had passed away two months ago after battling cancer. Her mom had passed last year. She had only her father, who was too busy to take care of her.

And yet, Yara smiled.

And yet, she wore colors.

Aneira couldn’t understand it. How could Yara be so cheerful? How could she still talk to people, how could she laugh on the coldest days? How could she keep her hope up when so many of her loved ones had passed?

One day, Aneira saw Yara sitting alone on a bench, while the other kids were screaming in the playground. She was wearing a bright yellow sundress. And she was looking down at a photograph in her hands. Of a family photo, Aneira realized.

She didn’t know what she was doing, but she walked over and sat down beside Yara. The girl didn’t say anything, only looked up at Aneira and smiled before going back to the photograph.

“Do you… miss them?” Aneira found herself saying.

Yara nodded.

“Everyday,” she said quietly, tracing her finger softly around her mother’s face.

“Then… how?”

“How what?”

“How-” Aneira paused. “How can you still smile despite it all?”

Yara didn’t say anything for a long while. Aneira didn’t mind. Maybe she had gone too far. The two girls sat in silence. The leaves rustled above them.

Then–

“I smile because what else is there to do?” Yara said softly. “I can’t change anything that happened. I can’t go back. I can only go forward. And I’d rather do it with a smile.” She fingered her dress. “There’s so much more to live for. What’s the point in moping? I don’t want my world to be bleak and hopeless, so I try to add some color to it. It’s what’s keeping me going, despite everything.”

She fell silent again, and Aneira gazed at the grass. It was green. The sky was blue. The flowers were blooming, and the bees were buzzing. Colors suddenly seemed to be everywhere.

And for the first time, Aneira understood why Yara liked them so much. They were beautiful.

“Thank you,” she said. Yara smiled.

And for the first time, instead of seeing lies in all the colors, Aneira saw hope.
This is an issue with sprite fencing. Sprite fencing is scratch's way of keeping sprites onscreen, so that begginers don't get confused if their sprite dissapears off the stage. It makes it so that half of a sprite has to be onscreen at all times.

We can get around it by making a big invisible box around the sprite. With the rectangle, draw a big box around the sprite, and then set it's fill and outline colors to transparent. If it doesn't work, try making the box bigger. To select invisible shapes like this one, you have to click and drag with your mouse and select an edge with it. Clicking on the middle of the shape will not work.

I hope this helps! If you need anymore help I can send some screenshots.

-Telekore- wrote:

Crossposted from another thread.

On another thread, I wrote:

See this disc?

I burned all (currently) 10 episodes of TPOT on it

Here's a picture of it playing on my TV.
Nice!

p-p-p-p-p-p-p-p-p-p- wrote:

You know griffpatch? Well, he has a youtube channel, and he made a nice video on variable displays. I would check this out if I were you.
I have figured it out by Griffpatch but since that i done it late i'll give credit to you! Link to it: https://scratch.mit.edu/projects/989553419/

Wolf_Link21 wrote:

duplicate
That doesn't include every suggestion here, but it could be a duplicate as it is improving the custom blocks.
Za-Chary Za-Chary loading

cactus-cacti wrote:

0_009 wrote:

But what if you want to see other posts?
If a post is linked, it would be the main focus. If you want to see other posts, you would just remove the post number from the URL.
But then what if I want to look at the posts around that one for further context, such as seeing what other people said before or after that post? If a thread has 10+ pages, it would take a lot of time to try to find the specific post I'm looking for to find this context.
Bellefleur
an x-files fanfic
co-written with @violent-measures

575 words

This is where it started: Bellefleur, Oregon. Between pine trees and two-lane highways. A spot where nine minutes had disappeared, marked with an X. A little town where scared kids grew up and the air sometimes smelled of the sea. Where those kids were taken someplace they didn’t know and then abandoned, broken under the evergreens.

This is how it started. Sunflower seeds cracking in the night. Rain falling in dark sheets. The radio acting up, five stations playing all at once. A bright light shining outside their car, and suddenly a moment, nine minutes, gone.

“Time can’t just disappear, it’s a universal invariant!” she shouted at him over the rain, an incredulous smile crossing her rain-streaked face.

But they’d both seen it. Time didn’t work quite right here. He grinned crookedly in return. Nine minutes were a promise that the lost little girl could be found. This victory he commemorated in a bright orange X.

It started with scared girls and secrets in a dark motel room, with revelations shared next to ruined graves and rain soaking them through. They hadn’t remembered an umbrella.

His new partner had wide blue eyes and a laugh he thought he could listen to forever. She laughed at the insanity of nine minutes gone, of crippled girls walking. He laughed with her, but they both believed the truth could be hidden in a stopped watch and a patch of dirt from somewhere else. Science could prove the impossible real.

“Where are we going?” she asked, in the beginning.

First they’d lost nine minutes, then seven years. Evidence never amounted to much more than an X on the concrete. But the seven years amounted to so much more.

Moments passed as quickly as the trees outside the window, a whole lifetime held inside yet gone in the blink of an eye. They wandered many more forests in search of time and girls that had gone missing. After Bellefleur, they usually remembered an umbrella.

They never stopped asking each other questions, and he never stopped wondering if they were alone in this universe. It was never easy to believe, but it was easy to look up.

They watched the sky for lights, or at least he did. He got better at remembering to look down.

They drove down many dark roads and, in motel rooms much like the first, shared secrets and revelations they could not prove. What they might not hold in their hands was contained in their memories.

Sometimes remembering was the hardest part, when there were too many lost girls and not enough found.

Seven years of lost time later, they were back in the car with no need for the radio because they knew each other’s silence. On a two-lane highway to Bellefleur, Oregon, once more, pines rolling by in the window.

This is how it ended. Warm and dry in this bright motel room, he asked her, “Where are we going?”

Not because he didn’t know, because he did. What he didn’t know was whether the place they were headed was worth it.

Seven years ago, he might have said it was. He’d have burned the world if the answers could have been found in its ashes. Holding her in his arms, today, he knew no truth could be more meaningful than this. His hands didn’t seem suited to holding it, anyways.

“I won’t let you go alone,” she said, and it was answer enough.

special thanks to @sandy-dunes for graciously critiquing this for us!
RAB2010 RAB2010 loading

jcpbuilder wrote:

RAB2010 wrote:

if Irek is not in a lot of stuff then yeah we should use him. also can you tell me how to pronounce the name?
I believe he’s in the Eu book called Children of the Jedi but I’ll have to check.


IDK how you pronounce the name. Probably something similar to Erik and the last name I-sir-man or something.
Okay even if he is in one book, we probably can still get away with using the name.
-Telekore- -Telekore- loading
Crossposted from another thread.

On another thread, I wrote:

See this disc?

I burned all (currently) 10 episodes of TPOT on it

Here's a picture of it playing on my TV.
pirateme123 pirateme123 loading
hi I am Pirateme123 and I am trying to make a project that includes sound that are not from scratch can you help me step by step I am wanting to download a sound from YouTube (don't know how to do that) then I want to upload it to scratch ( also don't know how to do that)
waffley- waffley- loading

LP372 wrote:

Wolf_Link21 wrote:

What do you mean by recoil? explain more
Recoil is when it moves slightly up and down when repeating, practically.

No, that's not what it means. It means a backwards motion. achieving recoil is really simple. You'd have to find the x and y movement in any angle (I.e. 90 degrees = 1x 0y, 45 degrees = 1x 1y, etc), then you'd reverse that movement. It wouldn't make sense to tune x y movement based of the “move () steps” block (if you make it always turn you) as you move the amount of pixels in a direction (it'll go away from cursor).

here's how it should be coded
//NOTE: scratch made life a ton easier by using degrees, not radians
///here's variable(s) needed
(Dir) // this is to keep from the sprite from recoil from you
(recoil power) // recoil power, hence the name

point towards [recoil cause device v] // optional

when I receive [recoil event v]
set [dir v] to (direction) // this is where the recoil direction (or the direction to the item causing recoil activation spot)
set [speed y v] to (([cos v] of (dir)) * (recoil power)) // don't use sine (sin)
set [speed x v] to (([sin v] of (dir)) * (recoil power)) // don't use cosine (cos)

//make sure you have platforming script to make the script work
DewMcStew DewMcStew loading
Hey guys sorry for falling off the face of the earth for a while there. I got an actual job and life got slightly insane for a bit. I'm a little less busy now, but if I have any outstanding orders it would be greatly appreciated if someone could pick them up.

I'm still able to be active enough to keep managing the shop, but I don't think I can handle any orders right now. Sorry for the inconvenience.
Stop spamming bump.

forever
wait until <<<(thing 1 X position) < ((thing 2 X position) + (hitbox size))> and <(thing 1 X position) > ((thing 2 X position) - (hitbox size))>> and <<(thing 1 Y position) < ((thing 2 Y position) + (hitbox size))> and <(thing 1 Y position) > ((thing 2 Y position) - (hitbox size))>>
collision code here
end

This will create a square hitbox for the 2nd object and detect if the center of the first object is in it.

(here's the code not in in scratchblocks bc it doesn't fit in the post)
forever
wait until <<<(thing 1 X position) < ((thing 2 X position) + (hitbox size))> and <(thing 1 X position) > ((thing 2 X position) - (hitbox size))>> and <<(thing 1 Y position) < ((thing 2 Y position) + (hitbox size))> and <(thing 1 Y position) > ((thing 2 Y position) - (hitbox size))>>
collision code here
end
jcpbuilder jcpbuilder loading

RAB2010 wrote:

if Irek is not in a lot of stuff then yeah we should use him. also can you tell me how to pronounce the name?
I believe he’s in the Eu book called Children of the Jedi but I’ll have to check.

Edit: Irek also appeared in one of the Yuuzhan Vong invasion books.


medians medians loading

Wolf_Link21 wrote:

no support
switch costume to ((costume #)- (1))
You can do similar stuff for blocks that already exist like next costume/backdrop and change () by () though, and there already is a previous backdrop option in the switch backdrop to () blocks:
https://scratch.mit.edu/projects/918894112/
Axoap Axoap loading

lord925 wrote:

I call this level “Moving Spikes”

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1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z1Z80Z18Z1Z80Z1Z18Z1Z2Z1Z1Z22Z14Z1Z1Z3Z18Z1Z2Z1Z1Z17Z33Z1Z18Z1Z32Z1Z18Z1Z33Z1Z18Z1Z32Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z32Z1Z1Z1Z4Z2Z1Z1Z32Z1Z2Z1Z18Z1Z2Z1Z18Z1Z1Z6Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z1Z81Z2Z1Z80Z3Z22Z1Z1Z3Z14Z1Z1Z21Z2Z1Z18Z1Z1Z15Z22Z1Z1Z1Z18Z1Z68Z1Z18Z1Z68Z1Z18Z1Z68Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z32Z1Z1Z1Z4Z2Z1Z1Z32Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z1Z103Z18Z1Z2Z1Z18Z1Z2Z1Z1Z24Z22Z1Z14Z1Z18Z1Z2Z1Z1Z17Z68Z1Z18Z1Z68Z1Z18Z1Z68Z1Z18Z1Z68Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z32Z1Z1Z1Z4Z2Z1Z1Z32Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z1Z103Z2Z1Z18Z1Z2Z1Z18Z1Z1Z4Z14Z1Z1Z21Z2Z1Z18Z1Z1Z17Z18Z1Z68Z1Z18Z1Z68Z1Z18Z1Z68Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z1Z103Z18Z1Z2Z1Z18Z1Z2Z1Z1Z23Z14Z1Z1Z2Z18Z1Z2Z1Z1Z43Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z2Z1Z18Z1Z1Z103Z2Z1Z18Z1Z2Z1Z18Z1Z1Z4Z14Z1Z1Z22Z85Z1Z1Z164Z18Z1Z2Z1Z18Z1Z2Z1Z1Z192Z2Z1Z18Z1Z2Z1Z18Z1Z1Z4Z14Z2Z1Z194Z15Z2Z1Z194Z15Z2Z1Z194Z15Z2Z1Z34094ZZ1Z90Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z113Z3Z8Z1Z22Z0Z1Z1Z10Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z79Z3Z1Z1Z34Z3Z1Z1Z39Z0Z1Z1Z1Z0Z1Z1Z9Z0Z1Z1Z1Z0Z1Z3Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z3Z4Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z71Z0Z1Z1Z1Z0Z1Z2Z1Z1Z8Z2Z1Z1Z27Z3Z1Z1Z1Z3Z1Z1Z1Z3Z1Z1Z1Z3Z1Z1Z28Z3Z1Z1Z21Z0Z1Z1Z1Z0Z2Z3Z1Z1Z6Z2Z1Z1Z2Z3Z4Z0Z1Z1Z4Z0Z2Z1Z1Z0Z1Z1Z72Z0Z2Z1Z1Z2Z1Z1Z24Z3Z1Z1Z10Z3Z1Z1Z1Z3Z3Z1Z1Z3Z1Z1Z13Z2Z1Z1Z9Z2Z1Z1Z3Z0Z1Z1Z2Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z15Z3Z1Z1Z12Z2Z1Z1Z8Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z67Z2Z1Z1Z2Z2Z1Z0Z1Z1Z1Z0Z1Z2Z1Z0Z1Z1Z7Z2Z1Z1Z1Z2Z1Z1Z25Z3Z1Z1Z1Z3Z1Z1Z1Z3Z1Z1Z1Z3Z1Z1Z1Z3Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z3Z2Z1Z1Z1Z2Z1Z1Z14Z0Z1Z1Z1Z0Z5Z1Z1Z0Z1Z1Z20Z0Z2Z1Z1Z0Z1Z1Z1Z0Z1Z3Z1Z1Z2Z0Z1Z1Z3Z2Z1Z1Z4Z0Z2Z1Z1Z0Z1Z1Z71Z2Z1Z0Z2Z1Z1Z2Z1Z0Z2Z1Z1Z0Z1Z1Z7Z3Z5Z2Z1Z1Z16Z3Z1Z1Z1Z3Z1Z1Z1Z3Z3Z1Z1Z3Z1Z1Z3Z2Z1Z1Z1Z2Z1Z1Z3Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z10Z0Z1Z1Z2Z0Z1Z1Z1Z0Z4Z1Z1Z0Z1Z1Z1Z0Z1Z1Z18Z0Z8Z3Z2Z0Z2Z1Z1Z0Z1Z2Z1Z1Z4Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z67Z2Z1Z1Z3Z0Z1Z1Z1Z0Z1Z2Z1Z0Z1Z1Z7Z2Z1Z1Z1Z2Z1Z1Z5Z2Z1Z1Z19Z3Z1Z1Z1Z3Z3Z1Z1Z3Z1Z1Z1Z3Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z3Z0Z1Z1Z2Z2Z1Z1Z1Z0Z3Z1Z1Z0Z1Z1Z15Z0Z1Z3Z1Z0Z9Z3Z1Z0Z1Z3Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z67Z2Z1Z1Z4Z0Z2Z1Z1Z2Z1Z0Z2Z1Z1Z0Z1Z1Z12Z2Z1Z1Z1Z3Z1Z1Z6Z3Z1Z1Z11Z3Z1Z1Z1Z3Z1Z1Z1Z3Z1Z1Z3Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z0Z1Z1Z1Z0Z1Z2Z1Z1Z1Z2Z1Z0Z3Z1Z1Z2Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z4Z1Z1Z0Z1Z1Z1Z0Z1Z1Z13Z0Z1Z3Z1Z0Z1Z3Z1Z0Z9Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z77Z3Z1Z1Z8Z3Z1Z1Z1Z0Z1Z1Z2Z2Z1Z1Z2Z2Z1Z1Z15Z3Z1Z1Z3Z3Z1Z1Z4Z3Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z0Z1Z1Z1Z0Z1Z2Z1Z1Z1Z2Z1Z0Z3Z2Z1Z1Z4Z0Z1Z1Z1Z0Z5Z1Z1Z0Z1Z1Z1Z3Z12Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z7Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z73Z0Z1Z1Z3Z0Z2Z2Z1Z1Z6Z0Z1Z1Z1Z2Z1Z1Z5Z2Z1Z1Z26Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z0Z1Z1Z1Z0Z1Z2Z1Z1Z1Z2Z1Z0Z3Z1Z2Z0Z1Z1Z4Z0Z4Z1Z1Z0Z1Z1Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z83Z0Z1Z1Z6Z0Z1Z1Z16Z2Z1Z1Z1Z2Z1Z1Z27Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z0Z1Z1Z1Z0Z1Z2Z1Z1Z1Z2Z1Z0Z4Z1Z6Z0Z5Z1Z1Z0Z1Z1Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z106Z3Z1Z1Z4Z2Z1Z1Z17Z3Z1Z1Z3Z3Z1Z1Z3Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z0Z1Z1Z1Z0Z1Z2Z1Z1Z1Z2Z1Z0Z3Z1Z7Z0Z4Z1Z1Z0Z1Z1Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z3Z1Z0Z1Z1Z89Z2Z1Z1Z21Z2Z1Z1Z16Z3Z1Z1Z2Z3Z1Z1Z1Z3Z1Z1Z1Z3Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z0Z1Z1Z1Z0Z1Z2Z1Z1Z1Z2Z1Z0Z4Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z4Z1Z1Z0Z1Z1Z132Z2Z1Z0Z1Z1Z1Z2Z1Z1Z17Z3Z1Z1Z1Z3Z1Z1Z1Z3Z1Z1Z1Z3Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z0Z1Z1Z1Z0Z1Z2Z1Z1Z1Z2Z1Z0Z14Z1Z1Z0Z1Z1Z1Z0Z1Z1Z111Z3Z1Z1Z21Z2Z1Z1Z19Z3Z1Z1Z1Z3Z1Z1Z1Z3Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z1Z2Z7Z0Z15Z1Z1Z0Z1Z1Z104Z2Z4Z1Z23Z0Z1Z1Z3Z2Z1Z1Z43Z0Z14Z1Z1Z0Z1Z1Z1Z0Z1Z1Z103Z2Z4Z1Z4Z2Z1Z1Z187Z2Z4Z1Z192Z2Z4Z1Z4Z3Z1Z2Z1Z1Z34682ZZB990ZH20ZB1186ZH40ZB986ZH0ZB997ZH40ZB410ZH50ZB2185ZG1ZB1795ZG1ZB1804ZG13ZB1608ZG13ZB1798ZX17y15ZB1021ZG12ZB825ZG12ZB1027Zg11ZB1811ZG11ZB1848ZH0d20ZB1458ZH50d20ZB1064ZH100d20ZB684ZG2ZB685ZG3ZB686ZG4ZB687ZG5ZB688ZG6ZB689ZG7ZB690ZG8ZB691ZG9ZB692ZG10ZB488ZG2s500a100ZB489ZG3s500a100ZB490ZG4s500a100ZB491ZG5s500a100ZB492ZG6s500a100ZB493ZG7s500a100ZB494ZG8s500a100ZB495ZG9s500a100ZB496ZG10s500a100ZB2161ZV4d30ZZ0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z0Z3Z1ZZ150Z0

Please post replay!
ik theres a better shortcut but here:
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

-Almations- wrote:

I love watching the random convos the NPCs have
someday i wish unpleasant would actually talk to the npcs and say “im a sigma” to some random npc
UltraColing UltraColing loading
I am making a clicker game, and I do not understand, how I can make it so that there are letters, in them. Someone please, show me the way. Here is the project if you want to see It: https://scratch.mit.edu/projects/846288256/
JTanner2026 JTanner2026 loading

abubriski wrote:

Crypt of the NecroDancer (not Undertale):
HUMAN FALLS INTO SPOOKY UNDERGROUND! SKELETONS ENSUE! FORCED TO REPEAT OVER AND OVER!

Mario:
MAN PROMOTED TO PLUMBER JOB! NEVER SEEN AGAIN?!?!?!
Don't be mean OsomKoolGuy
mrchickenman2 ‘s Discotheque Mission:
Oh wait there’s already a fake news headline for it. Oh well I'll try:
“Chicken Tech Inc has censored your video. We will not let you spread the truth. Prepare to face an army of robots.”

Yoshi's Island:
DINOSAURS PLAY RELAY RACES WITH A RANDOM MINOR (THE MINOR SCREAMS LOUD)

Super Mario Maker (not Undertale):
ANNOYING DOG
this is a guessing game why are you giving the answers
Horsekatto Horsekatto loading
Every day I go to a school
That likes to help with learnin'
One two threes, they're the keys
Basic math, very easy
To Baldi's world of fun
Where no one leaves ‘til educated
Every door is locked up tight
Stay inside, ’til we're graded
The students try their best to
Better their education
Comprehend the material
Study hard, relay every detail
Nobody wants detention
We only want attention
Even when life is tough
Oddly quarters are enough
This is how we live our lives searchin'
For the answers inside of every page
And I'm here wonderin' if one day
We'll finally be free from this cage
Is it okay to have a feelin'
That maybe there is more to this game?
However now, no time to question
So just behave
Walking across the hallways
Finding notebooks so we matter
Follow every single rule
Or he'll take out his wooden ruler
For he is listenin' and
Watchin' everyone's progression
All mistakes have consequences
So, answer right with every question
Try to add up excuses
Nothing will make a difference
Baldi knows every door that we open
Followin' from behind, we can hear him
There is no place for playtime
Avoid them all from every side
Better to leave him be
Follow his philosophy
This is how we live our lives searchin'
For the answers inside of every page
And I'm here wonderin' if one day
We'll finally be free from this cage?
Is it okay to have a feelin'
That maybe there is more to this game?
However now, just keep behaving
Sweep through the halls
To escape will have some sacrifices
No room for jealousy
I've got no time to play hide and seek
'Cause eventually he'll surely find me
Have to be brave or better keep behavin'
Count ‘til I don’t know what counts
Every inch of fear is all that's ingrained
Can't understand, what's the solution?
The problem is the mess in my brain
I'm pushed around with all the pressure
To be here when I don't wanna stay
There's gotta be some sort of exit
To get away


I might not share the project anyways cause of possible violence. (Haven't made it yet.)
jloffen jloffen loading
I BECOME EUROPE'S MOST WANTED BY STARTING A RESISTANCE?! (ALIEN MILITARY CALLED) (CRAZY MONK??) (GONE RIGHT??)

yadayadayadagoodbye wrote:

Catscratcher07 wrote:

the trending algorithm is abusable and is abused to the degree that you must abuse it to get on trending, and you need a larger follower base before you could have any success with that anyways. It's best to just share projects consistently and advertise on show and tell. may I ask you, do you really want “trending” fame, which doesn't amount to much more than your notifications being spammed and your comments being a hub of ads.
that is false, while the trending algorithm is indeed commonly abused, projects such as this is still able to get up there without abusing the algorithm (atleast from what I can tell)
what trending category is/was that on? I can't find it, not to mention Griffpatch himself cannot get on trending these days, it's quite clear that getting on trending without algorithm abuse is close enough to impossible that it isn't viable.

AbeHe wrote:

HexagonWorld wrote:

AbeHe wrote:

Platypus_WKeyboard wrote:

macandcheeseking wrote:

HexagonWorld wrote:

Ruby is dead by the end, I'm sure of it.
or maybe she actually survives
This is Doctor Who.

She’ll either be a goner or have a fate worse than death. Or just leave.
Woo!
I find her very annoying.
Wrong.
“Uhm actually, it’s a matter of opinion”
insert nerd emoji
It's fine it usually takes me an episode or two to like a companion. Aside from Clara, I liked her pretty fast.