Avaters
id: 753266
category: Suggestions
posts: 13
starlightsparker
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I’m suggesting that scratch adds avaters. Basically, anyone can edit their avaters with a library of free clothes and accesories, and they can automatically set their avater as their pfp if they like and avaters can also be used in projects, you can add your avater or the user’s avater in the project with blocks like
PS: the avater is NOT just a pfp, avaters when shown in project won’t just be a pfp it’ll be a full image of the user’s custom avater, and the user has the choice to put it as their avater.
show [user’s avater v] at x: () y: ()::looks
turn [user’s avatar v] () degrees::looksto show the player’s avater on the screen for them.
move [user’s avatar v] to x:() y:()::looks
show [user’s avatar v]::looks
hide [user’s avatar v]::looks
change [ghost v] effect on [user’s avater v] by ()::looks
set [ghost v] effect on [user’s avatar v] to ()::looks
PS: the avater is NOT just a pfp, avaters when shown in project won’t just be a pfp it’ll be a full image of the user’s custom avater, and the user has the choice to put it as their avater.
-OctoSquid-
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No support, it wouldn't really improve scratch and it would take more effort to implement, but won't do much for scratch in return.
As for the avatar block, where would it appear? Would it go over the sprite? Or would it show the script of the SVG of the avatar? If it wasn't the pfp, where would it appear?
As for the avatar block, where would it appear? Would it go over the sprite? Or would it show the script of the SVG of the avatar? If it wasn't the pfp, where would it appear?
starlightsparker
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I’m not sure about the block. Maybe it’d be like No support, it wouldn't really improve scratch and it would take more effort to implement, but won't do much for scratch in return.
As for the avatar block, where would it appear? Would it go over the sprite? Or would it show the script of the SVG of the avatar? If it wasn't the pfp, where would it appear?
show [user’s avater v] at x: () y: ()::looks
-OctoSquid-
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I’m not sure about the block. Maybe it’d be like No support, it wouldn't really improve scratch and it would take more effort to implement, but won't do much for scratch in return.
As for the avatar block, where would it appear? Would it go over the sprite? Or would it show the script of the SVG of the avatar? If it wasn't the pfp, where would it appear?show [user’s avater v] at x: () y: ()::looks
what if you wanted to rotate it or use other visual effects on it? (P.S you misspelled avatar as avater)
SIovakia
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Oh my, importing your profile picture on a project, how difficult!
starlightsparker
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Okay, these would be the blockswhat if you wanted to rotate it or use other visual effects on it? (P.S you misspelled avatar as avater)I’m not sure about the block. Maybe it’d be like No support, it wouldn't really improve scratch and it would take more effort to implement, but won't do much for scratch in return.
As for the avatar block, where would it appear? Would it go over the sprite? Or would it show the script of the SVG of the avatar? If it wasn't the pfp, where would it appear?show [user’s avater v] at x: () y: ()::looks
turn [user’s avatar v] () degrees::looks
move [user’s avatar v] to x:() y:()::looks
show [user’s avatar v]::looks
hide [user’s avatar v]::looks
change [ghost v] effect on [user’s avater v] by ()::looks
set [ghost v] effect on [user’s avatar v] to ()::looks
starlightsparker
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I feel like everyone is misunderstanding these avaters as just profile pictures. You can set it as your profile picture if you want, but in the blocks it’ll show as a full body image of your avater. Oh my, importing your profile picture on a project, how difficult!
RecessFailsOffical
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This topic is a duplicate. Please continue discussing here to keep the discussion all in one place.
plantskym2
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This is a duplicate of this topic. Please continue discussion there to prevent clutter and keep the discussion all in one place.
Gamer_Logan819
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here to keep the discussion all in one place.Thanks for the link! It does look like this is a duplicate topic so I'll close it to keep the conversation all in one place. This topic is a duplicate. Please continue discussing
Please use the existing topic in the link above.
starlightsparker
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erm whathere to keep the discussion all in one place.Thanks for the link! It does look like this is a duplicate topic so I'll close it to keep the conversation all in one place. This topic is a duplicate. Please continue discussing
Please use the existing topic in the link above.
plantskym2
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He was just trying to copy Paddle2See he saiderm whathere to keep the discussion all in one place.Thanks for the link! It does look like this is a duplicate topic so I'll close it to keep the conversation all in one place. This topic is a duplicate. Please continue discussing
Please use the existing topic in the link above.