Avaters

id: 753266

category: Suggestions

posts: 13

I’m suggesting that scratch adds avaters. Basically, anyone can edit their avaters with a library of free clothes and accesories, and they can automatically set their avater as their pfp if they like and avaters can also be used in projects, you can add your avater or the user’s avater in the project with blocks like
show [user’s avater v] at x: () y: ()::looks 
turn [user’s avatar v] () degrees::looks
move [user’s avatar v] to x:() y:()::looks
show [user’s avatar v]::looks
hide [user’s avatar v]::looks
change [ghost v] effect on [user’s avater v] by ()::looks
set [ghost v] effect on [user’s avatar v] to ()::looks
to show the player’s avater on the screen for them.

PS: the avater is NOT just a pfp, avaters when shown in project won’t just be a pfp it’ll be a full image of the user’s custom avater, and the user has the choice to put it as their avater.
-OctoSquid- -OctoSquid- loading
No support, it wouldn't really improve scratch and it would take more effort to implement, but won't do much for scratch in return.
As for the avatar block, where would it appear? Would it go over the sprite? Or would it show the script of the SVG of the avatar? If it wasn't the pfp, where would it appear?

-OctoSquid- wrote:

No support, it wouldn't really improve scratch and it would take more effort to implement, but won't do much for scratch in return.
As for the avatar block, where would it appear? Would it go over the sprite? Or would it show the script of the SVG of the avatar? If it wasn't the pfp, where would it appear?
I’m not sure about the block. Maybe it’d be like

show [user’s avater v] at x: () y: ()::looks
-OctoSquid- -OctoSquid- loading

starlightsparker wrote:

-OctoSquid- wrote:

No support, it wouldn't really improve scratch and it would take more effort to implement, but won't do much for scratch in return.
As for the avatar block, where would it appear? Would it go over the sprite? Or would it show the script of the SVG of the avatar? If it wasn't the pfp, where would it appear?
I’m not sure about the block. Maybe it’d be like

show [user’s avater v] at x: () y: ()::looks

what if you wanted to rotate it or use other visual effects on it? (P.S you misspelled avatar as avater)
SIovakia SIovakia loading
Oh my, importing your profile picture on a project, how difficult!

-OctoSquid- wrote:

starlightsparker wrote:

-OctoSquid- wrote:

No support, it wouldn't really improve scratch and it would take more effort to implement, but won't do much for scratch in return.
As for the avatar block, where would it appear? Would it go over the sprite? Or would it show the script of the SVG of the avatar? If it wasn't the pfp, where would it appear?
I’m not sure about the block. Maybe it’d be like

show [user’s avater v] at x: () y: ()::looks 
what if you wanted to rotate it or use other visual effects on it? (P.S you misspelled avatar as avater)
Okay, these would be the blocks
turn [user’s avatar v] () degrees::looks
move [user’s avatar v] to x:() y:()::looks
show [user’s avatar v]::looks
hide [user’s avatar v]::looks
change [ghost v] effect on [user’s avater v] by ()::looks
set [ghost v] effect on [user’s avatar v] to ()::looks

SIovakia wrote:

Oh my, importing your profile picture on a project, how difficult!
I feel like everyone is misunderstanding these avaters as just profile pictures. You can set it as your profile picture if you want, but in the blocks it’ll show as a full body image of your avater.
This topic is a duplicate. Please continue discussing here to keep the discussion all in one place.
plantskym2 plantskym2 loading
This is a duplicate of this topic. Please continue discussion there to prevent clutter and keep the discussion all in one place.

RecessFailsOffical wrote:

This topic is a duplicate. Please continue discussing here to keep the discussion all in one place.
Thanks for the link! It does look like this is a duplicate topic so I'll close it to keep the conversation all in one place.

Please use the existing topic in the link above.

Gamer_Logan819 wrote:

RecessFailsOffical wrote:

This topic is a duplicate. Please continue discussing here to keep the discussion all in one place.
Thanks for the link! It does look like this is a duplicate topic so I'll close it to keep the conversation all in one place.

Please use the existing topic in the link above.
erm what
plantskym2 plantskym2 loading

starlightsparker wrote:

Gamer_Logan819 wrote:

RecessFailsOffical wrote:

This topic is a duplicate. Please continue discussing here to keep the discussion all in one place.
Thanks for the link! It does look like this is a duplicate topic so I'll close it to keep the conversation all in one place.

Please use the existing topic in the link above.
erm what
He was just trying to copy Paddle2See he said