Bug with shared enemy ID
id: 751273
category: Help with Scripts
posts: 2
num31
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In my game, I used WarFame's code for a bloons like game. But when the clone makes a copy of itself, both ID's are actually shared so when one dies the other freezes in place. The enemy X and Y values stay the same, undeleted.
https://scratch.mit.edu/projects/986039912/
(sorry, its kinda messy)
https://scratch.mit.edu/projects/986039912/
(sorry, its kinda messy)
MrKingofScratch
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Make sure that you set the clone that's copying itself's clone id back to the origional before you run any more code using it.