Large MMO cloud system
id: 749799
category: Help with Scripts
posts: 2
bigbrianman
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Any way to make it so you can have more then ten players in multiplayer? Right now I use one cloud variable for each player and if they are all full you just don't update the.
homewins_test
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Yes, griffpatch has a tutorial on his YouTube. The idea behind it is that players keep saving their own values to one of the ten cloud variables, and instead of assigning a cloud variable to each player it just picks one at random for you to use every time. When you haven't sent new data in enough time (a few seconds), the game assumes you are inactive and your clone disappears.