Clone Health System broken (again)
id: 749439
category: Help with Scripts
posts: 6
TheToasterScratch
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I've been having trouble with my Enemy sprite not working so I decided to revamp the system, only now the clone health system isn't working. If you go in to the code you will see a green Enemy and it's health system. If you have a better system please tell me. I've had this problem for a month now and can't seem to fix it and I really want to finish it, since I've been working on the entire game for around 6 months. Thanks!
deck26
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So what is happening that you don't want to happen or vice versa? How do you know it isn't working - what tests have you done? How do we replicate the issue?
TheToasterScratch
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i've been trying to shoot the enemy (3 times) but the enemy doesn't die after 3 shots. So what is happening that you don't want to happen or vice versa? How do you know it isn't working - what tests have you done? How do we replicate the issue?
deck26
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People may be willing to help but don't necessarily want to play the game or work out how to get to the stage to see the issue. Is there a shortcut to see the issue?
TheToasterScratch
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it takes like 80 seconds if you go to campaign, level 1, go to level 1, watch the 30 second cut scene, press z, and shoot a goblin 3 times, it won't die. People may be willing to help but don't necessarily want to play the game or work out how to get to the stage to see the issue. Is there a shortcut to see the issue?
deck26
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You seriously expect people helping to watch a 30 second cut scene? We may have to run the project multiple times.
How are the Wave and Wave Ongoing variables supposed to work - they seem to be crucial in the script looking for the z key? Which script actually tells the goblin it is dead?
How are the Wave and Wave Ongoing variables supposed to work - they seem to be crucial in the script looking for the z key? Which script actually tells the goblin it is dead?