Monster Hunter Low Budget
id: 745803
category: Collaboration
posts: 49
sabincruz
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Hey guys I need help with some things! Sooo, the gist is that some code is not working right.
There is a variable called _questnumber, this changes by ONE when it receives a Quest Complete message, but it changes BY ONE EVERY SECOND IN THE LOADING SCREEN.
There is a variable called _questnumber, this changes by ONE when it receives a Quest Complete message, but it changes BY ONE EVERY SECOND IN THE LOADING SCREEN.
when I receive [ QuestComplete]
change [ _questnumber] by (1)
sabincruz
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Oh also there are 5 seconds in the loading screen if that can give some context
Hey guys I need help with some things! Sooo, the gist is that some code is not working right.
There is a variable called _questnumber, this changes by ONE when it receives a Quest Complete message, but it changes BY ONE EVERY SECOND IN THE LOADING SCREEN.when I receive [ QuestComplete]
change [ _questnumber] by (1)
Evolet11
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try when i recieve quest complete change questnumber by 1, wait 3 seconds
Rook28081
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Maybe try using a selection system instead. Or make the monster it's self receive the signal. I know my boss fight game has similar code to what your doing. Oh also there are 5 seconds in the loading screen if that can give some contextHey guys I need help with some things! Sooo, the gist is that some code is not working right.
There is a variable called _questnumber, this changes by ONE when it receives a Quest Complete message, but it changes BY ONE EVERY SECOND IN THE LOADING SCREEN.when I receive [ QuestComplete]
change [ _questnumber] by (1)
This may help: https://scratch.mit.edu/projects/910093685/
The code I mean.
sabincruz
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Thank you guys for your help!
sabincruz
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@Rook28081 and @Evolet11 I will try your suggestions!
Rook28081
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Ok I look forward to your future work @Rook28081 and @Evolet11 I will try your suggestions!
sabincruz
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Thanks!Ok I look forward to your future work @Rook28081 and @Evolet11 I will try your suggestions!
sabincruz
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INFORMATION ABOUT MH Low Budget:
Bug fixes! Courtesy of @Evolet11 and @Rook28081
Added locale changes
Currently working on the Basic Longsword Sprite (It was a crappy sword sprite in the demo)
Also working on an OST!! Expect a few songs soon!
Bug fixes! Courtesy of @Evolet11 and @Rook28081
Added locale changes
Currently working on the Basic Longsword Sprite (It was a crappy sword sprite in the demo)
Also working on an OST!! Expect a few songs soon!
Create-Scratch101
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Next time you need help please link your project. Thanks!
sabincruz
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Im also trying the music blocks on Scratch to see if those are good INFORMATION ABOUT MH Low Budget:
Bug fixes! Courtesy of @Evolet11 and @Rook28081
Added locale changes
Currently working on the Basic Longsword Sprite (It was a crappy sword sprite in the demo)
Also working on an OST!! Expect a few songs soon!
sabincruz
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Sry @Create-Scratch101 the project is not yet out, Next time you need help please link your project. Thanks!
sabincruz
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ANNOUNCEMENT GUYS, RELEASING A POLL ON https://scratch.mit.edu/studios/34683358, THIS POLL IS ABOUT POSSIBLE MONSTERS FOR THE FIRST 5 QUESTS IN THE INITIAL RELEASE OF MONSTER HUNTER LOW BUDGET
Rook28081
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https://scratch.mit.edu/studios/34683358, THIS POLL IS ABOUT POSSIBLE MONSTERS FOR THE FIRST 5 QUESTS IN THE INITIAL RELEASE OF MONSTER HUNTER LOW BUDGETlink no work ANNOUNCEMENT GUYS, RELEASING A POLL ON
sabincruz
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https://scratch.mit.edu/projects/980402313/This is the poll link
sabincruz
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Hey everybody!!! I need some help with an Inventory system, btw the inventory is to keep track of monster parts, so that the Smithy can check if you have the required items to forge something, I don't have the smithy or inventory coded yet btw.
MonstieHuntie
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Hey everybody!!! I need some help with an Inventory system, btw the inventory is to keep track of monster parts, so that the Smithy can check if you have the required items to forge something, I don't have the smithy or inventory coded yet btw.
Make a variable for each monster part and have the smithy check the variable's value.
I can't make the code show properly
Rook28081
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Try using lists! That is what I use. You just need to remember what the parts are… Also lists don't reset when you press flag as a bonus! Hey everybody!!! I need some help with an Inventory system, btw the inventory is to keep track of monster parts, so that the Smithy can check if you have the required items to forge something, I don't have the smithy or inventory coded yet btw.
sabincruz
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Thats the problem, idk how to make lists….Try using lists! That is what I use. You just need to remember what the parts are… Also lists don't reset when you press flag as a bonus! Hey everybody!!! I need some help with an Inventory system, btw the inventory is to keep track of monster parts, so that the Smithy can check if you have the required items to forge something, I don't have the smithy or inventory coded yet btw.
Rook28081
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Uh, it is like a variable that stores more variables, just test it out it is cool.Thats the problem, idk how to make lists….Try using lists! That is what I use. You just need to remember what the parts are… Also lists don't reset when you press flag as a bonus! Hey everybody!!! I need some help with an Inventory system, btw the inventory is to keep track of monster parts, so that the Smithy can check if you have the required items to forge something, I don't have the smithy or inventory coded yet btw.
MonstieHuntie
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Thats the problem, idk how to make lists….Try using lists! That is what I use. You just need to remember what the parts are… Also lists don't reset when you press flag as a bonus! Hey everybody!!! I need some help with an Inventory system, btw the inventory is to keep track of monster parts, so that the Smithy can check if you have the required items to forge something, I don't have the smithy or inventory coded yet btw.
Okay, under variables are the list blocks. Click make a list and name it monster parts.
To delete all the items write this script.
when green flag clicked
delete (all v) of [monster parts v]
To add is a bit more complicated…
Rook28081
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who doesn't know that? Not an insult, real question.Thats the problem, idk how to make lists….Try using lists! That is what I use. You just need to remember what the parts are… Also lists don't reset when you press flag as a bonus! Hey everybody!!! I need some help with an Inventory system, btw the inventory is to keep track of monster parts, so that the Smithy can check if you have the required items to forge something, I don't have the smithy or inventory coded yet btw.
Okay, under variables are the list blocks. Click make a list and name it monster parts.
To delete all the items write this script.when green flag clicked
delete (all v) of [monster parts v]
To add is a bit more complicated…
MonstieHuntie
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I know how to do it it's just that I did not have the time to write it.who doesn't know that? Not an insult, real question.Thats the problem, idk how to make lists….Try using lists! That is what I use. You just need to remember what the parts are… Also lists don't reset when you press flag as a bonus! Hey everybody!!! I need some help with an Inventory system, btw the inventory is to keep track of monster parts, so that the Smithy can check if you have the required items to forge something, I don't have the smithy or inventory coded yet btw.
Okay, under variables are the list blocks. Click make a list and name it monster parts.
To delete all the items write this script.when green flag clicked
delete (all v) of [monster parts v]
To add is a bit more complicated…
sabincruz
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Thank you all for your help I will try this!I know how to do it it's just that I did not have the time to write it.who doesn't know that? Not an insult, real question.Thats the problem, idk how to make lists….Try using lists! That is what I use. You just need to remember what the parts are… Also lists don't reset when you press flag as a bonus! Hey everybody!!! I need some help with an Inventory system, btw the inventory is to keep track of monster parts, so that the Smithy can check if you have the required items to forge something, I don't have the smithy or inventory coded yet btw.
Okay, under variables are the list blocks. Click make a list and name it monster parts.
To delete all the items write this script.when green flag clicked
delete (all v) of [monster parts v]
To add is a bit more complicated…
sabincruz
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For my Smithy system I'm planning on adding to do this:
when I receive [ WeaponOrdering]
ask [What weapon type would you like to forge?] and wait
if <(answer) = [Longsword]> then
switch costume to [LongswordTree]
ask [What Longsword would you like to forge?] and wait
end
sabincruz
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Any other suggestions? For my Smithy system I'm planning on adding to do this:when I receive [ WeaponOrdering]
ask [What weapon type would you like to forge?] and wait
if <(answer) = [Longsword]> then
switch costume to [LongswordTree]
ask [What Longsword would you like to forge?] and wait
end
sabincruz
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Oh shoot, this is a problem tho, how would I make like the Individual parts?
Like say, I have a sword that costs 1 Kulu Ya Ku Beak, and 2 Kulu Plumes?
Like say, I have a sword that costs 1 Kulu Ya Ku Beak, and 2 Kulu Plumes?
sabincruz
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would i make a variable for EVERY SINGLE PART?!?!?! AAAAAAAA Oh shoot, this is a problem tho, how would I make like the Individual parts?
Like say, I have a sword that costs 1 Kulu Ya Ku Beak, and 2 Kulu Plumes?
MonstieHuntie
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I could work on the code. Though, it may take me a while.would i make a variable for EVERY SINGLE PART?!?!?! AAAAAAAA Oh shoot, this is a problem tho, how would I make like the Individual parts?
Like say, I have a sword that costs 1 Kulu Ya Ku Beak, and 2 Kulu Plumes?
sabincruz
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And how would I make the Monster drop a random set of parts?
sabincruz
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I don't want to pile up your schedule.. I got this!I could work on the code. Though, it may take me a while.would i make a variable for EVERY SINGLE PART?!?!?! AAAAAAAA Oh shoot, this is a problem tho, how would I make like the Individual parts?
Like say, I have a sword that costs 1 Kulu Ya Ku Beak, and 2 Kulu Plumes?
MonstieHuntie
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This: And how would I make the Monster drop a random set of parts?
when I receive [monster defeat v]
if <(pick random (1) to (10)) = [6]> then
add [kulu beak] to [monster parts v]
end
sabincruz
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Thanks for your help!This: And how would I make the Monster drop a random set of parts?when I receive [monster defeat v]
if <(pick random (1) to (10)) = [6]> then
add [kulu beak] to [monster parts v]
end
sabincruz
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And when you forge the weapon, would I have to make it remove 1 Kulu Beak?Thanks for your help!This: And how would I make the Monster drop a random set of parts?when I receive [monster defeat v]
if <(pick random (1) to (10)) = [6]> then
add [kulu beak] to [monster parts v]
end
sabincruz
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What does this block do?
insert [thing] at (1 v) of [list v]
Rook28081
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that is where you would use lists. Lists just make a monster part list, add stuff to it. and use detection blocks.would i make a variable for EVERY SINGLE PART?!?!?! AAAAAAAA Oh shoot, this is a problem tho, how would I make like the Individual parts?
Like say, I have a sword that costs 1 Kulu Ya Ku Beak, and 2 Kulu Plumes?
Rook28081
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Adds something to the list. What does this block do?insert [thing] at (1 v) of [list v]
also yesAnd when you forge the weapon, would I have to make it remove 1 Kulu Beak?Thanks for your help!This: And how would I make the Monster drop a random set of parts?when I receive [monster defeat v]
if <(pick random (1) to (10)) = [6]> then
add [kulu beak] to [monster parts v]
end
MonstieHuntie
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It adds something at a specific point to the list.Adds something to the list. What does this block do?insert [thing] at (1 v) of [list v]
also yesAnd when you forge the weapon, would I have to make it remove 1 Kulu Beak?Thanks for your help!This: And how would I make the Monster drop a random set of parts?when I receive [monster defeat v]
if <(pick random (1) to (10)) = [6]> then
add [kulu beak] to [monster parts v]
end
sabincruz
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thank you all for your help!
Rook28081
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Your welcome. thank you all for your help!
sabincruz
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Ok guys, I'm not sure whether this is a MAJOR or MINOR bug, the music for the locale still plays even though the quest is complete, how do I fix this?
-HunnyBun-
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I'm not that experienced with coding myself, but do you think that making a broadcast for when the quest is complete would help? Then you could make your music-sprite (or a similiar equivalent) stop upon recieving that broadcast. Ok guys, I'm not sure whether this is a MAJOR or MINOR bug, the music for the locale still plays even though the quest is complete, how do I fix this?
sabincruz
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Ok, thanks for ur help!I'm not that experienced with coding myself, but do you think that making a broadcast for when the quest is complete would help? Then you could make your music-sprite (or a similiar equivalent) stop upon recieving that broadcast. Ok guys, I'm not sure whether this is a MAJOR or MINOR bug, the music for the locale still plays even though the quest is complete, how do I fix this?
-HunnyBun-
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No problem! ;P
MonstieHuntie
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One way you could fix this is by using the Ok guys, I'm not sure whether this is a MAJOR or MINOR bug, the music for the locale still plays even though the quest is complete, how do I fix this?
stop all soundswhen you complete the quest.
sabincruz
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thanks!One way you could fix this is by using the Ok guys, I'm not sure whether this is a MAJOR or MINOR bug, the music for the locale still plays even though the quest is complete, how do I fix this?stop all soundswhen you complete the quest.
sabincruz
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Question, you guys still remember how I was stuck with a smithie system? I may not put each individual monster part, maybe it just gives you materials?
Like for example, instead of a Kulu Ya Ku Beak, 1 Kulu Material.
Something like that
Like for example, instead of a Kulu Ya Ku Beak, 1 Kulu Material.
Something like that
sabincruz
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NVM I FIGURED IT OUT YAAAAAAAAAAYYYY Question, you guys still remember how I was stuck with a smithie system? I may not put each individual monster part, maybe it just gives you materials?
Like for example, instead of a Kulu Ya Ku Beak, 1 Kulu Material.
Something like that