Shapez.io remake in Scratch (video demonstration)
id: 643902
category: Show and Tell
posts: 3
Nov 21, 2022 12:07:52
Shapez.io remake in Scratch (video demonstration)
view on scratch
view on legacy ocular
MineJulRBX
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I am currently working on a remake of the Shapez.io Demo version in Scratch. The game is open source, very fun and simple, and runs well. At least outside of Scratch. Making it in Scratch is a challenge, I have a couple of unlisted and unfinished projects that look just as cool, with some advanced stuff. But this project is a step up from anything I've done before, and I'm very happy that everything seems to work smoothly without bugs, for now at least.
The biggest and really only issue currently is that the further out the grid you become, the more offset the placement is to the grid.
This may just be because I made the grid 43.4 (don't remember the actual number, but it's a very odd and not clean number) so that might be the entire reason, which I'll fix at a later time. (The sprite I put in had at size 100% of the grid to be that odd number which is why, so I have to re-upload all sprites to make it properly match with a non-odd number)
Video showcasing the current progress (subtitles for commentary!!!)
Everything you see in the video is everything there is, there is a half-finished system to actually place and show stuff, and have the conveyors are animated, with 1 conveyor belt just being there for demonstration and testing purposes.
I to some extent didn't actually want to show the project before it was playable (so I can release it), because I am afraid it would make some people see this and not check out the actual project once released (unintentionally)
But I am way too proud of what I've done so far, and just couldn't be the only one to know of this cool project.
The biggest and really only issue currently is that the further out the grid you become, the more offset the placement is to the grid.
This may just be because I made the grid 43.4 (don't remember the actual number, but it's a very odd and not clean number) so that might be the entire reason, which I'll fix at a later time. (The sprite I put in had at size 100% of the grid to be that odd number which is why, so I have to re-upload all sprites to make it properly match with a non-odd number)
Video showcasing the current progress (subtitles for commentary!!!)
Everything you see in the video is everything there is, there is a half-finished system to actually place and show stuff, and have the conveyors are animated, with 1 conveyor belt just being there for demonstration and testing purposes.
I to some extent didn't actually want to show the project before it was playable (so I can release it), because I am afraid it would make some people see this and not check out the actual project once released (unintentionally)
But I am way too proud of what I've done so far, and just couldn't be the only one to know of this cool project.
Mar 21, 2024 22:14:22
Shapez.io remake in Scratch (video demonstration)
view on scratch
view on legacy ocular
GGARYGAMIN
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hurry up
Mar 28, 2024 17:59:24
Shapez.io remake in Scratch (video demonstration)
view on scratch
view on legacy ocular
MineJulRBX
loading
Sorry to disappoint, this project has been halted indefinitely. I currently have exam season till my graduation at Game College, and work as a Lead Programmer for a indie game studio.
I do wish to finish this project to a respectable extent of playability and features that doesn't necessarily reach the extents of the original Demo, but to no further capability of the original Demo.
I do wish to finish this project to a respectable extent of playability and features that doesn't necessarily reach the extents of the original Demo, but to no further capability of the original Demo.