Sharing level codes - Cell Machine on Scratch

id: 599193

category: Project Save & Level Codes

posts: 1101

PPBsc PPBsc loading
Share your Cell Machine CMMM / CMMM+ level codes here!

NOTES:
1. Leave your code like this:
[code]V1;10;10;;0.0.0.0;;[/code]
to avoid the code filling the whole page & avoid emojis!

2. If you want to share multiple level codes:
[code]
V3;a;7;c)0a}}}}{{{{)98e)99)j57)te)94)09;Mover cells can only move in the direction they are facing;
V3;c;9;c)0cb}}}}{)04cc})c4)b8)nc7)nn)b5eee)nf)0b;Most cells can be pushed by others;
V3;a;7;c)0a}}}}{{{{cc}3)99)j5e)96Z)jc)94)09;The rotator cell spins cells next to it;
V3;c;5;c)0c}1}}{)05cc}}b)b4eee)b4)nadddd)K7;The generator cell duplicates the cell behind it;
V3;f;a;c)0f{)0ccc{6q)c8ee)ti)et})09)ebb)e8)84p)25)e5)0e;Mover cells can only move in the direction they are facing;
[/code]
or:
[code]V3;a;7;c)0a}}}}{{{{)98e)99)j57)te)94)09;Mover cells can only move in the direction they are facing;[/code]
[code]V3;c;9;c)0cb}}}}{)04cc})c4)b8)nc7)nn)b5eee)nf)0b;Most cells can be pushed by others;[/code]
[code]V3;a;7;c)0a}}}}{{{{cc}3)99)j5e)96Z)jc)94)09;The rotator cell spins cells next to it;[/code]
[code]V3;c;5;c)0c}1}}{)05cc}}b)b4eee)b4)nadddd)K7;The generator cell duplicates the cell behind it;[/code]
[code]V3;f;a;c)0f{)0ccc{6q)c8ee)ti)et})09)ebb)e8)84p)25)e5)0e;Mover cells can only move in the direction they are facing;[/code]
3. If you see your level code is glitched when you posted it, maybe some characters in the code makes scratch thinks thats a bad word and scratch will turn that in to a *. You can use V1 code instead because V1 code only uses numbers and dots, which doesnt use letters. And remember to put it in the code tag or it'll… yeah.

4. If you see someone's level code is not covered with the code tag, and it has some weird emojis like or something, you can click Quote to view their level code!

How to create a level:
  • Click Play.
  • Click Create ([+]).
  • Click Width and enter the level width.
  • Click or press Enter.
  • Click Height and enter the level height.
  • Click or press Enter.
  • Click Create.
How to save a level:
  • When you've done editing the level, click Menu to save the level.
  • Double click the code.
  • Press Ctrl+C or +C to copy it.
How to load a level:
  • Click Play.
  • Click Import ().
  • Paste your code.
  • Click or press Enter to load the code.

More Cell Machine Games:
Cell Machine

Cell Machine Mystic Mod

Cell Machine Mystic Mod Plus
Difficulty: Extremely Hard
Name: Really Hard 4x4 Grid

add [MP1;O;O;:Kz:2s-:Jzi0g-:Jzj0j-:Jz:2-:!!!!!!!'?;;] to [challenges]

also first
fixed
Difficulty: Extremely Hard
Name: Really Hard 4x4 Grid
MP1;O;O;:Kz:2s-:Jzi0g-:Jzj0j-:Jz:2-:!!!!!!!'?;;

also first

if <[Global Converter present?] = [true]> then
set [Legit?] to [false]
else
set [Legit?] to [true]
end
Code: MP1;a;a;:4s-:3s-:3s-:3s-:3s-:3s-:3s-:3s-:3s-:3s;;

Probably impossible without global converter
(Message Removed)
(Message removed, bruh why aren't my level codes working)
gp43047 gp43047 loading
MP1;.s;.s;:(!!!!!!'fg-:dg-:.8j-@-:2h-:1@-:1Y-:1h-:2Y-j-:.6$-Z-g-$-:5$-g-Z-$-:.4j-@-j-@-:bY-j-Y-j-:.2$-g-:2Z-:9Z-:2g-$-:.4Y-j-h-@-:7Y-h-j-@-:.4g-$-:4g-:5g-:4$-g-:.6Y-j-:bj-@-:.8g-$-:d$-g-:.8@-:fY-:.ag-:dg-:!!!!'m1:1-:.pk:1-:!!!!!!!!!X;;+length 3=[code]
MP1;O;a;o:g.iosob-c-:a7o:efs:3cf-:j3-:koA-:3ck-:sE-:9s:1oAk4-:1ck-:9o:iEo:8.g:1o.gA-:3ck8-:2s-:4o8-c8o.j-0E:1wo4848o.hE.howgwgwgwgwo.gA-:3ck4-:2s-:4o4-c4o.hd0E:1wo8484o.jE.jogwgwgwgwgo:1Ak8-:1ck-:9o:iEo:8.g:1o:1A-:3ck-:sE-:9s:1ods:3cd-:j1-:ko:g.ioso.k-:5.s-:5.ko:d;;

fun

gp43047 wrote:

MP1;.s;.s;:(!!!!!!'fg-:dg-:.8j-@-:2h-:1@-:1Y-:1h-:2Y-j-:.6$-Z-g-$-:5$-g-Z-$-:.4j-@-j-@-:bY-j-Y-j-:.2$-g-:2Z-:9Z-:2g-$-:.4Y-j-h-@-:7Y-h-j-@-:.4g-$-:4g-:5g-:4$-g-:.6Y-j-:bj-@-:.8g-$-:d$-g-:.8@-:fY-:.ag-:dg-:!!!!'m1:1-:.pk:1-:!!!!!!!!!X;;+length 3=[code][/code][/quote]
Can you remove the “+length ={code}”?
(Message Removed)
PPBsc PPBsc loading

NightBoy_202 wrote:

gp43047 wrote:

MP1;.s;.s;:(!!!!!!'fg-:dg-:.8j-@-:2h-:1@-:1Y-:1h-:2Y-j-:.6$-Z-g-$-:5$-g-Z-$-:.4j-@-j-@-:bY-j-Y-j-:.2$-g-:2Z-:9Z-:2g-$-:.4Y-j-h-@-:7Y-h-j-@-:.4g-$-:4g-:5g-:4$-g-:.6Y-j-:bj-@-:.8g-$-:d$-g-:.8@-:fY-:.ag-:dg-:!!!!'m1:1-:.pk:1-:!!!!!!!!!X;;+length 3=[code][/code][/quote]
Can you remove the “+length ={code}”?
wdym, remove the “+length ={code}” ?

The code works without the final part. Each part of the code is for one thing only. The last one is for the Level Name, and the second last one is for the tutorial thing. I changed the game so that it doesn't show the level name and only shows the tutorial. So it doesnt matter what you place after the code, the game just ignores it

PPBsc wrote:

NightBoy_202 wrote:

gp43047 wrote:

MP1;.s;.s;:(!!!!!!'fg-:dg-:.8j-@-:2h-:1@-:1Y-:1h-:2Y-j-:.6$-Z-g-$-:5$-g-Z-$-:.4j-@-j-@-:bY-j-Y-j-:.2$-g-:2Z-:9Z-:2g-$-:.4Y-j-h-@-:7Y-h-j-@-:.4g-$-:4g-:5g-:4$-g-:.6Y-j-:bj-@-:.8g-$-:d$-g-:.8@-:fY-:.ag-:dg-:!!!!'m1:1-:.pk:1-:!!!!!!!!!X;;+length 3=[code][/code][/quote]
Can you remove the “+length ={code}”?
wdym, remove the “+length ={code}” ?
The end of the comment, being the +length 3={code} (i use {} because i dont want any text bugs). If you add it, the level will not work. It HAS to be
MP1;.s;.s;:(!!!!!!'fg-:dg-:.8j-@-:2h-:1@-:1Y-:1h-:2Y-j-:.6$-Z-g-$-:5$-g-Z-$-:.4j-@-j-@-:bY-j-Y-j-:.2$-g-:2Z-:9Z-:2g-$-:.4Y-j-h-@-:7Y-h-j-@-:.4g-$-:4g-:5g-:4$-g-:.6Y-j-:bj-@-:.8g-$-:d$-g-:.8@-:fY-:.ag-:dg-:!!!!'m1:1-:.pk:1-:!!!!!!!!!X;;
PPBsc PPBsc loading

NightBoy_202 wrote:

The end of the comment, being the +length 3={code} (i use {} because i dont want any text bugs). If you add it, the level will not work. It HAS to be
MP1;.s;.s;:(!!!!!!'fg-:dg-:.8j-@-:2h-:1@-:1Y-:1h-:2Y-j-:.6$-Z-g-$-:5$-g-Z-$-:.4j-@-j-@-:bY-j-Y-j-:.2$-g-:2Z-:9Z-:2g-$-:.4Y-j-h-@-:7Y-h-j-@-:.4g-$-:4g-:5g-:4$-g-:.6Y-j-:bj-@-:.8g-$-:d$-g-:.8@-:fY-:.ag-:dg-:!!!!'m1:1-:.pk:1-:!!!!!!!!!X;;
read my text again

"The code works without the final part. Each part of the code is for one thing only. The last one is for the Level Name, and the second last one is for the tutorial thing. I changed the game so that it doesn't show the level name and only shows the tutorial. So it doesnt matter what you place after the code, the game just ignores it"

PPBsc wrote:

NightBoy_202 wrote:

The end of the comment, being the +length 3={code} (i use {} because i dont want any text bugs). If you add it, the level will not work. It HAS to be
MP1;.s;.s;:(!!!!!!'fg-:dg-:.8j-@-:2h-:1@-:1Y-:1h-:2Y-j-:.6$-Z-g-$-:5$-g-Z-$-:.4j-@-j-@-:bY-j-Y-j-:.2$-g-:2Z-:9Z-:2g-$-:.4Y-j-h-@-:7Y-h-j-@-:.4g-$-:4g-:5g-:4$-g-:.6Y-j-:bj-@-:.8g-$-:d$-g-:.8@-:fY-:.ag-:dg-:!!!!'m1:1-:.pk:1-:!!!!!!!!!X;;
read my text again

"The code works without the final part. Each part of the code is for one thing only. The last one is for the Level Name, and the second last one is for the tutorial thing. I changed the game so that it doesn't show the level name and only shows the tutorial. So it doesnt matter what you place after the code, the game just ignores it"

oh
MP1;a;O;s:tg:tw:j-:,jg-:6g.C-:D.8-:8.d-:,O;Global Converter and Fall combined makes an Instant Vault Breaker! (click on grey enemy to destroy the "impossible" vault);
codr100 codr100 loading
MP1;u;u;/:2.ie-:7f-:7?-c:1.g?:2/:2.ie-:7?-:9c:1.g?:2/:2.ie-:77-:7?-c:1.g?:2/:2.ie-:g?-:1c.g?:2/:2.ie-:jc.g?:2/:2.ie-:g?-:1c.g?:2/:2.ie-:e.k-?-:1c.g?:2/:2-:b.ie-:7c.g?:2-:b?^/.ie-:7c.g?:2-:b?^/.ie-:4?-:1c.g?:2-:b?^/.ie-:4?-:1c.g?:2-:b?^/.ie-:4?-:1c.g?:2-:b?^/.ie-:7c.g?:2-:b?^/.ie-:4?-:1c.g?:2-:b?^/.ie-:7c.g?:2-:b?^/.ie-:4?:1-c.g?:2-:b?^/.ie-:4?-:1c.g?:2-:b?^/.ie-:4?-:1c.g?:2-:b?^/.ie-:7c.g?:2-:b?^/.ie-:4?-:1c.g?:2-:b?^/.ie-:7c.g?:2-:b?^/.ie-:4?-:1c.g?:2-:b?^/.ie-:4?-:1c.g?:2-:b?^/.ie-:4?-:1c.g?:2-:b?^/.ie-:7c.g?:2-:b?^/.ie-:4?-:1c.g?:2-:b?^/.ie-:4?-:1c.g?:2-:b?^/.ie-:7c.g?:2-:b?^/.ie-:4?-:1c.g?:2/:2.ie-:6quq-:4?-:1?-c.g?:2;;
MP1;.s;.s;:((!.is:f-:!.k.n%-:!.Bc.o-Q-:!.z.n%-:!.Es:f-:!!!!!!!+cg:f-:.b.t:f-:J;Flying Random Sideways Shooter;
V3;k;5;60{)0a)b4ge3)je444gee)j4c)04)j4ae)044)Xh{)D6)jf5;;
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codr100 wrote:

MP1;6 lines of code
hey if your code take up space more than 1 line, please place it in the code tag:
[code]MP1;u;u;/:2.ie-:7f-:7?-c:1.g?:2/:2.ie-:7?-:9c:1.g?:2/:2.ie-:77-:7?-c:1.g?:2/:2.ie-:g?-:1c.g?:2/:2.ie-:jc.g?:2/:2.ie-:g?-:1c.g?:2/:2.ie-:e.k-?-:1c.g?:2/:2-:b.ie-:7c.g?:2-:b?^/.ie-:7c.g?:2-:b?^/.ie-:4?-:1c.g?:2-:b?^/.ie-:4?-:1c.g?:2-:b?^/.ie-:4?-:1c.g?:2-:b?^/.ie-:7c.g?:2-:b?^/.ie-:4?-:1c.g?:2-:b?^/.ie-:7c.g?:2-:b?^/.ie-:4?:1-c.g?:2-:b?^/.ie-:4?-:1c.g?:2-:b?^/.ie-:4?-:1c.g?:2-:b?^/.ie-:7c.g?:2-:b?^/.ie-:4?-:1c.g?:2-:b?^/.ie-:7c.g?:2-:b?^/.ie-:4?-:1c.g?:2-:b?^/.ie-:4?-:1c.g?:2-:b?^/.ie-:4?-:1c.g?:2-:b?^/.ie-:7c.g?:2-:b?^/.ie-:4?-:1c.g?:2-:b?^/.ie-:4?-:1c.g?:2-:b?^/.ie-:7c.g?:2-:b?^/.ie-:4?-:1c.g?:2/:2.ie-:6quq-:4?-:1?-c.g?:2;;[/code]
PPBsc PPBsc loading
The Siztin Missle V1
V3;%;%;{(0(1e)Y)0d)!Taaaa)%S!i)044422)85q)$NA)S4)94)740)$N6A)%4YYYY)!40G)$P42)$642)$P!AA(1T)5(1P)50(2H)O)$5)%5)!4(3x)R42)3400(2H)R6(1R)5SSSS(1R)5(3x)S)!4)%6(3x)R)!6)%5(3x)SSS)36(3x)R(1P)8(1T)5(3x)O)!cSS(2H)Nao)0da(er(1f)(0(DV);The Siztin Missle V1;
The Siztin Missle V2
V3;%;%;{(0(1d)Y)0f)$Taa)$!42)$T!Aiiii2{{4)740q)$M6AAii4GYY62ii00G)$P42i)$4i42)$P!AAAAiiYYii000(2H)O)$5(3B)5)!4(3x)R42)3400(2H)R6(1R)5SSSS(1R)5(3x)S)!4)%6(3x)Q42SS)36(3x)S(1P)6(1T)6(3x)P)!*)$Oo)0f)$M(1P)c)04(er(1e)(0(DW);The Siztin Missle V2;

V1;64;64;;3.3.24.1,3.3.25.1,3.3.26.1,3.3.27.1,3.3.28.1,3.3.29.1,3.3.30.1,3.3.31.1,3.3.32.1,3.3.33.1,3.3.34.1,3.3.35.1,3.3.36.1,3.3.37.1,3.3.38.1,3.3.39.1,3.3.24.2,3.3.25.2,3.3.26.2,3.3.27.2,3.3.28.2,3.3.29.2,3.3.30.2,5.0.31.2,5.0.32.2,3.3.33.2,3.3.34.2,3.3.35.2,3.3.36.2,3.3.37.2,3.3.38.2,3.3.39.2,3.3.24.3,3.3.25.3,3.3.26.3,3.3.27.3,3.3.28.3,3.3.29.3,3.3.30.3,2.0.31.3,1.0.32.3,3.3.33.3,3.3.34.3,3.3.35.3,3.3.36.3,3.3.37.3,3.3.38.3,3.3.39.3,4.3.24.4,0.2.25.4,0.1.26.4,0.1.27.4,0.1.28.4,0.1.29.4,1.0.30.4,2.0.33.4,0.1.34.4,0.1.35.4,0.1.36.4,0.1.37.4,0.0.38.4,4.1.39.4,3.0.24.5,0.2.25.5,0.2.26.5,0.1.27.5,0.1.28.5,2.0.29.5,3.2.30.5,3.3.31.5,3.3.32.5,3.0.33.5,1.0.34.5,0.1.35.5,0.1.36.5,0.0.37.5,0.0.38.5,3.2.39.5,3.0.24.6,0.2.25.6,0.2.26.6,2.0.27.6,1.0.28.6,0.1.29.6,3.2.30.6,3.3.31.6,3.3.32.6,3.0.33.6,0.1.34.6,2.0.35.6,1.0.36.6,0.0.37.6,0.0.38.6,3.2.39.6,4.3.24.7,0.2.25.7,0.2.26.7,0.2.27.7,0.2.28.7,0.1.29.7,0.1.30.7,3.3.31.7,3.3.32.7,0.1.33.7,0.1.34.7,0.0.35.7,0.0.36.7,0.0.37.7,0.0.38.7,4.1.39.7,4.3.24.8,0.2.25.8,0.2.26.8,0.2.27.8,0.2.28.8,0.2.29.8,0.1.30.8,0.1.31.8,0.1.32.8,0.1.33.8,0.0.34.8,0.0.35.8,0.0.36.8,0.0.37.8,0.0.38.8,4.1.39.8,3.0.24.9,0.2.25.9,0.2.26.9,2.0.27.9,1.0.28.9,0.2.29.9,0.2.30.9,2.0.31.9,1.0.32.9,0.0.33.9,0.0.34.9,2.0.35.9,1.0.36.9,0.0.37.9,0.0.38.9,3.2.39.9,3.0.24.10,0.2.25.10,0.2.26.10,0.2.27.10,0.2.28.10,0.2.29.10,0.3.30.10,0.3.31.10,0.3.32.10,0.3.33.10,0.0.34.10,0.0.35.10,0.0.36.10,0.0.37.10,0.0.38.10,3.2.39.10,4.3.24.11,0.2.25.11,0.2.26.11,0.2.27.11,0.2.28.11,0.3.29.11,0.3.30.11,0.3.31.11,0.3.32.11,0.3.33.11,0.3.34.11,0.0.35.11,0.0.36.11,0.0.37.11,0.0.38.11,4.1.39.11,4.3.24.12,0.2.25.12,0.2.26.12,2.0.27.12,1.0.28.12,0.3.29.12,0.3.30.12,2.0.31.12,1.0.32.12,0.3.33.12,0.3.34.12,2.0.35.12,1.0.36.12,0.0.37.12,0.0.38.12,4.1.39.12,3.0.24.13,0.2.25.13,0.2.26.13,0.3.27.13,0.3.28.13,0.3.29.13,0.3.30.13,0.3.31.13,0.3.32.13,0.3.33.13,0.3.34.13,0.3.35.13,0.3.36.13,0.0.37.13,0.0.38.13,3.2.39.13,3.0.24.14,0.2.25.14,0.3.26.14,0.3.27.14,0.3.28.14,0.3.29.14,0.3.30.14,0.3.31.14,0.3.32.14,0.3.33.14,0.3.34.14,0.3.35.14,0.3.36.14,0.3.37.14,0.0.38.14,3.2.39.14,3.1.24.15,3.1.25.15,3.1.26.15,3.1.27.15,3.1.28.15,3.1.29.15,3.1.30.15,3.1.31.15,3.1.32.15,3.1.33.15,3.1.34.15,3.1.35.15,3.1.36.15,3.1.37.15,3.1.38.15,3.1.39.15,0.3.24.16,0.3.25.16,0.3.26.16,0.3.27.16,0.3.28.16,0.3.29.16,0.3.30.16,0.3.31.16,0.3.32.16,0.3.33.16,0.3.34.16,0.3.35.16,0.3.36.16,0.3.37.16,0.3.38.16,0.3.39.16;The Siztin Missle V2;
wait the second code glitched nooo because the code contains an “a” and two cappital “S” so scratch turns that in to a “*”
codr100 codr100 loading

PPBsc wrote:

codr100 wrote:

MP1;6 lines of code
hey if your code take up space more than 1 line, please place it in the code tag:
[code]MP1;u;u;/:2.ie-:7f-:7?-c:1.g?:2/:2.ie-:7?-:9c:1.g?:2/:2.ie-:77-:7?-c:1.g?:2/:2.ie-:g?-:1c.g?:2/:2.ie-:jc.g?:2/:2.ie-:g?-:1c.g?:2/:2.ie-:e.k-?-:1c.g?:2/:2-:b.ie-:7c.g?:2-:b?^/.ie-:7c.g?:2-:b?^/.ie-:4?-:1c.g?:2-:b?^/.ie-:4?-:1c.g?:2-:b?^/.ie-:4?-:1c.g?:2-:b?^/.ie-:7c.g?:2-:b?^/.ie-:4?-:1c.g?:2-:b?^/.ie-:7c.g?:2-:b?^/.ie-:4?:1-c.g?:2-:b?^/.ie-:4?-:1c.g?:2-:b?^/.ie-:4?-:1c.g?:2-:b?^/.ie-:7c.g?:2-:b?^/.ie-:4?-:1c.g?:2-:b?^/.ie-:7c.g?:2-:b?^/.ie-:4?-:1c.g?:2-:b?^/.ie-:4?-:1c.g?:2-:b?^/.ie-:4?-:1c.g?:2-:b?^/.ie-:7c.g?:2-:b?^/.ie-:4?-:1c.g?:2-:b?^/.ie-:4?-:1c.g?:2-:b?^/.ie-:7c.g?:2-:b?^/.ie-:4?-:1c.g?:2/:2.ie-:6quq-:4?-:1?-c.g?:2;;[/code]
i dont know how
codr100 codr100 loading
I recreated the title screen
 MP1;u;u;:'8x-:q4-:14-:Sl0-:1h-:rd-:q4-:14-:1e:1-:19-:nf5dq:1-9-:g2-:1d-:1c:1-d:1-:kc-:mr-:34-:14-:4i-:ed-a-:2k-:61-:ga-:6s:1-w3-:ff-:3z-:89-:e0-:6s:1-:1i-:e8:1-:a4-:i7-:'c;;
btw @PBBsc, I figured it out
codr100 codr100 loading

NightBoy_202 wrote:

fixed
Difficulty: Extremely Hard
Name: Really Hard 4x4 Grid
MP1;O;O;:Kz:2s-:Jzi0g-:Jzj0j-:Jz:2-:!!!!!!!'?;;

also first

two blocks boi
MP1;O;O;:GcU-:1z:2s-:Jzi0g-:Jzj0j-:Jz:2-:!!!!!!!'?;;

codr100 wrote:

NightBoy_202 wrote:

fixed
Difficulty: Extremely Hard
Name: Really Hard 4x4 Grid
MP1;O;O;:Kz:2s-:Jzi0g-:Jzj0j-:Jz:2-:!!!!!!!'?;;

also first

two blocks boi
MP1;O;O;:GcU-:1z:2s-:Jzi0g-:Jzj0j-:Jz:2-:!!!!!!!'?;;

here's an improved version with anti-converter
MP1;O;O;:J[-y-2]v-:I[-yi0]g-:I[-yj0]j-:I[-zzz]-:!!!!!!!'?;Very Hard 4x4 Vault;
wasn't expecting modded blocks to be used lol
codr100 codr100 loading
satisfying
 MP1;O;a;:he:1c:1-:3ro.go.jo.go.jor-:tf4d:18f-:2roc-:4for-:tc:1-:1e:1-:2ro-k-o-k-or-:tc:1-:1e:1-:2r.h-:1f-e-:1.ir-:td8f:15d-:2ro-o-o-o-or-:ue:1c:1-:3r.g-:1c-d-:1.jr-:Cro-k-o-k-or-:Cr.hd-:4e.ir-:Cro:1r.io.ho:2r-:Cr:b-:c;;
MP1;.s;.s;:('u0-:.o0-:.o0-:.o0-:20-:.k0-:20-:.o0-:.o0-:20-:.k0-:20-:.o0-:.o0-:.o0-:,P.g-:1.h-:,Us-s-:1s-:1s-:1s-:,T.h-:gf-:.r0-:.5.h-:j2-:.q0-:%0-:9.h-:l2-:&.g-:v0-:%0-:7.h-:n2-:&.g-:ss:2-s:2-:Z0-:5.h-:k2-0-:?.g-:o2-:13-:10-:&0-:3.h-:js-s-:2s-s-:&.g-:bs-:es-:?0-:1.h-:1s-:6.i-:431-:7s-:.1s:1-:6s-:es-:+s-:c.is:1-:33-:11-:6s-:%.g-1-:a.h-:1.hs-:8s:3-:1s-:?.h-:a1-1-:23-:31:4-:1s-:@s2-:cs-:hs-:18-:Zs2-:r3:3-:1w-:%.h-:1g:1j-:23-:43-3-3-3-:5s:3-:=w-:1hsj-4k-:6.j-.j-.j-:.9hi:1-:13:1-:4s-s-s-s-:.9s-:!es-:.qs-:.qs-:.qs-:.qs-:.qs-:.qs-:.qs-:.qs-:.qs-:.qw-:!!!!!!R;;
PPBsc PPBsc loading

codr100 wrote:

i dont know how
edit: okay so you figured it

NightBoy_202 wrote:

MP1;.s;.s;:('u0-:.o0-:.o0-:.o0-:20-:.k0-:20-:.o0-:.o0-:20-:.k0-:20-:.o0-:.o0-:.o0-:,P.g-:1.h-:,Us-s-:1s-:1s-:1s-:,T.h-:gf-:.r0-:.5.h-:j2-:.q0-:%0-:9.h-:l2-:&.g-:v0-:%0-:7.h-:n2-:&.g-:ss:2-s:2-:Z0-:5.h-:k2-0-:?.g-:o2-:13-:10-:&0-:3.h-:js-s-:2s-s-:&.g-:bs-:es-:?0-:1.h-:1s-:6.i-:431-:7s-:.1s:1-:6s-:es-:+s-:c.is:1-:33-:11-:6s-:%.g-1-:a.h-:1.hs-:8s:3-:1s-:?.h-:a1-1-:23-:31:4-:1s-:@s2-:cs-:hs-:18-:Zs2-:r3:3-:1w-:%.h-:1g:1j-:23-:43-3-3-3-:5s:3-:=w-:1hsj-4k-:6.j-.j-.j-:.9hi:1-:13:1-:4s-s-s-s-:.9s-:!es-:.qs-:.qs-:.qs-:.qs-:.qs-:.qs-:.qs-:.qs-:.qs-:.qw-:!!!!!!R;;

i added extra stuff

MP1;.s;.s;:.s0:1j-:.r3:.o-:.v7:.n-.h-:.q.h-:.o.i-.h-:!,+w:a-:.fw.i:aw-:.e.j-:a.hw-:.d.j-:82-.hw-:.d.j-:82-.hw-:.d.j-:82-.hw-:.d.j-:82-.hw-:.d.j-:82-.hw-:.d.j-:82-.hw-:.d.j-:a.hw-:.d.j-:a.hw-:.dw.g:8w-w-:.fsw:7-:.is-:js-:.5s-:js-:.5s-:b0s:bw-:.0s-:b0s:bw-:.0s-:a.g0s:bw-:.0s-:akw-:a.h-:4s:2-:.5k.i-:a0-:.b.h-k-s-:70-:.*-:70-:.o0-:20-:.1d-:h0-:20-:.o0-:.o0-:20-:.k0-:20-:.o0-:.o0-:.o0-:,P.g-:1.h-:,Us-s-:1s-:1s-:1s-:,T.h-:gf-:.r0-:.5.h-:j2-:.q0-:%0-:9.h-:l2-:&.g-:v0-:%0-:7.h-:n2-:&.g-:ss:2-s:2-:Z0-:5.h-:k2-0-:?.g-:o2-:13-:10-:&0-:3.h-:js-s-:2s-s-:&.g-:bs-:es-:?0-:1.h-:1s-:6.i-:431-:7s-:.1s:1-:6s-:es-:+s-:c.is:1-:33-:11-:6s-:%.g-1-:a.h-:1.hs-:8s:3-:1s-:?.h-:a1-1-:23-:31:4-:1s-:@s2-:cs-:hs-:18-:Zs2-:r3:3-:1w-:%.h-:1g:1j-:23-:43-3-3-3-:5s:3-:=w-:1hsj-4k-:6.j-.j-.j-:.9hi:1-:13:1-:4s-s-s-s-:.9s-:!es-:.qs-:.qs-:.qs-:.qs-:.qs-:.qs-:.qs-:.qs-:.qs-:.qw-:!!!!!!R;fun;[code]
MP1;k;k;w:j-:!72121-:f2.d2.di:3w-:ei:3-w-:ds:3j:1-:d;No Global Converters;

NightBoy_202 wrote:

if <[Global Converter present?] = [true]> then
set [Legit?] to [false]
else
set [Legit?] to [true]
end
Code: MP1;a;a;:4s-:3s-:3s-:3s-:3s-:3s-:3s-:3s-:3s-:3s;;

Probably impossible without global converter
Bruh
solution: MP1;a;a;:3cs-:2cs-:2cs-:2cs-:2cs-:2cs-:2cs-:2cs-:2cs-:2cs-:N;;

NightBoy_202 wrote:

fixed
Difficulty: Extremely Hard
Name: Really Hard 4x4 Grid
MP1;O;O;:Kz:2s-:Jzi0g-:Jzj0j-:Jz:2-:!!!!!!!'?;;

also first

MP1;O;O;:Kz:2s-:Jzi0g-:Jzj0j-:Jz:2V-:M.h-:Md-:!!!!!!!,D;EZ;
PPBsc PPBsc loading
V3;a;a;{)0feee)9r)0p})89)99)ja;;
kill the enemies
rule: only place cells in “+”
V3;44;44;{(0(7^Z)!!!!)daqqqq(42(3Y)8888)45)04I)05(42(3X)SSii(44)8!8i0i08(89(3U)8qAii00A8!eeee!8A)e5q8(43(3?)iA0SSS(43(3W)0AASS0(43)8SSiAi(43(40)0S0(cb(3W)(kj)hAS0(kj(3W)(sr)g)85(ww(3Z)(Az(42)(0(7-$);; my vault
my level

Trinley_Dhonden wrote:

NightBoy_202 wrote:

if <[Global Converter present?] = [true]> then
set [Legit?] to [false]
else
set [Legit?] to [true]
end
Code: MP1;a;a;:4s-:3s-:3s-:3s-:3s-:3s-:3s-:3s-:3s-:3s;;

Probably impossible without global converter
Bruh
solution: MP1;a;a;:3cs-:2cs-:2cs-:2cs-:2cs-:2cs-:2cs-:2cs-:2cs-:2cs-:N;;

BRUH IT BROKE

ima say it by layers (horizontally from left to right) since code didn't work
Trash
Generator
Enemy
PPBsc PPBsc loading

NightBoy_202 wrote:

BRUH IT BROKE

ima say it by layers (horizontally from left to right) since code didn't work
Trash
Generator
Enemy
Imma explain what happened to some glitched level codes:
1. The saved level codes' characters somehow combined to have a bad word, and scratch will turn that into the *.
2. The lastest MP1 saving glitch I just fixed.
Janhoygato Janhoygato loading
Here's my slow nuke!:
V3;f;f;{(0(1N)6{2)b90066406)td)0=
Janhoygato Janhoygato loading
I also made a BELLLLLLL:
V3;5;1;g404g
huepadro huepadro loading
if < not <code=working> > then (join [what do I ]do?])

end
PLIKing PLIKing loading
V3;O;O;{(0(7G)!I)0pq)Nn?o)0n?)NoG(1n)o6)Npq!)0k)Nt8K)0j(N(1b)+++)6b)NyyyyI0IIIIAI?gy)NDY)07yy?)Nz+yy<)09yg+)Nz!6)NaGq)NAS)NcS)NzK(1p)5eeee(1p)5(3r)A)N6)25(N(1l)(21)H+i(3r)ci(4R(1c)gg)Nag(65)AKggg(c3)8ggg(3r)Aggg808888A8)ND(a9)O(cb(1n)(ed)kq)Nr!8)0iIIII)Np?(c3)8)0g(g&)p(1n)j)08(qe(7H);;

Use turbowarp

PPBsc wrote:

NightBoy_202 wrote:

BRUH IT BROKE

ima say it by layers (horizontally from left to right) since code didn't work
Trash
Generator
Enemy
Imma explain what happened to some glitched level codes:
1. The saved level codes' characters somehow combined to have a bad word, and scratch will turn that into the *.
2. The lastest MP1 saving glitch I just fixed.

there aren't any asterisks

PPBsc wrote:

V3;a;a;{)0feee)9r)0p})89)99)ja;;
kill the enemies
rule: only place cells in “+”
MP1;a;a;:gs:2-:6s:2-:6s:2-:v-:7-:8-:7;;
PPBsc PPBsc loading

NightBoy_202 wrote:

MP1;.s;.s;:.s0:1j-:.r3:.o-:.v7:.n-.h-:.q.h-:.o.i-.h-:!,+w:a-:.fw.i:aw-:.e.j-:a.hw-:.d.j-:82-.hw-:.d.j-:82-.hw-:.d.j-:82-.hw-:.d.j-:82-.hw-:.d.j-:82-.hw-:.d.j-:82-.hw-:.d.j-:a.hw-:.d.j-:a.hw-:.dw.g:8w-w-:.fsw:7-:.is-:js-:.5s-:js-:.5s-:b0s:bw-:.0s-:b0s:bw-:.0s-:a.g0s:bw-:.0s-:akw-:a.h-:4s:2-:.5k.i-:a0-:.b.h-k-s-:70-:.*-:70-:.o0-:20-:.1d-:h0-:20-:.o0-:.o0-:20-:.k0-:20-:.o0-:.o0-:.o0-:,P.g-:1.h-:,Us-s-:1s-:1s-:1s-:,T.h-:gf-:.r0-:.5.h-:j2-:.q0-:%0-:9.h-:l2-:&.g-:v0-:%0-:7.h-:n2-:&.g-:ss:2-s:2-:Z0-:5.h-:k2-0-:?.g-:o2-:13-:10-:&0-:3.h-:js-s-:2s-s-:&.g-:bs-:es-:?0-:1.h-:1s-:6.i-:431-:7s-:.1s:1-:6s-:es-:+s-:c.is:1-:33-:11-:6s-:%.g-1-:a.h-:1.hs-:8s:3-:1s-:?.h-:a1-1-:23-:31:4-:1s-:@s2-:cs-:hs-:18-:Zs2-:r3:3-:1w-:%.h-:1g:1j-:23-:43-3-3-3-:5s:3-:=w-:1hsj-4k-:6.j-.j-.j-:.9hi:1-:13:1-:4s-s-s-s-:.9s-:!es-:.qs-:.qs-:.qs-:.qs-:.qs-:.qs-:.qs-:.qs-:.qs-:.qw-:!!!!!!R;fun;
This code is probably glitched
you can see some stars “*” appearing in the code (try Ctrl+F and type *)
eszkozok eszkozok loading
V3;O;O;{(0(b3)qI)0d)NNq)NAqIIoooqooo)NF{0i)06A)c4)Nz!ii(1{)7ii)NCGA(2S)7q!06)NE)05Iqq)NHIq88)NGI)N5e(1p)5(43)C(1p)588(21)N)05)NI(44)6)NDqSS(5t)7SS!(6T)ES)06A{)NC888YYYqYYY88)NB8)0d)NA(0(b.);;

PPBsc wrote:

NightBoy_202 wrote:

MP1;.s;.s;:.s0:1j-:.r3:.o-:.v7:.n-.h-:.q.h-:.o.i-.h-:!,+w:a-:.fw.i:aw-:.e.j-:a.hw-:.d.j-:82-.hw-:.d.j-:82-.hw-:.d.j-:82-.hw-:.d.j-:82-.hw-:.d.j-:82-.hw-:.d.j-:82-.hw-:.d.j-:a.hw-:.d.j-:a.hw-:.dw.g:8w-w-:.fsw:7-:.is-:js-:.5s-:js-:.5s-:b0s:bw-:.0s-:b0s:bw-:.0s-:a.g0s:bw-:.0s-:akw-:a.h-:4s:2-:.5k.i-:a0-:.b.h-k-s-:70-:.*-:70-:.o0-:20-:.1d-:h0-:20-:.o0-:.o0-:20-:.k0-:20-:.o0-:.o0-:.o0-:,P.g-:1.h-:,Us-s-:1s-:1s-:1s-:,T.h-:gf-:.r0-:.5.h-:j2-:.q0-:%0-:9.h-:l2-:&.g-:v0-:%0-:7.h-:n2-:&.g-:ss:2-s:2-:Z0-:5.h-:k2-0-:?.g-:o2-:13-:10-:&0-:3.h-:js-s-:2s-s-:&.g-:bs-:es-:?0-:1.h-:1s-:6.i-:431-:7s-:.1s:1-:6s-:es-:+s-:c.is:1-:33-:11-:6s-:%.g-1-:a.h-:1.hs-:8s:3-:1s-:?.h-:a1-1-:23-:31:4-:1s-:@s2-:cs-:hs-:18-:Zs2-:r3:3-:1w-:%.h-:1g:1j-:23-:43-3-3-3-:5s:3-:=w-:1hsj-4k-:6.j-.j-.j-:.9hi:1-:13:1-:4s-s-s-s-:.9s-:!es-:.qs-:.qs-:.qs-:.qs-:.qs-:.qs-:.qs-:.qs-:.qs-:.qw-:!!!!!!R;fun;
This code is probably glitched
you can see some stars “*” appearing in the code (try Ctrl+F and type *)
Supernoah65 Supernoah65 loading
Nuke: MP1;k;a;:304k0:2k840-:904kc:2k4:10-:904k:44:10-:904:70-:90:9-:.y;;
to: creator of: CMMM

Hello, I Never Thought I Would Figure Out How To Post Codes


Then I Went To Bottom To Me Finding ‘Submit’ And Found Out How To Post
codr100 codr100 loading
the title screen -=REINFORCED=-
  MP1;k;k;:8ozo-:eo:2-o:1-:do7-:17o-:co:1-:3o-:cok0-djo-:cqo-:3o-:do7-:17o:7-:4oqo-:3o-e:1o:19o:1-:3o-2-:1d-of5dp:1-9o-:3o-o-c-:1oc:1-d:1-o:1-opo:1-o7-:17o:2-og-o-:1od-8-o:1-o:4-o1-o-:1o-:18-:2l-:1s:1w-o3-o:1-o-fo:5w-:69o-o-:10-o:3-s:1o-ogo:2-o8:1o-:9o:2-:2o:34o:74o-:7o:2-:5o:2-:H;;
codr100 codr100 loading
TURBO PUSHER
MP1;O;3;cg:1?-:.nc%g?-:J;;
if <(green puller is pulling blue pusher) and (blue pusher is pushing green puller)> then
move at lightning speeds
end