Plants vs. Zombies Official Topic!

id: 301705

category: Things I'm Reading and Playing

posts: 182

Discuss everything PvZ here! The regular games, Heroes, Garden Warfare, Chinese spinoffs, and everything else as long as it has to do with Plants vs. Zombies! You can also share your ideas for Plants and Zombies here, as well as make fake almanac entries for them! So, here's to a new topic!

I'm currently planning a Plants vs. Zombies 3 game. It's going to be around-the-world themed, and it'll return Day and Night, along with Underwater from PvZ:O. Right now, I've made one plant in paint.net: Art Shroom. Her almanac entry will be right below her.

Art Shroom
Sun Cost: 175
Recharge: Sluggish
Sleeps during the day

Art Shroom never knew what to do as a child. She tried many things, but she always lost interest. But then, she tried art, and she was never the same.

Draws weak copies of plants that aren't in PvZ 3 that disappear after 30 seconds
- Common: Guacodile
- Uncommon: Phat Beet
- Rare: Ice Shroom

--Azure-- --Azure-- loading
The original PVZ is one of the greatest things to happen to gaming.
DaEpikDude DaEpikDude loading
I remember coming up with a bunch of ideas with one of my friends, it was a thing

Some that I remember:

Colonel Kernel: Basically a stronger kernel pult, 200 sun
Grape Shot (before it was in 2): Shoots grapes in 3 directions (forwards, up at a 30° angle and down at a 30° angle), 150 sun
Something related to lemon: Shoots weak lemon seeds, and also acts like a Garlic when eaten: 75 sun
Mangrowve: Grows protective shoots in front of it, they also refresh if not eaten for long enough: something like 200 sun

Also 1 is way better than 2 imo
--Azure-- --Azure-- loading

DaEpikDude wrote:

Also 1 is way better than 2 imo
Pretty sure no one in existence prefers 2 over 1.
DaEpikDude DaEpikDude loading

--Azure-- wrote:

DaEpikDude wrote:

Also 1 is way better than 2 imo
Pretty sure no one in existence prefers 2 over 1.
inb4 someone says they like 2 more than 1 just to prove you wrong
--Azure-- --Azure-- loading

DaEpikDude wrote:

--Azure-- wrote:

DaEpikDude wrote:

Also 1 is way better than 2 imo
Pretty sure no one in existence prefers 2 over 1.
inb4 someone says they like 2 more than 1 just to prove you wrong
Even if they say so, deep down, they know that they prefer 1.

DaEpikDude wrote:

--Azure-- wrote:

DaEpikDude wrote:

Also 1 is way better than 2 imo
Pretty sure no one in existence prefers 2 over 1.
inb4 someone says they like 2 more than 1 just to prove you wrong
Actually, I prefer 2.

Go on, get out your revolvers.
--Azure-- --Azure-- loading

MingoNewsChannel wrote:

DaEpikDude wrote:

--Azure-- wrote:

DaEpikDude wrote:

Also 1 is way better than 2 imo
Pretty sure no one in existence prefers 2 over 1.
inb4 someone says they like 2 more than 1 just to prove you wrong
Actually, I prefer 2.

Go on, get out your revolvers.
No, I won't go that easy.

Honestly though how could you prefer 2. 2 absolutely SUCKS.
DaEpikDude DaEpikDude loading
Question:
How many columns of sunflowers do you typically plant


I do 2, or 3 columns of sun-shrooms
(is it bad that my sun production in night levels is usually better than in day levels?)
--Azure-- --Azure-- loading

DaEpikDude wrote:

Question: How many columns of sunflowers do you typically plant?
Answer: 2
DaEpikDude DaEpikDude loading

--Azure-- wrote:

DaEpikDude wrote:

Question: How many columns of sunflowers do you typically plant?
Answer: 2
game: “Try to plant at least 3 sunflowers!”
me: “Try to plant at least 10 sunflowers, more like it”

DaEpikDude wrote:

Question:
How many columns of sunflowers do you typically plant


I do 2, or 3 columns of sun-shrooms
(is it bad that my sun production in night levels is usually better than in day levels?)
In PVZ, a single column of Sunflowers, or 2 columns of Sun-Shrooms.
In PVZ2, two columns of Sun-Shrooms. They're better when boosted!
DaEpikDude DaEpikDude loading

MingoNewsChannel wrote:

In PVZ, a single column of Sunflowers, or 2 columns of Sun-Shrooms.
0/10 not enough

MingoNewsChannel wrote:

In PVZ2, two columns of Sun-Shrooms. They're better when boosted!
0/10 not twin sunflower or moonflower
DaEpikDude DaEpikDude loading
Ok, so since I have nothing better to do I'm going to rate the plants in PvZ 1 on a scale of 1 to 10.
I'll be rating them based off of their usefulness over the course of Adventure Mode and also in Survival Mode.

Prepare for long post (PLEASE SNIP THIS IF YOU ARE RESPONDING TO IT)

EDIT: Making revisions because some of these are actually terrible

Peashooter
What can you really say about Peashooter? It shoots peas at a mediocre fire rate that do mediocre damage for a mediocre sun cost. You're forced to use peashooters for the early part of the game, but you get much better offensive plants by the end of the Day levels.
4/10

Sunflower
There's nothing I can really say about Sunflower. It gives you sun.
10/10

Cherry Bomb
It's a pretty good instant plant. It's not too expensive and it clears out about half of a wave of zombies. Definitely worth using.
6/10

Wall-nut
Very helpful. It's cheap, it holds of zombies for a surprisingly long time, and you might as well bring it since you don't really have anything better yet.
7/10

Potato Mine
This is my favourite plant in the game. Why? Because if you blow up the first one or two zombies with this, you can get your sun production properly rolling. I bring this to every level that's not a night level.
10/10

Snow Pea
It's really great against single zombies: since it slows them to half speed it's basically like two peashooters. However, it doesn't work as well against clumps of zombies, and it takes twice as long to kill zombies as a repeater.
7/10

Chomper
bad
…ok, fine. Sure, it's an instakill, but no AoE and it takes forever to refresh. The place you would've planted it is better used for a different offensive plant, and its slot is better used for a Cherry Bomb.
1/10

Repeater
This is the most helpful plant in the game. It's your bread-and-butter firepower plant, really. In day levels you can easily kill the first zombie or two with a mine and you'll have enough sun production to reliably afford this afterwards. Once I unlock this I don't even bother with peashooters any more.
10/10

Puff-shroom
Necessity in all the night levels. It's free firepower to kill basic zombies until you get enough sun, and hey, it's free: why not plant them?
10/10

Sun-shroom
In night levels, this beats sunflower by FAR. Two sun-shrooms, even when small, produce 30 sun in the time a sunflower takes to produce 25. And once they grow? Oh boy, you've got some hefty production.
10/10

Fume-shroom
Eh… It's AoE, it hits through shields, it's fairly cheap, yeah, but it can't really be used in day levels, and it has limited range. It's *ok*.
6/10

Grave Buster
You need this in the night levels, but after that you can't use it again. Useful for about 5 levels in adventure mode, and in 2/10 survival modes.
5/10

Hypno-Shroom
It's pretty cheap, it lets a strong zombie attack others, it has a faster recharge than other instants, but it being a mushroom is kind of annoying. Plus sometimes a regular zombie gets to it first instead of the football zombie or buckethead you were TRYING to convert.
4/10

Scaredy-Shroom
Same damage as peashooter? Check.
25 sun cost? Check.
Random downside that never actually matters? Check.
It's night only, yeah, but when it's 25 DANG SUN there's no reason not to use it.
9/10

Ice-Shroom
Oh boy, freezes all zombies for a bit.
Hooray.
Stopping all the zombies can be useful but given that it only costs 50 less sun than a doom-shroom which is a screen nuke it's not particularly helpful.
2/10

Doom-Shroom
It's a screen nuke: what more can I say? You put it in the rightmost column on the last wave for a free pass. It's OK.
7/10

Lily Pad
It's necessary for 2/3 of the levels from here on out, and in Survival Endless.
10/10

Squash
A potato mine without a recharge. I know that I should use it more, but that 25 extra sun cost does actually do something in the early game, which is when I use potato mine the most. Still, it's a good instant against gargantuars.
7/10

Threepeater
The best thing that Threepeater ever does for you is getting you Pool's Closed.
1/10

Tangle Kelp
It's your free ticket to killing the first pool zombie that shows up. With my sort of investment strategy using expensive plants, that's invaluable.
9/10

Jalapeno
Just about the best instant in the game. It doesn't clear as many lanes as cherry bomb does, but you can use it really well against gargantuars that just threw their imp.
10/10

Spikeweed
It's decent, I guess. Yeah it does a lot of damage if you put it in front of a wall/tall-nut or a pumpkin, and it's AoE, but I dunno, I'd rather just bring another firepower plant or an instant or something.
7/10

Torchwood
Doubles your repeater's damage? Yes please.
9/10

Tall-nut
It's a better wall-nut. What else is there to say?
10/10

Sea-shroom
why does this have slow recharge
-1/10

Plantern
It needs to be WAY too far forwards if you want to reveal all the fog. And in a night level that's kinda annoying to do.
4/10

Cactus
You use it for the first level you get it in, then never anywhere else. It's just bad.
(Why doesn't it stretch up on roof levels to attack the zombies?)
3/10

Blover
It's Plantern and Cactus, but one plant, an instant, and good. Once you get some decent sun production, this makes the other two completely useless.
7/10

Split Pea
You need this to take out diggers, but it's pretty underwhelming elsewhere. Especially considering diggers are only really in Fog levels in Adventure mode.
4/10

Starfruit
Why would you even?
2/10

Pumpkin
Hey you! Yeah, you! Want a wall-nut but you don't want to put it up the front? Pumpkin is for you!
It's a necessity in Endless, but in Adventure mode it's not very necessary since Tall-nuts usually suffice.
9/10

Magnet-Shroom
You get to use this as a night plant for like two levels! Hooray!
It refreshes too slowly to be very useful. Just use a Torchwood or something in its place: would you rather remove a bucket head's helmet once every 10 or so seconds or would you rather just do double pea damage and kill the buckethead anyway?
4/10

Cabbage-Pult
You're gonna be using this for most of the Roof levels, so you better get used to it. Apart from that, it's peashooter that hits over shields and can't be torchwooded.
5/10

Flower Pot
Once again, you need this for the Roof levels. (And I guess it stalls zombies in other levels idk)
10/10

Kernel-Pult
It's like Cabbage-pult, except it trades off some damage for stun. It's OK, I guess?
5/10

Garlic
It's really useful for some strategies, but it's not very good in roof levels where you need flower pots for everything and Bungees exist. (Why do you get this in the one world where it's not very useful?)
7/10

Umbrella Leaf
It protects against catapults and bungees. It's incredibly helpful since catapults just LOVE to pick on your sunflowers and cripple your sun production.
9/10

Coffee Bean
The best thing coffee beans do is waking up gloom-shrooms. Magnets become too expensive to be worth it, as do the instants, and everything else is just completely worthless in all the day levels.
4/10

Marigold
Yay money! Yay money! Yay money! Oh wait, slow recharge.
It's good for grinding, but when you have Endless and the Zen Garden, do you really need that?
3/10

Melon-Pult
Great damage? Check.
Area of effect? Check.
Hits on roof levels? Check.
Get it super late? Che-wait that's not a good thing
8/10

Gatling Pea
If you use this without Torchwood, you're doing yourself a disservice. Even without Torchwood, though, this still gives some great DPS.
7/10

Twin Sunflower
You really need this for Endless, since it compacts your sun production. In Adventure, though, it's not really necessary.
6/10

Gloom-Shroom
Great for Garlic strategies! I do like using this in the second go of Adventure.
7/10

Spikerock
The pure fact that it can take multiple gargantuar hits makes this a must-use in Endless.
9/10

Gold Magnet
Great for grinding coins in Last Stand, but like I mentioned earlier, is that really necessary?
3/10

Cattail
250 sun for full lane coverage is definitely nice. Same damage as Repeater is nice. Popping balloons is nice. What's NOT nice is the stupid homing going after the wrong zombie half the time.
7/10

Winter Melon
YES.
You only get this after Adventure mode, but when you do, hoo boy.
This is kinda like a Snow Pea but good.
10/10

Cob Cannon
Also YES.
10/10

Imitater
Getting a repeat of a plant is AMAZING for getting quick defenses set up (e.g. imitating pumpkin in Survival). Another thing I like doing is imitating a Sun-shroom to get my sun going quicker in night levels. Unfortunately, pumpkins and instants are about all you're going to use this for.
8/10

(These aren't exactly in Almanac order, it's from my memory so yeah, if you disagree you're incorrect idk say something or something)
bybb bybb loading
When I was 8 I effectively invented algebra using this game with a peashooter being worth “1” and going on from there (like frozen being “2” and a frozen + a pea shooter being a “4” since the frozen would do this: 2 x damage from all or now I would write it now 2(damage))
DaEpikDude DaEpikDude loading
hey, here's a question



why does sea-shroom exist
DaEpikDude DaEpikDude loading
anyone gonna say anything about my needlessly long mega-post or…?
Spycapt54 Spycapt54 loading
Any tips for Plants VS Zombies 2?
Spycapt54 Spycapt54 loading
I think the side objectives in Plants Vs Zombies 2 really bog down the experience at times. Some of them are a nice challenge while others are just… Bad. Side objectives are mostly fine in Ancient Egypt but get ready for when you play the Pirate and Wild West stages. You might get a good one every now and then, but I found a lot of them to be really frustrating.
I guess that's why they let you play the worlds in whatever order you want once you get the key ring, so you'll still have levels to play if you get stuck
CatsUnited CatsUnited loading
In my year at school, about a quarter of the entire year group (around 50 people) have Plants vs Zombies on their laptop and as far as I know, only one person bought it.
DaEpikDude DaEpikDude loading

CatsUnited wrote:

In my year at school, about a quarter of the entire year group (around 50 people) have Plants vs Zombies on their laptop and as far as I know, only one person bought it.
seems fine
CatsUnited CatsUnited loading

DaEpikDude wrote:

CatsUnited wrote:

In my year at school, about a quarter of the entire year group (around 50 people) have Plants vs Zombies on their laptop and as far as I know, only one person bought it.
seems fine
100% legit
SoftAndWet SoftAndWet loading
Does anyone know any good strategies for Survival Pool (Hard)?
DaEpikDude DaEpikDude loading

SoftAndWet wrote:

Does anyone know any good strategies for Survival Pool (Hard)?
Gloom Shrooms w/ pumpkins in the pool: no really dangerous zombies show up in the pool and the gloom shrooms cover the 2nd and 4th rows.
From there you can basically just use Winter Melons and Cob Cannons for everything else
SoftAndWet SoftAndWet loading

DaEpikDude wrote:

SoftAndWet wrote:

Does anyone know any good strategies for Survival Pool (Hard)?
Gloom Shrooms w/ pumpkins in the pool: no really dangerous zombies show up in the pool and the gloom shrooms cover the 2nd and 4th rows.
From there you can basically just use Winter Melons and Cob Cannons for everything else
Any other tips? Also, should I just use garlic for the 1st and 6th rows?
SoftAndWet SoftAndWet loading
I've finally completed Plants Vs Zombies. Now what game will I play?
CatsUnited CatsUnited loading

SoftAndWet wrote:

I've finally completed Plants Vs Zombies. Now what game will I play?
plants vs zombies garden warfare
SoftAndWet SoftAndWet loading

CatsUnited wrote:

SoftAndWet wrote:

I've finally completed Plants Vs Zombies. Now what game will I play?
plants vs zombies garden warfare
No.

SoftAndWet wrote:

I've finally completed Plants Vs Zombies. Now what game will I play?
Plants Vs. Zombies 2 is actually good if you keep a good distance from all of the trash EA added into the game. Or in the case you still don't want to try it, boot up Cheat Engine w/ the original PVZ, and go to town with the cheats.
Raphi3L Raphi3L loading

DaEpikDude wrote:

snip)

Ok, as somebody that played PVZ1 from version 1.0.0, I can say for sure that some of these ratings don't line up. Yes, I have played PVZ 9 years ago when it was released in 2009, back when I was in 1st grade, so obviously I have beaten every single adventure and minigame level there is, not to mention 233 flags on Last stand endless.

To start off, Peashooter is a 7/10. Without peashooter, you will never get through the tutorial, because there is no other defense as of then. Also, peashooter is a general use plant. Easy to use on every level except for the roof, but even then, I beat roof level with peashooters and no lobbing plants. Easy well rounded plant. Not the best, but you cant deny that its well rounded.

Snow pea would be more like a 3/10. Its slowing effect will be offset by its cost and low damage, and also the fact that ice shroom exists. Never even used it once due to it slow usability.

Sun shroom is better at sunflower in fog and night, but thats only 40% of adventure. Rather a 6/10.

Hypno shroom is my favorite plant to use, but I would still have to give it a 6/10. It's not especially effective as an instant, because it doesn't kill gargantuars or any zombie that doesn't eat.

Ice Shroom is actually extremely useful, as freeze is amazingly overpowered. It's freeze, unlike snow pea, actually freezes zeds. Then slows them some more. Very useful. 9/10.

Threepeater is pretty good for space to attack area ratio. I would give it a higher rating, but 325 sun is overkill. probably a 4/10 from me.

Spikeweed is a 10/10. It's not expensive at all, and it is very useful due to spikerock existing. Place it in front of a nut or pumpkin and you'll see the power.

Tall nut is better than wall nut, but it also costs 2.5 times more, with longer recharge. Same rate as wallnut (plus after you get the repair thing you can just repair your wallnut to full health again)

Torchwood is 10/10. Lights up fog and makes peas double damage. Pretty op, if I do have to say so myself. But it does cost a little to much.

Sea Shroom is 10/10. The slow recharge is because you only need to defend 2 pool lanes, so you don't even need that many of these.

Honestly, plantern is a 2/10. I just use blover instead.

Split pea cannot be rated, since it's a niche plant. Miner zeds also found in endless last stand. But honestly you can just use gloom shroom.

Pumpkin is 10/10. Extra protection for all plants is a must in nearly every level there is.

Magnet shroom is 10/10. I have a feeling that you have a hard time dealing with football, miner, ladder, and bucket zeds when your instants are on recharge. Magnet shroom is a MUST HAVE.

Cabbage pult is an easy 9/10. He can vault over a screendoor zed's screendoor. Also does two times the dps of a peashooter, and ttk is lower.

Flower pot is a 10/10 because even though it isn't used much in Adventure, you cant plant on a roof without it.

The butter boi is a 7/10. The stun is pretty useful, but you need these for cob cannon, so they aren't useless.

Garlic is 9/10. Very useful for non-gargantuar last stand stages.

Umbrella leaf is 10/10. Last stand endless has bungees and basketball lanching bois left and right. Also required in adventure, so I don't know why it's a 5/10.

Coffee bean cannot be rated, it is a necessity to wake magnets and glooms.

Gatling pea is a 10/10. Even without torchwood, it is tremendously powerful and can take a bucket solo.

Fume shroom + gloom shroom: very good dps, and even better usage when it turns into a gloom. 8/10 and 10/10 respectively.

Spikerock is 10/10. Look at spikeweed.

Gold mag and Marigold:
Niche use, cannot be rated. Pair these two up in endless.

Cattail is 10/10. My favorite plant and by far the most overpowered one. I don't know why it is a 3/10 because it is an amazing plant. Super rapid, consistent thorns that cover every single lane along with the ability to crack down balloons automatically constitutes the plant as OP. Also, 25+225 isnt that costly. Plant 6 and you can clear a pool level (along with wallnuts and pumpkins for stall, plop a spikeweed in front).

Winter melon is an easy 2/10. Basically a melon pult but slows down zeds… so 300+200 and thats a whopping 500… Honestly, not useful at all, way too costly and unusable in last stand endless.

Cob cannon is 7/10. Only reason being the rearming time is slow. Useful in last stand endless, but no advent levels require this plant. Also very costly, being 700 in total.

Imitater is a 10/10. Very good for quick gargantuar takedowns (double instant, easy kill). It is very useful in advent.

Honestly, I don't know your playstyle, but judging from this you rely on pure brute force instead of actual tactics.
Raphi3L Raphi3L loading

SoftAndWet wrote:

DaEpikDude wrote:

SoftAndWet wrote:

Does anyone know any good strategies for Survival Pool (Hard)?
Gloom Shrooms w/ pumpkins in the pool: no really dangerous zombies show up in the pool and the gloom shrooms cover the 2nd and 4th rows.
From there you can basically just use Winter Melons and Cob Cannons for everything else
Any other tips? Also, should I just use garlic for the 1st and 6th rows?

I recommend getting 6 double sunflowers. Place one in upper left corner, second bottom left, the last four in a 2x2 from left side of pool.

Basically, you need coffee bean for gloom shroom… plant the gloomies in the second column from left on all but pool lanes.

In next 3 columns, plant cattails (so 6 cattails).

Below the top sunflower, umbrella leaf. Above bottom sunflower, umbrella leaf.

Then for next 3 rows on the grass, plant repeaters, then gataling peas. Torchwood them all. (12 gat, 4 torch)

In front of cattails, plant tallnuts.

In front of that, plant doom shroom, but dont wake it up yet, she's for emergencies.

Then pumpkin EVERYTHING (imitater helps).

Then put spikerocks basically on what land you have left.
DaEpikDude DaEpikDude loading

Raphi3L wrote:

Sea Shroom is 10/10.
no

EDIT: Ok I should give you an actual response shouldn't I

The reason I despise Sea-Shroom is because, frankly, it takes up a slot that I'd much rather use on a better plant. Puff-shroom + lily pad only costs 25 sun anyways, and sun really isn't that tight in night levels even though the game makes you think it is. (I mean I do have a consistent 2 rows of sunflowers at all times, and sometimes even 3 rows of sun-shrooms but y'know)
Most of the time I skip the puff-shroom and go straight to scaredy-shroom anyway, so early pool defense is never a problem. Especially considering the fact that you have a good 5 or so zombies to get your sun production rolling before they start showing up in the pool, by which time you should have a decent defense basically on all fronts.

EDIT 2: By the way since you were saying you don't know what my strategy looks like it's basically I try to get as much sun production as I can while taking out the first 3 or 4 zombies with potato mines, and then I just start putting down repeaters / melon-pults / whatever. (And when you said “brute force instead of tactics” the whole game is easy enough that it doesn't really matter much anyways so :shrug: )
I honestly hate Tall Nut in the first game. He costs too much, has a slow recharge, and to top it all off, the only thing that distances him from Wall Nut is that he blocks jumping zombies. Also, I don't like Sea Shroom or Phat Beet. Phat Beet does very little damage and is only really useful when boosted, and Sea Shroom is essentially a Puff Shroom, except it's only useful in ONE world, since you have to use a Coffee Bean on it to work in the Pool levels, and by the time you get Sea Shroom, YOU DON'T HAVE COFFEE BEAN! I agree that it's best just to use a Puff Shroom and Lily Pad.
DaEpikDude DaEpikDude loading

MingoNewsChannel wrote:

I honestly hate Tall Nut in the first game. He costs too much, has a slow recharge, and to top it all off, the only thing that distances him from Wall Nut is that he blocks jumping zombies. Also, I don't like Sea Shroom or Phat Beet. Phat Beet does very little damage and is only really useful when boosted, and Sea Shroom is essentially a Puff Shroom, except it's only useful in ONE world, since you have to use a Coffee Bean on it to work in the Pool levels, and by the time you get Sea Shroom, YOU DON'T HAVE COFFEE BEAN! I agree that it's best just to use a Puff Shroom and Lily Pad.
I really like Tall-Nut because I'm basically always rolling in sun so the extra 75 really doesn't mean much for me
DaEpikDude DaEpikDude loading
So on second thought I think I was too harsh on Cattail, and Pumpkin should definitely be rated higher (no idea what the heck I was thinking giving it a 6 it's like a 9 or 10 for sure) and umbrella leaf maybe should get an extra point or two but apart from that I still mostly agree with myself from a few months ago

MingoNewsChannel wrote:

He costs too much
No it doesn't.
Spycapt54 Spycapt54 loading
I was playing Plants Vs Zombies on my tablet last night and I restarted a level and the game took me back to the very beginning.

I was in World 4
Sinaboo Sinaboo loading
Has anyone else played the DS version?

Spycapt54 wrote:

I was playing Plants Vs Zombies on my tablet last night and I restarted a level and the game took me back to the very beginning.

I was in World 4
Does anybody else remember when you actually had to EARN World Keys before EA just said “Screw it! Here, have all of the world keys!”. That surprised me because due to their reputation, they'd most likely put World Keys up for sale as in-app purchases, not just give them out for free as an update!
DaEpikDude DaEpikDude loading

Sinaboo wrote:

Has anyone else played the DS version?
yep

it's probably the worst version

pc and ios look much better and ios has the touch control anyway so like
dietapple dietapple loading

MingoNewsChannel wrote:

Does anybody else remember when you actually had to EARN World Keys before EA just said “Screw it! Here, have all of the world keys!”. That surprised me because due to their reputation, they'd most likely put World Keys up for sale as in-app purchases, not just give them out for free as an update!
I actually preferred it when we had to earn them because then noobs couldn’t unlock modern world
Spycapt54 Spycapt54 loading

MingoNewsChannel wrote:

Does anybody else remember when you actually had to EARN World Keys before EA just said “Screw it! Here, have all of the world keys!”. That surprised me because due to their reputation, they'd most likely put World Keys up for sale as in-app purchases, not just give them out for free as an update!
I started playing PVZ and PVZ 2 after that patch came out. You probably had to beat at least the first Zomboss encounter.
Spycapt54 Spycapt54 loading

DaEpikDude wrote:

hey, here's a question



why does sea-shroom exist
The only practical use it has if someone wanted to beat a pool level without using Lilly Pads.
DaEpikDude DaEpikDude loading

Spycapt54 wrote:

DaEpikDude wrote:

hey, here's a question



why does sea-shroom exist
The only practical use it has if someone wanted to beat a pool level without using Lilly Pads.
Even then you can play a Day level and use Threepeater or Starfruit or something similar and get an achievement for it
Spycapt54 Spycapt54 loading
Not gonna lie, I hate World 4 in Plants VS Zombies.
The plants you get are bad or become useless after two or three levels, the pool adds too much to handle at once, and the enemies introduced here are the worst.
Spycapt54 Spycapt54 loading

DaEpikDude wrote:

Spycapt54 wrote:

DaEpikDude wrote:

hey, here's a question



why does sea-shroom exist
The only practical use it has if someone wanted to beat a pool level without using Lilly Pads.
Even then you can play a Day level and use Threepeater or Starfruit or something similar and get an achievement for it
You're right. Also, sea-shrooms should recharge faster. Especially because they are free and the same thing as a puff-shroom.
DaEpikDude DaEpikDude loading

Spycapt54 wrote:

Also, sea-shrooms should recharge faster.
To be completely honest even if sea-shrooms had fast recharge I still wouldn't use them because they just take up a seed slot

Spycapt54 wrote:

Not gonna lie, I hate World 4 in Plants VS Zombies.
The plants you get are bad or become useless after two or three levels, the pool adds too much to handle at once, and the enemies introduced here are the worst.
the only good plants you get in the Fog levels are Blover and Pumpkin tbh (sea shroom i've already expressed my dislike for multiple times, plantern is worse than blover, cactus is worse than blover, split pea's just a counter for miners, starfruit is bad and magnet shroom i've already said why i'm not a fan)
also have to agree with you about the enemies, jack-in-the-boxes can be super frustrating, miners and balloons are just there to force you to use blover / cactus (lolno) / cattail or split pea / starfruit (lolno) and then nobody likes pogos
(also the Fog music is probably the weakest track in the game imo)

DaEpikDude wrote:

starfruit is bad
lol what