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plutopawzz plutopawzz loading

Za-Chary wrote:

Well, you see, the thumbnails you see here are referencing a popular Internet meme called “Skibidi Toilet,” with Mario's head as part of the toilet. Mario is a video game character made by the video game company Nintendo.
⭐️ ;; Thanks
-Rodri -Rodri loading

Za-Chary wrote:

Well, you see, the thumbnails you see here are referencing a popular Internet meme called “Skibidi Toilet,” with Mario's head as part of the toilet. Mario is a video game character made by the video game company Nintendo.
Wait no, they have a point, maybe it's some ARG, but these projects used to have different thumbnails…

UPDATE: It's an ARG or trend thingy
Horsekatto Horsekatto loading
“(character name) hesitates for a second, seemingly unsure if the hug is sarcasm or genuine kindness.”

How can a hug be sarcasm?
Za-Chary Za-Chary loading
Well, you see, the thumbnails you see here are referencing a popular Internet meme called “Skibidi Toilet,” with Mario's head as part of the toilet. Mario is a video game character made by the video game company Nintendo.
this article seems a little plain, what can i do to make it better? https://scratch.mit.edu/projects/985946899/
SpyCoderX SpyCoderX loading

90999988 wrote:

Hi! Small creators like me feel free to use this to help. But thats not the reason i created this.
How do i create smooth pointing at the mouse pointer?
Heres the code that doesnt work.
when green flag clicked
forever
point towards [Mouse pointer v]
Well, there is this method to turn at a fixed rate:
Credit: RokCoder
define Turn towards mouse
set [current direction v] to (direction)
point towards [mouse v]
set [target direction v] to (direction)
set [delta direction v] to (((((target direction) - (current direction)) + (180)) mod (360)) - (180))
if <([abs v] of (delta direction)) < (rotation speed*)> then // *rotation speed is the speed at which you want to turn towards the mouse pointer
point in direction (target direction)
else
point in direction ((current direction) + (((delta direction) / ([abs v] of (delta direction))) * (rotation speed*)))
end

You can also use this to turn a certain % at a time:
define Turn towards mouse
set [current direction v] to (direction)
point towards [mouse v]
set [target direction v] to (direction)
set [delta direction v] to ((((((target direction) - (current direction)) + (180)) mod (360)) - (180)) + (current direction))
point in direction (((current direction) * ((1)-(rotation percent*))) + ((delta direction) * (rotation percent*))) //Rotation percent* is a value between 0 and 1
Yeah, I just realized that, that's why I came here. I am pretty sure Scratch was not hacked, I guess it's just a joke people are doing now. Hopefully this new trend won't last long.
superben100 superben100 loading

i_eat_coffee wrote:

let's talk about the 3.0 ban page
https://u.cubeupload.com/ieatcoffee/eTvUJ6.png
I'm sorry I know this is just a test but “i_eat_coffee” being flagged for containing personal information just had me dying laughing.
-lunarmoth- -lunarmoth- loading

lapisi wrote:

undeterministic wrote:

(#589)

KitStar12 wrote:

BringUpYourPost wrote:

ok so each sprite should be a folder in a sense. one sprite for GUI, for level etc. but these sprite folders will cause people to make more sprites because of this organizing meaning it is encouraging less optimal code
no because this will make the interface easier but won't do a thing about lag. this would help lwith working on indiviual parts of a game or something like that
indivual parts shouldnt be sprites. i shouldnt have a sprite for each indivual button. i should have a sprite called buttons
so each button would be a clone of that one sprite? do you know how to make clones behave differently from each other because I certainly don't
It's possible, you could use something like a clone id variable, each clone can have a different value for that variable. I use it a lot for things like very simple buttons.
But for bigger games with lots of/bigger sprites it's a lot harder to do things like that and can be way too much work. Things have a much higher chance of not working and the code can get cluttered. Sprite folders would really help with those kinds of games
-lCosl- -lCosl- loading

pandabrody3 wrote:

how apply to join?
Oh, just fill out the staff form and read the rules.
Here's the form:

Username:
Profile link:
Amount of activity from 1 - 10:
What do you do:
Examples of work (a minimum of 3):
Are you following the topic:
Other:

Please ask if you have any other questions. I'll be happy to help.
Real_Ryy Real_Ryy loading
idk on the front page a bunch of people make thier game thumbnail skibi toilets………..
dolphin786 dolphin786 loading
720 words
Violet put down her pencil and yawned. Then she smiled. Their cabin war was complete! She got up tiredly to submit the words. But something was wrong. She smelled smoke.
Of course, she told herself. It's cabin wars. Everyone is setting arson on enemy cabins… The screams grew louder.
They weren't happy screams, playfully yelling at others for their arson crimes. They were real screams.
Something was wrong.
Violet dashed outside to find utter chaos. A huge, black dragon reared, and roared. Sparks sprayed everywhere, and the Dystopian Ruins was set ablaze. People were screaming and running in all directions. Violet turned to see the word war building fall over into the flames. Campers, leaders, and… wait, where were the hosts?
Everyone but them were holding frying pans, shooting bows, dragging or carrying injured friends, or just weeping into the fire. Violet froze as she saw a figure fall.
As she ran toward her friend, she heard the dragon roar again. There was something familiar about that roar… she pictured a sweet, small, squeaking, harmless turtle.
No.
She came to a stop at her friend, fearfully shaking her. “Faith! Do you hear me? Wake up!”
Faith stirred and felt her elbow. Violet wiped off the blood there, not taking her eyes off of Faith or the surrounding battle.
Faith woke. “What-”
“Faith, what's going on?” Violet cut across her.
“It's… him. Gurtle.”
“What?” Violet asked, looking up at the huge black dragon. Just beyond the fierceness, she could barely see a small, cute, but now menacing stare she knew so well. “No… it can't be…”
'But it is.“ Faith said, sitting up and wincing. ”Didn't you see it, Violet? All the links he ate, all the mangoes he stole… we should have seen it coming.“
”We have to stop him.“
”Yes… That's what we're trying to do…"
Violet watched everyone working together to stop the beast. First place, she realized, didn't matter anymore. They needed to work together.
As she and Faith grabbed frying pans and headed toward battle, Violet suddenly felt a stab of pity for Gurtle. She tried to fight it, but something, perhaps her love of strange beasts, and all animals, when you think of it, swallowed her once more…
She helped Faith drag bodies from the fires, clasping hands and finding friends, desperate to know they are safe.
She barely noticed when Aurora, Poppy, Chuey, Silvi, and many others joined them, armed with frying pans and arrows, but little hope.
It was when the Gurtle-monster let out another roar it triggered it. For it sounded, only to Violet, like a little squeak.
As the last shaft of roof of the Main Cabin fell into the flames, it seemed to let out a shriek. A sigh. A bellow. And Violet knew, though she hoped beyond hope she was wrong, that if they continued this, there might be no more SWC next July. And no them either.
“STOP!” Violet bellowed at the top of her lungs. Everyone went deathly silent except the dragon, who roared again and set the Sci-fi Database on fire.
“It's just… he's still in there!” Violet tried to explain. “Instead of k-k-” She could not say the word. “-killing him, w-we can… I dunno, get him back! Whatever this Balrog thing is, he was taken over our mascot- our friend- Gurtle! He's not himself! Gurtle wouldn't do this to us!”
“But maybe he would, Violet.” Chuey said rather harshly. “He's eaten way too many links, and…” Chuey shook her head, but Violet knew that she was held, slightly, onto the possibility Gurtle could come back to them…
“Yes,” Faith said, surprising them all. “I think… I think we can. We… can get G-Gurtle back. We can destroy the Balrog that took him over.” She looked around. “If we work together we can.”
“Yes.” Poppy said. “We can do this!”
“We have mangoes! And frying pans!” Aurora said.
“I think Gurtle likes arson mangoes.” Bookie said.
“Is there something Gurtle doesn't like?” Snowy asked exasperatedly. Chloe nodded in agreement.
“Maybe there is something the Balrog doesn't like.” Nova suggested.
And with that, everyone began to plan.
To bring the hosts back. To bring Gurtle back. To bring SWC back.
Working together, they could do anything.

➳ 720 words
➳ Thriller Cabin
➳ 10101/15000 words
Real_Ryy Real_Ryy loading
here is the link,the enemy splits fine,but it splits like into a million different clones
here is project https://scratch.mit.edu/projects/977288776/
Paddle2See Paddle2See loading

Za-Chary wrote:

p-p-p-p-p-p-p-p-p-p- wrote:

Since the scratch assets block, I have not uploaded a single image into the scratch forums. Why? because it's hard for me to use Cubeupload. I have to take a screenshot, open snip and sketch, save the screenshot, log into cubeupload (which never saves my login for some reason), find and upload the file, and then paste the link. This is a much more difficult process than the previous take a screenshot and paste that I used to have to do.
Before Scratch assets, this was the intended method to upload images. It was never intentional to make it easier. The fact that this process is so cumbersome is beneficial since then trolls will be less likely to upload inappropriate images.

Given that, this is rejected:

The Official List of Rejected Suggestions wrote:

10.3 Remove restricted image hosts or add your own websites

By requiring an image host website (such as cubeupload) to be used when posting images on the forums, this decreases the chances of inappropriate images being posted on the forums, as inappropriate images are not allowed on these image host websites. The Scratch Team does not have the time to whitelist everybody's websites, especially when acceptable websites already exist.

Years ago, the Scratch forums suffered from trolls who continually spammed the forums with highly inappropriate images. It got so bad that the [img] tag had to be temporarily disabled so it could be improved. Certainly Scratchers would prefer to have to use an image hosting website rather than not being able to post images at all.

View source
Thanks for tracking this down.

Really, there shouldn't be a large need for images on the Scratch forums in it's role of supporting the use of Scratch. I think it is pretty unlikely that the team would want to invest the resources to make it easier - given all the other priorities we are facing.
Bobmr2024 Bobmr2024 loading

GamerLGuy wrote:

when @greenFlag clicked
switch costume to [Logo v]
create clone of [myself v]
forever
go to x: (0) y: (100)
point in direction ((90) + (([sin v] of ((timer) * (100))::operators) * (10)))
end

when I start as a clone
forever
point in direction (90)
switch costume to [Play v]
go to x: (0) y: (-100)
if <touching [mouse-pointer v]?> then
change size by (((120) - (size)) / (10))
if <mouse down?> then
broadcast [Start v]
end
else
change size by (((100) - (size)) / (10))
end
end
medians medians loading

LP372 wrote:

Za-Chary wrote:

starlightsparker wrote:

Za-Chary wrote:

What if someone wants to make a post on an old thread which is not a “necropost”?
Necroposting doesn’t have exceptions in sub forums other then suggestions I believe
Bumping a thread is not considered a “necropost” in any forum.

LP372 wrote:

Za-Chary wrote:

What if someone wants to make a post on an old thread which is not a “necropost”?
only the OP would even possibly do that.
Okay. What if the OP wants to make a post on their old thread which is not a “necropost”?
OP would be allowed, just not random users who have little to do with the topic
What if someone else finds the topic, or the original poster is inactive??
silverlynx- silverlynx- loading
Weekly #3
1700 words

Part 1
(Sorry that these are long; I got carried away lol)
Plot Point 1

George and Isla (the main characters) are woken up at night by a loud clattering noise. It is 2:00am. They looked outside to see what was going on, and heard other similar noises in their garden shed. They pressed their faces against the window and through the misty rain spotted a shadowy, tall figure stooping in the shed. The figure carried on searching, unaware of the two siblings and with a quiet cry of triumph brandished a large spade. They ran away into the inky night, leaving George and Isla astonished. They look at each other, their mouths hanging open, and talk softly to each other about the dreadful events. They decide to go back to bed and tell their parents in the morning.

Plot Point Two

A few hours later, at approximately 6:00am in the morning, a piercing scream wakes up George, Isla, their little brother Felix and their parents, Rose and William. They rush to the scene and discover a friend of theirs, who had been staying with them (called Amy) de@d on the ground. There is a deep gash embedded in her head, and her eyes are wide open and terrified, glazed over and distant. William hurries to the phone to call the police, but Rose and Isla just stay standing there in horror, their mouths hanging open. George carries away Felix, shielding his eyes from the harrowing sight.

Plot Point Three

Over the next couple of days, the police apologise about being unable to visit the house and investigate due to the heavy floods that surround it. Rose stays hushed and silent, tears brimming in her eyes as she flicks through pictures of Amy on her phone, the bright light glaring up at her. Meanwhile, George and Isla stay upstairs in their room, investigating. They work out that the murderer must have been the figure in the shed, because the mark on Amy’s head could have only been made by a spade. The murderer must have been quite tall and probably from the block of flats they lived in or any friends that the family had. They write it all down and try to look at the body. When they finally get a glimpse, they discover many important clues included in Part 2

Plot Point 4

The police arrive and carry out strenuous investigations and remove the body. This proves to be frustrating for George and Isla, but they stay up one night investigating and hear the banging of a door. They rush to the window and see someone loping away from the block of flats through the patchwork of fields, long hair flying out behind them. Isla recognises her as one of their most suspicious suspects, Eva, a lady from the flat below them. They are convinced that she is the murderer until…


Plot Point 5

They uncover many important, very surprising clues and solve the murder. It was their mother, Rose! They are deeply shocked and upset, but all the evidence is pointing towards her due to what they have found out about Eva. The police reported back to the family that morning that Eva had been running from them with some precious jewels she had stolen from Amy, but could not have killed her because she was on holiday in France at that time. She had only arrived back three days ago, and it was proved that she was in France by the airport. She could not have gone back without being noticed due to security at the airport and ferry, and was only there when she left a week ago and her arrival back in England three days ago.


Part 2

Clue 1

The murderer was seen with a spade in a shed at night. The mark on the victim’s head was a large dent, quite bruised and quite large, which was most likely made by a spade. The next they looked in the shed and saw blood stains surrounding their Dad’s tools, proving that the murderer had stolen something and used it as a murder weapon.

Clue 2

A blood stained cloth snagged on the window’s hinges, fluttering in the wind. It had tears and rips in it and had obviously been hurriedly shoved out of the window, trying to hide evidence. This was in Eva’s room, who was later discovered to be innocent, due to her holiday ‘during the murder.

Clue 3

A diary in Amy’s pocket. It said that she was going to go to London the next day, back to her home, and never return to the house again. She wrote of dreadful arguments with Rose and bitter anger. She said that she wanted to kill Rose in it. This gives Rose an obvious motive. There were bloodstains running down the notebook, but it was lying face up when she was found, so she must have been standing up after being hit, allowing time for the blood to run down her diary, then she must have d1ed.

Clue 4

Piles of paper in their rubbish bin, describing Amy in terrible ways. The handwriting was recognised as Rose’s. They told of horrible arguments as well and it said that Rose wanted to murder Amy. A red scarf (Rose’s) was found later and had darker streaks down its side. It was also found in the bin. The other cloth must have framed Eva, because she was on holiday, so it had to be Rose.


Part 3


1. Where were you exactly on the night of the beautiful, innocent and delicious - I mean harmless mango?

2. What were you doing that night?

3. What do you know about the murder?

4. Tell me every single detail of your movements and anything suspicious >

5. At any point did you see the mango at all, or maybe a flash of orange in the darkness?

6. Did you hear anything unusual while you were out at night? It is imperative that you don’t miss anything out. >

7. Did you notice the mango behaving strangely beforehand?

8. Were you friends or did you know the mango at all. If so, were you close friends and how long had you been like that?

9. If the answer to the last question was yes, have you had any lasting quarrels ever, whether it was recently or long ago? Do you have a grudge against him?

10. Could you tell us the name of the mango, since we could find out a lot about him if you did.

11. Could you name anyone else who was up on the night of the murder who knows the anonymous mango?

10. And finally, and most importantly, did you murder that mango?


Part 4
I groaned and turned over in my bed. George yawned beside me, thrashing in invisible pain in his troubled sleep.
“Gerroff!”
I swung my legs over the side of my bed and crept to the window soundlessly. It opened and a rush of cold air slapped me like raw and biting water.
A faint shape darted out of the building, hair flying out behind her wildly. Eva.

I shook George violently!
“Get up!” I whispered insistently. He opened his eyes groggily and flinched as he saw my urgent eyes.
“What?”
“She’s getting away!”
“Who?”
“Eva!”
I clenched my fists with irritation at his slow reflexes. He sighed and hauled himself up from bed, dawdling to the window.

“We have to go after her!”
I knew that Eva must be involved somehow. The handkerchief was proof of it! I clattered down the concrete stairs and banged furiously on the locked doors.
“Argh!” I cried, my voice hoarse and gravelly in the deadly silent atmosphere. George poked his head around the bland wall.
“Do you want to go back now?” He asked hopefully.
I nodded wearily, my eyes closed in defeat.

“You’re so over the top about everything, Drama Queen!” George teased.
I jutted out my lower lip defiantly and glared at him.
“Meeting.” I told him coldly. He nodded happily and bounced back up into our flat.
He leapt into his bed and disappeared underneath his covers and immediately started snoring.
“This is a murder!” I hissed.
He rolled over and looked at me, creases carving a path through his head.
“I just want to sleep.”
“This is a murder!” I repeated.
“Fine. You start. What clues do we know?”
I took a deep breath and began.
“We know that there was a handkerchief covered in blood by Eva’s window, the murder weapon was a spade. The murderer was quite tall and had long hair. Amy’s diary is very suspicious. It says terrible things about murder. It gives Mum a motive, but Eva is very good friends with Mum as well, and we’ve seen her running away, so she is more likely. Also, she wasn’t there at the murder scene, which suggests that she ran away.”


I panted, exhausted from my long speech. I gestured at him to carry on.
“Well,” he started unenthusiastically,” We know it can’t be Dad, Jim, Laura and everyone else in Block A apart from Mum, Eva and Sam. It probably isn’t Mum, but she does have a motive for killing Amy…”
He paused, staring anxiously at my watery eyes. It couldn’t be Mum.
“If we want to rule Mum out, we could go look around the living room, kitchen, bathroom and her bedroom in the morning. Right now we can have a look in the living room, kitchen and bathroom. How about it?”
I nodded mutely.

A few minutes later, we were searching for any suspicious clues under the sofa or cushions, floorboards and cookers, inside cupboards, even bins!
I stuck my hands into the recycling bon while pinching my nose, thinking of all the things that Dad put inside it. I pulled out a cluster of paper, scrunched up, the ink running down them. I could just make out the words.
I want to get rid of her.
Get rid of her, once and for all. She deserves it. Get her out of my life.
Rose.
But that was-
“Mum.”
unmet unmet loading
what do you consider a necropost? there's like 20 different definitions for them
Hi! I would like to see all the awesome, amazing, and impeccable levels you can make!
Go ahead, Unleash as much as creativity as you can.
https://scratch.mit.edu/projects/988256167/
when green flag clicked
forever
set [creativity v] to [Infinity]
end

Here are some warm-ups before you do infinite creativity.
————————————————————————————————————–
Make a fast paced level with lots of loops, platforming, ramps, and details!

Make a level where you need to reach the top to finish it! Maybe make it a Sonic Jump based level!

Make a level with rings, tubes, springs, and some loops!
————————————————————-
More updates will be added, meaning you can unleash more creativity! Remember, Don't let your creativity go!
Hello Scratch Team:

This Studio https://scratch.mit.edu/studios/34857781 It is a Cool Studio which relate by ✨Science World✨. Can Add this Studio in Featured.

Thank You,
Pak-Scratcher01
I'll just go to the Show and tell forum, It's a placeholder forum for savecodes! (I don't know how to make save codes yet so I may not make it until I learn how.)

P.S. I will comment there, this is a placeholder until savecodes get to work. Got it, @kiwilover2736 ?
i have ask and wait do that when i click see inside. and i use a laptop.

kiwilover2736 wrote:

DpadpadAGAIN87 wrote:

kiwilover2736 wrote:

Hello.

The “Other Languages” forum is for Scratchers to chat in their native language on topics made for the language, if it isn't English or a language that has it's own forum. This forum is not meant for testing or stuff that doesn't fit on the rest of the forums. If you want to advertise a project, then next time please use the “Show and Tell” forum. Your topic will be moved there soon, so you don't need to make a new topic.

That's because I wanted everyone to use this amazing Sonic level maker!
Just because you want everyone to see your game, doesn't mean that you can make topics on the wrong forum. The Other Languages forum is pretty inactive anyway.
I just can't find English! I'm from USA!

depresso-boiyo wrote:

OneTapTK wrote:

Directory:
PackagesFormsTerms of ServicePartners


- Terms of Service -
1.0 - Always be respectful to Scratchers
1.1 - Make sure to read the Scratch TOS as well
1.2 - If you are experiencing rude comments from Scratchers then report immediately
1.2.1 - If they continue to post rude comments then notify another employee
1.3 - EMPLOYEES: You are not allowed to take more than the required time requested on an order
1.3.1 - If you do you will be removed from the shop
1.4 - Make sure to follow the order requirements that the customer asks
1.5 - DO NOT POST ANYTHING INAPPROPRIATE OR YOU WILL BE REPORTED AND REMOVED FROM THE SHOP IMMEDIATELY
1.6 - In the Employee Form where it asks you if you read the Terms of Service, put the code phrase “peaches” or we will not accept you.
1.7 - In the Order Form where it asks you if you read the Terms of Service, just say “yes” as there is no code word for orders.
1.8 - Keep chatting to a minimum unless ALL orders are complete, failure to do so will result in ONE STRIKE
1.9 - Due to the updated ToS, employess please respond with the phrase, “I understand the new ToS, if I fail to follow such terms I will not object to being swiftly removed from the GlowShop.”
LP372 LP372 loading

Za-Chary wrote:

starlightsparker wrote:

Za-Chary wrote:

What if someone wants to make a post on an old thread which is not a “necropost”?
Necroposting doesn’t have exceptions in sub forums other then suggestions I believe
Bumping a thread is not considered a “necropost” in any forum.

LP372 wrote:

Za-Chary wrote:

What if someone wants to make a post on an old thread which is not a “necropost”?
only the OP would even possibly do that.
Okay. What if the OP wants to make a post on their old thread which is not a “necropost”?
OP would be allowed, just not random users who have little to do with the topic
Malicondi Malicondi loading

90999988 wrote:

I meant
(cd)

Is this a all sprites or an only sprites
for clones, for this sprite only, for a sprite, can be either.
Za-Chary Za-Chary loading

starlightsparker wrote:

Za-Chary wrote:

What if someone wants to make a post on an old thread which is not a “necropost”?
Necroposting doesn’t have exceptions in sub forums other then suggestions I believe
Bumping a thread is not considered a “necropost” in any forum.

LP372 wrote:

Za-Chary wrote:

What if someone wants to make a post on an old thread which is not a “necropost”?
only the OP would even possibly do that.
Okay. What if the OP wants to make a post on their old thread which is not a “necropost”?
Securely Securely loading

TheLilyOtter wrote:

TheLilyOtter wrote:

Potato4521 wrote:

cool
Thanks!

_________________
anyway updaet teim:

Xenthia is now type 3 and is not united (although it's more united than earth is by quite far)
This does not mean that it less not many countries, it has 1,000+

yeah I need to make a map
ok
Ξ Other Ξ

E V E N T S
Apirl Fools In dev mode currently
LP372 LP372 loading

Za-Chary wrote:

What if someone wants to make a post on an old thread which is not a “necropost”?
only the OP would even possibly do that.
CoderCat322 CoderCat322 loading

SpartanDav wrote:

CoderCat322 wrote:

happy birthday to me
OU! Happy birthday! (I'm a little late) How old are you?
Thanks so much i had a great birthday

MushroomMayhem wrote:

destroy a particle accelerator whilst protecting a big green man and getting attacked by zombies, gas dogs, big red men, and big green men

if you can get this first try i give you free follow
b u m p

Za-Chary wrote:

What if someone wants to make a post on an old thread which is not a “necropost”?
Necroposting doesn’t have exceptions in sub forums other then suggestions I believe
Za-Chary Za-Chary loading
What if someone wants to make a post on an old thread which is not a “necropost”?
90999988 90999988 loading

Malicondi wrote:

(cd)
[/quote]
is this a all sprites or only?
Jack2888 Jack2888 loading

kanomaster wrote:

MultiTasker801 wrote:

something like
set x to (((ID) mod [5]) * [50])
set y to (([floor v] of ((ID) / [5])) * [30])
should get you a lot closer to your objective
Never mind, this actually was the best way. But instead of mod 5, it needs to be mod 5.000000001 (in order to keep the 5 from being in front)
Good thing this works
LP372 LP372 loading
support, you would be able to find actually important posts like a quote from ST or a useful post from a user, without scrolling through loads of Scratchblocks
AzulAlt AzulAlt loading

LP372 wrote:

That's not how you make a signature.
State me if i'm wrong, but i presume you were trying to do one.
you're wrong i was trying to make a cool idea only

LP372 wrote:

AzulAlt wrote:

LP372 wrote:

That's not how you make a signature.
State me if i'm wrong, but i presume you were trying to do one.
you're wrong i was trying to make a cool idea only
being off-topic is not supported though.
yep

IMAG0 wrote:

LOUREATOUT wrote:

IMAG0 wrote:

Le bouton est tout en bas à gauche et s’appelle « clore le sujet »

Tout en haut à gauche
Aussi.
a ok g toujour rien mes c pas grave
LP372 LP372 loading

AzulAlt wrote:

LP372 wrote:

That's not how you make a signature.
State me if i'm wrong, but i presume you were trying to do one.
you're wrong i was trying to make a cool idea only
being off-topic is not supported though.
Malicondi Malicondi loading
You can use this block to smoothly point towards the mouse pointer, I recommend using a smoothness of 6 or 7:
define point to mouse with smoothness (s)
set (cd) to (direction)
point towards [mouse pointer v]
set (td) to (direction)
set [d v] to (((((td) - (cd)) + (180)) mod (360)) - (180))
if <([abs v] of (d)) < (s)> then
else
point in direction ((cd) + (((d) / ([abs v] of (d))) * (s)))
keep in mind, this needs to be in a repeat or forever loop, or it will only turn a small amount. Hope this helps!
AzulAlt AzulAlt loading

LP372 wrote:

That's not how you make a signature.
State me if i'm wrong, but i presume you were trying to do one.
how do i type
LP372 LP372 loading
if you necropost in any subforum where it is not allowed e.g QaS or BaG, if you are not the St you will be told to not necropost in a popup and comment will not be sent.
You will not recieve an alert or mute
I have noticed that some users, especially on the HwS forum, spam random blocks in the topics. Normally, this isn't a huge problem, but some people take it to the extreme, putting hundreds of blocks in the post and effectively making the topic impossible to post on.

To fix this, I feel that it would be helpful to, should a forum post have blocks in it, remove them on first opening the topic. Then, they would be replaced by a button saying something like “Show script” which would load the blocks upon clicking. This would prevent extreme blockspam.

Mockup by @ilovestories

Thank you for reading this, and I hope you have a nice day
people are actually supporting what is this
AzulAlt AzulAlt loading

Grant50 wrote:

LionHeart70 wrote:

I guess I'll support for a more specific color changing block since we can't really do a lot with the
set [color v] effect to ( )
block.
Though, I feel like there could be a workaround?

I wrote:

It changes the color of the var!
Wait… YOU SUPPORT!
i can do this
when green flag clicked :: events hat
show [my red variable v] :: variables
set [my red variable v]'s color to [#ff0000] :: variables
say [its a red variable!] :: looks
point towards [red variable hitbox sprite v] :: motion
forever
blink :: custom
end


define blink
wait (pick random number from (1) to (10) :: operators) seconds
switch costume to [blink v]
wait (0.01) secs
switch costume to [normal v]
done
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That's not how you make a signature.
State me if i'm wrong, but i presume you were trying to do one.
TokoWrites TokoWrites loading
Part 4 ~ 576 words
Thistle was walking through the woods, on her way to the fountain. This fountain, known simply as the fountain, wasn’t just that to Thistle. It was a family monument, where her family used to gather for picnics every Sunday. It was especially meaningful to her because she hadn’t been her in a few years after the death of her parents. As Thistle made her way to the fountain, she realized that it was a part of the scavenger hunt that had been laid out for her. She had been sent this way by the wrapping paper, with a note telling her that the first clue would be inside the fountain.
Thistle had always known that the fountain was hollow, with a room underneath, but she had never been there before. However, she was stopped in her tracks, by her mother’s scarf. It was as though the scarf had appeared out of nowhere, but Thistle knew that it was her mother’s. After all, her mother used to tell her and her sisters that the scarf was a one-of-a-kind, purchased by their father on their first date.
Thistle approached the scarf, gently pulling it off the tree it was balanced on, and wrapped it once, twice, around her neck like her mother always did. Wearing the scarf, Thistle realized how much of a comfort it was. However, wearing the scarf helped Thistle realize something else as well. But she couldn’t quite place her mind on what it was until she was through the scavenger hunt.
Solving the scavenger hunt was a waste of time, Thistle realized. But it was too late to stop now, she was finished. At least something had come of it. Still wearing the scarf, Thistle remembered how her mother had always told her, along with her sisters, that she would do anything for her little girls, and Thistle realized that meant that her mother might steal for them.
However, as soon as this thought reached Thistle’s mind, a streak of light flashed across her vision. When she opened her eyes again, she wasn’t next to the fountain anymore, but in a dark, dusty room with an angry person across from her. This person was a detective, Thistle realized, based on the badge across her chest. But Thistle didn’t know exactly what that meant. What was a detective, and what was she doing here? And as Thistle thought about these questions, new thoughts and memories popped up in her mind. Memories that weren’t hers.
The year was 2024, much later than where Thistle came from. Yesterday was her sister’s birthday, even though it actually had been Thistle’s. Yesterday Thistle was shopping for a gift at the mall and this detective or investigator had thought that Thistle had killed someone while at the mall. Thistle was supposed to prove that she was innocent.
“I wasn’t at the scene of the crime,” Thistle explained, unsure of how this type of investigation was supposed to go.
“Oh, I know, but I have my reasons for investigating you,” the detective responded.
This conversation continued on, the detective firing questions at Thistle while she tried to come up with a response, and all of a sudden, everything was circling around Thistle, whizzing by so fast, she shut her eyes. And when she finally opened them, she was back at the fountain.
“Well that was an adventure, but now I really need to figure out this mystery I’m trying to solve.”
TokoWrites TokoWrites loading
Part 2 ~ 254 words
Clue 1: The Wrapping Paper ~ 52 words
Thistle notices that her anonymous gift and the gift her sisters gave her are all wrapped in the same paper. After further examination, she sees that all three pieces of paper have symbols on them which end up spelling a secret message that leads her to the start of the scavenger hunt.
Red Herring 1: The Scavenger Hunt ~ 53 words
Although the wrapping paper led Thistle to the scavenger hunt, that doesn’t mean that the scavenger hunt is actually a clue. Solving the puzzles just distracts Thistle from finding out how she has the word fire if it belongs to someone else. “Surely no one would sacrifice a word merely for my birthday.”
Clue 2: Her Mother’s Scarf ~ 88 words
As Thistle continues on with her scavenger hunt, she sees a glimpse of the navy scarf with shimmering stars that her mother always wore when she was little before she died. Thistle remembers her mother telling her that the scarf was a one-of-a-kind and Thistle realizes that someone must have put the scarf there as a hint in the scavenger hunt which helped her solve both clues. After all, Thistle’s mother often said, she would sacrifice anything for her baby girls, which could mean, even someone else’s word.
Red Herring 2: Leonora, Thistle’s Sister ~ 61 words
Leonora runs into Thistle while she is on her scavenger hunt, and Leonora interrogates Thistle on why she is in the woods, near the fountain that used to be sacred to her family. Thistle asks the same questions back, but this ends up using a lot of Thistle’s time, and it makes Leonora seem guilty of something even when she isn’t.
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I don't know why, but every time I do something new, there are more bugs or things that I don't know how to do, and I don't know how to fix them.
At the moment, there is the turret bug that when an enemy is hit twice with the ice turret, it freezes permanently. And when improving the turrets, in the ice turret, instead of improving the firing speed like the others, you can improve the freezing time.
(I have changed it because of the previous bug, because if the firing speed was faster with only one turret, I would have the permanent freezing bug)
But when trying to do that, new bugs have appeared, but I have been able to fix some, except the following ones:
The first one is that the option to improve the freeze time only appears with the ice turret, but with my script, it does what it wants; sometimes it appears and sometimes it does not.
And the second is that I don't know how to change the number that the enemy has to wait to defrost, which is in a list, to
wait () secs
I have written comments to the scripts that I think are wrong to make it easier for you and if you press q it give you money.
I hope you can answer me fast.
Thank you.