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MineTurte wrote:

Lol tbh idk rn. Everything is quite confusing and not just for me. Only like half of the “staff” have actually replied to this stuff and we don't have a set plan for what we are going to do. I would try and help by making one but rn I'm still UI Designer/General Programmer and Moigam hasn't come back yet so I'm still waiting on my managership request status.

Other than that though I can still help plan since we really don't have an active game idea designer.
Alright, cool. I'll probably not work on the engine right now since i have a lot of school projects due on wednesday I forgot about

Malicondi wrote:

Seeing as we're making a side scrolling rpg, it would be beneficial. I can help, should it be tilebased (like an rpg) or free form?
My vote's on tile-based. Also, I don't think my old engine was a good place to start since it's peppered with random features and specificities we'd likely not use.
Also, should we do this in all pen? It opens doors for better effects, like ones seen in Chrono Trigger (best game ever made) or Super Metroid.