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--CHA0S-- wrote:

UnscrambledEgg wrote:

--CHA0S-- wrote:

You could also use a save code that a player can copy and paste back into the project that restores their previous data. It is commonly done by encoding the values you want into numbers, then a break in between values saved, I use 00 for my breaker. Then you let the player save it. Then to use the code the player pastes the code and you decode the numbers and set the certain variables to the correct values.
This is hackable though
Not if you expose their username and not allow the process to continue if the username of the code doesn’t equal the players username
You can just change the username in the code _skull_