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Replace the cloneID variable with a new variable just called ID. This is because you need this variable to be “for this sprite only”. Then, each clone will have a different value if asked to report “ID” because the variable thinks the clones are new sprites. So, just use this block in the clone script.
define Update Position
replace item (ID) of [Enemy X v] with (x position)
replace item (ID) of [Enemy Y v] with (y position)