Bwastgame Bwastgame loading
define That's a bit strange {when green flag clicked}
when [@Bwastgame] [says v] [New project] :: extension hat
Create a new project :: sensing
.svg :: looks
if [txt] then
move {} steps
else
{
when {@greenFlag clicked
define
define {when green flag clicked}}
}
end
when green flag clicked :: sound
broadcast ([ v] v :: hat :: pen)