Just double check that the cloneID variable is for this sprite only

It's an easy thing to miss

(for all sprites will make all clones “share” the variable (they all have the same value for the variable; when one updates it, all see the update) and for this sprite only will give all the clones separate instances of the variable (each clone can have a different value for the variable))

We want for this sprite only when using clone IDs, because otherwise the clones would all share the same ID!