thepurplebanana66 wrote:

(#7246)

thepurplebanana66 wrote:

scheeepchit_remix wrote:

ABC124816 wrote:

(#7227)

Axoap wrote:

ABC124816 wrote:

I found a bug! 1234643196Z2Z588Z1Z589Z59Z1Z1Z37238ZZ1Z38416ZZZZ38416ZZZ38416ZZZ38416ZZZ38416ZZZ0Z0 (Yep just 1 tile)
i dont get it
Jump next to the 2x2 moving tile, then wait until it moves to the left. It falls, but hangs in mid air!
it's not a bug, just a byproduct of appel's tile system, and it's certainly not new - it's been known for quite some time
the furthest-right block shares block ID with the nearly-offscreen furthest-left block one tile above because of griffpatch's spaghetti code

this level should demonstrate what I mean:
12348848Z2Z23Z2.5Z1Z8Z1Z1Z2Z76Z1Z1Z3Z2.5Z1Z8Z1Z1Z6Z2.5Z1Z8Z1Z1Z6Z63Z1Z1Z2Z4Z1Z1Z13Z34Z1Z1Z12Z85Z1Z1Z6Z42Z1Z68Z2Z1Z7Z63Z1Z83Z1Z1Z6Z83Z1Z2Z1Z1Z5Z83Z1Z2Z1Z5Z1Z14Z5Z2Z1Z5Z1Z1Z1Z14Z5Z1Z515ZZ1Z64Z0Z1Z1Z19Z0Z1Z1Z1Z3Z1Z1Z8Z3Z1Z1Z6Z3Z1Z1Z6Z3Z1Z1Z2Z3Z5Z1Z523ZZB85Zx10y25ZZ19Z23Z19Z22Z19Z23Z19Z22Z19Z23Z19Z22Z19Z23Z19Z22Z19Z23ZZ130Z130

(note: just to demonstrate things clearer, I have manually changed the size of the level to be 8 blocks wide)
(note 2: all replays end when I start crouch-spamming)

the player is able to slide on the ‘edge of the screen’ where I have indicated with yellow deco blocks
this is because those offscreen blocks are linked to those white blocks on the far right of the screen
12345858player0624LJLJ12LJ121LJ4LJ2LJ16LJ10LJ23LJ2LJ59LJ1LJ63LJ0LJ75LJ8LJ79LJ2LJ112LJ0LJ114LJ1LJ121LJ0LJ135LJ2LJ138LJ10LJ140LJ2LJ177LJ0LJ208LJ4LJ211LJ0LJ214LJ4LJ216LJ0LJ219LJ4LJ221LJ0LJ223LJ4LJ225LJ0LJ228LJ4LJ231LJ0LJ233LJ4LJ235LJ0LJ237LJ4LJ239LJ0

now go in the editor and remove those white blocks - you should find that you can no longer slide on the far-left edge

another way to demonstrate this: observe the far-right edge of the screen, you should see an offscreen crumbling block
you should also see an onscreen crumbling block at the far-left of the screen
when you crumble the left crumbling block, the off-screen-right crumbling block should do the same, this proves that the two are linked
12345931player0624LJLJ12LJ112LJ11LJ2LJ26LJ10LJ30LJ2LJ37LJ10LJ38LJ11LJ45LJ9LJ48LJ1LJ49LJ0LJ52LJ2LJ57LJ0LJ63LJ2LJ66LJ0LJ71LJ2LJ81LJ10LJ91LJ9LJ100LJ1LJ105LJ0LJ107LJ2LJ110LJ0LJ149LJ4LJ151LJ0LJ155LJ4LJ157LJ0LJ160LJ4LJ161LJ0LJ165LJ4LJ167LJ0LJ169LJ4LJ172LJ0LJ175LJ4LJ177LJ0LJ179LJ4LJ182LJ0LJ184LJ4LJ186LJ0LJ189LJ4LJ190LJ0LJ193LJ4LJ195LJ0LJ197LJ4LJ198LJ0
tl:dr
the levels in appel are like a single step on a giant staircase
each step is one block below the last
you can see this if you load a level with a width of 1: 12345881Z2Z1Z1Z5ZZ1Z6ZZZZ0Z0 (each one of those blocks is a whole level)
the camera stops scrolling at the left and right side of the level, but you can still interact with certain parts of the other steps
appel can't move past the left wall, but that one block that is higher than the rest can be walljumped off of
so the burtha isn't floating, it's sitting on an offscreen block
thats a much better explanation, i like it