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RokCoder wrote:

bruh-moment6 wrote:

I think I'm just gonna give up on the game and trash it.
Giving up so easily doesn't bode well for future tasks.

Share the project and I'm sure you'll get lots of simple solutions. I'm sure you can handle this with something along the lines of setting a pickUp variable to false at the beginning of each frame, setting it to true when something has been picked up and checking that it's false before allowing anything to be picked up.
Theoretically if they're using the ‘when sprite clicked’ hat block then that wouldn't work because the code would be running at the exact same frame.