PhiPhenomenon
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Yeah, that's kind of what the comment I wrote said.You can assign each of the clones a “Clone ID”. When each clone has a different ID, you can control what the individual clones do.when green flag clicked
set [cloneID v] to [1] // this sprite only
repeat (7)
create clone of [myself v]
change [cloneID v] by (1)
end
when I start as a clone
if <(cloneID) = [1]> then
hide
end
when using this method, make sure that the cloneID variable is for this sprite only.