PhiPhenomenon wrote:

You can assign each of the clones a “Clone ID”. When each clone has a different ID, you can control what the individual clones do.

when green flag clicked
set [cloneID v] to [1] // this sprite only
repeat (7)
create clone of [myself v]
change [cloneID v] by (1)
end

when I start as a clone
if <(cloneID) = [1]> then
hide
end

when using this method, make sure that the cloneID variable is for this sprite only.