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Sive_24 wrote:

Sorry for the misunderstanding. By cloud variables a I meant multiplayer games and mistyped.
I think griffpatch has a series for making multiplayer games on his yt channel.

The basic concept is this:

1) We select an unused cloud variable (if possible).
2) We encode the data of a player into a number (because cloud variables can’t contain text).
3) We put that encoded number into our cloud variable (from step 1).
4) We go through the rest of the cloud variables and decode them.
5) We use clones to interpret the decoded datas from the cloud variables.
5.1) The decoded datas are used to position, rotate, and to other stuff with the clones (which represent other player).

That is the basic concept of cloud multiplayer, there is a bit more nuance to it though.

Things to note:
1) cloud variables can only store numbers
2) cloud variables have a maximum character length of 256 (e.g. you can’t set a cloud variable to a number with 257 (or more) digits)
3) cloud variables can only be updated every 0.1 seconds (3 frames).