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So I’ve been working on this scrolling tile map project. (Link: https://scratch.mit.edu/projects/991697687/) Basically, the collisions were jerky, b/c you could see the system compensating for the wall. So, naturally, I turned it to Run Without Screen Refresh… and it went BONKERS. It’s actually ridiculous. This is the only change I have made, and now the system a) freezes up for a second, b) teleports my character about 40 tiles away, and c) THINKS THE RIGHT ARROW KEY IS BEING PRESSED WHEN IT’S NOT BEING PRESSED! It’s like Scratch is possessed or something lol.