gamer_pro_864 wrote:

Motion :
move () steps
turn cw () degrees
turn ccw () degrees
point in direction ( v)
point towards [ v]
go to x: () y: ()
go to [ v]
glide () secs to x: () y: ()
change x by ()
set x to ()
change y by ()
set y to ()
if on edge, bounce
set rotation style [ v]
(x position)
(y position)
(direction)
Looks :
say [] for (2) secs
say []
think [] for (2) secs
think []
show
hide
switch costume to [ v]
next costume
switch backdrop to [ v]
switch backdrop to [ v] and wait
next backdrop
change [ v] effect by ()
set [ v] effect to (0)
clear graphic effects
change size by ()
set size to () %
go to front
go back () layers
(costume #)
(size)
(backdrop name)
(backdrop #)
Sound :
play sound [ v]
play sound [ v] until done
stop all sounds
play drum ( v) for () beats
rest for () beats
play note ( v) for () beats
set instrument to ( v)
change volume by ()
set volume to () %
(volume)
change tempo by ()
set tempo to () bpm
(tempo)
Events

when green flag clicked

when [ v] key pressed

when this sprite clicked

when backdrop switches to [ v]
when [ v] > (10)

when I receive [ v]

broadcast [ v]

broadcast [ v] and wait

Control

wait () secs

repeat ()
end

forever
end

if <> then
end

if <> then
else
end

wait until <>

repeat until <>
end

while <> {
} @loopArrow :: control // Turbowarp block

stop [ v]

when I start as a clone

create clone of [ v]

delete this clone

Categories Left: Sensing, Operators, Variables, Lists, Custom Blocks, Pen