Mar 29, 2024 18:40:43
Official [scratchblocks] Testing Topic 9
view on scratch
view on legacy ocular
horizontal_shading
loading
Events Motion :move () stepsLooks :
turn cw () degrees
turn ccw () degrees
point in direction ( v)
point towards [ v]
go to x: () y: ()
go to [ v]
glide () secs to x: () y: ()
change x by ()
set x to ()
change y by ()
set y to ()
if on edge, bounce
set rotation style [ v]
(x position)
(y position)
(direction)say [] for (2) secsSound :
say []
think [] for (2) secs
think []
show
hide
switch costume to [ v]
next costume
switch backdrop to [ v]
switch backdrop to [ v] and wait
next backdrop
change [ v] effect by ()
set [ v] effect to (0)
clear graphic effects
change size by ()
set size to () %
go to front
go back () layers
(costume #)
(size)
(backdrop name)
(backdrop #)play sound [ v]
play sound [ v] until done
stop all sounds
play drum ( v) for () beats
rest for () beats
play note ( v) for () beats
set instrument to ( v)
change volume by ()
set volume to () %
(volume)
change tempo by ()
set tempo to () bpm
(tempo)
when green flag clicked
when [ v] key pressed
when this sprite clicked
when backdrop switches to [ v]
when [ v] > (10)
when I receive [ v]
broadcast [ v]
broadcast [ v] and wait
Control
wait () secs
repeat ()
end
forever
end
if <> then
end
if <> then
else
end
wait until <>
repeat until <>
end
while <> {
} @loopArrow :: control // Turbowarp block
stop [ v]
when I start as a clone
create clone of [ v]
delete this clone
Categories Left: Sensing, Operators, Variables, Lists, Custom Blocks, Pen