Mar 28, 2024 19:31:50
Instant teleportation to the top bug fix
view on scratch
view on legacy ocular
BigNate469
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Actually, probably the best thing you can do is merge the two forever loops into one- just put the scripts that respawn the player at the bottom. That way, you know what happens first .Ah, I think it must be because the velocity is so great that between frames it just goes right through without touching the color in question! Strange though, I only encountered it once and put a limit on the falling velocity and x velocity to prevent it, and I never saw it happen again. Are you positive it is there? I can't reduce the limit too much otherwise the falling will become unrealistic. You should also change the script that spawns the player when they hit a spike, lava or the edge to use the coordinates of the edge, rather than<touching [edge v] ?>I'm noticing that when you come down too hard on a spring or the ground that this script tends to be triggered before the ones that would push you out of the ground.