scheeepchit_remix wrote:

thepurplebanana66 wrote:

(#3182)

scheeepchit_remix wrote:

someone should make a version of the appel editor with all the block-code modification benefits (more rotation options, .5 blocks, multiple end flags etc)
I will eventually, probably after i'm done with 5 step steve
i made a very scuffed version which took like 5 minutes, not the proudest thing i made but its serviceable enough until someone else makes a more polished version
I also want to add/improve features. Some ideas I have so far are:
-moving platforms that the enemies can interact with
-triggers that can be activated multiple times, and each time activates one loop of an object (crushers crushing, burthas flipping, blueplatforms moving, etc.)
-more burtha functionality (being able to move them upwards)
-being able to modify a spring's downwards velocity (how is this not a thing already griffpatch?)
-a trigger that changes the HUE of a level when you touch it
-more things can have groups attached to them(normal blocks, apples, red apple, maybe a new burtha that acts normally with groups)
-a more in-depth explanation of what blocks and commands do

and finally…
-a system that allows you to edit each quarter of a block individually(like mini blocks in Just a Level Editor), allowing for infinitely more customization