MineTurte
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Well I can't help you with that but I know someone who can. I'll message him and he should be able to help as he's learning trig and physics so… yeah. Sorry for not being able to help! Kind of. I just need to find if two line segments intersect. For example, if they do, it will return a poi and I can move the player to not be colliding, if it returns infinity or something that means it does not intersect. If is basically that block but would also retun a poi of where the lines intersect.
I also make games with full pen rendering, so the data would have to be updated in the backround and then it renders the data it changes. WIth ne I cant use and<touching [(distance to [ v]) v] ?>
just a simple equation to find where to line segments intersect would be alright. Thanks
Edit: It's because I'm not really that smart and do not work well with math lol.