redcat289 wrote:

WoopersRcool wrote:

I want to make a card that uses RNG to deal damage, but it should still be seeded RNG, so it's affected by the seed, so it will still be the same damage as last time if you do the same exact actions as last run. Can someone help me with this code? I put
(Script_NK3) 
and
 define RNG_Change 
with
 (Script_NK3)
inputted but it's not working, it's dealing 6,6,6,6! I need help. (sorry I'm a bad modder :[ )
What do you want the damage range to be?
umm… 3 to 12?