beatboxer433 wrote:

the one i use is:
when green flag clicked
reset timer
forever
set [fps] to ((1) / (timer))
reset timer
end
(note: if the blocks look unaligned or just are genuinely in a mess please tell me)
however, using methods to set fps to a higher value have not worked, and the only way to change it is to lag the project in general to get the counter under 30.
i've also used another fps counter, but instead it gives me 15 fps instead of 30 fps from the fps counter above.
in general i just need a consistent fps counter
An fps counter does not change the fps it detects the fps (hence fps counter)
As PhiPhenomenom has said you could use TurboWarp if you would like to increase the fps