Mar 27, 2024 06:24:36
how do i make an accurate and consistent fps counter
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view on legacy ocular
WallydogChoppychop
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An fps counter does not change the fps it detects the fps (hence fps the one i use is:counter)when green flag clickedreset timerforever(note: if the blocks look unaligned or just are genuinely in a mess please tell me)
set [fps] to ((1) / (timer))
reset timer
end
however, using methods to set fps to a higher value have not worked, and the only way to change it is to lag the project in general to get the counter under 30.
i've also used another fps counter, but instead it gives me 15 fps instead of 30 fps from the fps counter above.
in general i just need a consistent fps counter
As PhiPhenomenom has said you could use TurboWarp if you would like to increase the fps