toad_duzz toad_duzz loading

Malicondi wrote:

toad_duzz wrote:

Oh my god, I was thinking about fixing that but I got lazy. It's there because I copy and pasted the zombies and just changed the code from there for different types without seeing a reason to clean it like that. Didn't realize it actually would become out of sync. Cheers to you for striking this one right in the eye, my friend.
Also, if you're wondering why this is case, one thing you should know is scratch runs scripts in an order, so it might do the normal zombies first, then the electro etc. This is because scratch runs the scripts in order of the layers the sprites are on, so if the normal zombie sprite is at the front layer, then all it's scripts will run first.

Also not sure if this was intentional or not, but a little nitpick I had with your game is that dead zombies will still hurt you, and you can just change the damage script to have this block:
if <(costume [number v] ::looks) = (1)> then
damage scripts
end
so that that doesn't happen. Not necessary but it think it makes it better. :D


good to know also that was the intention to have the zombie blood be poisonous lol it adds difficulty